@crockett36 7e0bc1f8-ccf1-413f-a782-f9f8cd0dc5dc-image.png
13L G40.2 AllWeNeedIsLove(Allies +12) vs arathorn
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - British
British buy 1 artillery, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Scotland to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to Normandy Bordeaux
1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Kenya
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber moved from Burma to Shan StateCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Borneo
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kenya, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Kenya, round 3 : 1/3 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Borneo from Japanese, taking Kenya from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 1 : 0/2 hits
British roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 destroyer, 2 fighters and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 1/4 hits
Italians roll dice for 1 destroyer, 3 fighters and 1 transport in 97 Sea Zone, round 1 : 3/4 hits
1 destroyer owned by the Italians , 1 tactical_bomber owned by the British , 1 fighter owned by the British , 1 submarine owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
British roll dice for 1 bomber and 1 fighter in 97 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 2 fighters and 1 transport in 97 Sea Zone, round 2 : 0/2 hits
2 fighters owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 1 fighter
Casualties for British: 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Italians: 1 destroyer, 2 fighters and 1 transport
Battle in Shan State
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 3/6 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 1 : 2/3 hits
2 infantry owned by the British , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
1 infantry owned by the British , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to United Kingdom
3 aaGuns and 6 infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from Shan State to India
1 bomber and 1 fighter moved from 97 Sea Zone to Malta
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 destroyers moved from 109 Sea Zone to 91 Sea ZonePlace Units - British
2 mech_infantrys placed in Union of South Africa
1 artillery placed in United Kingdom
2 transports placed in 106 Sea Zone
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5,3,3,6,3,1,1,5,5,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Shan State : 1 artillery
India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Borneo : 1 infantry
43 Sea Zone : 1 transport
Belgian Congo : 2 infantry and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 aaGun and 1 airfield
Kenya : 1 artillery and 2 infantry
Malta : 1 aaGun, 1 bomber, 1 fighter and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
106 Sea Zone : 2 transports
Eastern Persia : 1 flag, 1 infantry
72 Sea Zone : 1 transport
Persia : 1 flag
91 Sea Zone : 2 destroyers
110 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 44 / 56
Russians : 37 / 37
Japanese : 41 / 50
Americans : 52 / 72
Chinese : 7 / 14
British : 32 / 32
UK_Pacific : 11 / 10
Italians : 11 / 20
ANZAC : 14 / 22
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 armour moved from Albania to Greece
5 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 armour moved from Albania to Greece
5 infantry moved from Northern Italy to Southern France
1 bomber moved from Southern Italy to United KingdomCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 1 : 3/6 hits
British roll dice for 2 infantry in Egypt, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/1 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from United Kingdom to Holland BelgiumPlace Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Southern France : 5 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Holland Belgium : 1 bomber
Northern Italy : 2 aaGuns and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Greece : 1 armour
97 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 44 / 56
Russians : 37 / 37
Japanese : 41 / 50
Americans : 52 / 72
Chinese : 7 / 14
British : 30 / 32
UK_Pacific : 11 / 10
Italians : 13 / 26
ANZAC : 14 / 22
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 2.700
Median : 3.000
Variance : 2.316
Standard Deviation : 1.522
Total rolls : 20Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
Average roll : 2.625
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8British Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
Average roll : 2.625
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Scotland to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Algeria : 2 infantry
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 44 / 56
Russians : 37 / 37
Japanese : 41 / 50
Americans : 52 / 72
Chinese : 7 / 14
British : 30 / 32
UK_Pacific : 11 / 10
Italians : 13 / 26
ANZAC : 14 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Germans
Germans buy 5 armour, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Greece to Turkey
1 bomber moved from Alexandria to 72 Sea Zone
1 fighter and 5 tactical_bombers moved from Alexandria to Turkey
3 infantry moved from Finland to Sweden
