@gamerman01 Done. Thank you for the reminder and my apologies for the oversight! If you agree, could we play another game of classic with the standard Classic league rules? Since you said you are open to playing either side, I request another shot with the Carolines transport bid, although I do recognize that is not how the bidding system works.
13L G40 variance vs tcnance(allies+6)
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea ZoneNon Combat Move - ANZAC
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 cruiser moved from 63 Sea Zone to 56 Sea Zone
2 fighters moved from New Zealand to Western Australia
1 fighter moved from Queensland to Western Australia
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 artillery and 1 infantry
Western Australia : 3 fighters
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
56 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 34 / 63
Russians : 34 / 36
Japanese : 31 / 44
Americans : 52 / 53
Chinese : 9 / 15
British : 31 / 35
UK_Pacific : 21 / 21
Italians : 14 / 22
ANZAC : 14 / 15
French : 14 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Airborne Attack Move - French
Non Combat Move - French
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Tunisia to Algeria
1 infantry moved from Algeria to Morocco
1 destroyer moved from 72 Sea Zone to 58 Sea ZoneTurn Complete - French
Territory Summary for French :
58 Sea Zone : 1 destroyer
United Kingdom : 2 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 infantry
Algeria : 1 infantry
Southern France : 1 artillery, 1 factory_minor, 1 harbour and 1 infantryProduction/PUs Summary :
Germans : 34 / 63
Russians : 34 / 36
Japanese : 31 / 44
Americans : 52 / 53
Chinese : 9 / 15
British : 31 / 35
UK_Pacific : 21 / 21
Italians : 14 / 22
ANZAC : 14 / 15
French : 14 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to 113 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
7 infantry moved from Finland to Karelia
3 artilleries, 10 infantry and 4 mech_infantrys moved from Poland to Baltic States
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 mech_infantrys moved from Germany to Yugoslavia
1 armour moved from Eastern Poland to Yugoslavia
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 mech_infantrys moved from Germany to Baltic States
3 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Southern France
1 infantry moved from Western Germany to Holland Belgium -
Scramble z110?
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full scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to 113 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Southern Italy to Southern France
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
7 infantry moved from Finland to Karelia
3 artilleries, 10 infantry and 4 mech_infantrys moved from Poland to Baltic States
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
2 mech_infantrys moved from Germany to Yugoslavia
1 armour moved from Eastern Poland to Yugoslavia
2 bombers, 3 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 mech_infantrys moved from Germany to Baltic States
3 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Southern France
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport
British defend with 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 4 transports
Germans win with 2 bombers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 57
Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer, 3 fighters and 4 transports
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 2 artilleries and 1 fighter
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 artilleries
Casualties for French: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 3 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 3 artilleries, 10 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 3 artilleries, 10 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 7 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Germans attack with 1 armour and 2 mech_infantrys
Neutral_Allies defend with 1 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantryNon Combat Move - Germans
1 fighter moved from Southern France to Western Germany
2 bombers, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 aaGuns moved from Poland to Baltic States
2 artilleries and 5 infantry moved from Romania to Eastern Poland
3 armour moved from France to Germany
5 armour moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic StatesPlace Units - Germans
7 armour and 3 mech_infantrys placed in Germany
3 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
4 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
4 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western UkraineCombat - Russians
Battle in Karelia
Russians attack with 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 6 infantry
Russians roll dice for 2 fighters, 8 infantry and 1 tactical_bomber in Karelia, round 1 : 2/11 hits
Germans roll dice for 6 infantry in Karelia, round 1 : 2/6 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Karelia, round 2 : 2/9 hits
Germans roll dice for 4 infantry in Karelia, round 2 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Karelia, round 3 : 3/8 hits
Germans roll dice for 2 infantry in Karelia, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 6 infantry
Casualties for Russians: 4 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 1 : 2/5 hits
