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13L G40 wheatbeer (Axis) vs allweneedislove (Allies +15)

  • TripleA

    no scramble

  • 17

    G3 end map sent

  • 17

    I am trying to decide whether or not to buy a tech roll for Japan, but I need to know, what happens if I roll and get a tech I already have? Do I get to keep a tech token still or does it become a waste of 5 IPC?

  • TripleA

    If you are successful in discovering technology and then you roll your breakthrough die and you roll a technology you already have discovered, you roll again until you discover a different technology.

  • 17

    Ok, thanksĀ  :-)

  • 17

    J3 sent

  • 17

    I3 sent

  • 17

    G4 sent

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Japanese
    Ā  Ā  Ā  Ā  Ā  Ā  Japanese takes Political Action: Political Action Japanese To War With Russians
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Research Technology - Japanese
    Ā  Ā  Ā  Ā  Ā  Ā  Japanese spend 5 on tech rolls
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese roll 3 and gets 0 hits

    Purchase Units - Japanese
    Ā  Ā  Ā  Ā  Ā  Ā  Japanese buy 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
    Ā  Ā  Ā  Ā  Ā  Ā  1 submarine moved from 20 Sea Zone to 44 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 submarine moved from 36 Sea Zone to 44 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 destroyer moved from 42 Sea Zone to 55 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 destroyer moved from 42 Sea Zone to 46 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 transport moved from 19 Sea Zone to 6 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  2 infantry moved from Japan to 6 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  2 infantry moved from 5 Sea Zone to Siberia
    Ā  Ā  Ā  Ā  Ā  Ā  2 artilleries, 6 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
    Ā  Ā  Ā  Ā  Ā  Ā  1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  2 fighters and 2 tactical_bombers moved from Philippines to 44 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  2 fighters moved from 42 Sea Zone to 55 Sea Zone

    Combat - Japanese
    Ā  Ā  Ā  Ā  Ā  Ā  Battle in 44 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  ANZAC defend with 1 destroyer and 1 transport
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 :Ā  1/2 hits
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 1 :Ā  3/4 hits
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 :Ā  1/1 hits
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  1 transport owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese win, taking 44 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 9
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Casualties for Japanese: 1 submarine
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Casualties for ANZAC: 1 destroyer and 1 transport
    Ā  Ā  Ā  Ā  Ā  Ā  Battle in 55 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  ANZAC defend with 1 destroyer
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 1 :Ā  4/7 hits
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 1 :Ā  1/1 hits
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 55 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Casualties for Japanese: 1 fighter
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Casualties for ANZAC: 1 destroyer
    Ā  Ā  Ā  Ā  Ā  Ā  Battle in Siberia
    Ā  Ā  Ā  Ā  Ā  Ā  Battle in Kwangtung
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Kwangtung, round 1 :Ā  3/9 hits
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 1 :Ā  1/1 hits
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese win, taking Siberia from Russians, taking Kwangtung from UK_Pacific with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Casualties for Japanese: 1 infantry
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
    Ā  Ā  Ā  Ā  Ā  Ā  1 artillery moved from Java to 42 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 infantry moved from Sumatra to 41 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
    Ā  Ā  Ā  Ā  Ā  Ā  1 artillery moved from Borneo to 43 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 artillery moved from 35 Sea Zone to Philippines
    Ā  Ā  Ā  Ā  Ā  Ā  2 submarines moved from 6 Sea Zone to 36 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  3 carriers moved from 42 Sea Zone to 37 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 battleship and 2 cruisers moved from 42 Sea Zone to 37 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 destroyer moved from 42 Sea Zone to 37 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  2 tactical_bombers moved from 55 Sea Zone to Malaya
    Ā  Ā  Ā  Ā  Ā  Ā  1 battleship moved from 42 Sea Zone to 37 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  2 fighters moved from 44 Sea Zone to Philippines
    Ā  Ā  Ā  Ā  Ā  Ā  3 fighters moved from 55 Sea Zone to 37 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 fighter moved from Japan to Philippines
    Ā  Ā  Ā  Ā  Ā  Ā  1 transport moved from 6 Sea Zone to 35 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 fighter moved from Malaya to 37 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  2 tactical_bombers moved from Malaya to Philippines

