13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10) game 2

  • 25 24 23 22 15 11 10 Official Q&A Mod

    USA8 combat move done

    Need scramble and kamikaze decisions for Z6

    After that, will probably need casualty choices for Z93

    I’ll check back a couple times tonight

  • TripleA

    kamikaze.
    1 on every surface unit

    scramble in sz6

  • 25 24 23 22 15 11 10 Official Q&A Mod

    For several consecutive games, I have suffered 50% kamikaze hit rates on average.  I am due for a 0 or 1 hit encounter….  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No kamikaze hits but you got luckier than me and I lost everything

    Barely got the sub in 7

    But now I scored 3/3 hits in Z93

    What do you lose?

  • TripleA

    2 destroyers and hit on carrier

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Shipyards

    Activate Technology - Americans
                Americans activating Shipyards

    Purchase Units - Americans
                Americans buy 3 armour, 2 fighters, 4 infantry and 3 submarines; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 carrier moved from 91 Sea Zone to 93 Sea Zone
                1 bomber and 2 fighters moved from Norway to 93 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 battleship moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Siberia to Amur
                      Americans take Amur from Japanese
                1 mech_infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                2 fighters moved from Caroline Islands to 6 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 7 destroyers, 1 fighter, 3 submarines and 2 transports
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 3 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is -41
                    Casualties for Japanese: 4 destroyers and 3 submarines
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 transport
                Battle in 7 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 93 Sea Zone
                    Americans attack with 1 bomber, 1 carrier and 2 fighters
                    Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 1 destroyer
                    Units damaged: 1 carrier owned by the Germans
                    Units damaged: 1 carrier owned by the Americans
                    1 carrier owned by the Americans retreated to 92 Sea Zone
                    Germans win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 destroyer
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 2 fighters
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Southern France

    Non Combat Move - Americans
                2 infantry moved from Norway to Finland
                1 armour moved from Libya to Alexandria
                1 armour moved from Morocco to Tunisia
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 bomber moved from 93 Sea Zone to Gibraltar
                1 bomber moved from Eastern United States to Norway
                2 infantry moved from Eastern United States to Quebec
                2 cruisers, 1 destroyer and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
                1 fighter moved from 62 Sea Zone to Caroline Islands
                2 fighters moved from Hawaiian Islands to Midway
                1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 carrier moved from 62 Sea Zone to 63 Sea Zone
                1 submarine moved from 62 Sea Zone to 63 Sea Zone
                1 bomber moved from New Zealand to Caroline Islands
                1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 infantry moved from 106 Sea Zone to Quebec
                1 mech_infantry moved from 106 Sea Zone to Quebec
                1 fighter moved from Caroline Islands to Midway
                1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from 125 Sea Zone to Norway

    Place Units - Americans
                2 armour and 1 infantry placed in Norway
                1 submarine placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 armour and 1 infantry placed in Central United States
                1 fighter and 2 infantry placed in Eastern United States
                1 fighter placed in Western United States
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I give up - this is not my game
    Lost both British bombers - AA at Volgo and a carrier shot in 93

    Good game -

    Do you want to play the tie-breaker?

  • 12

    good game guys.  GAME 3!!!  maybe the tech will be neither hot nor cold!

  • 12

    @Boldfresh:

    good game guys.  GAME 3!!!  maybe the tech will be neither hot nor cold!

    for game 3 perhaps a no tech game would be most appropriate?

  • TripleA

    @Gamerman01:

    I give up - this is not my game
    Lost both British bombers - AA at Volgo and a carrier shot in 93

    Good game -

    Do you want to play the tie-breaker?

    thanks for the game gamerman, it was fun.

    i like playing against you as you are a good player. however, i am under the impression that you do not like me, and are turned off by playing me. i hope i’m incorrect. i would hate to start another game with you only to have you be annoyed and not enjoy the game.

    if i’m off base let me know and i would be happy start a tie-breaker. if we do start another i will probably not only post game posts.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No, you are incorrect that I do not like you
    Your one comment came across as arrogant but that’s forgiveable
    It is outweighed by your clear desire to make peace and for everybody to just get along (hence your name)
    I was losing my first game of the year and you were getting good luck and I couldn’t get anything to happen so I was frustrated, too, you understand

    We must not let small misunderstandings that happen from internet written communication to get in the way of game 3.
    I am sure you did have fun, what with dropping Russia on round 5 and commanding 7 bombers with Germany for most of the game and having a very healthy Germany and Japan  :lol:

    I think we need to play game 3, and go ahead and start now like you said.

    I would like to bid 10 with allies again, but if you want to bid 10 with allies then I think we should roll for it.

    Since you don’t buy tech, I think it probably would be a good idea to go no tech for game 3 like Bold suggests.

    Wouldn’t want to win the game on a tech at a key moment when you’re not even trying for them, and don’t want to be handicapped by never hitting them like game 2

  • TripleA

    i’m glad i was wrong.

    let’s fire up the tie breaker, and use technology. you know i will probably not roll for it, but you never know when i might just need the game changing long range aircraft. and i like seeing you spend your ipc on it.
    if you would like to play with technology tokens i’m fine with that aswell.

    i will bid allies+9

  • TripleA

    @Boldfresh:

    If its true its not arrogant right?  :wink:

    by definition, if it is true it is not arrogant.

    you can say it was tasteless and i’m classless, but my remarks were truthful.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I think we’ll be better off not discussing arrogance any more  :-P

    Hmmmmmm…. I propose no tech and you offer to play tech with tokens…  interesting…

    No, I have decided I would prefer game 3 actually be no tech

    I bid 8

  • TripleA

    technology is fun, but a huge waste of ipc at their current average cost.
    with tech tokens i would buy tech.

    i will start a new thread for our new game

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