No edits
Imperial Japanese forces may proceed when ready :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Java
2 carriers moved from 36 Sea Zone to 42 Sea Zone
3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 armour moved from French Indo China to Malaya
Japanese take Shan State from UK_Pacific
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
4 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
4 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 bomber moved from Kwangsi to Malaya
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kwangtung
1 bomber moved from Kwangsi to Philippines
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 2 carriers, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 2 fighters and 4 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Borneo
Battle in Philippines
Japanese attack with 3 artilleries, 1 bomber and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Philippines from Americans with 3 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber moved from Philippines to Kwangsi
3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to Siam
1 bomber moved from Malaya to French Indo China
2 fighters moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 aaGun and 1 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
Place Units - Japanese
1 fighter and 1 tactical_bomber placed in Japan
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
Non Combat Move - Americans
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to 54 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 bomber moved from Hawaiian Islands to Queensland
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 mech_infantry moved from Western United States to Southeast Mexico
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Queensland : 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 carrier and 1 submarine
10 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 2 transports
Central United States : 1 factory_major and 3 infantry
Southeast Mexico : 1 armour and 1 mech_infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
86 Sea Zone : 1 transport
101 Sea Zone : 2 transports
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Production/PUs Summary :
Germans : 49 / 61
Russians : 36 / 37
Japanese : 53 / 53
Americans : 52 / 72
Chinese : 5 / 15
British : 28 / 34
UK_Pacific : 6 / 17
Italians : 13 / 16
ANZAC : 10 / 17
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
8 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Kweichow
1 fighter moved from Szechwan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 1 : 1/11 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kweichow, round 1 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 8 infantry in Kweichow, round 2 : 0/9 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 6 infantry in Kweichow, round 3 : 3/7 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kweichow, round 3 : 2/3 hits
1 infantry owned by the Japanese , 2 infantry owned by the Chinese , 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Chinese: 6 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
2 infantry placed in Sikang
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Territory Summary for Chinese :
Kweichow : 4 infantry
Szechwan : 3 infantry
Sikang : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 49 / 61
Russians : 36 / 37
Japanese : 52 / 53
Americans : 52 / 72
Chinese : 6 / 6
British : 28 / 34
UK_Pacific : 6 / 17
Italians : 13 / 16
ANZAC : 10 / 17
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 13 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.486
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 37
Japanese Combat
1 was rolled 2 times
2 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 2.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Chinese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.630
Median : 4.000
Variance : 0.192
Standard Deviation : 0.439
Total rolls : 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 113 Sea Zone
2 fighters moved from United Kingdom to 113 Sea Zone
2 cruisers moved from 76 Sea Zone to 98 Sea Zone
2 artilleries moved from Ethiopia to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 76 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Egypt to Alexandria
3 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
1 carrier and 2 destroyers moved from 76 Sea Zone to 98 Sea Zone
2 mech_infantrys moved from India to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
Combat - British
Battle in Alexandria
British attack with 1 armour, 3 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 2 cruisers in Alexandria, round 1 : 2/2 hits
British roll dice for 1 armour, 3 artilleries, 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 1 : 5/13 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 4/6 hits
4 infantry owned by the British , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 3 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 4 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Yunnan
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 1 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 2/2 hits
1 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 1 artillery owned by the Japanese lost in Yunnan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 mech_infantrys
Battle in 113 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 2 fighters in 113 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 cruiser and 1 transport in 113 Sea Zone, round 1 : 1/1 hits
1 transport owned by the Germans , 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Germans: 1 cruiser and 1 transport
Casualties for British: 1 fighter
Non Combat Move - British
1 bomber and 1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
2 fighters moved from Alexandria to 98 Sea Zone
1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Mozambique
British take Mozambique from Neutral_True
1 infantry moved from Rhodesia to Angola
British take Angola from Neutral_True
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 destroyers moved from 106 Sea Zone to 91 Sea Zone
Place Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 13 infantry, 2 mech_infantrys and 1 tactical_bomber
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 armour and 1 infantry
Ethiopia : 1 flag
76 Sea Zone : 1 battleship
Mozambique : 1 flag, 3 infantry
106 Sea Zone : 1 flag
Angola : 1 flag, 3 infantry
98 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
91 Sea Zone : 2 destroyers and 1 transport
110 Sea Zone : 1 carrier, 1 destroyer and 1 fighter
Production/PUs Summary :
Germans : 49 / 61
Russians : 36 / 37
Japanese : 52 / 53
Americans : 52 / 72
Chinese : 6 / 6
British : 30 / 30
UK_Pacific : 6 / 6
Italians : 13 / 16
ANZAC : 10 / 17
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 11 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.118
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 68
Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.833
Median : 2.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Chinese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.630
Median : 4.000
Variance : 0.192
Standard Deviation : 0.439
Total rolls : 27
You are getting insanely good rolls (China battles), Alexandria + hitting with the cruiser. Oh well! :-D
Moved game to League Forum.
Just in case, you may have to update your five digit thread number (in TripleA) to make sure turns post here and not in the other forum.