2 fighters moved from Southern Italy to Sweden
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Sweden
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 mech_infantry moved from Southern France to Spain
1 artillery moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Spain
4 armour moved from France to Spain
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from France to Spain
2 armour moved from Greece to Turkey
1 armour moved from France to Spain
2 armour moved from Western Germany to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Mongolians and Neutral_Allies from Strict_Neutral to Friendly_NeutralPurchase Units - Germans
Germans buy 5 armour, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
6 infantry moved from Greece to Turkey
1 bomber moved from Alexandria to 72 Sea Zone
1 fighter and 5 tactical_bombers moved from Alexandria to Turkey
3 infantry moved from Finland to Sweden
2 fighters moved from Southern Italy to Sweden
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Sweden
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Southern France to Normandy Bordeaux
1 artillery and 1 mech_infantry moved from Southern France to Spain
1 artillery moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Spain
4 armour moved from France to Spain
1 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from France to Spain
2 armour moved from Greece to Turkey
1 armour moved from France to Spain
2 armour moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Turkey
Germans attack with 2 armour, 1 fighter, 6 infantry and 5 tactical_bombers
Neutral_True defend with 8 infantry
Germans roll dice for 2 armour, 1 fighter, 6 infantry and 5 tactical_bombers in Turkey, round 1 : 9/14 hits
Neutral_True roll dice for 8 infantry in Turkey, round 1 : 3/8 hits
3 infantry owned by the Germans and 8 infantry owned by the Neutral_True lost in Turkey
Germans win, taking Turkey from Neutral_True with 2 armour, 1 fighter, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for Neutral_True: 8 infantry
Battle in Spain
Germans attack with 6 armour, 2 artilleries and 1 mech_infantry
Neutral_True defend with 6 infantry
Germans roll dice for 6 armour, 2 artilleries and 1 mech_infantry in Spain, round 1 : 5/9 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 1/6 hits
1 mech_infantry owned by the Germans and 5 infantry owned by the Neutral_True lost in Spain
Germans roll dice for 6 armour and 2 artilleries in Spain, round 2 : 3/8 hits
Neutral_True roll dice for 1 infantry in Spain, round 2 : 1/1 hits
1 artillery owned by the Germans and 1 infantry owned by the Neutral_True lost in Spain
Germans win, taking Spain from Neutral_True with 6 armour and 1 artillery remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for Neutral_True: 6 infantry
Battle in Sweden
Germans attack with 1 armour, 2 fighters and 4 infantry
Neutral_True defend with 6 infantry
Germans roll dice for 1 cruiser in Sweden, round 1 : 0/1 hits
Germans roll dice for 1 armour, 2 fighters and 4 infantry in Sweden, round 1 : 3/7 hits
Neutral_True roll dice for 6 infantry in Sweden, round 1 : 3/6 hits
3 infantry owned by the Germans and 3 infantry owned by the Neutral_True lost in Sweden
Germans roll dice for 1 armour, 2 fighters and 1 infantry in Sweden, round 2 : 2/4 hits
Neutral_True roll dice for 3 infantry in Sweden, round 2 : 2/3 hits
1 armour owned by the Germans , 2 infantry owned by the Neutral_True and 1 fighter owned by the Germans lost in Sweden
Germans roll dice for 1 fighter and 1 infantry in Sweden, round 3 : 0/2 hits
Neutral_True roll dice for 1 infantry in Sweden, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 1 infantry in Sweden, round 4 : 2/2 hits
Neutral_True roll dice for 1 infantry in Sweden, round 4 : 0/1 hits
1 infantry owned by the Neutral_True lost in Sweden
Germans win, taking Sweden from Neutral_True with 1 fighter and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour, 1 fighter and 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in 72 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 72 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Germans attack with 3 armour, 1 artillery and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/5 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 1 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 fighter moved from Sweden to Finland
1 fighter and 5 tactical_bombers moved from Turkey to Greece
1 armour moved from Greece to Iraq
Germans take Iraq from Neutral_Axis
1 bomber moved from 72 Sea Zone to Italian Somaliland
3 armour moved from Romania to Greece
5 artilleries and 5 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
3 artilleries moved from Romania to Slovakia Hungary
3 aaGuns moved from Romania to Slovakia Hungary
13 infantry moved from Romania to Slovakia Hungary
3 mech_infantrys moved from Romania to Greece
1 infantry moved from Poland to Germany
2 infantry moved from Western Germany to Holland Belgium
2 aaGuns moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Bulgaria to Romania
1 artillery and 4 infantry moved from Bulgaria to Greece
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Slovakia Hungary to GermanyPlace Units - Germans
