@mikawagunichi for you to play a game as Allies. bid sub to 42
G40 2e captain walker (axis) vs Entek (allies +8)
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I’m relieved that Italy didn’t fall…it really wasn’t fortified very well considering the amount of money they’re making. I thought the US was going to get a big bonus but your guys didn’t get many hits.
Russia should have fallen last turn. The battle calculator said I had a 97% chance of winning and I ended up losing all those tanks. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 45 / 82
Russians : 18 / 27
Japanese : 67 / 73
Americans : 55 / 77
Chinese : 0 / 0
British : 26 / 29
UK_Pacific : 6 / 6
Italians : 35 / 46
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 flag
Scotland : 2 infantryProduction/PUs Summary :
Germans : 45 / 82
Russians : 18 / 27
Japanese : 67 / 73
Americans : 55 / 77
Chinese : 0 / 0
British : 26 / 29
UK_Pacific : 6 / 6
Italians : 35 / 46
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 9 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Ukraine to Belarus
2 armour moved from Ukraine to Belarus
1 armour and 4 mech_infantrys moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
1 artillery and 4 infantry moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Southern France
3 artilleries and 5 infantry moved from France to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Southern France
Germans attack with 1 armour, 4 mech_infantrys and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 4 mech_infantrys and 1 tactical_bomber in Southern France, round 1 : 3/6 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 1 : 2/3 hits
1 artillery owned by the Americans , 1 armour owned by the Americans , 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 armour, 1 artillery and 1 infantry
Battle in Norway
Germans attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Norway, round 1 : 3/4 hits
British roll dice for 1 artillery and 1 infantry in Norway, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
British defend with 2 fighters; Americans defend with 4 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 3 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 5/11 hits
Americans roll dice for 4 armour, 1 artillery and 2 fighters in Normandy Bordeaux, round 1 : 1/7 hits
1 artillery owned by the Americans , 1 infantry owned by the Germans and 4 armour owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 3 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/10 hits
Americans roll dice for 2 fighters in Normandy Bordeaux, round 2 : 2/2 hits
2 infantry owned by the Germans and 2 fighters owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 3 infantry
Casualties for British: 2 fighters
Casualties for Americans: 4 armour and 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery and 4 infantry
British defend with 2 artilleries and 1 infantry
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 1 : 0/5 hits
British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 1 : 0/3 hits
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 1/5 hits
British roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 0/3 hits
1 infantry owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery and 4 infantry in Holland Belgium, round 3 : 2/5 hits
British roll dice for 2 artilleries in Holland Belgium, round 3 : 2/2 hits
2 infantry owned by the Germans and 2 artilleries owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 infantry
Casualties for British: 2 artilleries and 1 infantry
Battle in Belarus
Germans attack with 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 1 armour and 1 artillery
Germans roll dice for 2 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Belarus, round 1 : 2/9 hits
Russians roll dice for 1 armour and 1 artillery in Belarus, round 1 : 1/2 hits
1 armour owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artilleryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 aaGun, 2 artilleries and 4 infantry moved from Western Ukraine to Bryansk
1 armour moved from Volgograd to Bryansk
1 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Southern France to Western Germany
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 fighters moved from Egypt to Southern ItalyPlace Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Volgograd
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
1 armour, 1 artillery, 4 infantry and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Germans :
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 3 tactical_bombers
Germany : 1 factory_major and 4 infantry
Norway : 2 artilleries and 1 infantry
Denmark : 1 aaGun and 4 infantry
Holland Belgium : 1 artillery and 2 infantry
Southern Italy : 2 fighters
Belarus : 1 flag, 2 armour and 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 2 armour, 3 artilleries and 11 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
113 Sea Zone : 1 destroyer and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 81
Russians : 17 / 27
Japanese : 67 / 73
Americans : 50 / 77
Chinese : 0 / 0
British : 20 / 29
UK_Pacific : 6 / 6
Italians : 35 / 46
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Russia to VologdaCombat - Russians
Non Combat Move - Russians
Place Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 9 infantry
Archangel : 1 infantry
Russia : 1 airfield, 4 artilleries, 1 factory_major and 15 infantry
Tambov : 1 infantry
Novosibirsk : 1 mech_infantry
Vologda : 1 infantry
Smolensk : 1 infantryProduction/PUs Summary :
Germans : 57 / 81
Russians : 18 / 23
Japanese : 66 / 73
Americans : 50 / 77
Chinese : 0 / 0
British : 20 / 29
UK_Pacific : 6 / 6
Italians : 35 / 46
ANZAC : 10 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers, 2 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 56 Sea Zone
1 artillery moved from 56 Sea Zone to Western Australia
1 artillery and 5 infantry moved from Yunnan to Burma
1 artillery and 3 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from Hunan to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to Burma
1 infantry moved from Kazakhstan to Novosibirsk
1 armour and 1 mech_infantry moved from Samara to NovosibirskCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Novosibirsk, round 1 : 1/3 hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Australia
