G40 2e captain walker (axis) vs Entek (allies +8)

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’m relieved that Italy didn’t fall…it really wasn’t fortified very well considering the amount of money they’re making. I thought the US was going to get a big bonus but your guys didn’t get many hits.
    Russia should have fallen last turn. The battle calculator said I had a 97% chance of winning and I ended up losing all those tanks.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Queensland : 1 aaGun, 1 airfield and 1 harbour
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        54 Sea Zone : 1 cruiser
        62 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 45 / 82
        Russians : 18 / 27
        Japanese : 67 / 73
        Americans : 55 / 77
        Chinese : 0 / 0
        British : 26 / 29
        UK_Pacific : 6 / 6
        Italians : 35 / 46
        ANZAC : 10 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :12

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    41 Sea Zone : 1 flag
        Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 82
        Russians : 18 / 27
        Japanese : 67 / 73
        Americans : 55 / 77
        Chinese : 0 / 0
        British : 26 / 29
        UK_Pacific : 6 / 6
        Italians : 35 / 46
        ANZAC : 10 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 2 artilleries, 9 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Novgorod to Belarus
                1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
                2 armour moved from Ukraine to Belarus
                1 armour and 4 mech_infantrys moved from Northern Italy to Southern France
                1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
                1 artillery moved from Western Germany to 113 Sea Zone
                2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
                1 artillery and 4 infantry moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Southern France
                3 artilleries and 5 infantry moved from France to Normandy Bordeaux
                2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in Southern France
                    Germans attack with 1 armour, 4 mech_infantrys and 1 tactical_bomber
                    Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 armour, 4 mech_infantrys and 1 tactical_bomber in Southern France, round 1 :  3/6 hits
                        Americans roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 1 :  2/3 hits
                        1 artillery owned by the Americans , 1 armour owned by the Americans , 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 armour, 1 artillery and 1 infantry
                Battle in Norway
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Norway, round 1 :  3/4 hits
                        British roll dice for 1 artillery and 1 infantry in Norway, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Norway
                    Germans win, taking Norway from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
                    British defend with 2 fighters; Americans defend with 4 armour, 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 :  5/11 hits
                        Americans roll dice for 4 armour, 1 artillery and 2 fighters in Normandy Bordeaux, round 1 :  1/7 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Germans and 4 armour owned by the Americans lost in Normandy Bordeaux
                        Germans roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 :  4/10 hits
                        Americans roll dice for 2 fighters in Normandy Bordeaux, round 2 :  2/2 hits
                        2 infantry owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 39
                    Casualties for Germans: 3 infantry
                    Casualties for British: 2 fighters
                    Casualties for Americans: 4 armour and 1 artillery
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 4 infantry
                    British defend with 2 artilleries and 1 infantry
                        Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 1 :  0/5 hits
                        British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 1 :  0/3 hits
                        Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 :  1/5 hits
                        British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 :  0/3 hits
                        1 infantry owned by the British lost in Holland Belgium
                        Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 :  2/5 hits
                        British roll dice for 2 artilleries in Holland Belgium, round 3 :  2/2 hits
                        2 infantry owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 infantry
                    Casualties for British: 2 artilleries and 1 infantry
                Battle in Belarus
                    Germans attack with 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber
                    Russians defend with 1 armour and 1 artillery
                        Germans roll dice for 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 1 :  2/9 hits
                        Russians roll dice for 1 armour and 1 artillery in Belarus, round 1 :  1/2 hits
                        1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 artillery

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
                1 aaGun, 2 artilleries and 4 infantry moved from Western Ukraine to Bryansk
                1 armour moved from Volgograd to Bryansk
                1 infantry moved from Karelia to Novgorod
                1 tactical_bomber moved from Southern France to Western Germany
                2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                2 fighters moved from Egypt to Southern Italy

    Place Units - Germans
                3 armour placed in Ukraine
                3 mech_infantrys placed in Volgograd
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in France
                1 armour, 1 artillery, 4 infantry and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
                Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Germans :

    Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 3 tactical_bombers
        Germany : 1 factory_major and 4 infantry
        Norway : 2 artilleries and 1 infantry
        Denmark : 1 aaGun and 4 infantry
        Holland Belgium : 1 artillery and 2 infantry
        Southern Italy : 2 fighters
        Belarus : 1 flag, 2 armour and 4 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun, 2 armour, 3 artilleries and 11 infantry
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        113 Sea Zone : 1 destroyer and 2 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 17 / 27
        Japanese : 67 / 73
        Americans : 50 / 77
        Chinese : 0 / 0
        British : 20 / 29
        UK_Pacific : 6 / 6
        Italians : 35 / 46
        ANZAC : 10 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Russians
                Russians buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Russia to Vologda

    Combat - Russians

    Non Combat Move - Russians

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 9 infantry
        Archangel : 1 infantry
        Russia : 1 airfield, 4 artilleries, 1 factory_major and 15 infantry
        Tambov : 1 infantry
        Novosibirsk : 1 mech_infantry
        Vologda : 1 infantry
        Smolensk : 1 infantry

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 18 / 23
        Japanese : 66 / 73
        Americans : 50 / 77
        Chinese : 0 / 0
        British : 20 / 29
        UK_Pacific : 6 / 6
        Italians : 35 / 46
        ANZAC : 10 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 artillery moved from 56 Sea Zone to Western Australia
                1 artillery and 5 infantry moved from Yunnan to Burma
                1 artillery and 3 infantry moved from Shan State to Burma
                1 armour and 2 mech_infantrys moved from Hunan to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
                1 infantry moved from Kazakhstan to Novosibirsk
                1 armour and 1 mech_infantry moved from Samara to Novosibirsk

    Combat - Japanese
                Battle in Novosibirsk
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novosibirsk, round 1 :  1/3 hits
                        Russians roll dice for 1 mech_infantry in Novosibirsk, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Australia
                Battle in Burma
                    Japanese attack with 1 armour, 2 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 1 :  3/15 hits
                        UK_Pacific roll dice for 2 infantry in Burma, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    Japanese win, taking Western Australia from ANZAC, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
                1 battleship, 1 carrier and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
                1 battleship moved from 37 Sea Zone to 36 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Kwangsi

    Place Units - Japanese
                3 destroyers, 2 fighters and 1 submarine placed in 6 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                2 infantry placed in Kiangsu
                1 transport placed in 19 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers
        Korea : 1 aaGun and 7 infantry
        Kiangsu : 1 factory_minor and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag, 1 armour and 2 mech_infantrys
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Western Australia : 1 flag, 1 artillery
        Philippines : 1 flag, 1 airfield and 1 harbour
        Kazakhstan : 1 flag
        French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 4 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        36 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 3 transports
        35 Sea Zone : 1 destroyer and 1 submarine
        19 Sea Zone : 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 2 carriers, 5 destroyers, 4 fighters and 1 submarine
        56 Sea Zone : 1 transport
        Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
        Samara : 1 flag

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 17 / 23
        Japanese : 69 / 74
        Americans : 50 / 77
        Chinese : 0 / 0
        British : 20 / 29
        UK_Pacific : 5 / 6
        Italians : 35 / 46
        ANZAC : 9 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 3 artilleries, 2 bombers, 4 destroyers and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                4 transports moved from 95 Sea Zone to 92 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
                1 bomber moved from Gibraltar to United Kingdom

    Place Units - Americans
                4 destroyers placed in 10 Sea Zone
                3 artilleries and 3 infantry placed in Eastern United States
                2 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports
        10 Sea Zone : 4 destroyers
        Central United States : 1 factory_major and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
        United Kingdom : 1 bomber
        93 Sea Zone : 1 flag
        92 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports
        101 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 57 / 81
        Russians : 17 / 23
        Japanese : 69 / 74
        Americans : 50 / 70
        Chinese : 0 / 0
        British : 20 / 29
        UK_Pacific : 5 / 6
        Italians : 35 / 46
        ANZAC : 9 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British buy 1 armour, 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 125 Sea Zone to 111 Sea Zone
                1 infantry moved from Scotland to 111 Sea Zone
                1 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
                1 infantry moved from 125 Sea Zone to Norway
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                1 infantry moved from Eastern Persia to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 armour moved from Union of South Africa to Tanganyika Territory

    Combat - British
                Battle in Tanganyika Territory
                    British attack with 1 armour and 1 infantry
                    Italians defend with 1 artillery
                        British roll dice for 1 armour and 1 infantry in Tanganyika Territory, round 1 :  1/2 hits
                        Italians roll dice for 1 artillery in Tanganyika Territory, round 1 :  0/1 hits
                        1 artillery owned by the Italians lost in Tanganyika Territory
                    British win, taking Tanganyika Territory from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Norway
                    British attack with 1 artillery and 2 infantry
                    Germans defend with 2 artilleries and 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Norway, round 1 :  3/3 hits
                        Germans roll dice for 2 artilleries and 1 infantry in Norway, round 1 :  1/3 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Norway
                    British win, taking Norway from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 destroyer moved from 110 Sea Zone to 125 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from India to Eastern Persia

    Place Units - British
                1 bomber and 2 infantry placed in United Kingdom
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 24 PUs; end with 25 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British, UK_Pacific :

    India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 aaGun and 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Rhodesia : 2 infantry
        Tanganyika Territory : 1 armour and 1 infantry
        Norway : 1 flag, 1 artillery and 1 infantry
        Italian Somaliland : 1 flag
        125 Sea Zone : 1 flag, 3 destroyers and 2 transports
        Eastern Persia : 1 flag, 1 mech_infantry
        72 Sea Zone : 1 transport
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 81
        Russians : 17 / 23
        Japanese : 69 / 74
        Americans : 50 / 70
        Chinese : 0 / 0
        British : 24 / 25
        UK_Pacific : 5 / 5
        Italians : 34 / 46
        ANZAC : 9 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 1 armour, 1 carrier, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Rostov to Tambov
                1 armour moved from Rostov to Smolensk
                1 armour moved from French Equatorial Africa to Tanganyika Territory
                2 armour and 4 mech_infantrys moved from Belgian Congo to Tanganyika Territory

    Combat - Italians
                Battle in Tanganyika Territory
                    Italians attack with 3 armour and 4 mech_infantrys
                    British defend with 1 armour and 1 infantry
                        Italians roll dice for 3 armour and 4 mech_infantrys in Tanganyika Territory, round 1 :  2/7 hits
                        British roll dice for 1 armour and 1 infantry in Tanganyika Territory, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Tanganyika Territory
                    Italians win, taking Tanganyika Territory from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Smolensk
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Smolensk, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 armour owned by the Italians lost in Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in Tambov
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Tambov, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Iraq to Persia
                1 armour moved from Iraq to Persia
                1 infantry moved from Northwest Persia to Persia
                1 mech_infantry moved from Egypt to Belgian Congo
                1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                2 transports moved from 97 Sea Zone to 95 Sea Zone
                1 fighter moved from Southern Italy to 95 Sea Zone

    Place Units - Italians
                1 carrier placed in 95 Sea Zone
                1 fighter placed in 95 Sea Zone
                1 armour and 2 mech_infantrys placed in Egypt
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 36 PUs; end with 36 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 mech_infantry
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Nigeria : 1 flag
        Kenya : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Tanganyika Territory : 1 flag, 3 armour and 3 mech_infantrys
        Morocco : 1 flag
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Algeria : 1 flag, 1 infantry
        Syria : 1 flag
        French West Africa : 1 flag
        Tunisia : 1 flag
        Tobruk : 1 armour
        Northern Italy : 1 aaGun, 1 armour, 2 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
        Rostov : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 2 armour
        Caucasus : 1 flag
        95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
        Greece : 1 flag
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour and 3 infantry

    Production/PUs Summary :

    Germans : 54 / 81
        Russians : 16 / 23
        Japanese : 69 / 74
        Americans : 50 / 70
        Chinese : 0 / 0
        British : 23 / 25
        UK_Pacific : 5 / 5
        Italians : 36 / 52
        ANZAC : 9 / 15
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    Rome has a pretty good empire in this game.
    I’m a firm believer that UK has to hit Italy as hard as they can in the early rounds just to keep them from getting established in Africa. If UK can keep them down until the US arrives on the scene then Italy doesn’t do much in a game.

