the file opens fine so i will roll tomorrow. thanks for the fix
G40 L13 Karl7 (Allies8) vs Mallery29 (Axis) Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 factory_majors; Remaining resources: 45 PUs; 0 techTokens;
Germans buy 1 artillery, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
3 bombers moved from Western Germany to United Kingdom
2 infantry moved from Romania to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
9 armour and 15 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 tactical_bombers moved from Eastern Poland to Belarus
10 mech_infantrys moved from Germany to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Belarus, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/3 hits
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 8,7,8,7 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in Novgorod
Germans attack with 9 armour and 15 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 9 armour and 15 mech_infantrys in Novgorod, round 1 : 9/24 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 9 armour and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport moved from 92 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from Belarus to Eastern Poland
1 fighter moved from Bessarabia to Eastern PolandPlace Units - Germans
1 artillery and 3 infantry placed in Western Germany
8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 6 infantry
Germany : 1 factory_major and 8 mech_infantrys
Norway : 6 infantry
Belarus : 1 flag, 1 infantry
Eastern Poland : 3 aaGuns, 13 artilleries, 1 fighter, 17 infantry, 10 mech_infantrys and 2 tactical_bombers
Bessarabia : 1 flag, 2 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 9 armour, 1 factory_minor, 1 harbour and 15 mech_infantrys
95 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 3 infantry
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 49 / 57
Russians : 31 / 45
Japanese : 54 / 58
Americans : 52 / 72
Chinese : 7 / 8
British : 30 / 32
UK_Pacific : 10 / 10
Italians : 18 / 25
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 2 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 8 infantry moved from Finland to Norway
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 2 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 8 infantry moved from Finland to Norway
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Norway
Russians attack with 2 artilleries and 8 infantry
Germans defend with 6 infantry
Russians win, taking Norway from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 6 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
1 aaGun moved from Finland to Norway
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 fighter moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
8 infantry moved from Russia to Bryansk
1 aaGun and 7 infantry moved from Archangel to Vologda
1 mech_infantry moved from Vologda to Russia
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Bryansk
3 infantry moved from Siberia to AmurPlace Units - Russians
2 armour and 8 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 mech_infantry moved from Hopei to Shensi
2 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kweichow
1 bomber moved from Kwangsi to Szechwan
1 armour moved from Kwangsi to Szechwan
1 bomber moved from Hunan to Szechwan
1 tactical_bomber moved from Hunan to Shensi
1 fighter moved from Hunan to Kweichow
5 fighters and 2 tactical_bombers moved from Hunan to SzechwanCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Shensi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 artillery and 1 tactical_bomber in Shensi, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Kweichow, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 bombers, 5 fighters and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 bombers, 5 fighters and 2 tactical_bombers in Szechwan, round 1 : 7/10 hits
Chinese roll dice for 4 infantry in Szechwan, round 1 : 1/4 hits
1 armour owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
4 infantry moved from Hunan to Yunnan
1 fighter moved from Kweichow to Yunnan
2 bombers, 5 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
1 mech_infantry moved from Chahar to Suiyuyan
3 mech_infantrys moved from Kiangsu to Kwangtung
3 mech_infantrys moved from Kwangtung to Yunnan
2 artilleries moved from Shan State to Yunnan
1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 battleships, 3 carriers, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone
1 armour and 2 infantry placed in Kiangsu
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 2 infantry
Kiangsu : 1 aaGun, 1 armour, 1 factory_minor and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
Manchuria : 6 infantry
Shensi : 1 flag, 1 artillery
Yunnan : 1 flag, 2 artilleries, 2 bombers, 6 fighters, 4 infantry, 3 mech_infantrys and 3 tactical_bombers
Suiyuyan : 1 flag, 2 mech_infantrys
Kweichow : 1 flag, 2 infantry
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
20 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines, 4 tactical_bombers and 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomberProduction/PUs Summary :
Germans : 44 / 57
Russians : 37 / 48
Japanese : 56 / 57
Americans : 52 / 72
Chinese : 4 / 8
British : 30 / 32
UK_Pacific : 10 / 10
Italians : 18 / 25
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 transport moved from 90 Sea Zone to 101 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
4 fighters moved from 41 Sea Zone to Sumatra -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 91 Sea Zone to 90 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 transport moved from 90 Sea Zone to 101 Sea Zone
2 fighters moved from 91 Sea Zone to Morocco
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
4 fighters moved from 41 Sea Zone to SumatraCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 3 infantry
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 2 infantry
Battle in Sumatra
Americans attack with 1 artillery, 4 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Sumatra from Japanese with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Sumatra to 41 Sea Zone
2 fighters moved from Morocco to 91 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - British
1 bomber moved from United Kingdom to Western Germany
1 infantry moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 armour moved from Egypt to Iraq -
whoops clicked through
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Bump?
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Currently out at sea, will have to be on hiatus till I get back (no TripleA at sea…sad :( ). I’ll let you know when I’m back!
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on a battleship?
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Your ship docked?
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Hey man where are you?
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Bump
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Puck Korea! Let’s do this!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Italians
Purchase Units - Italians
Italians buy 2 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to Gibraltar
1 artillery and 2 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from Libya to Tunisia
2 armour moved from Baltic States to Karelia
1 infantry moved from Romania to Bessarabia
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Karelia
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Karelia, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Italians win, taking Karelia from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
British defend with 1 armour, 2 fighters, 1 harbour and 1 infantry; Americans defend with 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 1 : 2/3 hits
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Gibraltar, round 1 : 3/7 hits
British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Gibraltar, round 1 : 1/5 hits
1 infantry owned by the British , 1 armour owned by the British , 1 mech_infantry owned by the Americans , 2 fighters owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 30
Casualties for British: 1 armour, 2 fighters and 1 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Gibraltar to Southern France
2 fighters moved from 97 Sea Zone to Southern ItalyPlace Units - Italians
3 submarines placed in 95 Sea Zone
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 artillery, 1 harbour and 2 infantry
Algeria : 1 flag
Southern France : 1 bomber
Syria : 1 flag
Tunisia : 1 flag, 1 infantry
Northern Italy : 1 factory_major
Libya : 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
Karelia : 1 flag, 2 armour
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 infantry
95 Sea Zone : 1 destroyer and 3 submarines
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 57
Russians : 36 / 48
Japanese : 51 / 57
Americans : 57 / 77
Chinese : 5 / 7
British : 32 / 34
UK_Pacific : 10 / 10
Italians : 16 / 27
ANZAC : 10 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 34 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 34 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from JapaneseCombat - ANZAC
Battle in BorneoNon Combat Move - ANZAC
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Northern Territory to SumatraPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs





