i am away for the weekend, so maybe sunday night
L13 G40 wheatbeer (Axis) vs Whackamatt (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
2 artilleries and 3 infantry moved from Hopei to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Szechwan
4 infantry placed in Hunan
Chinese undo move 3.
1 infantry placed in Hopei
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Iraq to Greece
1 infantry moved from Shan State to Yunnan
2 fighters moved from India to Yunnan
9 infantry moved from India to BurmaCombat - British
Battle in Yunnan
British attack with 2 fighters and 1 infantry
Japanese defend with 1 armour
British win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Greece
British attack with 1 armour and 1 mech_infantry
Germans defend with 2 mech_infantrys
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Burma
British attack with 9 infantry
Japanese defend with 2 artilleries
British win, taking Burma from Japanese with 8 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries
Casualties for British: 1 infantryNon Combat Move - British
1 infantry moved from Eastern Persia to West India
1 battleship, 1 cruiser and 2 destroyers moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from Yunnan to IndiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 bomber moved from France to GibraltarCombat - Italians
Strategic bombing raid in Gibraltar
AA guns fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Gibraltar causes 4 damage total.Non Combat Move - Italians
1 bomber moved from Gibraltar to France
1 armour and 1 mech_infantry moved from Spain to France
2 mech_infantrys moved from Northern Italy to Romania
2 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Switzerland to Northern ItalyPlace Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,4,6,4,1,4,1,5,1,4
Italians collect 11 PUs (8 lost to blockades); end with 11 PUs totalProduction/PUs Summary :
Germans : 60 / 66
Russians : 36 / 44
Japanese : 47 / 56
Americans : 52 / 72
Chinese : 14 / 15
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 19 / 11
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to French
EDIT: Turning off Edit Mode
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 mech_infantry moved from Greece to Turkey
Germans take Turkey from Russians
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
2 bombers moved from Western Germany to 115 Sea Zone
1 submarine moved from 112 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in 115 Sea Zone
Germans attack with 2 bombers, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers and 1 destroyer in 115 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
4 artilleries and 7 infantry moved from Novgorod to Belarus
3 armour moved from Vyborg to Belarus
1 aaGun and 1 artillery moved from Vyborg to Novgorod
2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States
4 artilleries and 10 infantry moved from Western Germany to 112 Sea Zone
4 artilleries, 10 infantry and 7 transports moved from 112 Sea Zone to 115 Sea Zone
4 artilleries and 10 infantry moved from 115 Sea Zone to Baltic States
1 aaGun and 4 infantry moved from Bulgaria to Greece
1 armour and 1 mech_infantry moved from Bulgaria to Greece
1 armour and 4 mech_infantrys moved from Romania to Greece
2 mech_infantrys moved from Yugoslavia to Greece
2 mech_infantrys moved from Spain to Northern Italy
1 aaGun moved from Scotland to United Kingdom
1 transport moved from 111 Sea Zone to 113 Sea Zone
1 aaGun moved from Eastern Poland to Belarus
1 armour and 1 mech_infantry moved from Eastern Poland to Belarus
2 bombers moved from 115 Sea Zone to Western Germany
1 aaGun moved from Bessarabia to Romania
5 artilleries and 7 infantry moved from Bessarabia to Eastern Poland
2 artilleries and 6 infantry moved from Spain to Southern France
1 fighter moved from Spain to Southern Italy
3 fighters moved from United Kingdom to Western Germany
1 fighter moved from Southern Italy to Belarus
1 submarine moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
5 artilleries and 5 infantry placed in Germany
2 infantry placed in Western Germany
3 mech_infantrys placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,2,5,2,4,6,5,2,1,2,5,6
Germans collect 58 PUs (4 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsProduction/PUs Summary :
Germans : 62 / 70
Russians : 34 / 44
Japanese : 47 / 56
Americans : 52 / 72
Chinese : 14 / 15
British : 25 / 0
UK_Pacific : 7 / 7
Italians : 18 / 11
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Italian Somaliland to 76 Sea Zone
2 infantry moved from Ukraine to Rostov
1 armour and 3 mech_infantrys moved from Ukraine to Rostov
1 fighter moved from Trans-Jordan to Turkey
1 fighter and 2 tactical_bombers moved from Ukraine to TurkeyCombat - Russians
Battle in Turkey
Russians attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 mech_infantry
Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Western Ukraine from Italians to Russians
EDIT: Turning off Edit Mode
2 fighters and 2 tactical_bombers moved from Turkey to Ukraine
2 aaGuns moved from Ukraine to Bryansk
10 infantry moved from Russia to Bryansk
2 artilleries moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Western UkrainePlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
Russians undo move 1.
2 artilleries and 2 infantry placed in Russia
1 armour and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs -
You might want to adjust your Soviet NCM.
