@axis-dominion I’m thinking it might be a better use of our time for me to just concede and we could either start a new one or we could resume it from UK1 and I’ll consider protecting London this time
13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +8) game 3
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No
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Ceylon to 39 Sea Zone
2 artilleries, 2 fighters and 2 infantry moved from 39 Sea Zone to India
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 bomber, 4 fighters and 4 tactical_bombers moved from Shan State to IndiaCombat - Japanese
Battle in Western Australia
Battle in India
Japanese attack with 3 artilleries, 1 bomber, 6 fighters, 3 infantry and 4 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry; UK_Pacific defend with 1 factory_major
AA guns fire in India : 1/9 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 2 battleships in India, round 1 : 1/2 hits
Japanese roll dice for 3 artilleries, 1 bomber, 5 fighters, 3 infantry and 4 tactical_bombers in India, round 1 : 11/16 hits
UK_Pacific roll dice for 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in India, round 1 : 2/10 hits
5 infantry owned by the British , 2 armour owned by the British , 2 infantry owned by the Japanese , 1 artillery owned by the British , 1 mech_infantry owned by the British and 3 aaGuns owned by the British lost in India
Japanese roll dice for 3 artilleries, 1 bomber, 5 fighters, 1 infantry and 4 tactical_bombers in India, round 2 : 9/14 hits
UK_Pacific roll dice for 1 fighter in India, round 2 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Japanese lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Western Australia from ANZAC, taking India from UK_Pacific with 2 artilleries, 1 bomber, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Japanese: 1 artillery, 1 fighter and 2 infantry
Casualties for British: 3 aaGuns, 2 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 submarines in 42 Sea Zone, round 1 : 1/2 hits
Japanese win, taking 42 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 submarine moved from 35 Sea Zone to 56 Sea Zone
2 fighters moved from India to 37 Sea Zone
1 bomber, 3 fighters and 4 tactical_bombers moved from India to Shan State
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier and 2 submarines moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Japan
4 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 1 bomber, 3 fighters, 1 infantry and 4 tactical_bombers
India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Western Australia : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Siberia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 submarines
41 Sea Zone : 1 flag
33 Sea Zone : 1 submarine
37 Sea Zone : 1 carrier and 2 fighters
36 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 5 destroyers and 5 submarines
39 Sea Zone : 2 battleships and 3 transports
16 Sea Zone : 1 destroyer
3 Sea Zone : 1 submarine
6 Sea Zone : 9 destroyers and 2 transports
56 Sea Zone : 1 submarine and 1 transport
62 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 46 / 57
Russians : 26 / 26
Japanese : 51 / 63
Americans : 52 / 74
Chinese : 10 / 14
British : 31 / 34
UK_Pacific : 5 / 0
Italians : 22 / 37
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I was afraid to look, and sure enough
Lucky in a big battle again…
Well, nice move. You prevented me from running to West India on UK4 so I was trapped - that is to your credit.
The dice just make it that much more painful :-PBut then, that beatdown the Chinese put on you offsets it…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 bomber moved from Sakha to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Western United States to 33 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
3 mech_infantrys moved from Morocco to Tunisia
3 infantry moved from Morocco to Algeria
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Algeria
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 88 Sea Zone to British Guiana
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 armour moved from 63 Sea Zone to New Zealand
1 bomber moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 26 Sea Zone to 50 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to 50 Sea Zone
2 cruisers moved from 26 Sea Zone to 63 Sea Zone
1 battleship and 2 destroyers moved from 26 Sea Zone to 63 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Alaska to Western United States
1 infantry moved from Southeast Mexico to Central America
2 aaGuns and 2 infantry moved from Central United States to Southeast Mexico
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to 50 Sea ZonePlace Units - Americans
1 infantry placed in Central United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
3 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Hopei
1 infantry moved from Kweichow to AnhwePlace Units - Chinese
1 infantry placed in Kwangsi
3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - British
British buy 1 artillery, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Trans-Jordan to Iraq
British take Iraq from Italians
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery moved from 80 Sea Zone to Eastern Persia
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - British
Battle in Eastern Persia
Battle in Holland BelgiumNon Combat Move - British
COMMENT: US FTR is on US CV in 110