    Place Units - Japanese
    Ā  Ā  Ā  Ā  Ā  Ā  1 destroyer placed in 37 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  2 infantry placed in Malaya
    Ā  Ā  Ā  Ā  Ā  Ā  1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
    Ā  Ā  Ā  Ā  Ā  Ā  Japanese collect 50 PUs; end with 50 PUs total
    Ā  Ā  Ā  Ā  Ā  Ā  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    Production/PUs Summary :

    Germans : 47 / 59
    Ā  Ā  Russians : 43 / 53
    Ā  Ā  Japanese : 50 / 55
    Ā  Ā  Americans : 50 / 70
    Ā  Ā  Chinese : 12 / 17
    Ā  Ā  British : 22 / 0
    Ā  Ā  UK_Pacific : 9 / 10
    Ā  Ā  Italians : 9 / 9
    Ā  Ā  ANZAC : 10 / 16
    Ā  Ā  French : 9 / 0
    Ā  Ā  Dutch : 0 / 0
    Ā  Ā  Mongolians : 0 / 0
    Ā  Ā  Neutral_Axis : 2 / 0
    Ā  Ā  Neutral_Allies : 2 / 0
    Ā  Ā  Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Research Technology - Americans
    Ā  Ā  Ā  Ā  Ā  Ā  Americans spend 0 on tech rolls
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Americans roll 6 and gets 1 hit
    Ā  Ā  Ā  Ā  Ā  Ā  Americans removing all Technology Tokens after successful research.
    Ā  Ā  Ā  Ā  Ā  Ā  Americans discover Jet Power

    Activate Technology - Americans
    Ā  Ā  Ā  Ā  Ā  Ā  Americans activating Jet Power

    Purchase Units - Americans
    Ā  Ā  Ā  Ā  Ā  Ā  Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
    Ā  Ā  Ā  Ā  Ā  Ā  1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 48 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 battleship and 2 cruisers moved from 54 Sea Zone to 48 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 artillery, 1 battleship, 2 cruisers, 4 infantry, 1 mech_infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 artillery, 5 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
    Ā  Ā  Ā  Ā  Ā  Ā  1 fighter moved from Queensland to 55 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  2 fighters moved from 54 Sea Zone to 46 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 destroyer moved from 54 Sea Zone to 55 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 destroyer moved from 54 Sea Zone to 46 Sea Zone

    Combat - Americans
    Ā  Ā  Ā  Ā  Ā  Ā  Battle in Caroline Islands
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Americans attack with 1 artillery, 5 infantry and 2 mech_infantrys
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :Ā  2/3 hits
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Americans roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Caroline Islands, round 1 :Ā  3/8 hits
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :Ā  1/2 hits
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Casualties for Japanese: 1 aaGun and 2 infantry
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Casualties for Americans: 1 infantry
    Ā  Ā  Ā  Ā  Ā  Ā  Battle in 46 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Americans attack with 1 destroyer and 2 fighters
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese defend with 1 destroyer
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 1 :Ā  2/3 hits
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 :Ā  0/1 hits
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  1 destroyer owned by the Japanese lost in 46 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Casualties for Japanese: 1 destroyer
    Ā  Ā  Ā  Ā  Ā  Ā  Battle in 55 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese defend with 1 destroyer
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 :Ā  4/4 hits
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :Ā  0/1 hits
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  1 destroyer owned by the Japanese lost in 55 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
    Ā  Ā  Ā  Ā  Ā  Ā  2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  2 carriers, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  2 fighters moved from 55 Sea Zone to 33 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  2 fighters moved from 46 Sea Zone to 33 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 tactical_bomber moved from 55 Sea Zone to Queensland
    Ā  Ā  Ā  Ā  Ā  Ā  1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  6 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    Ā  Ā  Ā  Ā  Ā  Ā  1 armour, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
    Ā  Ā  Ā  Ā  Ā  Ā  2 bombers moved from Tunisia to Persia
    Ā  Ā  Ā  Ā  Ā  Ā  2 fighters moved from 96 Sea Zone to 98 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 artillery moved from Central United States to Western United States