Test summary from TripleA, engine version: 1.6.1.4, time: 16:41:27
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 2 infantry moved from Greece to Turkey
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
5 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Turkey
4 infantry moved from 99 Sea Zone to Turkey
I need your OOL for SZ98
I need your OOL for SZ98
Hit on carrier,
Destroyer
Destroyer
Carrier
Cruiser
Cruiser
Fighter
Figther
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 airfield; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 2 artilleries and 2 infantry moved from Greece to Turkey
1 battleship, 2 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 98 Sea Zone
5 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Turkey
4 infantry moved from 99 Sea Zone to Turkey
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
British defend with 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the Italians
British win with 1 fighter and 2 transports remaining. Battle score for attacker is -18
Casualties for British: 1 carrier, 2 cruisers, 2 destroyers and 1 fighter
Casualties for Italians: 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 2 fighters
Battle in Turkey
Italians attack with 2 armour, 2 artilleries and 7 infantry
Neutral_True defend with 8 infantry
Italians win, taking Turkey from Neutral_True with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 18
Casualties for Neutral_True: 8 infantry
Casualties for Italians: 2 infantry
1 fighter owned by the British forced to land in Egypt
Non Combat Move - Italians
Place Units - Italians
1 airfield placed in Greece
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
You survived with 1 Ftr. Â I landed him in Egypt? Â You can edit him in to land in Alexandria, Syria, or Trans-jordan during ANZAC/French turns.
if you couldn’t tell, I’m flying by the seat of my pants here. Â This wasn’t my plan from the beginning. Â 8-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
EDIT: Changing PUs for ANZAC from 3 to 2
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 2 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 49 / 61
Russians : 36 / 37
Japanese : 52 / 53
Americans : 52 / 72
Chinese : 6 / 6
British : 30 / 30
UK_Pacific : 6 / 6
Italians : 15 / 16
ANZAC : 10 / 17
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
1 cruiser and 1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Morocco to Algeria
Combat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 3 transports
3 transports owned by the Italians lost in 99 Sea Zone
French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from United Kingdom to Scotland
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Scotland : 1 infantry
United Kingdom : 1 infantry
French Equatorial Africa : 1 infantry
Algeria : 2 infantry
99 Sea Zone : 1 flag, 1 destroyer
98 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 49 / 61
Russians : 36 / 37
Japanese : 52 / 53
Americans : 52 / 72
Chinese : 6 / 6
British : 30 / 30
UK_Pacific : 6 / 6
Italians : 15 / 16
ANZAC : 10 / 17
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 9 / 0
You survived with 1 Ftr. � I landed him in Egypt? � You can edit him in to land in Alexandria, Syria, or Trans-jordan during ANZAC/French turns.
if you couldn’t tell, I’m flying by the seat of my pants here. � This wasn’t my plan from the beginning. � 8-)
Landing in Egypt works fine.
You are getting stretched thin!
If you attack 110 with the 2 fighters, 2 tacs and 1 bomber, I’ll scramble 2 fighters and go carrier hit, destroyer, carrier, fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 1 fighter, 9 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
3 armour moved from Spain to Gibraltar
Germans take Gibraltar from British
2 armour and 1 artillery moved from Spain to Portugal
1 bomber moved from Normandy Bordeaux to 99 Sea Zone
3 armour, 1 artillery and 4 infantry moved from Romania to 100 Sea Zone
3 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry and 4 transports moved from 100 Sea Zone to 99 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 99 Sea Zone to Syria
2 fighters and 2 tactical_bombers moved from Poland to Greece
1 artillery and 7 infantry moved from Sweden to Norway
1 artillery moved from France to Western Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Greece
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to France
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer and 4 transports
French defend with 1 destroyer
Germans win, taking 99 Sea Zone from French with 1 bomber, 1 cruiser and 4 transports remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for French: 1 destroyer
Battle in Syria
Battle in Portugal
Germans attack with 2 armour and 1 artillery
Neutral_True defend with 2 infantry
Germans win, taking Syria from French, taking Portugal from Neutral_True with 1 armour remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 artillery
Casualties for Neutral_True: 2 infantry
Non Combat Move - Germans
1 bomber moved from 99 Sea Zone to Greece
Place Units - Germans
3 mech_infantrys placed in France
1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
7 infantry placed in Romania
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
Germans collect 50 PUs (1 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 aaGun, 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from Rostov to Volgograd
2 fighters and 1 tactical_bomber moved from Rostov to Volgograd
1 aaGun moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
3 artilleries and 3 infantry moved from Novgorod to Karelia
1 artillery moved from Bryansk to Belarus
10 infantry moved from Bryansk to Belarus
2 aaGuns moved from Novgorod to Belarus
1 infantry moved from Russia to Tambov
Place Units - Russians
1 armour and 1 tactical_bomber placed in Novgorod
1 armour, 1 fighter and 1 mech_infantry placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 aaGun
EDIT: Adding units owned by Russians to Novgorod: 1 aaGun
EDIT: Turning off Edit Mode
Russians undo move 2.
1 armour placed in Novgorod
1 fighter and 1 mech_infantry placed in Volgograd
Russians undo move 3.
1 fighter and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Territory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Timguska : 8 infantry
Olgiy : 1 flag, 1 infantry
Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 aaGun, 5 artilleries and 23 infantry
Karelia : 3 artilleries and 5 infantry
Rostov : 1 infantry
Russia : 1 airfield and 1 factory_major
Tambov : 1 infantry
Ukraine : 1 factory_minor
Volgograd : 2 aaGuns, 3 armour, 5 artilleries, 1 factory_minor, 3 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
Novgorod : 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 tactical_bomber
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 61
Russians : 36 / 36
Japanese : 52 / 53
Americans : 52 / 72
Chinese : 6 / 6
British : 30 / 30
UK_Pacific : 6 / 6
Italians : 15 / 16
ANZAC : 10 / 17
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 8 / 0
I’m not sure why the Russian NO is not activated. All conditions are fulfilled:
It’s probably because I turned on edit mode to move things around a bit that this happened. Russia should have 41 in the bank, not 36.