1 carrier, 1 destroyer and 2 fighters moved from 125 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 aaGun moved from Trans-Jordan to Egypt
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
1 artillery and 2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 36 PUs (1 lost to blockades); end with 38 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 fighter moved from Southern Italy to Iraq
1 armour moved from West India to Burma
Italians take Burma from UK_PacificCombat - Italians
Battle in Iraq
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 2 artilleries and 3 infantry
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Iraq, round 1 : 1/5 hits
British roll dice for 2 artilleries and 3 infantry in Iraq, round 1 : 2/5 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Iraq
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Iraq, round 2 : 1/3 hits
British roll dice for 2 artilleries and 2 infantry in Iraq, round 2 : 1/4 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Iraq
Italians roll dice for 1 artillery and 1 fighter in Iraq, round 3 : 1/2 hits
British roll dice for 2 artilleries and 1 infantry in Iraq, round 3 : 0/3 hits
1 infantry owned by the British lost in Iraq
Italians roll dice for 1 artillery and 1 fighter in Iraq, round 4 : 2/2 hits
British roll dice for 2 artilleries in Iraq, round 4 : 1/2 hits
1 artillery owned by the Italians and 2 artilleries owned by the British lost in Iraq
Italians win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 2 artilleries and 3 infantry
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Iraq to Persia
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Poland to Eastern Poland
1 armour moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
1 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Northern Italy to Romania
1 artillery moved from Northern Italy to Western GermanyPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
1 artillery and 2 infantry placed in Normandy BordeauxTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Italians collect 19 PUs (1 lost to blockades); end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUsTerritory Summary for Italians :
Burma : 1 flag, 1 armour
West India : 1 flag
Alexandria : 1 flag, 2 artilleries and 6 infantry
Malta : 1 flag
Normandy Bordeaux : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 1 artillery and 3 infantry
Romania : 3 mech_infantrys
Northern Italy : 1 factory_major and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 armour and 2 mech_infantrys
97 Sea Zone : 1 battleship and 1 destroyer
Northwest Persia : 1 flag
Persia : 1 flag, 1 fighter
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 43 / 57
Russians : 27 / 26
Japanese : 44 / 63
Americans : 52 / 73
Chinese : 13 / 15
British : 37 / 38
UK_Pacific : 7 / 0
Italians : 20 / 23
ANZAC : 14 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Italian Somaliland to Kenya
1 artillery and 2 infantry moved from New South Wales to South Australia
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 fighter moved from Hawaiian Islands to Queensland
2 infantry moved from Queensland to South Australia
1 aaGun moved from New South Wales to South AustraliaPlace Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,4,1,6
ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Finland to Norway
Germans take Norway from British
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 artillery and 3 infantry moved from Bryansk to Russia
3 mech_infantrys moved from Novgorod to Smolensk
1 bomber moved from Western Germany to Smolensk
2 infantry moved from Western Germany to Holland Belgium
2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
10 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Bryansk to Tambov
1 artillery and 3 infantry moved from Bryansk to Rostov
2 artilleries moved from Western Ukraine to Ukraine
1 tactical_bomber moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 1 : 7/8 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Tambov
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Ukraine
Germans attack with 2 artilleries and 10 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 artilleries and 10 mech_infantrys in Ukraine, round 1 : 4/12 hits
Russians roll dice for 3 infantry in Ukraine, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery and 10 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery
Casualties for Russians: 3 infantry
Battle in Smolensk
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Smolensk, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 airfield, 1 factory_major and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Russia, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Russia
Germans captures 26PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Rostov, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Bryansk to Rostov
9 armour, 7 artilleries, 16 infantry and 20 mech_infantrys moved from Bryansk to Tambov
2 mech_infantrys moved from Western Ukraine to Tambov
8 artilleries moved from Western Ukraine to Bryansk
1 bomber moved from Smolensk to Novgorod
2 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Poland to Romania
1 mech_infantry moved from Poland to Western Ukraine
2 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
2 fighters and 2 tactical_bombers moved from Holland Belgium to Southern Italy
1 bomber and 1 tactical_bomber moved from Holland Belgium to Western GermanyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 submarine placed in 114 Sea Zone
Germans undo move 2.
