Russia: it’s starting units, political situation and “spread of communism†NO
The 18 Russian infantry and two AA guns that start in Amur, Sakha and Buryatia.
Do these 20 units and the related Japanese/Russian/Mongolian Political “situation†“break†the balance in the pacific OR do the Allies need these units and the related Japanese/Russian/Mongolian Political situation rules in order to “make†the balance in the Pacific? In other words how do these 20 units and related political rules regarding their use impact your Global games?
Russia on the Europe half of the map:
Do the Russians start with “not enough†units, “just the right amount†of units or “too many†units on the “western front†(Europe half of the board) to “adequately†defend themselves against the Axis until the Allied powers on the Europe map can “open a second front†(help them)? In other words can your Russians “stand on their own†with out needing “direct†Allied help and/or do they even need “direct†Allied help to stand on their own? AND, can they do this without NEEDING the 18 infantry and 2 AA guns that start the game on the Pacific half of the map? In other words do they NEED those 20 units in Moscow or do they NOT need those 20 units in Moscow?
National Objective: 3 IPCs for each original German, Italian, or pro-Axis neutral territory that the Soviet Union controls. Theme: Spread of Communism.
Does this NO need to be scaled back some, to be limited to exclude Territories on the continent of Africa (and islands in the Med) or is the NO good as is? In other words, how does this existing NO impact your games?