13L G40 wheatbeer (Axis) vs allweneedislove (Allies +15)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 81 Sea Zone

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    French defend with 1 destroyer; British defend with 1 transport
                        Italians roll dice for 1 bomber in 81 Sea Zone, round 1 :  1/1 hits
                        French roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the French lost in 81 Sea Zone
                        1 transport owned by the British lost in 81 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 15
                    Casualties for French: 1 destroyer
                    Casualties for British: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Tobruk
                1 artillery and 3 infantry moved from Italian Somaliland to Ethiopia
                1 armour moved from Romania to Northern Italy
                1 fighter moved from Western Germany to Southern Italy
                2 aaGuns moved from Yugoslavia to Northern Italy
                1 artillery moved from Yugoslavia to Slovakia Hungary
                1 artillery moved from Yugoslavia to Northern Italy
                2 infantry moved from Bulgaria to Yugoslavia
                1 infantry moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Yugoslavia to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
                Italians collect 9 PUs; end with 9 PUs total

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 37 / 37
        Japanese : 39 / 40
        Americans : 50 / 70
        Chinese : 9 / 15
        British : 30 / 35
        UK_Pacific : 15 / 14
        Italians : 9 / 9
        ANZAC : 14 / 17
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea
                2 aaGuns, 1 artillery and 2 infantry moved from New South Wales to Queensland
                1 fighter moved from Java to Yunnan
                1 fighter moved from Sumatra to India

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 fighter
        India : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 cruiser and 1 transport
        55 Sea Zone : 1 destroyer
        62 Sea Zone : 1 destroyer and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 37 / 37
        Japanese : 39 / 40
        Americans : 50 / 70
        Chinese : 9 / 15
        British : 30 / 35
        UK_Pacific : 15 / 14
        Italians : 9 / 9
        ANZAC : 14 / 21
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 92 Sea Zone to 109 Sea Zone
                1 cruiser moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        Tunisia : 2 infantry
        Libya : 1 flag, 1 infantry
        109 Sea Zone : 1 destroyer
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 46 / 57
        Russians : 37 / 37
        Japanese : 39 / 40
        Americans : 50 / 70
        Chinese : 9 / 15
        British : 30 / 35
        UK_Pacific : 15 / 14
        Italians : 9 / 9
        ANZAC : 14 / 21
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17

    uploads are full again for the forum … I’ll email the G3 map if you want to continue that way

  • TripleA

    yeah use the email until it is back up.

  • TripleA

    no scramble

  • '17

    G3 end map sent

  • '17

    I am trying to decide whether or not to buy a tech roll for Japan, but I need to know, what happens if I roll and get a tech I already have? Do I get to keep a tech token still or does it become a waste of 5 IPC?

  • TripleA

    If you are successful in discovering technology and then you roll your breakthrough die and you roll a technology you already have discovered, you roll again until you discover a different technology.

  • '17

    Ok, thanks  :-)

  • '17

    J3 sent

  • '17

    I3 sent

  • '17

    G4 sent

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 3 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;

    Combat Move - Japanese
                1 submarine moved from 20 Sea Zone to 44 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                1 destroyer moved from 42 Sea Zone to 46 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                2 artilleries, 6 infantry and 1 mech_infantry moved from Kiangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
                2 fighters and 2 tactical_bombers moved from Philippines to 44 Sea Zone
                2 fighters moved from 42 Sea Zone to 55 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 44 Sea Zone, round 1 :  3/4 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 :  1/1 hits
                        1 transport owned by the ANZAC , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 2 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 1 :  4/7 hits
                        ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 fighter owned by the Japanese lost in 55 Sea Zone
                    Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 destroyer
                Battle in Siberia
                Battle in Kwangtung
                    Japanese attack with 2 artilleries, 6 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 2 artilleries, 6 infantry and 1 mech_infantry in Kwangtung, round 1 :  3/9 hits
                        UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
                    Japanese win, taking Siberia from Russians, taking Kwangtung from UK_Pacific with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Japanese
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                2 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
                3 carriers moved from 42 Sea Zone to 37 Sea Zone
                1 battleship and 2 cruisers moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                2 tactical_bombers moved from 55 Sea Zone to Malaya
                1 battleship moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from 44 Sea Zone to Philippines
                3 fighters moved from 55 Sea Zone to 37 Sea Zone
                1 fighter moved from Japan to Philippines
                1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 tactical_bombers moved from 44 Sea Zone to 37 Sea Zone
                1 fighter moved from Malaya to 37 Sea Zone
                2 tactical_bombers moved from Malaya to Philippines

    Place Units - Japanese
                1 destroyer placed in 37 Sea Zone
                2 infantry placed in Malaya
                1 destroyer, 3 submarines and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 43 / 53
        Japanese : 50 / 55
        Americans : 50 / 70
        Chinese : 12 / 17
        British : 22 / 0
        UK_Pacific : 9 / 10
        Italians : 9 / 9
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover Jet Power

