@666 Man, Just focus on your health and let me know when you’re feeling better. Glad you came out ok there.
13L G40 2e captain walker (axis) vs Entek (allies +10)
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There was a scramble option for India, but I figured you would want your tac to help defend against the ground attack instead of taking on a carrier, bb, and fighter.
I can do my turn over if you want to scramble but the outcome will probably be the same. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser and 5 transports; Remaining resources: 4 PUs;Combat Move - Americans
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
5 transports placed in 10 Sea Zone
1 battleship and 1 cruiser placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield and 1 bomber
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 7 artilleries, 1 harbour and 7 infantry
25 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 2 transports
10 Sea Zone : 5 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
Morocco : 1 flag
101 Sea Zone : 1 battleship, 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 51 / 62
Russians : 27 / 32
Japanese : 67 / 82
Americans : 51 / 75
Chinese : 1 / 1
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 51 / 62
Russians : 27 / 32
Japanese : 67 / 82
Americans : 51 / 75
Chinese : 1 / 2
British : 35 / 38
UK_Pacific : 2 / 0
Italians : 14 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 3 artilleries, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
2 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Greece to Albania
British take Albania from Italians
1 artillery and 1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 fighter moved from United Kingdom to GibraltarCombat - British
Non Combat Move - British
1 destroyer moved from 98 Sea Zone to 92 Sea ZonePlace Units - British
1 transport placed in 98 Sea Zone
1 artillery and 1 infantry placed in Egypt
1 artillery and 2 infantry placed in Greece
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4
British collect 34 PUs (3 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Shensi : 1 mech_infantry
Kansu : 1 mech_infantry
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 1 infantry
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Tobruk : 1 flag
Albania : 1 flag, 1 artillery
Libya : 1 flag, 1 artillery and 1 infantry
Ethiopia : 1 flag
Greece : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Iraq : 1 flag, 2 infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Persia : 1 flag, 2 infantry
98 Sea Zone : 1 cruiser, 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 51 / 62
Russians : 27 / 32
Japanese : 65 / 82
Americans : 51 / 75
Chinese : 3 / 2
British : 37 / 39
UK_Pacific : 2 / 0
Italians : 12 / 14
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 armour moved from Yugoslavia to Albania
2 mech_infantrys moved from Northern Italy to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 1 artillery
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Albania, round 1 : 4/5 hits
British roll dice for 1 artillery in Albania, round 1 : 0/1 hits
1 artillery owned by the British lost in Albania
Italians win, taking Albania from British with 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalTerritory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Albania : 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
Yugoslavia : 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 51 / 62
Russians : 27 / 32
Japanese : 65 / 82
Americans : 51 / 75
Chinese : 3 / 2
British : 36 / 39
UK_Pacific : 2 / 0
Italians : 13 / 13
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Western Australia to IndiaCombat - ANZAC
Strategic bombing raid in India
AA guns fire in India : 0/1 hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in India causes 4 damage total.Non Combat Move - ANZAC
1 bomber moved from India to West India
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield and 1 harbour
Northern Territory : 1 aaGun
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Western Australia : 1 infantry and 1 tactical_bomber
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
West India : 1 bomber
Egypt : 1 infantryProduction/PUs Summary :
Germans : 51 / 62
Russians : 27 / 32
Japanese : 65 / 82
Americans : 51 / 75
Chinese : 3 / 2
British : 36 / 39
UK_Pacific : 2 / 0
Italians : 13 / 13
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I forgot France, but you can go ahead and end their turn :D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 destroyer, 6 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Novgorod to Russia
2 infantry moved from Western Ukraine to Bryansk
1 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
1 armour, 2 artilleries and 5 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Belarus to Archangel
1 armour moved from Novgorod to ArchangelCombat - Germans
Strategic bombing raid in Russia
AA guns fire in Russia : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Russia causes 4 damage total.