If Italy takes Smolensk with it’s tank, this allows Germany to attack Moscow with 1 mech, 4 tanks, 1 fighter, and 2 strats (a 95.7% chance of sacking your capitol).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 artilleries, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 bombers and 2 tactical_bombers moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
1 fighter moved from Malaya to Burma
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 cruisers moved from 35 Sea Zone to 38 Sea Zone
1 armour moved from Shan State to Malaya
1 infantry moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
2 fighters moved from Shantung to Kiangsu
1 fighter moved from Shantung to Kiangsu
1 battleship moved from 35 Sea Zone to 38 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers
British defend with 8 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Burma, round 1 : 4/4 hits
Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 3 infantry and 3 tactical_bombers in Burma, round 1 : 6/11 hits
UK_Pacific roll dice for 8 infantry in Burma, round 1 : 5/8 hits
8 infantry owned by the British , 3 infantry owned by the Japanese , 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery, 1 fighter and 3 infantry
Casualties for British: 8 infantry
Battle in Kiangsu
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 4 fighters, 1 infantry and 1 tactical_bomber in Kiangsu, round 1 : 3/6 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Shantung to Manchuria
1 transport moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Burma to 38 Sea Zone
2 tactical_bombers moved from Burma to Malaya
2 bombers moved from Burma to Malaya
3 carriers moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to Philippines
1 fighter and 1 tactical_bomber moved from Manchuria to Philippines
3 fighters moved from Kiangsu to Japan
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in Malaya
1 artillery and 3 infantry placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 62 / 70
Russians : 36 / 42
Japanese : 51 / 56
Americans : 52 / 72
Chinese : 11 / 15
British : 25 / 0
UK_Pacific : 6 / 7
Italians : 16 / 11
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
You might want to adjust your Soviet NCM.
If Italy takes Smolensk with it’s tank, this allows Germany to attack Moscow with 1 mech, 4 tanks, 1 fighter, and 2 strats (a 95.7% chance of sacking your capitol).
quoting this here since I went ahead with Japan … you can still reinforce Moscow if you want
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Research Technology - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 1 harbour, 3 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 cruisers, 5 destroyers and 3 submarines moved from 26 Sea Zone to 64 Sea Zone
3 carriers and 2 destroyers moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 64 Sea Zone
3 artilleries and 3 infantry moved from Venezuela to 89 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Dutch New Guinea to New GuineaNon Combat Move - Americans
3 artilleries and 3 infantry moved from 101 Sea Zone to Eastern United States
1 mech_infantry moved from Central America to BrazilPlace Units - Americans
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
1 harbour placed in Southeast MexicoTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 artilleries and 1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hopei to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Chinese
1 fighter moved from Kiangsu to HopeiPlace Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Hopei
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from West India to IndiaNon Combat Move - British
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry -
Italy has a 97.1% chance to capture Smolensk (tank + strat from Paris), so placing a lone infantry there is unlikely to stop Germany.
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:-o
Well my thanks for helping me make this a game! lol. How about this one?
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You’re welcome :-) That’ll keep Moscow afloat.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 3 infantry
EDIT: Adding units owned by Russians to Smolensk: 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Yugoslavia to Bulgaria
2 mech_infantrys moved from Romania to Bulgaria
1 armour and 1 mech_infantry moved from France to Yugoslavia
1 aaGun, 1 armour, 2 artilleries and 1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from France to Southern Italy
2 fighters moved from Normandy Bordeaux to Southern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,6,4,5,3,1,2,4,3,4,2
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs totalProduction/PUs Summary :
Germans : 62 / 70
Russians : 36 / 42
Japanese : 42 / 56
Americans : 52 / 74
Chinese : 20 / 26
British : 25 / 0
UK_Pacific : 6 / 7
Italians : 16 / 8
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
2 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Egypt to Alexandria
1 cruiser and 2 destroyers moved from 97 Sea Zone to 95 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Greece to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Greece to Northwest Persia
Germans take Northwest Persia from British
1 mech_infantry moved from Greece to Iraq
Germans take Iraq from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
2 bombers moved from Western Germany to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter and 1 infantry in Western Ukraine, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour and 4 mech_infantrys moved from Greece to Iraq
1 aaGun moved from Greece to Turkey
4 infantry moved from Greece to Turkey
1 aaGun, 3 artilleries and 1 infantry moved from Novgorod to Belarus
6 artilleries and 12 infantry moved from Baltic States to Belarus
1 fighter moved from Western Ukraine to Romania
2 mech_infantrys moved from Northern Italy to Bulgaria
3 mech_infantrys moved from Romania to Bulgaria
1 infantry moved from Bessarabia to Romania
2 bombers moved from Western Ukraine to Germany
2 artilleries and 6 infantry moved from Southern France to Normandy Bordeaux
5 transports moved from 115 Sea Zone to 114 Sea Zone
5 artilleries and 5 infantry moved from Germany to 114 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
5 artilleries and 5 infantry moved from 115 Sea Zone to Baltic States
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer and 1 submarine moved from 115 Sea Zone to 112 Sea Zone
4 transports moved from 115 Sea Zone to 112 Sea Zone
9 artilleries and 13 infantry moved from Eastern Poland to Belarus
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 battleship moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic StatesPlace Units - Germans
2 artilleries and 1 infantry placed in Romania
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Normandy Bordeaux
2 mech_infantrys placed in France
5 infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,1,1,3,1,5,1,2
Germans collect 62 PUs (4 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 81 PUsProduction/PUs Summary :
Germans : 66 / 81
Russians : 32 / 42
Japanese : 38 / 56
Americans : 52 / 74
Chinese : 20 / 26
British : 25 / 0
UK_Pacific : 6 / 7
Italians : 15 / 8
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 6 / 0





