@BombsAway said in BombsAway (Allies+20) vs Simon33 (Axis):
@simon33 making a habit of hanging my capitals
That is helpful for me!
Nothing at all built in London UK1!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer; British defend with 1 transport
Italians roll dice for 1 bomber in 81 Sea Zone, round 1 : 1/1 hits
French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 81 Sea Zone
1 transport owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Tobruk
1 artillery and 3 infantry moved from Italian Somaliland to Ethiopia
1 armour moved from Romania to Northern Italy
1 fighter moved from Western Germany to Southern Italy
2 aaGuns moved from Yugoslavia to Northern Italy
1 artillery moved from Yugoslavia to Slovakia Hungary
1 artillery moved from Yugoslavia to Northern Italy
2 infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Italians collect 9 PUs; end with 9 PUs total
Production/PUs Summary :
Germans : 46 / 57
Russians : 37 / 37
Japanese : 39 / 40
Americans : 50 / 70
Chinese : 9 / 15
British : 30 / 35
UK_Pacific : 15 / 14
Italians : 9 / 9
ANZAC : 14 / 17
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Dutch New Guinea to New Guinea
2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland
1 fighter moved from Java to Yunnan
1 fighter moved from Sumatra to India
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Territory Summary for ANZAC :
Yunnan : 1 fighter
India : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser and 1 transport
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 46 / 57
Russians : 37 / 37
Japanese : 39 / 40
Americans : 50 / 70
Chinese : 9 / 15
British : 30 / 35
UK_Pacific : 15 / 14
Italians : 9 / 9
ANZAC : 14 / 21
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 2 infantry
Libya : 1 flag, 1 infantry
109 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 46 / 57
Russians : 37 / 37
Japanese : 39 / 40
Americans : 50 / 70
Chinese : 9 / 15
British : 30 / 35
UK_Pacific : 15 / 14
Italians : 9 / 9
ANZAC : 14 / 21
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
uploads are full again for the forum … I’ll email the G3 map if you want to continue that way
yeah use the email until it is back up.
no scramble
G3 end map sent
I am trying to decide whether or not to buy a tech roll for Japan, but I need to know, what happens if I roll and get a tech I already have? Do I get to keep a tech token still or does it become a waste of 5 IPC?
If you are successful in discovering technology and then you roll your breakthrough die and you roll a technology you already have discovered, you roll again until you discover a different technology.
Ok, thanks :-)
J3 sent
I3 sent
G4 sent
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3 and gets 0 hits
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
2 artilleries, 6 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to 44 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 1 : 3/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 : 1/1 hits
1 transport owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 1 : 4/7 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in Siberia
Battle in Kwangtung
Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Kwangtung, round 1 : 3/9 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Siberia from Russians, taking Kwangtung from UK_Pacific with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 submarines moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
3 carriers moved from 42 Sea Zone to 37 Sea Zone
1 battleship and 2 cruisers moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to Malaya
1 battleship moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 44 Sea Zone to Philippines
3 fighters moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Japan to Philippines
1 transport moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
2 tactical_bombers moved from Malaya to Philippines
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Production/PUs Summary :
Germans : 47 / 59
Russians : 43 / 53
Japanese : 50 / 55
Americans : 50 / 70
Chinese : 12 / 17
British : 22 / 0
UK_Pacific : 9 / 10
Italians : 9 / 9
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Jet Power
Activate Technology - Americans
Americans activating Jet Power
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 48 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 48 Sea Zone
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 4 infantry, 1 mech_infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone
1 artillery, 5 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 5 infantry and 2 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 2/3 hits
Americans roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Caroline Islands, round 1 : 3/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 : 4/4 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
2 carriers, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
6 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 bombers moved from Tunisia to Persia
2 fighters moved from 96 Sea Zone to 98 Sea Zone
1 artillery moved from Central United States to Western United States
Place Units - Americans
1 infantry placed in Western United States
1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 2 mech_infantrys
Queensland : 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
46 Sea Zone : 1 destroyer
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines and 4 transports
26 Sea Zone : 6 destroyers, 2 submarines and 1 transport
10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
55 Sea Zone : 1 destroyer
Central United States : 4 aaGuns, 1 factory_major and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Trans-Jordan : 1 armour and 1 infantry
Persia : 2 bombers
98 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 47 / 59
Russians : 43 / 53
Japanese : 50 / 55
Americans : 50 / 70
Chinese : 12 / 17
British : 22 / 0
UK_Pacific : 9 / 10
Italians : 9 / 9
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
2 infantry moved from Yunnan to Kwangsi
3 artilleries and 8 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Place Units - Chinese
2 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,1,5
Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag, 2 infantry
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag, 1 infantry
Hunan : 3 artilleries, 1 fighter and 8 infantry
Anhwe : 2 artilleries and 8 infantry
Production/PUs Summary :
Germans : 47 / 59
Russians : 43 / 53
Japanese : 47 / 55
Americans : 50 / 70
Chinese : 15 / 20
British : 22 / 0
UK_Pacific : 9 / 10
Italians : 9 / 9
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
Combat - British
Non Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
3 mech_infantrys moved from Yunnan to Anhwe
1 aaGun moved from Yunnan to Hunan
2 mech_infantrys moved from India to Yunnan
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4,6,1,1,1,4,1,5,5,4,1,6,4,2,4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,3,6
UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
Yunnan : 2 aaGuns, 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Hunan : 1 aaGun
Anhwe : 3 mech_infantrys
India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
French Indo China : 1 flag
Eastern United States : 1 armour, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 infantry
Anglo Egyptian Sudan : 1 artillery and 2 infantry
97 Sea Zone : 1 flag
Persia : 1 flag
98 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 47 / 59
Russians : 43 / 53
Japanese : 46 / 55
Americans : 50 / 70
Chinese : 15 / 20
British : 22 / 0
UK_Pacific : 10 / 6
Italians : 9 / 9
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 armour, 1 bomber, 1 fighter and 2 mech_infantrys moved from Slovakia Hungary to Poland
Combat - Italians
Battle in Poland
Italians attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Poland, round 1 : 3/5 hits
Russians roll dice for 1 artillery and 2 infantry in Poland, round 1 : 2/3 hits
2 infantry owned by the Russians , 2 mech_infantrys owned by the Italians and 1 artillery owned by the Russians lost in Poland
Italians win, taking Poland from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 2 mech_infantrys
Non Combat Move - Italians
1 bomber moved from Poland to Southern Italy
1 fighter moved from Poland to Western Germany
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Production/PUs Summary :
Germans : 49 / 59
Russians : 41 / 53
Japanese : 46 / 55
Americans : 50 / 70
Chinese : 15 / 20
British : 21 / 0
UK_Pacific : 10 / 6
Italians : 10 / 11
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 fighter
India : 2 fighters
Queensland : 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
33 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
62 Sea Zone : 1 destroyer and 1 transport
Trans-Jordan : 2 infantry
Production/PUs Summary :
Germans : 49 / 59
Russians : 41 / 53
Japanese : 42 / 55
Americans : 50 / 70
Chinese : 15 / 20
British : 21 / 0
UK_Pacific : 10 / 6
Italians : 10 / 11
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
Non Combat Move - French
2 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Tunisia : 2 infantry
Libya : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 49 / 59
Russians : 41 / 53
Japanese : 42 / 55
Americans : 50 / 70
Chinese : 15 / 20
British : 21 / 0
UK_Pacific : 10 / 6
Italians : 10 / 11
ANZAC : 14 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0