like you said, let’s change it up!
13L G40 captain walker (allies +9) vs Last Jack
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery and 3 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Caucasus
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Russia to Rostov
6 armour moved from Russia to Rostov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 1 : 0/5 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 1 : 2/2 hits
2 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 3 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 4 : 2/3 hits
Germans roll dice for 1 artillery in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 3 infantry
Battle in Bryansk
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 1 : 1/5 hits
Germans roll dice for 1 artillery and 2 infantry in Bryansk, round 1 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 2/2 hits
2 infantry owned by the Russians lost in Bryansk
1 artillery owned by the Russians retreated to Russia
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Battle in Caucasus
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Caucasus, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Caucasus, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
retreated to Caucasus
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 6 armour, 1 infantry and 1 tactical_bomber
Germans defend with 2 armour and 2 mech_infantrys
Russians roll dice for 6 armour, 1 infantry and 1 tactical_bomber in Rostov, round 1 : 1/8 hits
Germans roll dice for 2 armour and 2 mech_infantrys in Rostov, round 1 : 3/4 hits
1 infantry owned by the Russians , 2 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 4 armour and 1 tactical_bomber in Rostov, round 2 : 2/5 hits
Germans roll dice for 2 armour and 1 mech_infantry in Rostov, round 2 : 2/3 hits
2 armour owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Rostov
Russians roll dice for 2 armour and 1 tactical_bomber in Rostov, round 3 : 2/3 hits
Germans roll dice for 1 armour in Rostov, round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 5 armour and 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Caucasus to VolgogradPlace Units - Russians
2 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Rostov : 1 armour
Russia : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 15 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor, 1 fighter and 2 infantry
Smolensk : 1 artillery and 1 infantry
Samara : 1 infantryProduction/PUs Summary :
Germans : 56 / 71
Russians : 11 / 11
Japanese : 78 / 83
Americans : 56 / 76
Chinese : 0 / 7
British : 17 / 17
UK_Pacific : 6 / 6
Italians : 28 / 39
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 6 armour, 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Caucasus to Volgograd
1 artillery moved from Kazakhstan to Volgograd
1 armour moved from Tsinghai to Volgograd
1 bomber moved from Tsinghai to Volgograd
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
4 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
3 infantry moved from Yunnan to Burma
1 submarine moved from 43 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea ZoneCombat - Japanese
Battle in Volgograd
Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 factory_minor, 1 fighter and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Volgograd, round 1 : 3/4 hits
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 1 : 0/3 hits
2 infantry owned by the Russians and 1 fighter owned by the Russians lost in Volgograd
Japanese win, taking Volgograd from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 16
Casualties for Russians: 1 fighter and 2 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 42 Sea Zone
2 carriers and 3 destroyers moved from 35 Sea Zone to 42 Sea Zone
2 destroyers moved from 43 Sea Zone to 42 Sea Zone
2 transports moved from 35 Sea Zone to 37 Sea Zone
2 transports moved from 43 Sea Zone to 37 Sea Zone
1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from Malaya to Shan State
1 aaGun moved from Shan State to Burma
1 fighter, 3 infantry and 2 tactical_bombers moved from French Indo China to Shan State
1 artillery moved from Urals to Novosibirsk
1 infantry moved from Tsinghai to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
1 aaGun moved from Kansu to Novosibirsk
1 infantry moved from Evenkiyskiy to Urals
1 bomber moved from Volgograd to SzechwanPlace Units - Japanese
3 armour placed in Malaya
3 armour placed in French Indo China
1 carrier and 1 destroyer placed in 6 Sea Zone
2 fighters placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 82 PUs; end with 85 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 bomber
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 aaGun, 1 fighter, 6 infantry and 2 tactical_bombers
Burma : 1 flag, 1 aaGun and 7 infantry
Malaya : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 3 armour and 1 factory_minor
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 2 carriers, 5 destroyers, 2 fighters and 2 tactical_bombers
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
46 Sea Zone : 1 destroyer
37 Sea Zone : 4 transports
35 Sea Zone : 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
6 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
55 Sea Zone : 1 submarine
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 aaGun, 2 artilleries and 1 infantry
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Caucasus : 1 flagProduction/PUs Summary :
Germans : 56 / 71
Russians : 8 / 11
Japanese : 82 / 90
Americans : 56 / 76
Chinese : 0 / 7
British : 17 / 17
UK_Pacific : 5 / 6
Italians : 28 / 39
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from Queensland to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 artilleries and 4 infantry moved from Libya to Tobruk
Americans take Tobruk from ItaliansCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 46 Sea Zone
Americans attack with 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 46 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 tactical_bomber moved from 46 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Queensland
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
2 destroyers, 4 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to United Kingdom
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
3 fighters moved from Morocco to United Kingdom
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 4 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Morocco
1 bomber moved from Morocco to United KingdomPlace Units - Americans
2 destroyers and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 1 fighter and 2 infantry placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Queensland : 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
46 Sea Zone : 2 submarines
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer and 2 submarines
54 Sea Zone : 2 submarines
55 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 3 artilleries, 3 infantry and 1 mech_infantry
United Kingdom : 1 armour, 1 bomber, 3 fighters and 7 infantry
Morocco : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 fighters and 3 infantry