    Place Units - Americans
    Ā  Ā  Ā  Ā  Ā  Ā  1 infantry placed in Western United States
    Ā  Ā  Ā  Ā  Ā  Ā  1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
    Ā  Ā  Ā  Ā  Ā  Ā  Americans collect 50 PUs; end with 50 PUs total
    Ā  Ā  Ā  Ā  Ā  Ā  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
    Ā  Ā  Ā  Ā  Ā  Ā  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
    Ā  Ā  Ā  Ā  Ā  Ā  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 2 mech_infantrys
    Ā  Ā  Queensland : 1 tactical_bomber
    Ā  Ā  Guam : 1 airfield
    Ā  Ā  Wake Island : 1 airfield
    Ā  Ā  Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
    Ā  Ā  Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
    Ā  Ā  Midway : 1 airfield
    Ā  Ā  46 Sea Zone : 1 destroyer
    Ā  Ā  33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines and 4 transports
    Ā  Ā  26 Sea Zone : 6 destroyers, 2 submarines and 1 transport
    Ā  Ā  10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
    Ā  Ā  55 Sea Zone : 1 destroyer
    Ā  Ā  Central United States : 4 aaGuns, 1 factory_major and 1 mech_infantry
    Ā  Ā  Eastern United States : 1 airfield, 1 factory_major and 1 harbour
    Ā  Ā  Trans-Jordan : 1 armour and 1 infantry
    Ā  Ā  Persia : 2 bombers
    Ā  Ā  98 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 47 / 59
    Ā  Ā  Russians : 43 / 53
    Ā  Ā  Japanese : 50 / 55
    Ā  Ā  Americans : 50 / 70
    Ā  Ā  Chinese : 12 / 17
    Ā  Ā  British : 22 / 0
    Ā  Ā  UK_Pacific : 9 / 10
    Ā  Ā  Italians : 9 / 9
    Ā  Ā  ANZAC : 10 / 16
    Ā  Ā  French : 9 / 0
    Ā  Ā  Dutch : 0 / 0
    Ā  Ā  Mongolians : 0 / 0
    Ā  Ā  Neutral_Axis : 2 / 0
    Ā  Ā  Neutral_Allies : 2 / 0
    Ā  Ā  Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
    Ā  Ā  Ā  Ā  Ā  Ā  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
    Ā  Ā  Ā  Ā  Ā  Ā  Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
    Ā  Ā  Ā  Ā  Ā  Ā  1 infantry moved from Kwangsi to Kiangsi
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Chinese take Kiangsi from Japanese
    Ā  Ā  Ā  Ā  Ā  Ā  1 infantry moved from Chahar to Jehol
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Chinese take Jehol from Japanese
    Ā  Ā  Ā  Ā  Ā  Ā  1 infantry moved from Hunan to Anhwe
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
    Ā  Ā  Ā  Ā  Ā  Ā  1 infantry moved from Kweichow to Anhwe
    Ā  Ā  Ā  Ā  Ā  Ā  2 infantry moved from Hopei to Anhwe
    Ā  Ā  Ā  Ā  Ā  Ā  1 infantry moved from Chahar to Anhwe
    Ā  Ā  Ā  Ā  Ā  Ā  2 infantry moved from Yunnan to Kwangsi
    Ā  Ā  Ā  Ā  Ā  Ā  3 artilleries and 8 infantry moved from Yunnan to Hunan
    Ā  Ā  Ā  Ā  Ā  Ā  1 fighter moved from Yunnan to Hunan

    Place Units - Chinese
    Ā  Ā  Ā  Ā  Ā  Ā  2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
    Ā  Ā  Ā  Ā  Ā  Ā  Total Cost from Convoy Blockades: 1
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,1,5
    Ā  Ā  Ā  Ā  Ā  Ā  Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
    Ā  Ā  Ā  Ā  Ā  Ā  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 2 infantry
    Ā  Ā  Kiangsi : 1 flag, 1 infantry
    Ā  Ā  Jehol : 1 flag, 1 infantry
    Ā  Ā  Hunan : 3 artilleries, 1 fighter and 8 infantry
    Ā  Ā  Anhwe : 2 artilleries and 8 infantry

    Production/PUs Summary :

    Germans : 47 / 59
    Ā  Ā  Russians : 43 / 53
    Ā  Ā  Japanese : 47 / 55
    Ā  Ā  Americans : 50 / 70
    Ā  Ā  Chinese : 15 / 20
    Ā  Ā  British : 22 / 0
    Ā  Ā  UK_Pacific : 9 / 10
    Ā  Ā  Italians : 9 / 9
    Ā  Ā  ANZAC : 10 / 16
    Ā  Ā  French : 9 / 0
    Ā  Ā  Dutch : 0 / 0
    Ā  Ā  Mongolians : 0 / 0
    Ā  Ā  Neutral_Axis : 2 / 0
    Ā  Ā  Neutral_Allies : 2 / 0
    Ā  Ā  Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - UK_Pacific
    Ā  Ā  Ā  Ā  Ā  Ā  UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
    Ā  Ā  Ā  Ā  Ā  Ā  1 cruiser moved from 96 Sea Zone to 98 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
    Ā  Ā  Ā  Ā  Ā  Ā  1 artillery moved from Egypt to Anglo Egyptian Sudan
    Ā  Ā  Ā  Ā  Ā  Ā  1 infantry moved from French Indo China to Siam
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  UK_Pacific take Siam from Japanese

    Combat - British

    Non Combat Move - British
    Ā  Ā  Ā  Ā  Ā  Ā  1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
    Ā  Ā  Ā  Ā  Ā  Ā  3 mech_infantrys moved from Yunnan to Anhwe
    Ā  Ā  Ā  Ā  Ā  Ā  1 aaGun moved from Yunnan to Hunan
    Ā  Ā  Ā  Ā  Ā  Ā  2 mech_infantrys moved from India to Yunnan

    Place Units - UK_Pacific
    Ā  Ā  Ā  Ā  Ā  Ā  2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
    Ā  Ā  Ā  Ā  Ā  Ā  Total Cost from Convoy Blockades: 4
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4,6,1,1,1,4,1,5,5,4,1,6,4,2,4,4
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,3,6
    Ā  Ā  Ā  Ā  Ā  Ā  UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
    Ā  Ā  Ā  Ā  Ā  Ā  Some Units in India change ownership: 2 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
    Ā  Ā  Yunnan : 2 aaGuns, 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
    Ā  Ā  Hunan : 1 aaGun
    Ā  Ā  Anhwe : 3 mech_infantrys
    Ā  Ā  India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
    Ā  Ā  French Indo China : 1 flag
    Ā  Ā  Eastern United States : 1 armour, 1 artillery and 2 infantry
    Ā  Ā  Iceland : 1 airfield
    Ā  Ā  Quebec : 1 factory_minor
    Ā  Ā  Gibraltar : 1 harbour
    Ā  Ā  New Brunswick Nova Scotia : 1 harbour
    Ā  Ā  Egypt : 1 armour, 1 artillery, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
    Ā  Ā  Union of South Africa : 1 factory_minor and 1 harbour
    Ā  Ā  Malta : 1 aaGun and 1 infantry
    Ā  Ā  Anglo Egyptian Sudan : 1 artillery and 2 infantry
    Ā  Ā  97 Sea Zone : 1 flag
    Ā  Ā  Persia : 1 flag
    Ā  Ā  98 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 47 / 59
    Ā  Ā  Russians : 43 / 53
    Ā  Ā  Japanese : 46 / 55
    Ā  Ā  Americans : 50 / 70
    Ā  Ā  Chinese : 15 / 20
    Ā  Ā  British : 22 / 0
    Ā  Ā  UK_Pacific : 10 / 6
    Ā  Ā  Italians : 9 / 9
    Ā  Ā  ANZAC : 10 / 16
    Ā  Ā  French : 9 / 0
    Ā  Ā  Dutch : 0 / 0
    Ā  Ā  Mongolians : 0 / 0
    Ā  Ā  Neutral_Axis : 2 / 0
    Ā  Ā  Neutral_Allies : 2 / 0
    Ā  Ā  Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
    Ā  Ā  Ā  Ā  Ā  Ā  Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
    Ā  Ā  Ā  Ā  Ā  Ā  1 artillery and 3 infantry moved from Ethiopia to Kenya
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Italians take Kenya from British
    Ā  Ā  Ā  Ā  Ā  Ā  1 armour, 1 bomber, 1 fighter and 2 mech_infantrys moved from Slovakia Hungary to Poland

    Combat - Italians
    Ā  Ā  Ā  Ā  Ā  Ā  Battle in Poland
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Italians attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Russians defend with 1 artillery and 2 infantry
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Poland, round 1 :Ā  3/5 hits
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Russians roll dice for 1 artillery and 2 infantry in Poland, round 1 :Ā  2/3 hits
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  2 infantry owned by the Russians , 2 mech_infantrys owned by the Italians and 1 artillery owned by the Russians lost in Poland
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Italians win, taking Poland from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Casualties for Russians: 1 artillery and 2 infantry
    Ā  Ā  Ā  Ā  Ā  Ā  Ā  Ā  Casualties for Italians: 2 mech_infantrys

    Non Combat Move - Italians
    Ā  Ā  Ā  Ā  Ā  Ā  1 bomber moved from Poland to Southern Italy
    Ā  Ā  Ā  Ā  Ā  Ā  1 fighter moved from Poland to Western Germany
    Ā  Ā  Ā  Ā  Ā  Ā  1 artillery and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
    Ā  Ā  Ā  Ā  Ā  Ā  2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
    Ā  Ā  Ā  Ā  Ā  Ā  Italians collect 10 PUs; end with 11 PUs total

    Production/PUs Summary :

    Germans : 49 / 59
    Ā  Ā  Russians : 41 / 53
    Ā  Ā  Japanese : 46 / 55
    Ā  Ā  Americans : 50 / 70
    Ā  Ā  Chinese : 15 / 20
    Ā  Ā  British : 21 / 0
    Ā  Ā  UK_Pacific : 10 / 6
    Ā  Ā  Italians : 10 / 11
    Ā  Ā  ANZAC : 10 / 16
    Ā  Ā  French : 9 / 0
    Ā  Ā  Dutch : 0 / 0
    Ā  Ā  Mongolians : 0 / 0
    Ā  Ā  Neutral_Axis : 2 / 0
    Ā  Ā  Neutral_Allies : 2 / 0
    Ā  Ā  Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
    Ā  Ā  Ā  Ā  Ā  Ā  ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
    Ā  Ā  Ā  Ā  Ā  Ā  1 infantry moved from Queensland to 54 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
    Ā  Ā  Ā  Ā  Ā  Ā  Battle in Java

    Non Combat Move - ANZAC
    Ā  Ā  Ā  Ā  Ā  Ā  1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 cruiser moved from 54 Sea Zone to 33 Sea Zone
    Ā  Ā  Ā  Ā  Ā  Ā  1 fighter moved from Queensland to Caroline Islands
    Ā  Ā  Ā  Ā  Ā  Ā  2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
    Ā  Ā  Ā  Ā  Ā  Ā  1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
    Ā  Ā  Ā  Ā  Ā  Ā  ANZAC collect 14 PUs; end with 15 PUs total
    Ā  Ā  Ā  Ā  Ā  Ā  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter
    Ā  Ā  India : 2 fighters
    Ā  Ā  Queensland : 2 aaGuns, 1 airfield and 1 harbour
    Ā  Ā  New Zealand : 1 airfield and 1 harbour
    Ā  Ā  New South Wales : 1 factory_minor, 1 harbour and 2 infantry
    Ā  Ā  Java : 1 flag, 1 infantry
    Ā  Ā  Dutch New Guinea : 1 flag
    Ā  Ā  42 Sea Zone : 1 transport
    Ā  Ā  33 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
    Ā  Ā  62 Sea Zone : 1 destroyer and 1 transport
    Ā  Ā  Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 49 / 59
    Ā  Ā  Russians : 41 / 53
    Ā  Ā  Japanese : 42 / 55
    Ā  Ā  Americans : 50 / 70
    Ā  Ā  Chinese : 15 / 20
    Ā  Ā  British : 21 / 0
    Ā  Ā  UK_Pacific : 10 / 6
    Ā  Ā  Italians : 10 / 11
    Ā  Ā  ANZAC : 14 / 20
    Ā  Ā  French : 9 / 0
    Ā  Ā  Dutch : 0 / 0
    Ā  Ā  Mongolians : 0 / 0
    Ā  Ā  Neutral_Axis : 2 / 0
    Ā  Ā  Neutral_Allies : 2 / 0
    Ā  Ā  Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
    Ā  Ā  Ā  Ā  Ā  Ā  2 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
    Ā  Ā  Tunisia : 2 infantry
    Ā  Ā  Libya : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 49 / 59
    Ā  Ā  Russians : 41 / 53
    Ā  Ā  Japanese : 42 / 55
    Ā  Ā  Americans : 50 / 70
    Ā  Ā  Chinese : 15 / 20
    Ā  Ā  British : 21 / 0
    Ā  Ā  UK_Pacific : 10 / 6
    Ā  Ā  Italians : 10 / 11
    Ā  Ā  ANZAC : 14 / 20
    Ā  Ā  French : 9 / 0
    Ā  Ā  Dutch : 0 / 0
    Ā  Ā  Mongolians : 0 / 0
    Ā  Ā  Neutral_Axis : 2 / 0
    Ā  Ā  Neutral_Allies : 2 / 0
    Ā  Ā  Neutral_True : 18 / 0

  • 17

    I should have sent my air to clear Szechwan on J2 … going to pay for that mistake the rest of this matchĀ  :lol:

  • TripleA

    @wheatbeer:

    I should have sent my air to clear Szechwan on J2 … going to pay for that mistake the rest of this matchĀ  :lol:

    i will do my best to make you pay. it does look like like china is strong already.

  • 17

    Germany’s token roll hit for rockets … but the only tech chart I have is out of date (back when they were launched from aa guns).

    Does an airbase need to be operational (2 or less damage) for rockets to fire?

    I would guess so, but not sure.

  • 17

    And can they target any facility? Or just IC?

  • TripleA

    damn rockets.

    Rockets. Your air bases can now launch rockets. During the Strategic and Tactical Bombing Raids step of
    your Conduct Combat phase each turn, each of your operative air bases can make a single rocket attack
    against an enemy industrial complex, air base, or naval base within 4 spaces of it. This attack does one die roll
    of damage to that facility. Rockets may not be fired over neutral territories.

    so yes you can hit all facilities. but i am not sure about firing from damaged air base.

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