13L G40.2 AllWeNeedIsLove vs Gamerman01 (Allies +10) game 2

  • 25 24 23 22 15 11 10 Official Q&A Mod

    See - I knew you’d understand

    Much appreciated

    2 guys are playing me rapid fire, and it’s great, but I can’t play 3 that way.  As soon as there’s a lull or a game wraps up I anticipate returning my attention to this one.  Thanks again

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Making my move now

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 2 carriers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans

    Non Combat Move - Americans
                1 tactical_bomber moved from Wake Island to Western United States
                1 fighter moved from Wake Island to Western United States
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 21 Sea Zone to 23 Sea Zone
                1 fighter moved from Guam to Wake Island
                1 bomber moved from Eastern United States to Wake Island
                1 aaGun moved from Central United States to Western United States
                1 aaGun moved from Central United States to Eastern United States
                1 artillery moved from Central United States to Eastern United States

    Place Units - Americans
                1 infantry placed in Western United States
                2 carriers and 1 transport placed in 101 Sea Zone
                3 infantry placed in Eastern United States
                Americans undo move 3.
                2 infantry placed in Central United States
                Americans undo move 2.
                1 carrier placed in 101 Sea Zone
                1 carrier and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                Note to player Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                11 infantry moved from Yunnan to Szechwan
                1 fighter moved from Hunan to Szechwan

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Forgot to post move summary

    Here’s the file

    Need scramble decision for Z97

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I want to attack Iraq with the tac that is in West India, too.

    I’ll just roll that one on the forum…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I guess I want to change how I’m doing things with UK Pacific too

    I’ll re-do the move, but I’m still attacking Z97 with the same thing

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Here we go

  • TripleA

    scramble 1 ital and 2 germ figs.

    ools are destroyers, cruisers, ital fighter, battleship, g fighters

  • 25 24 23 22 15 11 10 Official Q&A Mod

    u dodged a bullet  :|

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - British
                British buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 5 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy nothing; Remaining resources: 6 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Changing PUs for UK_Pacific from 6 to 0
                EDIT: Changing PUs for British from 5 to 1
                EDIT: Turning off Edit Mode
                1 carrier moved from 92 Sea Zone to 97 Sea Zone
                1 cruiser moved from 92 Sea Zone to 97 Sea Zone
                1 cruiser moved from 81 Sea Zone to 97 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                1 mech_infantry moved from Egypt to Syria
                      British take Syria from Italians
                1 armour moved from Egypt to Iraq
                2 fighters moved from Egypt to Iraq
                1 tactical_bomber moved from West India to Iraq
                1 transport moved from 71 Sea Zone to 72 Sea Zone
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Yunnan to French Indo China
                2 fighters moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to Shan State
                2 fighters moved from India to Shan State
                2 fighters moved from United Kingdom to 97 Sea Zone

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Iraq
                    British attack with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in French Indo China
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking French Indo China from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Shan State
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 artillery
                    British win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for British: 1 infantry
                Battle in 97 Sea Zone
                    British attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
                    Germans defend with 2 fighters; Italians defend with 1 battleship, 2 cruisers, 3 destroyers, 1 fighter and 2 transports
                    Units damaged: 1 battleship owned by the British
                    Italians win with 2 fighters and 2 transports remaining. Battle score for attacker is -34
                    Casualties for British: 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 1 destroyer and 2 fighters
                    Casualties for Italians: 1 battleship, 2 cruisers, 3 destroyers and 1 fighter
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                2 destroyers moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 armour moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Yugoslavia
                      British take Yugoslavia from Neutral_Allies
                1 armour moved from 97 Sea Zone to Yugoslavia
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Yugoslavia
                1 aaGun moved from 97 Sea Zone to Yugoslavia
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                2 infantry moved from Brazil to British Guiana
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 artillery moved from 91 Sea Zone to Morocco
                2 fighters moved from Shan State to Szechwan
                2 fighters moved from French Indo China to Szechwan
                1 armour moved from Yunnan to India
                2 aaGuns moved from Yunnan to Kweichow
                1 tactical_bomber moved from Iraq to Persia
                2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
                2 fighters moved from Iraq to Persia

    Place Units - British
                1 bomber placed in United Kingdom
                1 artillery and 1 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,1,4,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6,4,2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,6
                UK_Pacific collect 6 PUs (6 lost to blockades); end with 6 PUs total

  • TripleA

    i got 2 hits in yugo, what is your ool?

