@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
Of course, both destroyers hit.
Why can’t I load from portugal and unload in gilbratar? There’s no sea units there. triplea glitch?
no, your transports were involved in the battle. therefore they cannot be used in noncom. i am really really surprised you are not aware of that rule if you were so dominant in AA50 - it hasn’t changed.
bottom line, if the seazone is hostile at the start of your turn, the transports in that zone cannot be used in noncom, period. if you do not want them to end in that zone, then they must leave the zone in combat move, but then their turn is over wherever they stop.
that’s why it’s so powerful for german to own spain and have an IC. :wink:
They weren’t part of combat, except for the one that dropped to gib… so I had to load them during combat phase then unload during ncm?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 5 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
Airborne Attack Move - Americans
Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 7 transports
Germans defend with 1 destroyer
Americans roll dice for 1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 7 transports in 91 Sea Zone, round 1 : 4/6 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Germans lost in 91 Sea Zone
Americans win with 1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 7 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Gibraltar
Battle in 104 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Gibraltar from Germans with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 infantry
EDIT: Removing units owned by Americans from Gibraltar: 1 infantry
EDIT: Removing units owned by Americans from Eastern United States: 1 aaGun
EDIT: Adding units owned by Americans to Gibraltar: 1 aaGun
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Western United States to 91 Sea Zone
1 battleship, 2 carriers, 2 destroyers and 4 fighters moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 aaGun, 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 6 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
6 infantry moved from 91 Sea Zone to Portugal
1 artillery moved from 91 Sea Zone to Portugal
1 tactical_bomber moved from 104 Sea Zone to United Kingdom
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 aaGun moved from 91 Sea Zone to Portugal
Place Units - Americans
5 bombers and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Queensland : 1 bomber and 2 fighters
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
54 Sea Zone : 1 battleship, 2 carriers, 2 destroyers and 4 fighters
Central United States : 1 factory_major
Central America : 1 harbour
Eastern United States : 1 airfield, 5 bombers, 1 factory_major, 1 harbour and 1 tactical_bomber
Gibraltar : 1 aaGun and 1 infantry
United Kingdom : 1 tactical_bomber
Portugal : 1 flag, 1 aaGun, 1 armour, 3 artilleries, 12 infantry and 3 mech_infantrys
91 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 11 transports
Production/PUs Summary :
Germans : 49 / 70
Russians : 36 / 56
Japanese : 65 / 70
Americans : 51 / 71
Chinese : 3 / 3
British : 36 / 43
UK_Pacific : 6 / 10
Italians : 23 / 40
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
Nevermind I’ll change plans then… annoying :|
Only difference is gib won’t hold now :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 49 / 70
Russians : 36 / 56
Japanese : 65 / 70
Americans : 51 / 71
Chinese : 3 / 3
British : 36 / 43
UK_Pacific : 6 / 10
Italians : 23 / 40
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
They weren’t part of combat, except for the one that dropped to gib… so I had to load them during combat phase then unload during ncm?
No, you can’t load them during the combat phase OR the noncombat phase with the transports that were in 91 at the start of your turn. You would need a transport from another zone to come in during the noncombat phase to get them.
It was the same in AA50 - that rule is 4 1/2 years old
Actually that still doesn’t sound right since those transports weren’t part of combat since they didn’t amp invade. Can I get a ruling on this before I move the brits?
No rush you can get a ruling but gamer is a rules authority. If only krieg will suffice then go ahead and ask. It is for sure already covered in the faq but I know its long and nearly impenetrable.
Cheers
Ok I’ll change my US ncm slightly then.
Actually that still doesn’t sound right since those transports weren’t part of combat since they didn’t amp invade.
They were in the zone, they were part of the combat. That’s the rationale Krieghund has given.
You must move them out of the zone in combat movement to avoid combat. If you do that, they can’t do anything in noncombat.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 bomber
EDIT: Adding units owned by Americans to Central America: 1 bomber
EDIT: Removing units owned by Americans from 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 123 Sea Zone: 4 transports
EDIT: Removing units owned by Americans from Portugal: 1 aaGun, 1 artillery and 6 infantry
EDIT: Adding units owned by Americans to Iceland: 1 aaGun, 1 artillery and 6 infantry
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Western United States: 1 armour
EDIT: Adding units owned by Americans to Eastern United States: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Territory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 49 / 70
Russians : 36 / 56
Japanese : 65 / 70
Americans : 51 / 71
Chinese : 3 / 3
British : 36 / 43
UK_Pacific : 6 / 10
Italians : 23 / 40
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 harbour; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from Scotland to Western Germany
1 fighter moved from United Kingdom to Western Germany
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 armour, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 armour moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
2 fighters moved from India to Yunnan
1 tactical_bomber moved from Kenya to Anglo Egyptian Sudan
Combat - British
Battle in Western Germany
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry
British roll dice for 2 fighters and 2 infantry in Western Germany, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Western Germany, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Yunnan, round 1 : 3/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 2 armour, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 1 : 2/6 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Non Combat Move - British
1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
5 infantry moved from Eastern Persia to Persia
3 fighters moved from Yunnan to Burma
1 tactical_bomber moved from Kenya to Persia
3 infantry moved from Union of South Africa to Rhodesia
2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Portugal to 91 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 artillery moved from 91 Sea Zone to Portugal
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
Place Units - British
1 carrier placed in 110 Sea Zone
1 harbour placed in Iceland
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2
British collect 41 PUs (2 lost to blockades); end with 43 PUs total
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,2,1,6,6,4
UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer
Territory Summary for British, UK_Pacific :
Yunnan : 1 infantry
Shan State : 1 infantry
Burma : 3 aaGuns, 4 armour, 3 artilleries, 3 fighters and 17 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
New Guinea : 1 infantry
39 Sea Zone : 1 destroyer
Belgian Congo : 1 tactical_bomber
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 5 infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 armour, 1 infantry and 1 mech_infantry
Rhodesia : 3 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Ethiopia : 1 flag
Portugal : 1 artillery and 3 infantry
112 Sea Zone : 1 transport
125 Sea Zone : 1 flag
Chile : 1 flag, 1 armour and 2 infantry
Afghanistan : 1 flag
Mozambique : 1 flag
106 Sea Zone : 1 flag
Argentina : 1 flag
Angola : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag, 3 infantry
Venezuela : 1 flag
Persia : 1 flag, 5 infantry and 1 tactical_bomber
91 Sea Zone : 1 destroyer, 1 fighter and 2 transports
110 Sea Zone : 1 carrier, 2 fighters and 1 submarine
Production/PUs Summary :
Germans : 44 / 70
Russians : 36 / 56
Japanese : 63 / 70
Americans : 51 / 71
Chinese : 4 / 3
British : 43 / 43
UK_Pacific : 7 / 6
Italians : 21 / 40
ANZAC : 10 / 20
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
3 out of 3 @2, how am I not surprised :lol:
wait count the usa turn and it’s 5 out of 5 :evil:
you get no sympathy from me - these are the kind of dice i normally face… :evil:
You can start getting them in your other games then and not against me :-P. This is more my bad luck than you good based on my dicing record(yes I keep cumulative counts for each game).
Spain is annoying but I still don’t think it’s the best axis strategy. It’s about to get leveled :lol:
you can’t possibly have 1 inf and 1 aa on gib. you can’t bring the aa in on combat move.
hard to follow what you are doing there with all the edits. you took it on combat move with 2 inf right?