13L G40 Infrastructure vs Gamerman01 (+10 Allies) + tech


  • thanks just found them in the rules…

    3 kamis at the carrier, no scramble.


  • That’s evil
    I expected nothing less  :-)


  • Your evil plan worked


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 armour, 1 bomber, 1 destroyer, 6 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 mech_infantry moved from Gibraltar to Spain
                2 transports moved from 91 Sea Zone to 88 Sea Zone
                2 fighters moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 94 Sea Zone to 93 Sea Zone
                2 infantry and 2 mech_infantrys moved from British Guiana to 88 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                2 mech_infantrys moved from 91 Sea Zone to Spain
                1 battleship moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 carrier moved from 26 Sea Zone to 6 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 5,2,6
                    Units damaged: 1 carrier owned by the Americans
                Battle in Marshall Islands
                Battle in Soviet Far East
                Battle in Spain
                    Americans attack with 2 infantry and 3 mech_infantrys
                    Germans defend with 1 infantry
                    Americans win, taking Marshall Islands from Japanese, taking Soviet Far East from Japanese, taking Spain from Germans with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in 93 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 6 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers, 2 fighters and 1 submarine
                    Japanese defend with 2 destroyers, 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                    Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 2 destroyers and 1 fighter remaining. Battle score for attacker is 19
                    Casualties for Japanese: 2 destroyers, 1 submarine and 1 transport
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 fighter could not land in 6 Sea Zone and was removed
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 92 Sea Zone to 97 Sea Zone
                2 infantry moved from Chile to 66 Sea Zone
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone
                1 submarine moved from 105 Sea Zone to 91 Sea Zone
                2 fighters moved from 93 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 aaGun moved from Central America to Venezuela
                1 mech_infantry moved from Southeast Mexico to Venezuela
                1 infantry moved from Chile to Peru
                      Americans take Peru from Neutral_True
                1 armour moved from Central United States to Central America
                1 fighter moved from Western United States to 32 Sea Zone
                1 carrier moved from 63 Sea Zone to 32 Sea Zone
                1 fighter moved from Caroline Islands to 32 Sea Zone
                1 battleship moved from 63 Sea Zone to 32 Sea Zone
                1 cruiser moved from 63 Sea Zone to 26 Sea Zone
                1 submarine moved from 63 Sea Zone to 26 Sea Zone
                1 carrier moved from 91 Sea Zone to 92 Sea Zone
                3 infantry moved from Brazil to British Guiana
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Brazil to British Guiana
                1 cruiser moved from 63 Sea Zone to 26 Sea Zone
                1 destroyer moved from 63 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 armour and 4 infantry placed in Western United States
                2 infantry placed in Eastern United States
                1 transport placed in 10 Sea Zone
                1 bomber placed in Western United States
                Americans undo move 1.
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Western United States: 1 armour
                EDIT: Removing units owned by Americans from Central America: 1 armour
                EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
                EDIT: Removing units owned by Americans from Venezuela: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 destroyer and 4 submarines placed in 10 Sea Zone
                3 infantry placed in Western United States
                1 armour and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                1 fighter moved from Kansu to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 2 bombers, 1 destroyer and 1 transport; Remaining resources: 2 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 fighter moved from United Kingdom to 125 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                1 battleship moved from 81 Sea Zone to 80 Sea Zone
                2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 fighter moved from Volgograd to Iraq
                1 fighter moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Persia to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    British win, taking Iraq from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 fighter; Russians loiter and taunt with
                    Germans defend with 1 submarine
                    British win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                1 fighter moved from United Kingdom to Gibraltar
                1 artillery and 3 infantry moved from Portugal to Spain
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from 92 Sea Zone to Spain
                1 infantry moved from 92 Sea Zone to Spain
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 fighter moved from Iraq to 80 Sea Zone
                1 carrier moved from 81 Sea Zone to 80 Sea Zone
                1 armour moved from Belgian Congo to Egypt
                1 infantry moved from Tanganyika Territory to Kenya
                1 infantry moved from Belgian Congo to Kenya
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Volgograd to Afghanistan
                1 fighter moved from 125 Sea Zone to Scotland
                2 aaGuns moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 fighter moved from United Kingdom to Spain
                1 fighter moved from Iraq to West India
                1 tactical_bomber moved from Iraq to West India
                1 fighter moved from Iraq to 80 Sea Zone

    Place Units - British
                1 bomber placed in Union of South Africa
                1 destroyer and 1 transport placed in 71 Sea Zone
                1 bomber placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 40 PUs total

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 4 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 1 :  3/5 hits
                        British roll dice for 1 infantry in Alexandria, round 1 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy
                1 aaGun and 2 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Romania to Eastern Poland
                1 aaGun moved from Slovakia Hungary to Eastern Poland

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 aaGun and 1 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
                Italians collect 6 PUs (5 lost to blockades); end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
                1 infantry moved from Syria to Iraq
                1 infantry moved from South Australia to New South Wales
                1 aaGun, 1 armour and 2 infantry moved from South Australia to Queensland
                1 armour moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French
                1 infantry moved from Libya to Tobruk
                      French take Tobruk from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • some important battles this round…
    :-o


  • Do you wish to submerge your russian sub in sz115?


  • it is 3subs vs 1sub, 1crz, 1tran.


  • the way my luck is going this round, which is extremely bad, if you keep it you will probably win.  70% chance in an essential caucasus battle and you beat me back hard.