  • TripleA

    map did not attach first time

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I’ll take a look…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Lose 2 infantry
    If it goes another round (like I whiff or something) keep losing infantry - save the AA

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                2 transports moved from 97 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Tobruk to 96 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 armour and 2 infantry moved from 97 Sea Zone to Yugoslavia
                1 artillery moved from 97 Sea Zone to Yugoslavia
                1 armour moved from Bessarabia to Yugoslavia
                1 bomber moved from Southern Italy to Yugoslavia

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 2 armour, 1 artillery, 1 bomber and 2 infantry
                    British defend with 1 aaGun, 1 armour and 7 infantry
                        AA guns fire in Yugoslavia :  0/1 hits
                        Italians roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Yugoslavia, round 1 :  0/6 hits
                        British roll dice for 1 aaGun, 1 armour and 7 infantry in Yugoslavia, round 1 :  3/8 hits
                        1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Yugoslavia
                        Italians roll dice for 2 armour and 1 bomber in Yugoslavia, round 2 :  2/3 hits
                        British roll dice for 1 aaGun, 1 armour and 7 infantry in Yugoslavia, round 2 :  2/8 hits
                        2 infantry owned by the British and 2 armour owned by the Italians lost in Yugoslavia
                        Italians roll dice for 1 bomber in Yugoslavia, round 3 :  1/1 hits
                        British roll dice for 1 aaGun, 1 armour and 5 infantry in Yugoslavia, round 3 :  3/6 hits
                        1 infantry owned by the British and 1 bomber owned by the Italians lost in Yugoslavia
                    British win with 1 aaGun, 1 armour and 4 infantry remaining. Battle score for attacker is -25
                    Casualties for British: 3 infantry
                    Casualties for Italians: 2 armour, 1 artillery, 1 bomber and 2 infantry

    Non Combat Move - Italians
                9 infantry moved from Greece to Albania

    Place Units - Italians
                3 infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 infantry and 1 mech_infantry
        Cyprus : 1 flag
        Algeria : 1 flag, 1 artillery and 1 infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Albania : 9 infantry
        Northern Italy : 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        Bessarabia : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 43 / 52
        Russians : 28 / 30
        Japanese : 56 / 65
        Americans : 52 / 77
        Chinese : 6 / 12
        British : 36 / 37
        UK_Pacific : 12 / 6
        Italians : 17 / 17
        ANZAC : 10 / 15
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    yugo battle, almost makes me wish i did not win uks sz97 attack. when doing my i2/g3 turns my plans if you took yugo, was going to surround it. but as i got lucky and kept my transports i thought i could put a serious dent in yugo or even win it.

    oh well, i got to keep 2 german figs out of the sz97 battle so i am still pretty happy with the result.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I totally understand - favorable dice can lead to a bad situation.  And yes I really wanted to get those 2 German fighters - was a big reason for trying the risky attack. 
    I am thrilled that your Italian tank and bomber are out of the picture and that I only lost 2, wait, 3 infantry?  You took a 2/3 chance at hitting one more infantry for the Italian bomber?  Wow.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Also, you should be worried about flying over that AA gun…… maybe…

    I don’t know how many AA shots I’ve missed in a row now, but it’s quite a streak.  Maybe the blanks will continue… or maybe the streak will end… we’ll soon find out…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Northern Territory to Queensland
                2 aaGuns moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland
                2 infantry moved from Trans-Jordan to Egypt
                1 cruiser moved from 90 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from South Australia to New South Wales
                1 bomber moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

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