13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10) game 2

  • TripleA

    would you like to scramble?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 3 infantry, 11 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 bombers and 2 mech_infantrys moved from Russia to Samara
                5 armour and 5 mech_infantrys moved from Volgograd to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                3 bombers, 1 fighter and 1 tactical_bomber moved from Western Germany to 92 Sea Zone

    Combat - Germans
                Battle in 92 Sea Zone
                    Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 :  2/5 hits
                        British roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 92 Sea Zone
                    Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Caucasus
                    Germans attack with 5 armour and 8 mech_infantrys
                    British defend with 1 armour and 2 infantry
                        Germans roll dice for 5 armour and 8 mech_infantrys in Caucasus, round 1 :  4/13 hits
                        British roll dice for 1 armour and 2 infantry in Caucasus, round 1 :  0/3 hits
                        2 infantry owned by the British and 1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from British with 5 armour and 8 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for British: 1 armour and 2 infantry
                Battle in Samara
                    Germans attack with 4 bombers and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 4 bombers and 2 mech_infantrys in Samara, round 1 :  2/6 hits
                        Russians roll dice for 2 infantry in Samara, round 1 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 4 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Russia to Bryansk
                1 mech_infantry moved from Western Germany to Poland
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 93 Sea Zone
                3 bombers moved from 92 Sea Zone to Southern Italy
                4 bombers moved from Samara to Southern Italy
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                1 fighter and 2 tactical_bombers moved from Denmark to Novgorod
                1 mech_infantry moved from France to Yugoslavia
                1 infantry moved from France to Southern France
                1 artillery moved from Normandy Bordeaux to Southern France
                1 aaGun and 2 infantry moved from France to Western Germany
                1 infantry moved from Holland Belgium to Western Germany
                2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
                2 aaGuns and 1 artillery moved from Normandy Bordeaux to France
                1 mech_infantry moved from Greece to Romania
                4 mech_infantrys moved from Denmark to Northern Italy
                3 infantry and 1 tactical_bomber moved from Western Germany to Denmark

    Place Units - Germans
                1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                1 infantry and 2 mech_infantrys placed in Novgorod
                1 infantry placed in France
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 9 infantry
        Romania : 1 mech_infantry
        Poland : 1 mech_infantry
        Germany : 1 factory_major
        Denmark : 1 aaGun, 1 artillery, 7 infantry and 1 tactical_bomber
        Northern Italy : 6 mech_infantrys
        Southern Italy : 7 bombers, 1 fighter and 1 tactical_bomber
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 mech_infantry
        Rostov : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
        Caucasus : 1 flag, 5 armour and 8 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag, 1 mech_infantry
        93 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        Greece : 1 flag
        Yugoslavia : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 65 / 85
        Russians : 8 / 0
        Japanese : 59 / 79
        Americans : 56 / 76
        Chinese : 10 / 11
        British : 36 / 43
        UK_Pacific : 5 / 5
        Italians : 9 / 13
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Vologda
                      Russians take Vologda from Germans
                1 infantry moved from Novosibirsk to Samara
                1 tactical_bomber moved from Novosibirsk to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                    retreated to Samara
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                5 infantry moved from Sikang to Szechwan
                1 infantry moved from Novosibirsk to Urals
                2 infantry moved from Novosibirsk to Timguska
                1 infantry moved from Yenisey to Timguska
                2 aaGuns moved from Novosibirsk to Tsinghai
                1 tactical_bomber moved from Samara to Kansu

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 3 infantry, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 mech_infantry moved from Kiangsu to Hopei
                      Japanese take Hopei from Chinese
                1 mech_infantry moved from Kiangsu to Kweichow
                1 mech_infantry moved from Kiangsu to Hunan
                      Japanese take Hunan from Chinese
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 2 infantry moved from Java to 42 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
                2 artilleries and 3 infantry moved from 39 Sea Zone to India
                1 mech_infantry moved from Malaya to Yunnan
                1 bomber moved from Shan State to India
                1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
                1 fighter moved from Anhwe to Kweichow
                2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from 35 Sea Zone to Yunnan
                1 tactical_bomber moved from Anhwe to Kweichow
                1 fighter moved from Anhwe to Yunnan
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
                1 fighter moved from 42 Sea Zone to Yunnan
                1 fighter moved from 42 Sea Zone to India