  • Good question….
    Hmmmmmmm…


  • I need to know what you bought.  Like if you bought a transport that could affect my decision

    Just attach the file


  • You probably didn’t attach the file because you didn’t want to show you scored 1 hit, but you should have given it to me because I have a right to know what you bought and all your combat moves.

    To speed things up, and I guess to give my cruiser and transport more hope of surviving another turn, the sub will fight and I want the sub to sink first.


  • @Gamerman01:

    You probably didn’t attach the file because you didn’t want to show you scored 1 hit

    And that’s your own fault because you should have asked before rolling the 3 subs  :-)


  • And Cau was 61.583% according to my calculator, and I probably would have left a UK fighter there had I considered it

    You’ve had a tough time in that region of the world, huh


  • @Gamerman01:

    @Gamerman01:

    You probably didn’t attach the file because you didn’t want to show you scored 1 hit

    And that’s your own fault because you should have asked before rolling the 3 subs  :-)

    I have the save game on my computer, just forgot to attach it.  I did mess up by clicking the subs wrong…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 3 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 56 PUs; 0 techTokens;
                Germans buy 1 aaGun, 1 armour, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 artillery and 5 infantry moved from Northwest Persia to Caucasus
                2 artilleries, 4 infantry and 1 tactical_bomber moved from Turkey to Caucasus
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 artillery and 4 infantry moved from Sweden to Finland
                1 battleship, 1 destroyer and 1 submarine moved from 113 Sea Zone to 125 Sea Zone
                3 submarines moved from 113 Sea Zone to 115 Sea Zone

    Combat - Germans
                Battle in Finland
                    Germans attack with 1 artillery and 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Finland, round 1 :  0/5 hits
                        Russians roll dice for 1 infantry in Finland, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Finland
                        Germans roll dice for 1 artillery and 3 infantry in Finland, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Finland, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 3 infantry in Finland, round 3 :  2/4 hits
                        Russians roll dice for 1 infantry in Finland, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Finland
                    Germans win, taking Finland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 3 artilleries, 9 infantry and 1 tactical_bomber
                    Russians defend with 2 armour, 1 artillery, 7 infantry and 1 mech_infantry
                        Germans roll dice for 3 artilleries, 9 infantry and 1 tactical_bomber in Caucasus, round 1 :  3/13 hits
                        Russians roll dice for 2 armour, 1 artillery, 7 infantry and 1 mech_infantry in Caucasus, round 1 :  6/11 hits
                        3 infantry owned by the Russians and 6 infantry owned by the Germans lost in Caucasus
                        Germans roll dice for 3 artilleries, 3 infantry and 1 tactical_bomber in Caucasus, round 2 :  2/7 hits
                        Russians roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Caucasus, round 2 :  3/8 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Caucasus
                    3 artilleries owned by the Germans retreated to Turkey
                    Russians win with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Germans: 9 infantry
                    Casualties for Russians: 5 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 battleship, 1 destroyer and 1 submarine
                    British defend with 1 destroyer; Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  1/1 hits
                        British roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 battleship and 1 destroyer in 125 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 destroyer in 125 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Russians , 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from British with 1 battleship and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                    Casualties for Russians: 1 submarine
                Battle in 115 Sea Zone
                    Germans attack with 3 submarines
                    Russians defend with 1 cruiser, 1 submarine and 1 transport
                        Germans roll dice for 3 submarines in 115 Sea Zone, round 1 :  1/3 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 115 Sea Zone
                        Germans roll dice for 2 submarines in 115 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the Russians lost in 115 Sea Zone
                        1 transport owned by the Russians lost in 115 Sea Zone
                        Germans roll dice for 2 submarines in 115 Sea Zone, round 3 :  0/2 hits
                    Germans win with 2 submarines remaining. Battle score for attacker is 19
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 cruiser, 1 submarine and 1 transport

    Non Combat Move - Germans
                3 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from France to Southern France
                3 armour moved from Germany to Romania
                2 mech_infantrys moved from Germany to Romania
                2 armour and 1 mech_infantry moved from Slovakia Hungary to Bulgaria
                1 aaGun moved from Poland to Baltic States
                1 tactical_bomber moved from Caucasus to Bulgaria
                3 artilleries and 14 infantry moved from Poland to Baltic States
                1 infantry moved from Poland to Eastern Poland
                15 infantry moved from Poland to Baltic States
                2 infantry moved from Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Sweden
                1 fighter and 1 tactical_bomber moved from France to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 aaGun moved from Germany to Western Germany
                1 aaGun moved from Western Germany to France
                2 mech_infantrys moved from France to Greater Southern Germany
                1 armour and 1 mech_infantry moved from Western Germany to Poland

    Place Units - Germans
                3 infantry placed in Turkey
                1 aaGun and 2 infantry placed in Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 infantry
                EDIT: Adding units owned by Germans to France: 2 infantry
                EDIT: Turning off Edit Mode
                3 infantry placed in France
                Germans undo move 3.
                1 fighter and 2 infantry placed in Western Germany
                1 armour placed in Germany
                1 infantry placed in Western Germany
                1 infantry placed in France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 infantry
                EDIT: Adding units owned by Germans to Poland: 1 infantry
                EDIT: Removing units owned by Germans from Poland: 1 infantry
                EDIT: Adding units owned by Germans to Slovakia Hungary: 1 infantry
                EDIT: Removing units owned by Germans from Greater Southern Germany: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Western Germany: 2 mech_infantrys
                EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Greater Southern Germany: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                1 destroyer placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs

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