Germans roll dice for 3 infantry in Western Ukraine, round 1 : 0/3 hits
2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 artillery and 4 infantry in Western Ukraine, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
EDIT: Adding units owned by Russians to Manchuria: 1 infantry
EDIT: Changing ownership of Manchuria from Japanese to Chinese
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Karelia to Smolensk
2 fighters moved from Karelia to Smolensk
2 artilleries moved from Novgorod to Archangel
2 aaGuns moved from Novgorod to Archangel
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
6 infantry moved from Russia to Smolensk
2 infantry moved from Rostov to Bryansk
2 armour moved from Ukraine to Smolensk
2 mech_infantrys moved from Ukraine to Smolensk
4 infantry moved from Ukraine to Bryansk
1 aaGun moved from Russia to Smolensk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Buryatia to Sakha
1 infantry moved from Ulaanbaatar to Central Mongolia
8 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Olgiy to Timguska
1 infantry moved from Novgorod to Belarus
5 infantry moved from Novgorod to Archangel
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
1 infantry placed in Novgorod
3 infantry placed in Ukraine
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Russians :
Manchuria : 1 infantry
Sakha : 1 infantry
Yakut S.S.R. : 1 aaGun and 9 infantry
Timguska : 2 infantry
Buryatia : 1 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 3 infantry
Karelia : 4 infantry
Bryansk : 6 infantry
Archangel : 2 aaGuns, 2 artilleries and 5 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major and 6 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 artillery and 3 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 aaGun, 2 armour, 1 artillery, 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 42 / 50
Russians : 33 / 38
Japanese : 28 / 44
Americans : 52 / 53
Chinese : 12 / 15
British : 28 / 35
UK_Pacific : 21 / 21
Italians : 14 / 22
ANZAC : 14 / 15
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 13 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.611
Median : 3.000
Variance : 0.566
Standard Deviation : 0.752
Total rolls : 54Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 4.000
Median : 5.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16Russians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.447
Median : 3.000
Variance : 1.351
Standard Deviation : 1.162
Total rolls : 38 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 2 armour, 1 carrier and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 2 submarines moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from Siberia to Sakha
2 infantry moved from Amur to Sakha
1 armour and 1 mech_infantry moved from Amur to Central Mongolia
Japanese take Ulaanbaatar from Russians
1 artillery and 4 infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
3 infantry moved from Amur to Buryatia
1 bomber moved from Jehol to Central Mongolia
2 infantry moved from Chahar to Suiyuyan
1 bomber moved from Jehol to Suiyuyan
1 artillery and 2 infantry moved from Anhwe to Hopei
1 artillery and 2 infantry moved from Anhwe to Kweichow
1 infantry moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
2 fighters moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Hunan to Yunnan
6 fighters, 2 infantry and 6 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from FrenchCombat - Japanese
Battle in Buryatia
Japanese attack with 1 artillery and 7 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Manchuria
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Sakha from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Central Mongolia
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -19
Casualties for Japanese: 1 armour, 1 bomber and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 6 fighters, 3 infantry and 6 tactical_bombers
Chinese defend with 11 infantry
retreated to Yunnan
Chinese win with 4 infantry remaining. Battle score for attacker is -23
Casualties for Japanese: 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
Casualties for Chinese: 7 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Hawaiian Islands
Battle in 8 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 2 submarines
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking Hawaiian Islands from Americans with 2 battleships, 3 carriers, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 81
Casualties for Japanese: 3 destroyers and 2 submarines
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
2 fighters moved from Kwangtung to 6 Sea Zone
4 fighters and 5 tactical_bombers moved from Yunnan to Anhwe
1 aaGun moved from Jehol to Buyant-Uhaa
1 bomber moved from Suiyuyan to AnhwePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs -
Look on the bright side. I got diced in Mongolia and I’ve been wasting a lot of planes.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Aleutian Islands to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from West Indies to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Aleutian Islands to 26 Sea Zone
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from West Indies to 106 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 106 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 fighters moved from Aleutian Islands to Western United States
1 bomber moved from 26 Sea Zone to Midway