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber in Burma, round 1 : 3/15 hits
UK_Pacific roll dice for 2 infantry in Burma, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Western Australia from ANZAC, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 1 fighter, 7 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to Kwangsi
1 battleship, 1 carrier and 2 fighters moved from 42 Sea Zone to 36 Sea Zone
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to KwangsiPlace Units - Japanese
3 destroyers, 2 fighters and 1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
2 infantry placed in Kiangsu
1 transport placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 2 fighters, 1 harbour and 2 tactical_bombers
Korea : 1 aaGun and 7 infantry
Kiangsu : 1 factory_minor and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 1 armour and 2 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Western Australia : 1 flag, 1 artillery
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag
French Indo China : 1 flag, 2 artilleries, 1 factory_minor and 4 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 3 transports
35 Sea Zone : 1 destroyer and 1 submarine
19 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 5 destroyers, 4 fighters and 1 submarine
56 Sea Zone : 1 transport
Novosibirsk : 1 flag, 1 armour and 1 mech_infantry
Samara : 1 flagProduction/PUs Summary :
Germans : 57 / 81
Russians : 17 / 23
Japanese : 69 / 74
Americans : 50 / 77
Chinese : 0 / 0
British : 20 / 29
UK_Pacific : 5 / 6
Italians : 35 / 46
ANZAC : 9 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 4 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyerNon Combat Move - Americans
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 transports moved from 95 Sea Zone to 92 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to United KingdomPlace Units - Americans
4 destroyers placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports
10 Sea Zone : 4 destroyers
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
United Kingdom : 1 bomber
93 Sea Zone : 1 flag
92 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 4 transports
101 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 57 / 81
Russians : 17 / 23
Japanese : 69 / 74
Americans : 50 / 70
Chinese : 0 / 0
British : 20 / 29
UK_Pacific : 5 / 6
Italians : 35 / 46
ANZAC : 9 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 1 armour, 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 125 Sea Zone to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika TerritoryCombat - British
Battle in Tanganyika Territory
British attack with 1 armour and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 armour and 1 infantry in Tanganyika Territory, round 1 : 1/2 hits
Italians roll dice for 1 artillery in Tanganyika Territory, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Norway
British attack with 1 artillery and 2 infantry
Germans defend with 2 artilleries and 1 infantry
British roll dice for 1 artillery and 2 infantry in Norway, round 1 : 3/3 hits
Germans roll dice for 2 artilleries and 1 infantry in Norway, round 1 : 1/3 hits
1 infantry owned by the British , 1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from India to Eastern PersiaPlace Units - British
1 bomber and 2 infantry placed in United Kingdom
1 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 24 PUs; end with 25 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 2 aaGuns, 1 airfield, 3 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Tanganyika Territory : 1 armour and 1 infantry
Norway : 1 flag, 1 artillery and 1 infantry
Italian Somaliland : 1 flag
125 Sea Zone : 1 flag, 3 destroyers and 2 transports
Eastern Persia : 1 flag, 1 mech_infantry
72 Sea Zone : 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 81
Russians : 17 / 23
Japanese : 69 / 74
Americans : 50 / 70
Chinese : 0 / 0
British : 24 / 25
UK_Pacific : 5 / 5
Italians : 34 / 46
ANZAC : 9 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 1 armour, 1 carrier, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Rostov to Tambov
1 armour moved from Rostov to Smolensk
1 armour moved from French Equatorial Africa to Tanganyika Territory
2 armour and 4 mech_infantrys moved from Belgian Congo to Tanganyika TerritoryCombat - Italians
Battle in Tanganyika Territory
Italians attack with 3 armour and 4 mech_infantrys
British defend with 1 armour and 1 infantry
Italians roll dice for 3 armour and 4 mech_infantrys in Tanganyika Territory, round 1 : 2/7 hits
British roll dice for 1 armour and 1 infantry in Tanganyika Territory, round 1 : 1/2 hits
1 infantry owned by the British , 1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Tanganyika Territory
Italians win, taking Tanganyika Territory from British with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Smolensk, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 armour owned by the Italians lost in Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Tambov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Tambov, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 infantry moved from Iraq to Persia
1 armour moved from Iraq to Persia
1 infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Egypt to Belgian Congo
1 cruiser and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 transports moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 36 PUs; end with 36 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 mech_infantry
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag, 3 armour and 3 mech_infantrys
Morocco : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag, 1 infantry
Syria : 1 flag
French West Africa : 1 flag
Tunisia : 1 flag
Tobruk : 1 armour
Northern Italy : 1 aaGun, 1 armour, 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 8 infantry
Rostov : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 2 armour
Caucasus : 1 flag
95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Greece : 1 flag
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour and 3 infantryProduction/PUs Summary :
Germans : 54 / 81
Russians : 16 / 23
Japanese : 69 / 74
Americans : 50 / 70
Chinese : 0 / 0
British : 23 / 25
UK_Pacific : 5 / 5
Italians : 36 / 52
ANZAC : 9 / 15
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Rome has a pretty good empire in this game.