Battle in Rostov
Germans attack with 1 armour, 2 artilleries and 5 infantry
Russians defend with 1 armour and 4 infantry
Germans roll dice for 1 armour, 2 artilleries and 5 infantry in Rostov, round 1 : 3/8 hits
Russians roll dice for 1 armour and 4 infantry in Rostov, round 1 : 1/5 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 armour, 2 artilleries and 4 infantry in Rostov, round 2 : 3/7 hits
Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 2/2 hits
1 infantry owned by the Russians , 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Casualties for Russians: 1 armour and 4 infantry
Battle in Bryansk
Germans attack with 1 armour, 2 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 2 infantry and 3 mech_infantrys in Bryansk, round 1 : 3/6 hits
Russians roll dice for 2 infantry in Bryansk, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 2 artilleries
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Archangel, round 1 : 0/5 hits
Russians roll dice for 2 artilleries in Archangel, round 1 : 1/2 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Archangel, round 2 : 3/4 hits
Russians roll dice for 2 artilleries in Archangel, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleriesNon Combat Move - Germans
1 bomber moved from Russia to Novgorod
1 artillery and 6 infantry moved from Eastern Poland to Belarus
1 carrier and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from Germany to Eastern Poland
2 artilleries and 4 infantry moved from Slovakia Hungary to Romania
7 infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Western Germany to YugoslaviaPlace Units - Germans
1 destroyer and 1 submarine placed in 110 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 artillery, 2 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Romania : 2 artilleries and 4 infantry
Poland : 7 infantry
Germany : 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 2 infantry and 3 mech_infantrys
Denmark : 2 infantry
Belarus : 1 flag, 7 armour, 4 artilleries and 9 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 armour, 2 infantry and 3 mech_infantrys
Rostov : 1 flag, 1 armour, 2 artilleries and 2 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 armour and 2 artilleries
Eastern Poland : 1 flag, 1 mech_infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
Bulgaria : 1 flag
115 Sea Zone : 1 destroyer and 1 transport
Yugoslavia : 1 flag, 1 armour and 1 mech_infantry
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 submarineProduction/PUs Summary :
Germans : 55 / 65
Russians : 23 / 32
Japanese : 65 / 82
Americans : 51 / 75
Chinese : 3 / 2
British : 36 / 39
UK_Pacific : 2 / 0
Italians : 13 / 13
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 2 artilleries
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 1 : 0/4 hits
Germans roll dice for 1 armour and 2 artilleries in Archangel, round 1 : 2/3 hits
2 infantry owned by the Russians lost in Archangel
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Smolensk
Germans win with 1 armour and 2 artilleries remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Smolensk
2 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Timguska to Novosibirsk
1 artillery moved from Russia to Smolensk
1 infantry moved from Kazakhstan to CaucasusPlace Units - Russians
3 infantry placed in Volgograd
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs totalTerritory Summary for Russians :
Amur : 1 aaGun and 7 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 5 infantry
Tambov : 1 infantry
Novosibirsk : 1 aaGun and 2 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Caucasus : 1 infantry
Smolensk : 1 aaGun, 2 artilleries and 8 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 55 / 65
Russians : 23 / 23
Japanese : 65 / 82
Americans : 51 / 75
Chinese : 3 / 2
British : 36 / 39
UK_Pacific : 2 / 0
Italians : 13 / 13
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
You’re probably going to be able to take Russia next turn. I hope that the Western Allies can do something about it!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 78 PUs; 0 SuicideAttackTokens;
Japanese buy 1 armour, 1 carrier, 2 destroyers, 4 infantry, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kweichow to Shensi
1 artillery moved from Sikang to Tsinghai
1 bomber moved from Kwangsi to Tsinghai
2 artilleries and 2 mech_infantrys moved from India to West India
3 mech_infantrys moved from Burma to West India
2 fighters and 2 tactical_bombers moved from Burma to West India
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 battleship, 1 carrier and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 artillery and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 bomber in Tsinghai, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Tsinghai, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Tsinghai
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Shensi, round 1 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in West India
Japanese attack with 2 artilleries, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 bomber; British defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in West India, round 1 : 2/11 hits
UK_Pacific roll dice for 1 bomber and 1 infantry in West India, round 1 : 1/2 hits
1 infantry owned by the British , 1 bomber owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in West India
Japanese win, taking West India from UK_Pacific with 2 artilleries, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 bomber
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 1 : 0/3 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 1 : 1/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 bomber moved from Tsinghai to Yunnan