1 infantry placed in Germany
5 armour and 2 mech_infantrys placed in Western Germany
1 destroyer and 1 transport placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 3 armour, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 8 artilleries and 21 infantry
Western Germany : 1 aaGun, 1 airfield, 5 armour, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Romania : 1 artillery and 2 infantry
Germany : 1 factory_major and 3 infantry
Holland Belgium : 2 aaGuns and 2 infantry
Italian Somaliland : 1 bomber
113 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Turkey : 1 flag, 2 armour and 3 infantry
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 3 armour, 1 artillery, 1 fighter, 4 infantry, 3 mech_infantrys and 5 tactical_bombers
Iraq : 1 flag, 1 armour and 3 infantry
Sweden : 1 flag, 1 infantry
Yugoslavia : 1 flag
Spain : 1 flag, 6 armour and 1 artillery
Finland : 1 flag, 1 fighterProduction/PUs Summary :
Germans : 55 / 67
Russians : 37 / 37
Japanese : 41 / 50
Americans : 52 / 72
Chinese : 7 / 14
British : 28 / 32
UK_Pacific : 11 / 10
Italians : 13 / 26
ANZAC : 14 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 25 times
2 was rolled 13 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 19 times
Average roll : 3.233
Median : 3.000
Variance : 2.447
Standard Deviation : 1.564
Total rolls : 86Germans Combat
1 was rolled 16 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 15 times
Average roll : 3.281
Median : 3.000
Variance : 2.482
Standard Deviation : 1.575
Total rolls : 57British Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Neutral_True Combat
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.231
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 26 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Trigger Russians Friendly Mongolians2: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_NeutralPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Amur to Ulaanbaatar
Russians take Ulaanbaatar from Mongolians
2 aaGuns and 9 infantry moved from Amur to Buyant-Uhaa
Russians take Buyant-Uhaa from Mongolians
1 infantry moved from Yenisey to Dzavhan
Russians take Dzavhan from Mongolians
1 infantry moved from Yenisey to Olgiy
Russians take Olgiy from Mongolians
4 infantry moved from Yenisey to Timguska
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 2 infantry moved from Novgorod to Baltic States
3 artilleries and 6 infantry moved from Baltic States to Eastern Poland
2 aaGuns, 3 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Rostov
5 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Russia to Western Ukraine
1 infantry moved from Russia to SamaraPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,4,6
Russians collect 38 PUs (2 lost to blockades); end with 38 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Amur : 1 infantry
Timguska : 4 infantry
Olgiy : 1 flag, 3 infantry
Dzavhan : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag, 2 aaGuns and 11 infantry
Ulaanbaatar : 1 flag, 2 infantry
Baltic States : 1 artillery and 2 infantry
Rostov : 3 artilleries and 5 infantry
Eastern Poland : 4 aaGuns, 2 armour, 7 artilleries, 2 fighters, 27 infantry, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 2 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 1 infantry
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 3 mech_infantrys
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 67
Russians : 40 / 38
Japanese : 38 / 50
Americans : 52 / 72
Chinese : 7 / 14
British : 28 / 32
UK_Pacific : 11 / 10
Italians : 13 / 26
ANZAC : 14 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from French Indo China to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Hunan to Yunnan
3 artilleries moved from Hunan to Yunnan
10 infantry moved from Manchuria to Korea
2 fighters moved from French Indo China to 6 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 battleship, 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
3 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery moved from Kwangsi to Yunnan
4 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from French Indo China to 45 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Yunnan
2 infantry moved from Hunan to Yunnan
3 artilleries moved from Hunan to Yunnan
10 infantry moved from Manchuria to Korea
2 fighters moved from French Indo China to 6 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 battleship, 1 carrier, 1 cruiser, 1 submarine, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
3 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery moved from Kwangsi to Yunnan
4 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to Burma
1 artillery moved from Kwangsi to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan StateCombat - Japanese
Battle in Korea
Japanese attack with 10 infantry
Russians defend with 1 infantry
Japanese roll dice for 10 infantry in Korea, round 1 : 1/10 hits
Russians roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 battleship in Shan State, round 1 : 0/1 hits
Japanese roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 1 : 3/7 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 1 : 0/1 hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Burma