1 submarine placed in 113 Sea Zone
2 bombers and 2 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 57 PUs (3 lost to blockades); end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUsTerritory Summary for Germans :
Alexandria : 2 fighters, 1 infantry and 2 tactical_bombers
Normandy Bordeaux : 1 aaGun
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Romania : 1 mech_infantry
Germany : 1 factory_major
Norway : 1 infantry
Holland Belgium : 2 infantry
Southern Italy : 2 fighters and 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 8 artilleries and 2 infantry
Rostov : 1 flag, 3 aaGuns, 1 artillery and 3 infantry
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Tambov : 1 flag, 9 armour, 7 artilleries, 17 infantry and 22 mech_infantrys
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 10 mech_infantrys
Western Ukraine : 1 mech_infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 2 mech_infantrys
112 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 60 / 99
Russians : 16 / 0
Japanese : 44 / 63
Americans : 52 / 73
Chinese : 13 / 15
British : 31 / 38
UK_Pacific : 7 / 0
Italians : 20 / 23
ANZAC : 14 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am attacking the submarine in 113
I’m guessing you will want to submerge, but if not, we can resolve it before J6
Just putting this out there before I roll dice…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - Russians
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Novosibirsk to Urals
3 infantry moved from Volgograd to Rostov
1 artillery moved from Caucasus to Rostov
1 artillery moved from Caucasus to Rostov
1 artillery moved from Samara to Vologda
1 infantry moved from Samara to Vologda
1 fighter moved from Volgograd to Rostov
1 fighter moved from Samara to Rostov
1 infantry moved from Caucasus to Rostov
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Samara to Persia
1 armour moved from Turkmenistan to Persia
1 mech_infantry moved from Turkmenistan to West India
Russians take West India from Italians
1 fighter moved from Kazakhstan to Urals
1 bomber moved from Kazakhstan to RostovCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 98 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 transport
Russians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Urals from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 1 armour and 1 tactical_bomber
Italians defend with 1 fighter
Russians win, taking Persia from Italians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Rostov
Russians attack with 2 artilleries, 1 bomber, 2 fighters and 4 infantry
Germans defend with 3 aaGuns, 1 artillery and 3 infantry
Russians win, taking Rostov from Germans with 2 artilleries, 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 3 aaGuns, 1 artillery and 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 aaGun moved from Amur to Manchuria
1 aaGun and 2 infantry moved from Amur to Manchuria
1 fighter moved from Urals to Kazakhstan
3 mech_infantrys moved from Kazakhstan to Eastern Persia
3 armour moved from Kazakhstan to Eastern Persia
1 tactical_bomber moved from Persia to Eastern Persia
2 armour moved from Volgograd to Northwest Persia
1 aaGun, 5 artilleries and 11 infantry moved from Caucasus to Northwest Persia
6 infantry moved from Kazakhstan to Turkmenistan
1 infantry moved from Novosibirsk to Kazakhstan
6 artilleries and 14 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 bomber moved from Rostov to Kansu
1 fighter moved from Rostov to Eastern Persia
1 fighter moved from Rostov to Kazakhstan
1 artillery moved from Samara to Kazakhstan
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Novosibirsk to KazakhstanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 57 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Shan State to Yunnan
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 battleship moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from Shan State to Java
1 submarine moved from 56 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Shan State to Borneo
1 fighter moved from 37 Sea Zone to Yunnan
1 fighter moved from Shan State to West India
1 artillery moved from India to West India
1 fighter and 2 tactical_bombers moved from Shan State to Yunnan
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Korea, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 artillery and 2 infantry in Korea, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Korea, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship in Borneo, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 1 : 0/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Borneo, round 2 : 0/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Borneo
UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
1 bomber owned by the Japanese retreated
Battle in Java
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship in Java, round 1 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 1 : 1/4 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/4 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in West India
Japanese attack with 1 artillery and 1 fighter
Russians defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 1 fighter in West India, round 1 : 0/2 hits
Russians roll dice for 1 mech_infantry in West India, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 fighter in West India, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in West India
retreated to West India
Russians win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Yunnan
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Yunnan, round 1 : 6/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 submarine in 62 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 submarine moved from 3 Sea Zone to 1 Sea Zone
1 fighter moved from West India to India
3 fighters and 3 tactical_bombers moved from Yunnan to India
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 bomber moved from Borneo to Malaya
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 42 Sea Zone to 61 Sea Zone
1 submarine moved from 35 Sea Zone to 56 Sea Zone
1 submarine moved from 35 Sea Zone to 49 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 47 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 infantry and 2 mech_infantrys placed in India
1 artillery, 1 bomber, 2 fighters and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Japanese :
Korea : 1 artillery and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Ceylon : 1 flag
Shan State : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 4 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
Malaya : 1 flag, 1 bomber and 1 harbour
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 2 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 flag
43 Sea Zone : 1 battleship and 1 transport
46 Sea Zone : 1 submarine
47 Sea Zone : 1 submarine
49 Sea Zone : 1 submarine
33 Sea Zone : 1 destroyer and 1 submarine
36 Sea Zone : 1 flag
35 Sea Zone : 3 destroyers
39 Sea Zone : 2 transports
1 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 8 destroyers and 2 transports
56 Sea Zone : 1 submarine
54 Sea Zone : 1 submarine
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 flag, 1 submarine
61 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 99
Russians : 24 / 0
Japanese : 45 / 51
Americans : 52 / 73
Chinese : 16 / 15
British : 31 / 38
UK_Pacific : 7 / 0
Italians : 16 / 23
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
your going to enjoy opening up this map. i am sure it could have gone worse, but i would hate to imagine what that would look like.
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youryour are
i hate how you can not edit in the pbf section. -
your going to enjoy opening up this map. i am sure it could have gone worse, but i would hate to imagine what that would look like.
This is what I like to see when I open up a game thread…
Can’t edit in pbf to prevent cheating
Tell me about it - I can’t even edit my posts in my rankings thread because it’s in the play boardgames section… :-)
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Yep, that was pretty bad, could have been worse
That is the first fanning of subs I’ve seen in a long time. One of my favorite tactics
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Submerge or fight in Z33?
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sub will fight. if your sub hits i will lose the destroyer.
if at the beginning of a round i only have a sub, please submerge the sub. -
Loud and clear - your orders will be carried out exactly





