13L Capt. Walker (Allies8) vs. Mallery29 (The Dominion)


  • Please don’t get over excited about the Transport with two Italians on it…I can’t delete it because I have to get rid of the guys, but I can get rid of the guys…I will recreate them with the fleet though.  Thanks for the move!


  • I had to add the IT’s to land, because I couldn’t move it to the water…for intents and purposes, they are on the transport and will fix that when the IT’s come to bear.


  • I keep having a Flash error, so it keeps crashing on me…I’m trying to work on it one battle at a time…sorry.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 2 artilleries and 7 infantry; Remaining resources: 16 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Yakut S.S.R. to Yenisey
                1 artillery moved from Yakut S.S.R. to Yenisey
                1 armour moved from Chahar to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 armour moved from Central Mongolia to Suiyuyan
                2 mech_infantrys moved from Chahar to Suiyuyan
                2 mech_infantrys moved from Chahar to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                2 fighters moved from 19 Sea Zone to Kiangsi
                2 bombers moved from Kiangsu to Kiangsi
                2 fighters and 2 tactical_bombers moved from Kiangsu to Hopei
                2 fighters and 2 tactical_bombers moved from Kiangsu to Anhwe
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 destroyer moved from 41 Sea Zone to 44 Sea Zone
                3 fighters and 3 tactical_bombers moved from 37 Sea Zone to 44 Sea Zone

    Combat - Japanese
                Battle in Yenisey
                    Japanese attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery and 2 infantry in Yenisey, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Yenisey, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Yenisey
                    Japanese win, taking Yenisey from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                    ANZAC defend with 1 destroyer and 1 transport; Americans defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 44 Sea Zone, round 1 :  3/7 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 :  0/1 hits
                        1 submarine owned by the Americans , 1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
                    Casualties for ANZAC: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Hopei
                    Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Hopei, round 1 :  3/6 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 1 :  0/3 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 1 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Suiyuyan
                        Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 artillery
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 1 :  2/5 hits
                        Chinese roll dice for 1 artillery in Anhwe, round 1 :  0/1 hits
                        1 artillery owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 2 artilleries and 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 1 :  6/7 hits
                        Chinese roll dice for 2 artilleries and 2 infantry in Kiangsi, round 1 :  0/4 hits
                        2 artilleries owned by the Chinese and 2 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Chinese: 2 artilleries and 2 infantry

    Non Combat Move - Japanese
                1 carrier, 3 destroyers and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to 35 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 37 Sea Zone to 35 Sea Zone
                3 fighters and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from Hopei to Kiangsu
                2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsu
                2 bombers and 1 fighter moved from Kiangsi to Kiangsu

    Place Units - Japanese
                3 infantry placed in Kiangsu
                2 artilleries and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 61 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kiangsu : 2 aaGuns, 2 artilleries, 2 bombers, 1 factory_minor, 5 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers
        Kiangsi : 1 artillery and 1 infantry
        Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 7 infantry
        Suiyuyan : 1 flag, 1 armour
        Hopei : 1 flag, 2 mech_infantrys
        Chahar : 1 flag
        Anhwe : 1 flag, 1 infantry
        Borneo : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Yenisey : 1 flag, 1 artillery and 2 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 9 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 4 transports
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 23 / 27
        Japanese : 45 / 61
        Americans : 54 / 78
        Chinese : 9 / 19
        British : 33 / 37
        UK_Pacific : 16 / 16
        Italians : 15 / 13
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 1 airfield, 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 fighter and 1 submarine moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
                1 bomber moved from United Kingdom to Southern France
                2 fighters moved from 110 Sea Zone to Southern France
                1 armour moved from Normandy Bordeaux to Southern France

    Combat - Americans
                Battle in Southern France
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    Italians defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry in Southern France, round 1 :  3/7 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Southern France, round 1 :  0/2 hits
                        1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
                    Casualties for Italians: 1 armour and 1 mech_infantry
                Battle in 44 Sea Zone
                    Americans attack with 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 44 Sea Zone to Celebes
                1 transport moved from 33 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 3 fighters moved from 33 Sea Zone to 54 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 110 Sea Zone to 91 Sea Zone
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 bomber moved from Southern France to United Kingdom
                2 fighters moved from Southern France to 110 Sea Zone

    Place Units - Americans
                1 airfield, 2 armour and 1 fighter placed in Normandy Bordeaux
                Americans undo move 1.
                1 airfield, 1 armour and 2 fighters placed in Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 armour and 1 artillery placed in Eastern United States
                1 infantry placed in Western United States
                1 carrier and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        Celebes : 1 fighter
        44 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 destroyer and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier and 1 destroyer
        19 Sea Zone : 1 submarine
        54 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 3 fighters
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 4 infantry
        Gibraltar : 3 artilleries and 4 infantry
        United Kingdom : 1 bomber
        Normandy Bordeaux : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        93 Sea Zone : 1 flag, 1 submarine
        101 Sea Zone : 3 transports
        Brazil : 1 flag
        91 Sea Zone : 1 battleship, 2 carriers, 3 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 5 transports

    Production/PUs Summary :

    Germans : 48 / 58
        Russians : 23 / 27
        Japanese : 45 / 61
        Americans : 57 / 77
        Chinese : 9 / 19
        British : 33 / 37
        UK_Pacific : 16 / 16
        Italians : 12 / 13
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 1 airfield, 1 fighter and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Malta
                1 destroyer moved from 82 Sea Zone to 71 Sea Zone
                3 mech_infantrys moved from Yunnan to Hopei
                2 fighters and 1 tactical_bomber moved from Yunnan to Hopei