  • '20 '19 '18 '17 '16

    Hey do have a pretty good empire.  I am starting to agree with you. Having a minor complex in Egypt after the first turn or two drowning how things go.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 1 destroyer and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 56 Sea Zone
                    ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Western Australia
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 1 :  2/2 hits
                        Japanese roll dice for 1 artillery in Western Australia, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Western Australia
                    ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 56 Sea Zone

    Place Units - ANZAC
                1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Queensland : 1 aaGun, 1 airfield and 1 harbour
        Northern Territory : 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        Western Australia : 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        56 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 54 / 81
        Russians : 16 / 23
        Japanese : 68 / 74
        Americans : 50 / 70
        Chinese : 0 / 0
        British : 23 / 25
        UK_Pacific : 5 / 5
        Italians : 36 / 52
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    41 Sea Zone : 1 flag
        Scotland : 2 infantry

    Production/PUs Summary :

    Germans : 54 / 81
        Russians : 16 / 23
        Japanese : 68 / 74
        Americans : 50 / 70
        Chinese : 0 / 0
        British : 23 / 25
        UK_Pacific : 5 / 5
        Italians : 36 / 52
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Germany to Norway
                1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
                1 artillery and 3 infantry moved from 112 Sea Zone to Norway
                3 mech_infantrys moved from Volgograd to Russia
                3 armour moved from Ukraine to Russia
                2 armour, 3 artilleries and 11 infantry moved from Bryansk to Russia
                2 armour moved from Belarus to Russia
                4 infantry moved from Belarus to Smolensk
                4 infantry moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Novgorod to Russia

    Combat - Germans
                Battle in Norway
                    Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 1 :  2/6 hits
                        British roll dice for 1 artillery and 1 infantry in Norway, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Norway
                    Germans win, taking Norway from British with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Smolensk
                    Germans attack with 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 infantry in Smolensk, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Germans roll dice for 3 infantry in Smolensk, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Germans roll dice for 3 infantry in Smolensk, round 3 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        Germans roll dice for 3 infantry in Smolensk, round 4 :  0/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 4 :  0/1 hits
                        Germans roll dice for 3 infantry in Smolensk, round 5 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 5 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win, taking Smolensk from Russians with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 4 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 4 infantry in Archangel, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        Germans roll dice for 4 infantry in Archangel, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 4 infantry in Archangel, round 3 :  1/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 7 armour, 3 artilleries, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 airfield, 4 artilleries, 1 factory_major and 15 infantry
                        Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  4/26 hits
                        Russians roll dice for 4 artilleries and 15 infantry in Russia, round 1 :  5/19 hits
                        4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
                        Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  8/21 hits
                        Russians roll dice for 4 artilleries and 11 infantry in Russia, round 2 :  5/15 hits
                        8 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
                        Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  5/16 hits
                        Russians roll dice for 4 artilleries and 3 infantry in Russia, round 3 :  6/7 hits
                        3 infantry owned by the Russians , 1 infantry owned by the Germans , 2 artilleries owned by the Russians , 2 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 7 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Russia, round 4 :  4/10 hits
                        Russians roll dice for 2 artilleries in Russia, round 4 :  1/2 hits
                        2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
                    Germans captures 23PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 7 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 3 artilleries, 11 infantry and 3 mech_infantrys
                    Casualties for Russians: 4 artilleries and 15 infantry

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                1 armour and 2 mech_infantrys moved from Southern France to Northern Italy
                3 artilleries moved from Normandy Bordeaux to France
                1 artillery moved from Holland Belgium to France
                1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
                1 fighter moved from Southern Italy to Western Germany
                1 fighter moved from Southern Italy to Western Germany

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
                3 infantry placed in France
                2 armour, 3 artilleries and 2 infantry placed in Western Germany
                4 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
                Germans collect 57 PUs (5 lost to blockades); end with 80 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs

    Territory Summary for Germans :

    Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor and 5 infantry
        Western Germany : 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
        Germany : 1 factory_major and 8 infantry
        Norway : 1 artillery and 3 infantry
        Denmark : 1 aaGun and 4 infantry
        Holland Belgium : 2 infantry
        Northern Italy : 1 armour and 2 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 aaGun, 1 fighter and 1 tactical_bomber
        Vyborg : 1 flag
        Archangel : 1 flag, 4 infantry
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 7 armour and 1 factory_minor
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 1 artillery and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 2 infantry
        112 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 62 / 110
        Russians : 11 / 0
        Japanese : 68 / 74
        Americans : 50 / 70
        Chinese : 0 / 0
        British : 20 / 25
        UK_Pacific : 5 / 5
        Italians : 36 / 52
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    I know technically I have time to try to recapture something, but I’d like to call it if you don’t mind?