    Activate Technology - Americans
                Americans activating Jet Power

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 artillery, 4 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 48 Sea Zone
                1 battleship and 2 cruisers moved from 54 Sea Zone to 48 Sea Zone
                1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 4 infantry, 1 mech_infantry and 3 transports moved from 48 Sea Zone to 33 Sea Zone
                1 artillery, 5 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from Queensland to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 5 infantry and 2 mech_infantrys
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  2/3 hits
                        Americans roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Caroline Islands, round 1 :  3/8 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 46 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 1 :  4/4 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 destroyers and 2 submarines moved from 30 Sea Zone to 33 Sea Zone
                2 carriers, 2 destroyers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from 55 Sea Zone to 33 Sea Zone
                2 fighters moved from 46 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 55 Sea Zone to Queensland
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                6 destroyers, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
                2 bombers moved from Tunisia to Persia
                2 fighters moved from 96 Sea Zone to 98 Sea Zone
                1 artillery moved from Central United States to Western United States

    Place Units - Americans
                1 infantry placed in Western United States
                1 carrier, 3 destroyers and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 2 mech_infantrys
        Queensland : 1 tactical_bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        46 Sea Zone : 1 destroyer
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 submarines and 4 transports
        26 Sea Zone : 6 destroyers, 2 submarines and 1 transport
        10 Sea Zone : 1 carrier, 3 destroyers, 2 fighters and 1 transport
        55 Sea Zone : 1 destroyer
        Central United States : 4 aaGuns, 1 factory_major and 1 mech_infantry
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Trans-Jordan : 1 armour and 1 infantry
        Persia : 2 bombers
        98 Sea Zone : 1 carrier, 1 cruiser, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 43 / 53
        Japanese : 50 / 55
        Americans : 50 / 70
        Chinese : 12 / 17
        British : 22 / 0
        UK_Pacific : 9 / 10
        Italians : 9 / 9
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe
                2 infantry moved from Hopei to Anhwe
                1 infantry moved from Chahar to Anhwe
                2 infantry moved from Yunnan to Kwangsi
                3 artilleries and 8 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,2,1,5
                Chinese collect 14 PUs (1 lost to blockades); end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 2 infantry
        Kiangsi : 1 flag, 1 infantry
        Jehol : 1 flag, 1 infantry
        Hunan : 3 artilleries, 1 fighter and 8 infantry
        Anhwe : 2 artilleries and 8 infantry

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 43 / 53
        Japanese : 47 / 55
        Americans : 50 / 70
        Chinese : 15 / 20
        British : 22 / 0
        UK_Pacific : 9 / 10
        Italians : 9 / 9
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser moved from 96 Sea Zone to 98 Sea Zone
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British

    Non Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
                3 mech_infantrys moved from Yunnan to Anhwe
                1 aaGun moved from Yunnan to Hunan
                2 mech_infantrys moved from India to Yunnan

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,4,6,1,1,1,4,1,5,5,4,1,6,4,2,4,4
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,3,6
                UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 infantry
        Yunnan : 2 aaGuns, 1 artillery, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
        Hunan : 1 aaGun
        Anhwe : 3 mech_infantrys
        India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        French Indo China : 1 flag
        Eastern United States : 1 armour, 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 fighter, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Malta : 1 aaGun and 1 infantry
        Anglo Egyptian Sudan : 1 artillery and 2 infantry
        97 Sea Zone : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 43 / 53
        Japanese : 46 / 55
        Americans : 50 / 70
        Chinese : 15 / 20
        British : 22 / 0
        UK_Pacific : 10 / 6
        Italians : 9 / 9
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Ethiopia to Kenya
                      Italians take Kenya from British
                1 armour, 1 bomber, 1 fighter and 2 mech_infantrys moved from Slovakia Hungary to Poland

    Combat - Italians
                Battle in Poland
                    Italians attack with 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 mech_infantrys in Poland, round 1 :  3/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Poland, round 1 :  2/3 hits
                        2 infantry owned by the Russians , 2 mech_infantrys owned by the Italians and 1 artillery owned by the Russians lost in Poland
                    Italians win, taking Poland from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 artillery and 2 infantry
                    Casualties for Italians: 2 mech_infantrys

    Non Combat Move - Italians
                1 bomber moved from Poland to Southern Italy
                1 fighter moved from Poland to Western Germany
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 11 PUs total

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 41 / 53
        Japanese : 46 / 55
        Americans : 50 / 70
        Chinese : 15 / 20
        British : 21 / 0
        UK_Pacific : 10 / 6
        Italians : 10 / 11
        ANZAC : 10 / 16
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java

    Combat - ANZAC
                Battle in Java

    Non Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to Caroline Islands
                2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter
        India : 2 fighters
        Queensland : 2 aaGuns, 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 transport
        33 Sea Zone : 1 cruiser, 1 destroyer and 2 submarines
        62 Sea Zone : 1 destroyer and 1 transport
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 41 / 53
        Japanese : 42 / 55
        Americans : 50 / 70
        Chinese : 15 / 20
        British : 21 / 0
        UK_Pacific : 10 / 6
        Italians : 10 / 11
        ANZAC : 14 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Tunisia : 2 infantry
        Libya : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 41 / 53
        Japanese : 42 / 55
        Americans : 50 / 70
        Chinese : 15 / 20
        British : 21 / 0
        UK_Pacific : 10 / 6
        Italians : 10 / 11
        ANZAC : 14 / 20
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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