13L G40 wheatbeer (Axis) vs allweneedislove (Allies +15)

  • TripleA

    no scramble

  • 17

    G3 end map sent

  • 17

    I am trying to decide whether or not to buy a tech roll for Japan, but I need to know, what happens if I roll and get a tech I already have? Do I get to keep a tech token still or does it become a waste of 5 IPC?

  • TripleA

    If you are successful in discovering technology and then you roll your breakthrough die and you roll a technology you already have discovered, you roll again until you discover a different technology.

  • 17

    Ok, thanks  :-)

  • 17

    J3 sent

  • 17

    I3 sent

  • 17

    G4 sent

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                2 artilleries, 6 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from Philippines to 44 Sea Zone
                2 fighters moved from 42 Sea Zone to 55 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 1 :  3/4 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 1 :  4/7 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                Battle in Siberia
                Battle in Kwangtung
                    Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Kwangtung, round 1 :  3/9 hits
                        UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                    Japanese win, taking Siberia from Russians, taking Kwangtung from UK_Pacific with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                2 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
                3 carriers moved from 42 Sea Zone to 37 Sea Zone
                1 battleship and 2 cruisers moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from 55 Sea Zone to Malaya
                1 battleship moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from 44 Sea Zone to Philippines
                3 fighters moved from 55 Sea Zone to 37 Sea Zone
                1 fighter moved from Japan to Philippines
                1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                2 tactical_bombers moved from Malaya to Philippines

    Place Units - Japanese
                1 destroyer placed in 37 Sea Zone
                2 infantry placed in Malaya
                1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 43 / 53
        Japanese : 50 / 55
        Americans : 50 / 70
        Chinese : 12 / 17
        British : 22 / 0
        UK_Pacific : 9 / 10
        Italians : 9 / 9
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Jet Power

    Activate Technology - Americans
                Americans activating Jet Power

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 48 Sea Zone
                1 battleship and 2 cruisers moved from 54 Sea Zone to 48 Sea Zone
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 4 infantry, 1 mech_infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone
                1 artillery, 5 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 5 infantry and 2 mech_infantrys
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  2/3 hits
                        Americans roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Caroline Islands, round 1 :  3/8 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 :  4/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
                2 carriers, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from 55 Sea Zone to 33 Sea Zone
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                6 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 bombers moved from Tunisia to Persia
                2 fighters moved from 96 Sea Zone to 98 Sea Zone
                1 artillery moved from Central United States to Western United States

    Place Units - Americans
                1 infantry placed in Western United States
                1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 2 mech_infantrys
        Queensland : 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        46 Sea Zone : 1 destroyer
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines and 4 transports
        26 Sea Zone : 6 destroyers, 2 submarines and 1 transport
        10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
        55 Sea Zone : 1 destroyer
        Central United States : 4 aaGuns, 1 factory_major and 1 mech_infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Trans-Jordan : 1 armour and 1 infantry
        Persia : 2 bombers
        98 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 43 / 53
        Japanese : 50 / 55
        Americans : 50 / 70
        Chinese : 12 / 17
        British : 22 / 0
        UK_Pacific : 9 / 10
        Italians : 9 / 9
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                2 infantry moved from Hopei to Anhwe
                1 infantry moved from Chahar to Anhwe
                2 infantry moved from Yunnan to Kwangsi
                3 artilleries and 8 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,1,5
                Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 2 infantry
        Kiangsi : 1 flag, 1 infantry
        Jehol : 1 flag, 1 infantry
        Hunan : 3 artilleries, 1 fighter and 8 infantry
        Anhwe : 2 artilleries and 8 infantry

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 43 / 53
        Japanese : 47 / 55
        Americans : 50 / 70
        Chinese : 15 / 20
        British : 22 / 0
        UK_Pacific : 9 / 10
        Italians : 9 / 9
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British

    Non Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                3 mech_infantrys moved from Yunnan to Anhwe
                1 aaGun moved from Yunnan to Hunan
                2 mech_infantrys moved from India to Yunnan

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4,6,1,1,1,4,1,5,5,4,1,6,4,2,4,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,3,6
                UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 2 aaGuns, 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
        Hunan : 1 aaGun
        Anhwe : 3 mech_infantrys
        India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        French Indo China : 1 flag
        Eastern United States : 1 armour, 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Anglo Egyptian Sudan : 1 artillery and 2 infantry
        97 Sea Zone : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 43 / 53
        Japanese : 46 / 55
        Americans : 50 / 70
        Chinese : 15 / 20
        British : 22 / 0
        UK_Pacific : 10 / 6
        Italians : 9 / 9
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 armour, 1 bomber, 1 fighter and 2 mech_infantrys moved from Slovakia Hungary to Poland

    Combat - Italians
                Battle in Poland
                    Italians attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Poland, round 1 :  3/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Poland, round 1 :  2/3 hits
                        2 infantry owned by the Russians , 2 mech_infantrys owned by the Italians and 1 artillery owned by the Russians lost in Poland
                    Italians win, taking Poland from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - Italians
                1 bomber moved from Poland to Southern Italy
                1 fighter moved from Poland to Western Germany
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 41 / 53
        Japanese : 46 / 55
        Americans : 50 / 70
        Chinese : 15 / 20
        British : 21 / 0
        UK_Pacific : 10 / 6
        Italians : 10 / 11
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to Caroline Islands
                2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter
        India : 2 fighters
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        33 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
        62 Sea Zone : 1 destroyer and 1 transport
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 41 / 53
        Japanese : 42 / 55
        Americans : 50 / 70
        Chinese : 15 / 20
        British : 21 / 0
        UK_Pacific : 10 / 6
        Italians : 10 / 11
        ANZAC : 14 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Tunisia : 2 infantry
        Libya : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 41 / 53
        Japanese : 42 / 55
        Americans : 50 / 70
        Chinese : 15 / 20
        British : 21 / 0
        UK_Pacific : 10 / 6
        Italians : 10 / 11
        ANZAC : 14 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 17

    I should have sent my air to clear Szechwan on J2 … going to pay for that mistake the rest of this match  :lol:

  • TripleA

    @wheatbeer:

    I should have sent my air to clear Szechwan on J2 … going to pay for that mistake the rest of this match  :lol:

    i will do my best to make you pay. it does look like like china is strong already.

  • 17

    Germany’s token roll hit for rockets … but the only tech chart I have is out of date (back when they were launched from aa guns).

    Does an airbase need to be operational (2 or less damage) for rockets to fire?

    I would guess so, but not sure.

  • 17

    And can they target any facility? Or just IC?

  • TripleA

    damn rockets.

    Rockets. Your air bases can now launch rockets. During the Strategic and Tactical Bombing Raids step of
    your Conduct Combat phase each turn, each of your operative air bases can make a single rocket attack
    against an enemy industrial complex, air base, or naval base within 4 spaces of it. This attack does one die roll
    of damage to that facility. Rockets may not be fired over neutral territories.

    so yes you can hit all facilities. but i am not sure about firing from damaged air base.

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