1 armour and 2 mech_infantrys moved from Kiangsu to Hopei
2 fighters and 2 tactical_bombers moved from West India to India
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Japanese
3 infantry placed in India
1 destroyer and 2 transports placed in 20 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 harbour and 3 infantry
Korea : 1 aaGun and 7 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Shensi : 1 flag, 1 armour and 2 mech_infantrys
Yunnan : 1 flag, 1 bomber
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 armour and 2 mech_infantrys
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 1 mech_infantry
Dutch New Guinea : 1 flag, 1 artillery and 2 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
39 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
20 Sea Zone : 1 destroyer and 2 transports
17 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 3 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport
West India : 1 flag, 2 artilleries and 4 mech_infantrysProduction/PUs Summary :
Germans : 55 / 65
Russians : 23 / 23
Japanese : 68 / 78
Americans : 51 / 75
Chinese : 2 / 2
British : 36 / 39
UK_Pacific : 0 / 0
Italians : 13 / 13
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Even if Germany takes Russia out they still have to take Egypt…that’s going to take a while!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Wake Island to 20 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer and 2 transports
Americans roll dice for 1 bomber in 20 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 transports in 20 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 20 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 bomberNon Combat Move - Americans
5 transports moved from 10 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 battleship, 1 cruiser and 1 destroyer placed in 10 Sea Zone
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield, 7 artilleries, 1 harbour and 7 infantry
25 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine and 7 transports
10 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Morocco : 1 flag, 2 artilleries and 2 infantry
101 Sea Zone : 1 destroyer and 2 transports
91 Sea Zone : 1 battleship, 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 55 / 65
Russians : 23 / 23
Japanese : 68 / 78
Americans : 51 / 71
Chinese : 2 / 2
British : 36 / 39
UK_Pacific : 0 / 0
Italians : 13 / 13
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 55 / 65
Russians : 23 / 23
Japanese : 68 / 78
Americans : 51 / 71
Chinese : 2 / 4
British : 36 / 39
UK_Pacific : 0 / 0
Italians : 13 / 13
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Kansu to KazakhstanCombat - British
Battle in Southern FranceNon Combat Move - British
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to Malta
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
2 infantry moved from Persia to Eastern Persia
2 infantry moved from Iraq to PersiaPlace Units - British
1 fighter and 2 infantry placed in Greece
1 artillery and 2 infantry placed in Egypt
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1
British collect 37 PUs (2 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Kazakhstan : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 1 infantry
Malta : 1 aaGun and 1 fighter
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 artillery and 1 infantry
Ethiopia : 1 flag
93 Sea Zone : 2 destroyers and 1 transport
Greece : 1 flag, 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
Iraq : 1 flag
Eastern Persia : 1 flag, 2 infantry
Persia : 1 flag, 2 infantry
98 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 55 / 65
Russians : 23 / 23
Japanese : 68 / 78
Americans : 51 / 71
Chinese : 2 / 4
British : 39 / 42
UK_Pacific : 0 / 0
Italians : 10 / 13
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Albania to Greece
1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to GreeceCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 1 : 1/4 hits
British roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Southern France, round 2 : 0/3 hits
British roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 mech_infantry owned by the Italians lost in Southern France
Italians roll dice for 1 artillery and 1 fighter in Southern France, round 3 : 1/2 hits
British roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the British lost in Southern France
Italians win, taking Southern France from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Greece
Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery, 1 factory_minor, 1 fighter and 4 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber in Greece, round 1 : 3/9 hits
British roll dice for 1 artillery, 1 fighter and 4 infantry in Greece, round 1 : 3/6 hits
3 infantry owned by the British and 3 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Greece, round 2 : 4/6 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Greece, round 2 : 0/3 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 fighter owned by the British lost in Greece
Italians win, taking Greece from British with 1 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 artillery, 1 fighter and 4 infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
2 artilleries and 2 infantry moved from Yugoslavia to Albania
1 fighter moved from Southern France to Southern ItalyPlace Units - Italians
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Italians collect 12 PUs (3 lost to blockades); end with 12 PUs totalTerritory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Albania : 2 artilleries and 2 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Greece : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 55 / 65
Russians : 23 / 23
Japanese : 68 / 78