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - Americans
2 transports placed in 101 Sea Zone
6 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Aleutian Islands : 3 infantry and 1 mech_infantry
Midway : 1 airfield and 1 bomber
10 Sea Zone : 6 submarines
56 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 aaGun, 1 artillery, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 fighter
Morocco : 1 armour, 1 artillery and 2 infantry
106 Sea Zone : 1 flag, 1 destroyer and 1 submarine
101 Sea Zone : 2 transports
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 42 / 50
Russians : 30 / 38
Japanese : 43 / 48
Americans : 51 / 71
Chinese : 6 / 15
British : 28 / 35
UK_Pacific : 18 / 21
Italians : 14 / 22
ANZAC : 14 / 15
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 infantry
Yunnan : 1 artillery, 1 fighter and 5 infantry
Hunan : 1 infantryProduction/PUs Summary :
Germans : 42 / 50
Russians : 30 / 38
Japanese : 41 / 48
Americans : 51 / 71
Chinese : 8 / 16
British : 28 / 35
UK_Pacific : 18 / 21
Italians : 14 / 22
ANZAC : 14 / 15
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Combat Move - British
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from India to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Combat Move - British
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Burma to French Indo China
1 tactical_bomber moved from Burma to French Indo China
1 fighter moved from India to French Indo ChinaCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Trans-Jordan
British attack with 1 artillery and 2 infantry
Italians defend with 2 infantry
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 1 : 0/3 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 1 : 0/2 hits
British roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/3 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the British lost in Trans-Jordan
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/2 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 3 : 0/2 hits
1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 1/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in French Indo China, round 1 : 2/5 hits
Japanese roll dice for 2 infantry in French Indo China, round 1 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Yunnan
4 infantry moved from Shan State to Yunnan
4 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 cruiser moved from 56 Sea Zone to 37 Sea Zone
1 destroyer moved from 56 Sea Zone to 37 Sea Zone
1 battleship moved from 56 Sea Zone to 37 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Belgian CongoPlace Units - British
2 destroyers and 2 transports placed in 109 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 28 PUs (4 lost to blockades); end with 29 PUs totalTerritory Summary for British :
Siam : 1 infantry
Yunnan : 1 aaGun, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Burma : 1 aaGun
India : 1 aaGun, 1 airfield, 1 artillery, 1 harbour, 3 infantry and 1 mech_infantry
Malaya : 1 harbour
French Indo China : 1 infantry
37 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
36 Sea Zone : 1 transport
Belgian Congo : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Ontario : 1 artillery and 1 infantry
Scotland : 1 aaGun and 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Tanganyika Territory : 1 infantry
Ethiopia : 1 flag, 1 infantry
125 Sea Zone : 1 flag
109 Sea Zone : 2 destroyers and 2 transports
Greece : 1 flag, 1 aaGun and 5 infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer
Persia : 1 flag, 3 infantry
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 50
Russians : 30 / 38
Japanese : 38 / 48
Americans : 51 / 71
Chinese : 8 / 16
British : 32 / 29
UK_Pacific : 21 / 4
Italians : 12 / 22
ANZAC : 14 / 15
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 14 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.447
Median : 3.000
Variance : 2.324
Standard Deviation : 1.525
Total rolls : 38Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.533
Median : 3.000
Variance : 1.643
Standard Deviation : 1.282
Total rolls : 15Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2
Game History
Round :2
Purchase Units - Italians
Italians buy 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 bomber and 2 fighters moved from Southern Italy to Trans-Jordan
1 artillery moved from Syria to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Gibraltar
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 2 fighters
British defend with 1 artillery and 1 infantry
Italians win, taking Gibraltar from British, taking Trans-Jordan from British with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from Trans-Jordan to Syria
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Albania
1 armour moved from Slovakia Hungary to Albania
1 armour moved from Romania to Bulgaria
2 infantry moved from Bulgaria to Albania
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 93 Sea Zone to 92 Sea ZonePlace Units - Italians
1 infantry placed in Southern Italy
Italians undo move 1.
1 infantry placed in Northern Italy
1 transport placed in 97 Sea Zone
2 submarines placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Italians from Syria: 1 bomber
EDIT: Adding units owned by Italians to Libya: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
Look on the bright side. I got diced in Mongolia and I’ve been wasting a lot of planes.
yep, im not too discouraged yet.