Battle in Yunnan
Japanese attack with 5 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 5 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers in Yunnan, round 1 : 6/16 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 2/4 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Burma from UK_Pacific, taking Yunnan from Chinese with 5 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Yunnan to Hunan
1 bomber moved from 45 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to Hunan
1 fighter moved from 43 Sea Zone to Hunan
1 aaGun moved from Manchuria to KoreaPlace Units - Japanese
1 factory_minor placed in Kwangtung
1 destroyer placed in 36 Sea Zone
2 mech_infantrys placed in French Indo China
1 submarine placed in 6 Sea Zone
1 artillery and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 1 aaGun and 10 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 6 infantry and 1 tactical_bomber
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 5 artilleries and 1 infantry
Kweichow : 1 flag
Hunan : 1 flag, 6 fighters and 5 tactical_bombers
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries and 3 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
42 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
36 Sea Zone : 1 destroyer
38 Sea Zone : 1 transport
6 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 4 submarines and 3 transportsProduction/PUs Summary :
Germans : 55 / 67
Russians : 37 / 38
Japanese : 45 / 45
Americans : 52 / 72
Chinese : 5 / 14
British : 28 / 32
UK_Pacific : 9 / 10
Italians : 13 / 26
ANZAC : 14 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.700
Median : 3.500
Variance : 1.179
Standard Deviation : 1.086
Total rolls : 40Japanese Combat
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.676
Median : 3.500
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 34Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 2/3 hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 1 : 1/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
2 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 destroyer, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 2 destroyers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 121 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from Brazil to Argentina
Americans take Argentina from Neutral_True
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to PortugalPlace Units - Americans
1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 carrier and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
2 destroyers, 2 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 armour, 1 bomber, 3 fighters, 1 harbour and 1 infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 3 transports
26 Sea Zone : 4 destroyers, 4 submarines and 1 transport
10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
Central United States : 1 factory_major and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Portugal : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
106 Sea Zone : 1 flag, 1 cruiser and 1 destroyer
Argentina : 1 flag, 5 infantry
101 Sea Zone : 1 carrier and 2 transports
Brazil : 1 flag
Venezuela : 1 flag, 3 infantry
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 55 / 67
Russians : 37 / 38
Japanese : 45 / 45
Americans : 57 / 78
Chinese : 5 / 14
British : 28 / 32
UK_Pacific : 9 / 10
Italians : 13 / 26
ANZAC : 14 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
i hope you do not mind. i made a noncombat move edit of 1 mechanized infantry from central usa to west usa.
if you are opposed you can disallow it. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 6 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 1 : 1/7 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Shensi : 9 infantry
Kweichow : 1 infantry
Kansu : 1 fighter
Hopei : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 55 / 67
Russians : 37 / 38
Japanese : 41 / 45
Americans : 57 / 78
Chinese : 9 / 11
British : 28 / 32
UK_Pacific : 9 / 10
Italians : 13 / 26
ANZAC : 14 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British repair 2 damage on 2 factory_majors; Remaining resources: 30 PUs;
British buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 104 Sea Zone to Spain
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 104 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 104 Sea Zone to Spain
1 fighter moved from United Kingdom to Spain
1 bomber moved from Malta to Spain
1 fighter moved from Malta to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Kenya to Italian Somaliland
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 fighter moved from India to 38 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Egypt
British attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys
Italians defend with 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 4 mech_infantrys in Egypt, round 1 : 2/8 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 1 : 1/5 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 fighter and 4 mech_infantrys in Egypt, round 2 : 2/7 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 1/3 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Egypt