Americans : 51 / 71
Chinese : 2 / 4
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Western Australia to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Java
ANZAC attack with 2 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 2 infantry in Java, round 1 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Java, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 tactical_bomber moved from 42 Sea Zone to Northern TerritoryPlace Units - ANZAC
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield and 1 harbour
Northern Territory : 1 aaGun and 1 tactical_bomber
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 fighter and 1 harbour
Western Australia : 1 infantry
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer
Egypt : 1 infantryProduction/PUs Summary :
Germans : 55 / 65
Russians : 23 / 23
Japanese : 64 / 78
Americans : 51 / 71
Chinese : 2 / 4
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 2 infantry
93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 55 / 65
Russians : 23 / 23
Japanese : 64 / 78
Americans : 51 / 71
Chinese : 2 / 4
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd
1 armour moved from Bryansk to Volgograd
2 infantry and 3 mech_infantrys moved from Bryansk to Russia
7 armour moved from Belarus to Russia
1 bomber moved from Novgorod to Russia
4 artilleries and 9 infantry moved from Belarus to Smolensk
1 armour and 2 artilleries moved from Archangel to SmolenskCombat - Germans
Battle in Caucasus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour, 1 artillery and 1 infantry
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 artillery and 1 infantry in Volgograd, round 1 : 2/4 hits
Russians roll dice for 3 infantry in Volgograd, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 armour and 1 artillery in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 battleship, 1 cruiser and 2 transports
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 91 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 91 Sea Zone, round 1 : 1/2 hits
1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 carrier, 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship and 2 transports in 91 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Americans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 40
Casualties for Germans: 1 submarine
Casualties for Americans: 1 battleship, 1 cruiser and 2 transports
Battle in Smolensk
Germans attack with 1 armour, 6 artilleries and 9 infantry
Russians defend with 1 aaGun, 2 artilleries and 8 infantry
Germans roll dice for 1 armour, 6 artilleries and 9 infantry in Smolensk, round 1 : 6/16 hits
Russians roll dice for 1 aaGun, 2 artilleries and 8 infantry in Smolensk, round 1 : 4/10 hits
5 infantry owned by the Russians , 4 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
Germans roll dice for 1 armour, 6 artilleries and 5 infantry in Smolensk, round 2 : 5/12 hits
Russians roll dice for 2 artilleries and 3 infantry in Smolensk, round 2 : 0/5 hits
3 infantry owned by the Russians and 2 artilleries owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 6 artilleries and 5 infantry remaining. Battle score for attacker is 25
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 8 infantry
Battle in Russia
Germans attack with 7 armour, 1 bomber, 2 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_major and 5 infantry
Germans roll dice for 7 armour, 1 bomber, 2 infantry and 3 mech_infantrys in Russia, round 1 : 7/13 hits
Russians roll dice for 1 artillery and 5 infantry in Russia, round 1 : 1/6 hits
5 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 1 bomber, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 5 infantryNon Combat Move - Germans
1 bomber moved from Russia to Ukraine
1 artillery and 2 infantry moved from Ukraine to Rostov
1 armour and 1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 armour and 2 mech_infantrys moved from Germany to Yugoslavia
7 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to GermanyPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in France
1 artillery, 1 bomber and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Slovakia Hungary : 7 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 8 infantry
Romania : 2 artilleries and 4 infantry
Germany : 1 aaGun, 1 artillery, 1 factory_major, 2 infantry and 2 mech_infantrys
Denmark : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 artillery and 2 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 7 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Ukraine : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 flag, 2 armour, 1 artillery and 1 factory_minor
Novgorod : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Caucasus : 1 flag, 1 artillery and 1 infantry
Smolensk : 1 flag, 1 armour, 6 artilleries and 5 infantry
125 Sea Zone : 1 flag
113 Sea Zone : 1 destroyer and 1 transport
106 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 armour and 1 mech_infantry
Yugoslavia : 1 flag, 1 armour and 2 mech_infantrys
91 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
Finland : 1 flagProduction/PUs Summary :
Germans : 63 / 111
Russians : 15 / 0
Japanese : 64 / 78
Americans : 51 / 71
Chinese : 2 / 4
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - Russians
Non Combat Move - Russians
1 aaGun and 2 infantry moved from Novosibirsk to Samara
1 infantry moved from Tambov to SamaraTurn Complete - Russians
Territory Summary for Russians :
Amur : 1 aaGun and 7 infantry
Vologda : 1 infantry
Samara : 1 aaGun and 3 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 63 / 111
Russians : 15 / 0
Japanese : 64 / 78
Americans : 51 / 71
Chinese : 2 / 4
British : 34 / 42
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





