@Booper Figured that was the case, sounds good
13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10) game 2
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See - I knew you’d understand
Much appreciated
2 guys are playing me rapid fire, and it’s great, but I can’t play 3 that way. As soon as there’s a lull or a game wraps up I anticipate returning my attention to this one. Thanks again
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Making my move now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 carriers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Non Combat Move - Americans
1 tactical_bomber moved from Wake Island to Western United States
1 fighter moved from Wake Island to Western United States
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 21 Sea Zone to 23 Sea Zone
1 fighter moved from Guam to Wake Island
1 bomber moved from Eastern United States to Wake Island
1 aaGun moved from Central United States to Western United States
1 aaGun moved from Central United States to Eastern United States
1 artillery moved from Central United States to Eastern United StatesPlace Units - Americans
1 infantry placed in Western United States
2 carriers and 1 transport placed in 101 Sea Zone
3 infantry placed in Eastern United States
Americans undo move 3.
2 infantry placed in Central United States
Americans undo move 2.
1 carrier placed in 101 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
11 infantry moved from Yunnan to Szechwan
1 fighter moved from Hunan to SzechwanPlace Units - Chinese
3 artilleries and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
Forgot to post move summary
Here’s the file
Need scramble decision for Z97
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I want to attack Iraq with the tac that is in West India, too.
I’ll just roll that one on the forum…
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I guess I want to change how I’m doing things with UK Pacific too
I’ll re-do the move, but I’m still attacking Z97 with the same thing
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Here we go
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scramble 1 ital and 2 germ figs.
ools are destroyers, cruisers, ital fighter, battleship, g fighters
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u dodged a bullet :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 5 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 6 to 0
EDIT: Changing PUs for British from 5 to 1
EDIT: Turning off Edit Mode
1 carrier moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 92 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 mech_infantry moved from Egypt to Syria
British take Syria from Italians
1 armour moved from Egypt to Iraq
2 fighters moved from Egypt to Iraq
1 tactical_bomber moved from West India to Iraq
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Yunnan to French Indo China
2 fighters moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Shan State
2 fighters moved from India to Shan State
2 fighters moved from United Kingdom to 97 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Iraq
British attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in French Indo China
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 artillery
British win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
Germans defend with 2 fighters; Italians defend with 1 battleship, 2 cruisers, 3 destroyers, 1 fighter and 2 transports
Units damaged: 1 battleship owned by the British
Italians win with 2 fighters and 2 transports remaining. Battle score for attacker is -34
Casualties for British: 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers, 3 destroyers and 1 fighter
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
2 destroyers moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
British take Yugoslavia from Neutral_Allies
1 armour moved from 97 Sea Zone to Yugoslavia
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Yugoslavia
1 aaGun moved from 97 Sea Zone to Yugoslavia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter moved from 92 Sea Zone to Gibraltar
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to British Guiana
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
2 fighters moved from Shan State to Szechwan
2 fighters moved from French Indo China to Szechwan
1 armour moved from Yunnan to India
2 aaGuns moved from Yunnan to Kweichow
1 tactical_bomber moved from Iraq to Persia
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Iraq to PersiaPlace Units - British
1 bomber placed in United Kingdom
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 37 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,1,4,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,4,2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
UK_Pacific collect 6 PUs (6 lost to blockades); end with 6 PUs total -
i got 2 hits in yugo, what is your ool?
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map did not attach first time
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I’ll take a look…
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Lose 2 infantry
If it goes another round (like I whiff or something) keep losing infantry - save the AA -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour and 2 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery moved from 97 Sea Zone to Yugoslavia
1 armour moved from Bessarabia to Yugoslavia
1 bomber moved from Southern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 aaGun, 1 armour and 7 infantry
AA guns fire in Yugoslavia : 0/1 hits
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Yugoslavia, round 1 : 0/6 hits
British roll dice for 1 aaGun, 1 armour and 7 infantry in Yugoslavia, round 1 : 3/8 hits
1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 armour and 1 bomber in Yugoslavia, round 2 : 2/3 hits
British roll dice for 1 aaGun, 1 armour and 7 infantry in Yugoslavia, round 2 : 2/8 hits
2 infantry owned by the British and 2 armour owned by the Italians lost in Yugoslavia
Italians roll dice for 1 bomber in Yugoslavia, round 3 : 1/1 hits
British roll dice for 1 aaGun, 1 armour and 5 infantry in Yugoslavia, round 3 : 3/6 hits
1 infantry owned by the British and 1 bomber owned by the Italians lost in Yugoslavia
British win with 1 aaGun, 1 armour and 4 infantry remaining. Battle score for attacker is -25
Casualties for British: 3 infantry
Casualties for Italians: 2 armour, 1 artillery, 1 bomber and 2 infantryNon Combat Move - Italians
9 infantry moved from Greece to AlbaniaPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 infantry and 1 mech_infantry
Cyprus : 1 flag
Algeria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Albania : 9 infantry
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Bessarabia : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 43 / 52
Russians : 28 / 30
Japanese : 56 / 65
Americans : 52 / 77
Chinese : 6 / 12
British : 36 / 37
UK_Pacific : 12 / 6
Italians : 17 / 17
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
yugo battle, almost makes me wish i did not win uks sz97 attack. when doing my i2/g3 turns my plans if you took yugo, was going to surround it. but as i got lucky and kept my transports i thought i could put a serious dent in yugo or even win it.
oh well, i got to keep 2 german figs out of the sz97 battle so i am still pretty happy with the result.
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I totally understand - favorable dice can lead to a bad situation. And yes I really wanted to get those 2 German fighters - was a big reason for trying the risky attack.
I am thrilled that your Italian tank and bomber are out of the picture and that I only lost 2, wait, 3 infantry? You took a 2/3 chance at hitting one more infantry for the Italian bomber? Wow. -
Also, you should be worried about flying over that AA gun…… maybe…
I don’t know how many AA shots I’ve missed in a row now, but it’s quite a streak. Maybe the blanks will continue… or maybe the streak will end… we’ll soon find out…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Northern Territory to Queensland
2 aaGuns moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
2 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 90 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from South Australia to New South Wales
1 bomber moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs