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 fighters and 3 infantry
                    Germans defend with 2 infantry
                        British roll dice for 1 battleship in Holland Belgium, round 1 :  1/1 hits
                        British roll dice for 1 artillery, 2 fighters and 3 infantry in Holland Belgium, round 1 :  3/6 hits
                        Germans roll dice for 2 infantry in Holland Belgium, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Malta
                Battle in Hopei
                    British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Hopei, round 1 :  3/6 hits
                        Japanese roll dice for 2 mech_infantrys in Hopei, round 1 :  1/2 hits
                        1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Hopei
                    British win, taking Malta from Italians, taking Hopei from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Hopei to Yunnan
                4 infantry moved from Burma to Yunnan
                2 infantry moved from Shan State to Yunnan
                2 infantry moved from Shan State to Malaya
                1 artillery moved from Malaya to Shan State
                1 artillery moved from India to Burma
                4 infantry moved from India to Burma
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                2 infantry moved from Caucasus to Rostov
                2 armour and 1 mech_infantry moved from Caucasus to Rostov
                1 artillery and 2 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Caucasus to Rostov
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 artillery and 2 infantry moved from Iraq to Northwest Persia
                1 armour moved from Tobruk to Egypt
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from United Kingdom to Gibraltar
                2 fighters moved from Holland Belgium to United Kingdom
                1 artillery and 1 infantry moved from Algeria to Morocco
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from India to Yunnan

    Place Units - British
                1 airfield placed in Gibraltar
                1 fighter placed in United Kingdom
                2 infantry placed in Egypt
                2 infantry placed in Union of South Africa
                British undo move 4.
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 artillery and 4 infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Yunnan : 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
        Hunan : 1 aaGun
        Hopei : 2 mech_infantrys
        Shan State : 1 artillery
        Burma : 1 artillery and 4 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 13 infantry
        Malaya : 1 harbour and 5 infantry
        Kwangtung : 1 aaGun, 1 harbour, 2 infantry and 2 mech_infantrys
        French Indo China : 1 flag, 1 infantry
        54 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 artillery and 1 infantry
        Normandy Bordeaux : 2 aaGuns and 8 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 1 artillery and 3 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Rostov : 2 armour, 2 infantry and 2 mech_infantrys
        Caucasus : 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
        96 Sea Zone : 1 destroyer and 1 transport
        Iraq : 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
        71 Sea Zone : 1 destroyer and 1 transport
        81 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
        82 Sea Zone : 1 flag
        Northwest Persia : 1 artillery and 2 infantry
        98 Sea Zone : 1 flag
        91 Sea Zone : 1 cruiser and 2 destroyers
        110 Sea Zone : 1 battleship and 3 transports
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 23 / 27
        Japanese : 42 / 61
        Americans : 57 / 77
        Chinese : 12 / 17
        British : 36 / 41
        UK_Pacific : 16 / 21
        Italians : 12 / 13
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 96 Sea Zone
                1 bomber and 1 fighter moved from Southern Italy to 96 Sea Zone
                2 fighters moved from 95 Sea Zone to 96 Sea Zone
                1 armour moved from Novgorod to Smolensk

    Combat - Italians
                Battle in Smolensk
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Smolensk, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 1 :  0/1 hits
                        Italians roll dice for 1 armour in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 armour owned by the Italians lost in Smolensk
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 armour
                Battle in 96 Sea Zone
                    Italians attack with 1 bomber, 3 fighters and 1 submarine
                    British defend with 1 destroyer and 1 transport
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber and 3 fighters in 96 Sea Zone, round 1 :  1/4 hits
                        British roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 96 Sea Zone
                        1 transport owned by the British lost in 96 Sea Zone
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                    Italians win with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport

    Non Combat Move - Italians
                3 fighters moved from 96 Sea Zone to Western Germany
                4 aaGuns, 1 armour, 1 artillery and 7 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from 96 Sea Zone to Northern Italy

    Place Units - Italians
                3 artilleries placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Western Germany : 3 fighters
        Northern Italy : 4 aaGuns, 1 armour, 4 artilleries, 1 bomber, 1 factory_major and 7 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Western Ukraine : 1 flag
        96 Sea Zone : 1 submarine
        95 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 3 submarines and 2 transports
        Greece : 1 flag
        92 Sea Zone : 1 destroyer and 2 infantry

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 23 / 27
        Japanese : 42 / 61
        Americans : 57 / 77
        Chinese : 12 / 17
        British : 36 / 41
        UK_Pacific : 16 / 21
        Italians : 12 / 18
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
                      ANZAC take 41 Sea Zone from Japanese

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Sumatra

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone
                ANZAC undo move 1.
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 5 infantry
        South Australia : 2 infantry
        Western Australia : 1 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 2 infantry
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 flag, 1 transport
        46 Sea Zone : 1 destroyer
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        39 Sea Zone : 1 flag
        54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        62 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 23 / 27
        Japanese : 38 / 61
        Americans : 57 / 77
        Chinese : 12 / 17
        British : 36 / 41
        UK_Pacific : 16 / 21
        Italians : 12 / 18
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 23 21 20 19 17 16 15 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        Normandy Bordeaux : 2 infantry
        91 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 45 / 58
        Russians : 23 / 27
        Japanese : 38 / 61
        Americans : 57 / 77
        Chinese : 12 / 17
        British : 36 / 41
        UK_Pacific : 16 / 21
        Italians : 12 / 18
        ANZAC : 21 / 31
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • That’s game!

  • 23 21 20 19 17 16 15 13

    I was really hoping to spend that Anzac money!
    I don’t have time right now for a rematch…I’ve been working a lot lately and I’m trying to finish up all the games I have going on right now. When I get those finished I’ll pm you and we can do another.

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