13L G40 captain walker (allies +9) vs Last Jack


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 3 destroyers and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Iraq to Trans-Jordan
                2 infantry moved from Syria to Trans-Jordan
                1 transport moved from 99 Sea Zone to 95 Sea Zone
                2 armour moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Northwest Persia to Persia

    Place Units - Italians
                3 destroyers placed in 95 Sea Zone
                3 infantry placed in Egypt
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 28 PUs; end with 28 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Trans-Jordan : 1 flag, 1 artillery and 3 infantry
        Alexandria : 1 flag
        Egypt : 1 flag, 2 armour, 1 factory_minor, 1 harbour, 7 infantry and 3 mech_infantrys
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        South West Africa : 1 flag
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag
        Tanganyika Territory : 1 flag
        French Equatorial Africa : 1 flag
        Syria : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
        Belarus : 1 aaGun
        95 Sea Zone : 1 carrier, 1 cruiser, 8 destroyers, 2 fighters, 1 submarine and 4 transports
        Greece : 1 flag
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 artillery
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 56 / 71
        Russians : 8 / 11
        Japanese : 82 / 90
        Americans : 56 / 76
        Chinese : 0 / 7
        British : 17 / 17
        UK_Pacific : 5 / 5
        Italians : 28 / 39
        ANZAC : 10 / 15
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 1 cruiser, 2 destroyers, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
                      ANZAC take 44 Sea Zone from Japanese
                2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes
                    ANZAC attack with 2 artilleries and 2 infantry
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 cruiser in Celebes, round 1 :  1/1 hits
                        ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 1 :  2/4 hits
                        Japanese roll dice for 2 infantry in Celebes, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Celebes
                    ANZAC win, taking Celebes from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 submarine placed in 54 Sea Zone
                2 infantry placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Celebes : 1 flag, 2 artilleries and 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        44 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 2 transports
        54 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 71
        Russians : 8 / 11
        Japanese : 79 / 90
        Americans : 56 / 76
        Chinese : 0 / 7
        British : 17 / 17
        UK_Pacific : 5 / 5
        Italians : 28 / 39
        ANZAC : 13 / 18
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Production/PUs Summary :

    Germans : 56 / 71
        Russians : 8 / 11
        Japanese : 79 / 90
        Americans : 56 / 76
        Chinese : 0 / 7
        British : 17 / 17
        UK_Pacific : 5 / 5
        Italians : 28 / 39
        ANZAC : 13 / 18
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    If you take Moscow or London then you win!
    Frankly, I’m getting tired of this game…when the Uk is out of the game it’s pretty hopeless for the allies. You’ve done an excellent job keeping the US from liberating UK earlier…now it’s too late to matter.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 2 destroyers, 2 fighters and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Ukraine to Rostov
                1 fighter and 1 tactical_bomber moved from Baltic States to Rostov
                1 infantry moved from Archangel to Smolensk
                1 infantry moved from Belarus to Smolensk
                7 bombers moved from Western Germany to Smolensk

    Combat - Germans
                Battle in Rostov
                    Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                        Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 1 :  1/4 hits
                        Russians roll dice for 1 armour in Rostov, round 1 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour
                Battle in Smolensk
                    Germans attack with 7 bombers and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 7 bombers and 2 infantry in Smolensk, round 1 :  6/9 hits
                        Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 7 bombers and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                7 bombers moved from Smolensk to Eastern Poland
                1 fighter moved from Rostov to Bryansk
                1 tactical_bomber moved from Rostov to Bryansk
                1 infantry moved from Ukraine to Bryansk
                5 aaGuns, 5 armour, 3 artilleries, 3 infantry and 5 mech_infantrys moved from Belarus to Bryansk
                3 artilleries moved from Novgorod to Archangel
                3 infantry moved from Novgorod to Archangel
                1 artillery and 4 infantry moved from Novgorod to 115 Sea Zone
                1 artillery, 4 infantry and 5 transports moved from 115 Sea Zone to 113 Sea Zone
                1 artillery and 4 infantry moved from 113 Sea Zone to Germany
                3 infantry moved from Western Germany to France

    Place Units - Germans
                3 armour placed in Ukraine
                2 fighters placed in Western Germany
                2 artilleries and 3 infantry placed in Western Germany
                2 destroyers placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
                Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
        Western Germany : 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 11 infantry, 4 mech_infantrys and 1 tactical_bomber
        Germany : 1 artillery, 1 factory_major and 4 infantry
        Southern Italy : 1 mech_infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 5 aaGuns, 5 armour, 4 artilleries, 1 fighter, 5 infantry, 5 mech_infantrys and 1 tactical_bomber
        Rostov : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 3 artilleries and 3 infantry
        Eastern Poland : 1 flag, 7 bombers
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag, 1 aaGun
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 2 infantry
        125 Sea Zone : 1 flag
        113 Sea Zone : 2 carriers, 3 destroyers, 2 fighters, 2 tactical_bombers and 10 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 59 / 71
        Russians : 5 / 11
        Japanese : 79 / 90
        Americans : 56 / 76
        Chinese : 0 / 7
        British : 17 / 17
        UK_Pacific : 5 / 5
        Italians : 28 / 39
        ANZAC : 13 / 18
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Purchase Units - Russians
                Russians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 infantry moved from Samara to Russia

    Place Units - Russians
                2 artilleries and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 5 PUs; end with 5 PUs total

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 1 aaGun, 1 airfield, 4 artilleries, 1 factory_major, 17 infantry and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 59 / 71
        Russians : 5 / 5
        Japanese : 79 / 90
        Americans : 56 / 76
        Chinese : 0 / 7
        British : 17 / 17
        UK_Pacific : 5 / 5
        Italians : 28 / 39
        ANZAC : 13 / 18
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Sorry I did it again.

    @captain:

    If you take Moscow or London then you win!
    Frankly, I’m getting tired of this game…when the Uk is out of the game it’s pretty hopeless for the allies. You’ve done an excellent job keeping the US from liberating UK earlier…now it’s too late to matter.

    The axis have consistently gotten the better of the dice in this game.

  • 23 21 20 19 17 16 15 13

    I’m going to concede now….there’s really no point going on…the allies are defeated!
    I’ll post the results.


  • Thanks for playing.

    If you want to play again let me know.

  • 23 21 20 19 17 16 15 13

    It was a good game and if you want to start another I’ll play!

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