    That was a good game!  I learned some stuff.  Would you want to try again?  If so I’ll bid 10 for the Allies!

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :14

    Combat Move - Russians
                1 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                8 infantry moved from Amur to Korea
                1 infantry moved from Vologda to Samara
                      Russians take Samara from Japanese

    Combat - Russians
                Battle in Korea
                    Russians attack with 8 infantry
                    Japanese defend with 1 aaGun and 7 infantry
                        Russians roll dice for 8 infantry in Korea, round 1 :  2/8 hits
                        Japanese roll dice for 1 aaGun and 7 infantry in Korea, round 1 :  2/7 hits
                        2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
                        Russians roll dice for 6 infantry in Korea, round 2 :  1/6 hits
                        Japanese roll dice for 6 infantry in Korea, round 2 :  1/6 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 5 infantry in Korea, round 3 :  2/5 hits
                        Japanese roll dice for 5 infantry in Korea, round 3 :  1/5 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 4 infantry in Korea, round 4 :  0/4 hits
                        Japanese roll dice for 3 infantry in Korea, round 4 :  1/3 hits
                        1 infantry owned by the Russians lost in Korea
                        Russians roll dice for 3 infantry in Korea, round 5 :  0/3 hits
                        Japanese roll dice for 3 infantry in Korea, round 5 :  0/3 hits
                        Russians roll dice for 3 infantry in Korea, round 6 :  1/3 hits
                        Japanese roll dice for 3 infantry in Korea, round 6 :  0/3 hits
                        1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 3 infantry in Korea, round 7 :  0/3 hits
                        Japanese roll dice for 2 infantry in Korea, round 7 :  0/2 hits
                        Russians roll dice for 3 infantry in Korea, round 8 :  1/3 hits
                        Japanese roll dice for 2 infantry in Korea, round 8 :  0/2 hits
                        1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 3 infantry in Korea, round 9 :  0/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 9 :  0/1 hits
                        Russians roll dice for 3 infantry in Korea, round 10 :  1/3 hits
                        Japanese roll dice for 1 infantry in Korea, round 10 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 7 infantry
                    Casualties for Russians: 6 infantry

    Non Combat Move - Russians
                1 aaGun moved from Amur to Korea
                1 aaGun moved from Amur to Manchuria

    Turn Complete - Russians

    Territory Summary for Russians :

    Korea : 1 flag, 1 aaGun and 2 infantry
        Manchuria : 1 aaGun and 1 infantry
        Samara : 1 infantry

    Production/PUs Summary :

    Germans : 62 / 110
        Russians : 15 / 0
        Japanese : 61 / 74
        Americans : 50 / 70
        Chinese : 3 / 0
        British : 20 / 25
        UK_Pacific : 5 / 5
        Italians : 36 / 52
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    Let’s play a league game and I’ll give you ten for the allies.
    Are you familiar with the league games here? More or less they just keep track of your wins/losses…and if you win five games you get to be in the tournament at the end of the year.
    If you have Excel on your computer you can see Gamermans standings for the players.

  • '20 '19 '18 '17 '16

    @captain:

    Let’s play a league game and I’ll give you ten for the allies.
    Are you familiar with the league games here? More or less they just keep track of your wins/losses…and if you win five games you get to be in the tournament at the end of the year.
    If you have Excel on your computer you can see Gamermans standings for the players.

    Sweet!  Let’s do it.  I am not familiar with the League play, but other than tracking win/losses is there anything else?

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’ll get one started for us tomorrow. I’ll pm you when it’s ready.
    The only other thing I think is different is that there is a lot more activity on the league games.

  • '20 '19 '18 '17 '16

    @captain:

    I’ll get one started for us tomorrow. I’ll pm you when it’s ready.
    The only other thing I think is different is that there is a lot more activity on the league games.

    Sounds good.  Thank you again for playing.  Maybe I’ll win one of these games eventually!

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