I’m a firm believer that UK has to hit Italy as hard as they can in the early rounds just to keep them from getting established in Africa. If UK can keep them down until the US arrives on the scene then Italy doesn’t do much in a game. -
Hey do have a pretty good empire. I am starting to agree with you. Having a minor complex in Egypt after the first turn or two drowning how things go.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western AustraliaCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 destroyer and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 56 Sea Zone
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Western Australia
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Western Australia, round 1 : 2/2 hits
Japanese roll dice for 1 artillery in Western Australia, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 56 Sea ZonePlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Queensland : 1 aaGun, 1 airfield and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Western Australia : 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
56 Sea Zone : 1 cruiser, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 54 / 81
Russians : 16 / 23
Japanese : 68 / 74
Americans : 50 / 70
Chinese : 0 / 0
British : 23 / 25
UK_Pacific : 5 / 5
Italians : 36 / 52
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
41 Sea Zone : 1 flag
Scotland : 2 infantryProduction/PUs Summary :
Germans : 54 / 81
Russians : 16 / 23
Japanese : 68 / 74
Americans : 50 / 70
Chinese : 0 / 0
British : 23 / 25
UK_Pacific : 5 / 5
Italians : 36 / 52
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 1 carrier, 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 destroyer, 3 infantry and 2 transports moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 3 infantry moved from 112 Sea Zone to Norway
3 mech_infantrys moved from Volgograd to Russia
3 armour moved from Ukraine to Russia
2 armour, 3 artilleries and 11 infantry moved from Bryansk to Russia
2 armour moved from Belarus to Russia
4 infantry moved from Belarus to Smolensk
4 infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Novgorod to RussiaCombat - Germans
Battle in Norway
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Norway, round 1 : 2/6 hits
British roll dice for 1 artillery and 1 infantry in Norway, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Norway
Germans win, taking Norway from British with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Smolensk, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 3 infantry in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Germans roll dice for 3 infantry in Smolensk, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
Germans roll dice for 3 infantry in Smolensk, round 5 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Archangel, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Germans roll dice for 4 infantry in Archangel, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 4 infantry in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 7 armour, 3 artilleries, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 4 artilleries, 1 factory_major and 15 infantry
Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 11 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 4/26 hits
Russians roll dice for 4 artilleries and 15 infantry in Russia, round 1 : 5/19 hits
4 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 8/21 hits
Russians roll dice for 4 artilleries and 11 infantry in Russia, round 2 : 5/15 hits
8 infantry owned by the Russians and 5 infantry owned by the Germans lost in Russia
Germans roll dice for 7 armour, 3 artilleries, 1 fighter, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 5/16 hits
Russians roll dice for 4 artilleries and 3 infantry in Russia, round 3 : 6/7 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans , 2 artilleries owned by the Russians , 2 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 7 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Russia, round 4 : 4/10 hits
Russians roll dice for 2 artilleries in Russia, round 4 : 1/2 hits
2 artilleries owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 7 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 3 artilleries, 11 infantry and 3 mech_infantrys
Casualties for Russians: 4 artilleries and 15 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 armour and 2 mech_infantrys moved from Southern France to Northern Italy
3 artilleries moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to France
1 fighter and 1 tactical_bomber moved from Norway to 112 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
3 infantry placed in France
2 armour, 3 artilleries and 2 infantry placed in Western Germany
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 57 PUs (5 lost to blockades); end with 80 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUsTerritory Summary for Germans :
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 5 armour, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Germany : 1 factory_major and 8 infantry
Norway : 1 artillery and 3 infantry
Denmark : 1 aaGun and 4 infantry
Holland Belgium : 2 infantry
Northern Italy : 1 armour and 2 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 1 fighter and 1 tactical_bomber
Vyborg : 1 flag
Archangel : 1 flag, 4 infantry
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 7 armour and 1 factory_minor
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 artillery and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 2 infantry
112 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 62 / 110
Russians : 11 / 0
Japanese : 68 / 74
Americans : 50 / 70
Chinese : 0 / 0
British : 20 / 25
UK_Pacific : 5 / 5
Italians : 36 / 52
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I know technically I have time to try to recapture something, but I’d like to call it if you don’t mind?