British roll dice for 1 armour, 1 artillery, 1 fighter and 3 mech_infantrys in Egypt, round 3 : 3/6 hits
Italians roll dice for 1 armour in Egypt, round 3 : 0/1 hits
1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Spain
British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
Germans defend with 6 armour and 1 artillery
British roll dice for 1 battleship and 1 cruiser in Spain, round 1 : 1/2 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Spain, round 1 : 4/10 hits
Germans roll dice for 6 armour and 1 artillery in Spain, round 1 : 4/7 hits
4 infantry owned by the British , 4 armour owned by the Germans and 1 artillery owned by the Germans lost in Spain
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry in Spain, round 2 : 2/6 hits
Germans roll dice for 2 armour in Spain, round 2 : 0/2 hits
2 armour owned by the Germans lost in Spain
British win, taking Spain from Germans with 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 28
Casualties for Germans: 6 armour and 1 artillery
Casualties for British: 4 infantry
Battle in 38 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Italian Somaliland
British attack with 1 artillery and 1 infantry
Germans defend with 1 bomber
British roll dice for 1 artillery and 1 infantry in Italian Somaliland, round 1 : 0/2 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 1 : 1/1 hits
1 infantry owned by the British lost in Italian Somaliland
British roll dice for 1 artillery in Italian Somaliland, round 2 : 0/1 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits
British roll dice for 1 artillery in Italian Somaliland, round 3 : 1/1 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 3 : 0/1 hits
1 bomber owned by the Germans lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery remaining. Battle score for attacker is 9
Casualties for Germans: 1 bomber
Casualties for British: 1 infantryNon Combat Move - British
1 mech_infantry moved from Union of South Africa to Mozambique
British take Mozambique from Neutral_True
1 mech_infantry moved from Union of South Africa to Angola
British take Angola from Neutral_True
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Eastern Persia to Afghanistan
British take Afghanistan from Neutral_True
1 fighter moved from 38 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Burma to India
1 bomber and 1 fighter moved from Spain to Portugal
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 mech_infantry placed in Union of South Africa
2 artilleries and 6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
British collect 34 PUs (1 lost to blockades); end with 34 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 2 fighters, 1 harbour, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Borneo : 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 1 fighter and 2 infantry
Italian Somaliland : 1 flag, 1 artillery
Ethiopia : 1 flag, 1 infantry
Portugal : 1 bomber and 1 fighter
Afghanistan : 1 flag, 5 infantry
Mozambique : 1 flag, 2 infantry and 1 mech_infantry
104 Sea Zone : 1 battleship, 1 cruiser and 4 transports
Angola : 1 flag, 2 infantry and 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag
Spain : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
91 Sea Zone : 3 destroyersProduction/PUs Summary :
Germans : 53 / 67
Russians : 37 / 38
Japanese : 40 / 45
Americans : 57 / 78
Chinese : 9 / 11
British : 35 / 34
UK_Pacific : 10 / 10
Italians : 10 / 26
ANZAC : 14 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Southern France to Spain
1 fighter moved from Southern Italy to Spain
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Greece to Caucasus
Italians take Caucasus from Russians
1 bomber moved from Holland Belgium to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
5 infantry moved from Southern France to Spain
1 fighter moved from Southern Italy to Spain
1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Greece to Caucasus
Italians take Caucasus from Russians
1 bomber moved from Holland Belgium to SpainCombat - Italians
Battle in Spain
Italians attack with 1 bomber, 1 fighter and 5 infantry
British defend with 1 armour, 2 artilleries and 1 mech_infantry
Italians roll dice for 1 bomber, 1 fighter and 5 infantry in Spain, round 1 : 1/7 hits
British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Spain, round 1 : 2/4 hits
1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Spain
Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Spain, round 2 : 1/5 hits
British roll dice for 1 armour and 2 artilleries in Spain, round 2 : 0/3 hits
1 artillery owned by the British lost in Spain
Italians roll dice for 1 bomber, 1 fighter and 3 infantry in Spain, round 3 : 2/5 hits
British roll dice for 1 armour and 1 artillery in Spain, round 3 : 1/2 hits
1 armour owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Spain
Italians win, taking Spain from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour, 2 artilleries and 1 mech_infantry
Casualties for Italians: 3 infantry
Battle in GibraltarNon Combat Move - Italians
1 fighter moved from Spain to Northern Italy
1 bomber moved from Spain to Southern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Southern Italy
Italians undo move 2.