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 6 fighters, 1 mech_infantry and 4 tactical_bombers
                    Chinese defend with 1 artillery and 4 infantry
                        Japanese roll dice for 6 fighters, 1 mech_infantry and 4 tactical_bombers in Yunnan, round 1 :  5/11 hits
                        Chinese roll dice for 1 artillery and 4 infantry in Yunnan, round 1 :  4/5 hits
                        1 artillery owned by the Chinese , 1 tactical_bomber owned by the Japanese , 4 infantry owned by the Chinese , 2 fighters owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -19
                    Casualties for Japanese: 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Chinese: 1 artillery and 4 infantry
                Battle in India
                    Japanese attack with 2 artilleries, 1 bomber, 1 fighter and 3 infantry
                    British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in India, round 1 :  1/7 hits
                        UK_Pacific roll dice for 1 armour and 1 mech_infantry in India, round 1 :  0/2 hits
                        1 mech_infantry owned by the British lost in India
                        Japanese roll dice for 2 artilleries, 1 bomber, 1 fighter and 3 infantry in India, round 2 :  1/7 hits
                        UK_Pacific roll dice for 1 armour in India, round 2 :  0/1 hits
                        1 armour owned by the British lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from India to 39 Sea Zone
                1 carrier and 2 destroyers moved from 42 Sea Zone to 39 Sea Zone
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 bomber moved from India to Shan State
                2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
                1 fighter moved from Yunnan to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
                1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
                1 aaGun and 1 infantry moved from Yakut S.S.R. to Yenisey
                1 submarine moved from 3 Sea Zone to 7 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Malaya
                3 mech_infantrys placed in Kiangsu
                1 artillery and 3 infantry placed in Japan
                2 destroyers, 2 submarines and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Japanese :

    Kiangsu : 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag, 1 mech_infantry
        Hopei : 1 flag, 1 mech_infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 bomber, 2 fighters and 2 tactical_bombers
        Burma : 1 flag
        India : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag, 1 aaGun and 2 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 2 battleships, 2 carriers, 6 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
        39 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
        7 Sea Zone : 1 submarine
        6 Sea Zone : 7 destroyers, 3 submarines and 2 transports
        79 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 64 / 85
        Russians : 8 / 0
        Japanese : 66 / 81
        Americans : 56 / 76
        Chinese : 7 / 11
        British : 36 / 43
        UK_Pacific : 2 / 0
        Italians : 9 / 13
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Since you are under a self-imposed vow of silence, I will say it for you.
    I think you’ll appreciate these 2 comments -

    Yay, I got extremely lucky in Yunnan

    and

    I feel like a newbie the way you’ve taken the India “capital” like 4 times in a row.  But denying the bases and IC all those rounds was probably worth it  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    USA8 combat move done

    Need scramble and kamikaze decisions for Z6

    After that, will probably need casualty choices for Z93

    I’ll check back a couple times tonight

  • TripleA

    kamikaze.
    1 on every surface unit

    scramble in sz6

  • 25 24 23 22 15 11 10 Official Q&A Mod

    For several consecutive games, I have suffered 50% kamikaze hit rates on average.  I am due for a 0 or 1 hit encounter….  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No kamikaze hits but you got luckier than me and I lost everything

    Barely got the sub in 7

    But now I scored 3/3 hits in Z93

    What do you lose?

  • TripleA

    2 destroyers and hit on carrier

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Research Technology - Americans
                Americans spend 10 on tech rolls
                Americans removing all Technology Tokens after successful research.
                Americans discover Shipyards

    Activate Technology - Americans
                Americans activating Shipyards

    Purchase Units - Americans
                Americans buy 3 armour, 2 fighters, 4 infantry and 3 submarines; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                1 carrier moved from 91 Sea Zone to 93 Sea Zone
                1 bomber and 2 fighters moved from Norway to 93 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 battleship moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Siberia to Amur
                      Americans take Amur from Japanese
                1 mech_infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                2 fighters moved from Caroline Islands to 6 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits.  Rolls: 6
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 7 destroyers, 1 fighter, 3 submarines and 2 transports
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 3 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is -41
                    Casualties for Japanese: 4 destroyers and 3 submarines
                    Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine and 1 transport
                Battle in 7 Sea Zone
                    Americans attack with 2 destroyers
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 93 Sea Zone
                    Americans attack with 1 bomber, 1 carrier and 2 fighters
                    Germans defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 1 destroyer
                    Units damaged: 1 carrier owned by the Germans
                    Units damaged: 1 carrier owned by the Americans
                    1 carrier owned by the Americans retreated to 92 Sea Zone
                    Germans win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 destroyer
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 2 fighters
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Southern France