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag, 2 artilleries and 4 infantry
Libya : 1 flag
93 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer and 1 submarine
101 Sea Zone : 2 destroyers and 2 transports
Brazil : 1 flag
91 Sea Zone : 4 destroyers and 4 transports
110 Sea Zone : 2 carriers, 3 destroyers, 4 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 56 / 71
Russians : 8 / 11
Japanese : 82 / 90
Americans : 56 / 76
Chinese : 0 / 7
British : 17 / 17
UK_Pacific : 5 / 6
Italians : 28 / 39
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 56 / 71
Russians : 8 / 11
Japanese : 82 / 90
Americans : 56 / 76
Chinese : 0 / 7
British : 17 / 17
UK_Pacific : 5 / 6
Italians : 28 / 39
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 1 aaGun and 2 armour; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from Scotland to United Kingdom
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea ZonePlace Units - British
1 aaGun and 2 armour placed in United KingdomTurn Complete - British
British collect 17 PUs; end with 17 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 12 infantry, 3 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
Italian Somaliland : 1 flag
112 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 2 transports
Eire : 1 flag
Eastern Persia : 1 flag
110 Sea Zone : 1 battleship and 1 cruiserProduction/PUs Summary :
Germans : 56 / 71
Russians : 8 / 11
Japanese : 82 / 90
Americans : 56 / 76
Chinese : 0 / 7
British : 17 / 17
UK_Pacific : 5 / 5
Italians : 28 / 39
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 3 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Syria to Trans-Jordan
1 transport moved from 99 Sea Zone to 95 Sea Zone
2 armour moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Northwest Persia to PersiaPlace Units - Italians
3 destroyers placed in 95 Sea Zone
3 infantry placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 1 artillery and 3 infantry
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour, 7 infantry and 3 mech_infantrys
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
Syria : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
Belarus : 1 aaGun
95 Sea Zone : 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 1 submarine and 4 transports
Greece : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 56 / 71
Russians : 8 / 11
Japanese : 82 / 90
Americans : 56 / 76
Chinese : 0 / 7
British : 17 / 17
UK_Pacific : 5 / 5
Italians : 28 / 39
ANZAC : 10 / 15
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
2 artilleries and 2 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 cruiser in Celebes, round 1 : 1/1 hits
ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Celebes, round 1 : 1/2 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
2 infantry placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 flag, 2 artilleries and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
44 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 2 transports
54 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 56 / 71
Russians : 8 / 11
Japanese : 79 / 90
Americans : 56 / 76
Chinese : 0 / 7
British : 17 / 17
UK_Pacific : 5 / 5
Italians : 28 / 39
ANZAC : 13 / 18
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 56 / 71
Russians : 8 / 11
Japanese : 79 / 90
Americans : 56 / 76
Chinese : 0 / 7
British : 17 / 17
UK_Pacific : 5 / 5
Italians : 28 / 39
ANZAC : 13 / 18
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If you take Moscow or London then you win!
Frankly, I’m getting tired of this game…when the Uk is out of the game it’s pretty hopeless for the allies. You’ve done an excellent job keeping the US from liberating UK earlier…now it’s too late to matter. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Baltic States to Rostov
1 infantry moved from Archangel to Smolensk
1 infantry moved from Belarus to Smolensk
7 bombers moved from Western Germany to SmolenskCombat - Germans
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 1 : 1/4 hits
Russians roll dice for 1 armour in Rostov, round 1 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Smolensk
Germans attack with 7 bombers and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 7 bombers and 2 infantry in Smolensk, round 1 : 6/9 hits
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 7 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
7 bombers moved from Smolensk to Eastern Poland
1 fighter moved from Rostov to Bryansk
1 tactical_bomber moved from Rostov to Bryansk
1 infantry moved from Ukraine to Bryansk
5 aaGuns, 5 armour, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Archangel
3 infantry moved from Novgorod to Archangel
1 artillery and 4 infantry moved from Novgorod to 115 Sea Zone
1 artillery, 4 infantry and 5 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery and 4 infantry moved from 113 Sea Zone to Germany
3 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
2 fighters placed in Western Germany
2 artilleries and 3 infantry placed in Western Germany
2 destroyers placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry, 4 mech_infantrys and 1 tactical_bomber
Germany : 1 artillery, 1 factory_major and 4 infantry
Southern Italy : 1 mech_infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 5 aaGuns, 5 armour, 4 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 3 artilleries and 3 infantry
Eastern Poland : 1 flag, 7 bombers
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag, 1 aaGun
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 2 infantry
125 Sea Zone : 1 flag
113 Sea Zone : 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 10 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 71
Russians : 5 / 11
Japanese : 79 / 90
Americans : 56 / 76
Chinese : 0 / 7
British : 17 / 17
UK_Pacific : 5 / 5
Italians : 28 / 39
ANZAC : 13 / 18
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Russians
Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Samara to RussiaPlace Units - Russians
2 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs totalTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 17 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 59 / 71
Russians : 5 / 5
Japanese : 79 / 90
Americans : 56 / 76
Chinese : 0 / 7
British : 17 / 17
UK_Pacific : 5 / 5
Italians : 28 / 39
ANZAC : 13 / 18
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry I did it again.
@captain:
If you take Moscow or London then you win!
Frankly, I’m getting tired of this game…when the Uk is out of the game it’s pretty hopeless for the allies. You’ve done an excellent job keeping the US from liberating UK earlier…now it’s too late to matter.The axis have consistently gotten the better of the dice in this game.
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I’m going to concede now….there’s really no point going on…the allies are defeated!
I’ll post the results. -
Thanks for playing.
If you want to play again let me know.
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It was a good game and if you want to start another I’ll play!