1 armour and 1 infantry placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery, 1 harbour and 1 infantry
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 armour, 1 factory_major, 1 fighter and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Caucasus : 1 flag, 1 armour
97 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 1 transport
Spain : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 53 / 67
Russians : 35 / 38
Japanese : 40 / 45
Americans : 57 / 78
Chinese : 9 / 11
British : 33 / 34
UK_Pacific : 10 / 10
Italians : 14 / 24
ANZAC : 14 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.654
Median : 4.000
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 26British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 7 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.647
Median : 4.000
Variance : 1.812
Standard Deviation : 1.346
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag, 2 fighters and 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 cruiser, 1 submarine and 1 transport
62 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 53 / 67
Russians : 35 / 38
Japanese : 40 / 45
Americans : 57 / 78
Chinese : 9 / 11
British : 33 / 34
UK_Pacific : 10 / 10
Italians : 14 / 24
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :3
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 2 infantry
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 53 / 67
Russians : 35 / 38
Japanese : 40 / 45
Americans : 57 / 78
Chinese : 9 / 11
British : 33 / 34
UK_Pacific : 10 / 10
Italians : 13 / 24
ANZAC : 14 / 19
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Persia
Germans take Persia from British
1 armour moved from Turkey to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
3 armour moved from Greece to Iraq
1 infantry moved from Turkey to Syria
Germans take Syria from French
3 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Greece to Syria
2 infantry moved from Turkey to Northwest Persia
1 artillery and 1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
4 tactical_bombers moved from Greece to Slovakia Hungary
1 fighter moved from Finland to Slovakia Hungary
2 infantry and 2 mech_infantrys moved from Western Germany to 113 Sea Zone
1 infantry moved from Sweden to Finland
5 armour moved from Western Germany to Slovakia Hungary
2 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
3 armour moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Greece to Turkey
1 artillery and 2 infantry moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from Greece to Slovakia Hungary
1 armour moved from Turkey to Trans-Jordan
1 armour moved from Northwest Persia to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 factory_minor, 17 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Iraq to Persia
Germans take Persia from British
1 armour moved from Turkey to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
3 armour moved from Greece to Iraq
1 infantry moved from Turkey to Syria
Germans take Syria from French
3 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Greece to Syria
2 infantry moved from Turkey to Northwest Persia
1 artillery and 1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
4 tactical_bombers moved from Greece to Slovakia Hungary
1 fighter moved from Finland to Slovakia Hungary
2 infantry and 2 mech_infantrys moved from Western Germany to 113 Sea Zone
1 infantry moved from Sweden to Finland
5 armour moved from Western Germany to Slovakia Hungary
2 infantry moved from Holland Belgium to Western Germany
1 artillery moved from Normandy Bordeaux to France
3 armour moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Greece to Turkey
1 artillery and 2 infantry moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from Greece to Slovakia Hungary
1 armour moved from Turkey to Trans-Jordan
1 armour moved from Northwest Persia to PersiaCombat - Germans
Battle in Trans-Jordan
Germans attack with 1 armour and 3 infantry
French defend with 1 infantry
Germans roll dice for 1 armour and 3 infantry in Trans-Jordan, round 1 : 1/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Germans
2 infantry and 2 mech_infantrys moved from 113 Sea Zone to Sweden
2 aaGuns moved from Holland Belgium to Western Germany
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Germans
1 factory_minor placed in Iraq
10 infantry placed in Germany
7 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in France
4 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag, 1 armour and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 infantry and 3 mech_infantrys
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 5 armour, 9 artilleries, 2 fighters, 24 infantry and 5 tactical_bombers
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Romania : 1 infantry
Poland : 1 infantry
Germany : 1 factory_major and 10 infantry
Northern Italy : 3 armour
113 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
Turkey : 1 flag, 2 infantry
Bulgaria : 1 flag, 1 artillery and 2 infantry
Greece : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag, 3 armour and 1 factory_minor
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag, 2 armour
Sweden : 1 flag, 2 infantry and 2 mech_infantrys
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 57 / 78
Russians : 35 / 38
Japanese : 40 / 45
Americans : 57 / 78
Chinese : 9 / 11
British : 30 / 34
UK_Pacific : 10 / 10
Italians : 13 / 24
ANZAC : 14 / 19
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0Dice Statistics:
Total
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
i got 1 hit in sz113
what is your ool