    Non Combat Move - Americans
                2 infantry moved from Norway to Finland
                1 armour moved from Libya to Alexandria
                1 armour moved from Morocco to Tunisia
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 bomber moved from 93 Sea Zone to Gibraltar
                1 bomber moved from Eastern United States to Norway
                2 infantry moved from Eastern United States to Quebec
                2 cruisers, 1 destroyer and 1 submarine moved from 63 Sea Zone to 26 Sea Zone
                1 fighter moved from 62 Sea Zone to Caroline Islands
                2 fighters moved from Hawaiian Islands to Midway
                1 transport moved from 30 Sea Zone to 26 Sea Zone
                1 carrier moved from 62 Sea Zone to 63 Sea Zone
                1 submarine moved from 62 Sea Zone to 63 Sea Zone
                1 bomber moved from New Zealand to Caroline Islands
                1 aaGun, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 aaGun moved from 91 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 infantry moved from 106 Sea Zone to Quebec
                1 mech_infantry moved from 106 Sea Zone to Quebec
                1 fighter moved from Caroline Islands to Midway
                1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from 125 Sea Zone to Norway

    Place Units - Americans
                2 armour and 1 infantry placed in Norway
                1 submarine placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 armour and 1 infantry placed in Central United States
                1 fighter and 2 infantry placed in Eastern United States
                1 fighter placed in Western United States
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I give up - this is not my game
    Lost both British bombers - AA at Volgo and a carrier shot in 93

    Good game -

    Do you want to play the tie-breaker?

  • 12

    good game guys.  GAME 3!!!  maybe the tech will be neither hot nor cold!

  • 12

    @Boldfresh:

    good game guys.  GAME 3!!!  maybe the tech will be neither hot nor cold!

    for game 3 perhaps a no tech game would be most appropriate?

  • TripleA

    @Gamerman01:

    I give up - this is not my game
    Lost both British bombers - AA at Volgo and a carrier shot in 93

    Good game -

    Do you want to play the tie-breaker?

    thanks for the game gamerman, it was fun.

    i like playing against you as you are a good player. however, i am under the impression that you do not like me, and are turned off by playing me. i hope i’m incorrect. i would hate to start another game with you only to have you be annoyed and not enjoy the game.

    if i’m off base let me know and i would be happy start a tie-breaker. if we do start another i will probably not only post game posts.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    No, you are incorrect that I do not like you
    Your one comment came across as arrogant but that’s forgiveable
    It is outweighed by your clear desire to make peace and for everybody to just get along (hence your name)
    I was losing my first game of the year and you were getting good luck and I couldn’t get anything to happen so I was frustrated, too, you understand

    We must not let small misunderstandings that happen from internet written communication to get in the way of game 3.
    I am sure you did have fun, what with dropping Russia on round 5 and commanding 7 bombers with Germany for most of the game and having a very healthy Germany and Japan  :lol:

    I think we need to play game 3, and go ahead and start now like you said.

    I would like to bid 10 with allies again, but if you want to bid 10 with allies then I think we should roll for it.

    Since you don’t buy tech, I think it probably would be a good idea to go no tech for game 3 like Bold suggests.

    Wouldn’t want to win the game on a tech at a key moment when you’re not even trying for them, and don’t want to be handicapped by never hitting them like game 2

  • TripleA

    i’m glad i was wrong.

    let’s fire up the tie breaker, and use technology. you know i will probably not roll for it, but you never know when i might just need the game changing long range aircraft. and i like seeing you spend your ipc on it.
    if you would like to play with technology tokens i’m fine with that aswell.

    i will bid allies+9

  • TripleA

    @Boldfresh:

    If its true its not arrogant right?  :wink:

    by definition, if it is true it is not arrogant.

    you can say it was tasteless and i’m classless, but my remarks were truthful.

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