That was a good game! I learned some stuff. Would you want to try again? If so I’ll bid 10 for the Allies!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
8 infantry moved from Amur to Korea
1 infantry moved from Vologda to Samara
Russians take Samara from JapaneseCombat - Russians
Battle in Korea
Russians attack with 8 infantry
Japanese defend with 1 aaGun and 7 infantry
Russians roll dice for 8 infantry in Korea, round 1 : 2/8 hits
Japanese roll dice for 1 aaGun and 7 infantry in Korea, round 1 : 2/7 hits
2 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 6 infantry in Korea, round 2 : 1/6 hits
Japanese roll dice for 6 infantry in Korea, round 2 : 1/6 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 5 infantry in Korea, round 3 : 2/5 hits
Japanese roll dice for 5 infantry in Korea, round 3 : 1/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Russians roll dice for 4 infantry in Korea, round 4 : 0/4 hits
Japanese roll dice for 3 infantry in Korea, round 4 : 1/3 hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 3 infantry in Korea, round 5 : 0/3 hits
Japanese roll dice for 3 infantry in Korea, round 5 : 0/3 hits
Russians roll dice for 3 infantry in Korea, round 6 : 1/3 hits
Japanese roll dice for 3 infantry in Korea, round 6 : 0/3 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 3 infantry in Korea, round 7 : 0/3 hits
Japanese roll dice for 2 infantry in Korea, round 7 : 0/2 hits
Russians roll dice for 3 infantry in Korea, round 8 : 1/3 hits
Japanese roll dice for 2 infantry in Korea, round 8 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 3 infantry in Korea, round 9 : 0/3 hits
Japanese roll dice for 1 infantry in Korea, round 9 : 0/1 hits
Russians roll dice for 3 infantry in Korea, round 10 : 1/3 hits
Japanese roll dice for 1 infantry in Korea, round 10 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 7 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to ManchuriaTurn Complete - Russians
Territory Summary for Russians :
Korea : 1 flag, 1 aaGun and 2 infantry
Manchuria : 1 aaGun and 1 infantry
Samara : 1 infantryProduction/PUs Summary :
Germans : 62 / 110
Russians : 15 / 0
Japanese : 61 / 74
Americans : 50 / 70
Chinese : 3 / 0
British : 20 / 25
UK_Pacific : 5 / 5
Italians : 36 / 52
ANZAC : 10 / 16
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Let’s play a league game and I’ll give you ten for the allies.
Are you familiar with the league games here? More or less they just keep track of your wins/losses…and if you win five games you get to be in the tournament at the end of the year.
If you have Excel on your computer you can see Gamermans standings for the players. -
@captain:
Let’s play a league game and I’ll give you ten for the allies.
Are you familiar with the league games here? More or less they just keep track of your wins/losses…and if you win five games you get to be in the tournament at the end of the year.
If you have Excel on your computer you can see Gamermans standings for the players.Sweet! Let’s do it. I am not familiar with the League play, but other than tracking win/losses is there anything else?
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I’ll get one started for us tomorrow. I’ll pm you when it’s ready.
The only other thing I think is different is that there is a lot more activity on the league games. -
@captain:
I’ll get one started for us tomorrow. I’ll pm you when it’s ready.
The only other thing I think is different is that there is a lot more activity on the league games.Sounds good. Thank you again for playing. Maybe I’ll win one of these games eventually!