Good Luck and Fun to both of us!
Bid placement follows.
13L G40 wheatbeer (Axis) vs Karl (Allies +8)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
3 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from France to Southern France
Germans take Southern France from French
1 fighter moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to Greece
1 artillery and 2 mech_infantrys moved from France to Normandy Bordeaux -
I must try!
need scrambling orders SZ110
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none
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you’ll win I bet, but the only question is how much damage I can do…
OOL, aa guns, bomber, right up combat value.
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6 planes left … better than average
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Yeah, I got diced. Well, what can I say. 4 game now in a row where I can’t seem to hit anything in any major battle.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 3 fighters, 1 submarine and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
3 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from France to Southern France
Germans take Southern France from French
1 fighter moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to Greece
1 artillery and 2 mech_infantrys moved from France to Normandy BordeauxCombat - Germans
Battle in United Kingdom
Germans attack with 3 bombers, 4 fighters, 2 infantry and 4 tactical_bombers
French defend with 2 infantry; British defend with 3 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
AA guns fire in United Kingdom : 2/9 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 1 : 1/2 hits
Germans roll dice for 3 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in United Kingdom, round 1 : 5/11 hits
British roll dice for 3 aaGuns, 1 armour, 1 bomber, 1 fighter, 5 infantry and 1 mech_infantry in United Kingdom, round 1 : 2/9 hits
1 bomber owned by the British , 2 infantry owned by the French , 1 infantry owned by the Germans , 3 aaGuns owned by the British and 1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 3 bombers, 2 fighters, 1 infantry and 3 tactical_bombers in United Kingdom, round 2 : 5/9 hits
British roll dice for 1 armour, 1 fighter, 3 infantry and 1 mech_infantry in United Kingdom, round 2 : 2/6 hits
3 infantry owned by the British , 1 armour owned by the British , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans and 1 mech_infantry owned by the British lost in United Kingdom
Germans roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in United Kingdom, round 3 : 4/7 hits
British roll dice for 1 fighter in United Kingdom, round 3 : 0/1 hits
1 fighter owned by the British lost in United Kingdom
Germans captures 34PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 3 aaGuns, 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 1 : 1/3 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Greece
Germans attack with 2 armour, 4 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 armour, 4 infantry and 1 tactical_bomber in Greece, round 1 : 0/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Germans lost in Greece
Germans roll dice for 2 armour, 3 infantry and 1 tactical_bomber in Greece, round 2 : 4/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits
4 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 armour, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to Holland Belgium
2 tactical_bombers moved from United Kingdom to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
3 artilleries and 3 infantry moved from Poland to Slovakia Hungary
3 infantry moved from Poland to Slovakia Hungary
2 bombers moved from United Kingdom to Western Germany
2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
1 tactical_bomber moved from Greece to Western Germany
1 aaGun moved from Poland to Slovakia Hungary
7 infantry moved from Finland to Norway
1 mech_infantry moved from France to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
4 armour moved from France to Western Germany
2 armour moved from France to GermanyPlace Units - Germans
1 destroyer, 1 submarine and 4 transports placed in 112 Sea Zone
3 fighters placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,2
Germans collect 49 PUs (3 lost to blockades); end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 93 PUsProduction/PUs Summary :
Germans : 52 / 93
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 53
Chinese : 9 / 15
British : 22 / 0
UK_Pacific : 21 / 21
Italians : 9 / 10
ANZAC : 10 / 11
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Russia to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bessarabia to Romania
1 fighter and 1 tactical_bomber moved from Russia to RomaniaCombat - Russians
Battle in Romania
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Romania from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Romania to Bessarabia
3 infantry moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Caucasus
1 armour moved from Bryansk to Caucasus
2 artilleries moved from Novgorod to Vyborg
4 infantry moved from Novgorod to Vyborg
1 armour moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
5 infantry moved from Russia to Bryansk
6 infantry moved from Yakut S.S.R. to Yenisey
1 aaGun moved from Buryatia to Yakut S.S.R.
4 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to Malaya
2 infantry moved from Hunan to Yunnan
2 fighters moved from Kiangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Malaya
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Yunnan
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to KwangtungCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Java
Battle in Borneo
Battle in Philippines
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Philippines, round 1 : 3/6 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Java from Dutch, taking Borneo from UK_Pacific, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 1 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Malaya
Japanese roll dice for 1 artillery and 2 bombers in Malaya, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 bomber remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 3 fighters, 1 infantry and 3 tactical_bombers in Shan State, round 1 : 0/7 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 3 fighters and 3 tactical_bombers in Shan State, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
2 infantry owned by the British and 1 fighter owned by the Japanese lost in Shan State
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 1 : 5/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Kwangtung, round 1 : 4/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Japanese
1 bomber moved from Malaya to Kwangsi
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to 42 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 artillery and 4 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Chahar to Hunan
1 artillery and 2 infantry moved from Chahar to Anhwe
1 aaGun and 1 artillery moved from Jehol to Manchuria
3 tactical_bombers moved from Shan State to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Japan
1 fighter moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Jehol to ManchuriaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 54 PUs totalProduction/PUs Summary :
Germans : 49 / 93
Russians : 40 / 48
Japanese : 48 / 54
Americans : 50 / 53
Chinese : 8 / 15
British : 22 / 0
UK_Pacific : 11 / 21
Italians : 9 / 10
ANZAC : 10 / 11
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Kweichow
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - British
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 carrier and 2 cruisers moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 battleship moved from 79 Sea Zone to 76 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 carrier and 2 cruisers moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour and 1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 battleship moved from 79 Sea Zone to 76 Sea ZoneCombat - British
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Trans-Jordan to 81 Sea Zone
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 aaGuns, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber moved from Burma to India
1 infantry moved from Eastern Persia to West India
2 fighters moved from Scotland to Gibraltar
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 aaGun moved from Scotland to Eire
1 destroyer moved from 119 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 aaGun moved from Scotland to Eire
2 infantry moved from Scotland to 109 Sea Zone
1 battleship, 2 cruisers, 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to GibraltarPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,6,1,5,4,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 cruisers moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 armour moved from Slovakia Hungary to Eastern Poland
Italians take Eastern Poland from Russians
1 armour moved from Eastern Poland to Romania
1 armour moved from Northern Italy to Romania
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 96 Sea Zone
Italians attack with 2 cruisers and 1 fighter
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 2 cruisers and 1 fighter in 96 Sea Zone, round 1 : 1/3 hits
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Italians and 1 destroyer owned by the French lost in 96 Sea Zone
Italians roll dice for 2 cruisers in 96 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the French and 1 cruiser owned by the Italians lost in 96 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is -2
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser and 1 fighter
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Egypt, round 1 : 3/7 hits
British roll dice for 2 infantry in Egypt, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 infantry
Battle in Romania
Italians attack with 2 armour
Russians defend with 1 artillery
Italians roll dice for 2 armour in Romania, round 1 : 1/2 hits
Russians roll dice for 1 artillery in Romania, round 1 : 1/1 hits
1 artillery owned by the Russians and 1 armour owned by the Italians lost in Romania
Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 1 artillery
Casualties for Italians: 1 armourNon Combat Move - Italians
1 battleship moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 52 / 93
Russians : 36 / 48
Japanese : 47 / 54
Americans : 52 / 72
Chinese : 9 / 15
British : 20 / 0
UK_Pacific : 11 / 10
Italians : 12 / 22
ANZAC : 10 / 11
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Screwed up Italy’s OOL in SZ96 by clicking too fast … ah well.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales
2 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
1 infantry moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French





