TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
Turn Complete - French
Ya Germany is in a tough spot, but Japan has the US fleet to deal with now knocking on it’s door:)
Ummm…I’m protesting the edit of the UK units on Anzac’s turn. I don’t care if you edit units of a certain power on their turn…but not on another powers turn.
I know it weakens your defense…but it’s like me editing more infantry to West Germany from Germany for my attack.
What do you want to do?
ya that’s fine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Holland Belgium: 2 infantry
EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to United Kingdom: 2 infantry
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 2 fighters and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 fighter, 3 infantry and 1 tactical_bomber moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 armour moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
1 infantry moved from Yugoslavia to Albania
1 armour moved from Germany to Holland Belgium
1 armour, 1 bomber, 3 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 armour moved from France to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
Combat - Germans
Battle in Archangel
Germans attack with 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 2 armour and 1 mech_infantry
Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 3 armour, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
French defend with 2 infantry; British defend with 5 fighters; Americans defend with 1 factory_minor and 2 fighters
retreated to Holland Belgium
Americans win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 3 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 3 fighters
Casualties for Americans: 2 fighters
Non Combat Move - Germans
1 bomber moved from Holland Belgium to Western Germany
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Northern Italy
4 infantry moved from Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
3 infantry moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery, 2 fighters and 7 infantry placed in Western Germany
2 armour placed in Germany
Germans undo move 2.
1 artillery, 2 fighters and 4 infantry placed in Western Germany
1 artillery and 2 infantry placed in Yugoslavia
Germans undo move 3.
2 fighters placed in 112 Sea Zone
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,4,6,5
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Territory Summary for Germans :
France : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 7 infantry
Romania : 2 infantry
Germany : 2 armour and 1 factory_major
Denmark : 1 infantry
Albania : 2 infantry
Northern Italy : 2 infantry
Belarus : 1 flag, 3 aaGuns, 7 armour, 9 artilleries and 19 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour, 1 artillery and 2 infantry
Eastern Poland : 1 flag, 1 artillery and 3 infantry
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 flag, 1 armour and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
125 Sea Zone : 1 flag
93 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 infantry
Yugoslavia : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
Finland : 1 flag
Production/PUs Summary :
Germans : 45 / 61
Russians : 19 / 25
Japanese : 52 / 56
Americans : 53 / 73
Chinese : 3 / 1
British : 39 / 61
UK_Pacific : 17 / 17
Italians : 13 / 5
ANZAC : 17 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
the game wouldn’t let me edit the two infantry back to the channel…so I put them in the Uk. Good job holding Holland!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Western Ukraine
1 armour moved from Urals to Archangel
1 artillery moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 bomber moved from Russia to Western Ukraine
1 fighter moved from Russia to Bessarabia
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery and 2 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 bomber moved from Western Ukraine to Russia
1 fighter moved from Bessarabia to Ukraine
1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Archangel to Russia
Place Units - Russians
1 fighter and 1 infantry placed in Volgograd
1 bomber placed in Russia
Turn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_majors; Remaining resources: 50 PUs; 6 SuicideAttackTokens;
Japanese buy 4 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kansu to Szechwan
1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Sakha to Amur
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 infantry and 1 mech_infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 armour moved from Caucasus to Iraq
Japanese take Northwest Persia from Neutral_Allies
Japanese take Iraq from British
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
Combat - Japanese
Japanese creates battle in territory 43 Sea Zone
Battle in French Indo China
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery
Japanese win, taking 43 Sea Zone from ANZAC, taking French Indo China from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 tactical_bomber moved from Philippines to Japan
1 carrier moved from 44 Sea Zone to 35 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 transport moved from 43 Sea Zone to 35 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to Philippines
1 battleship and 1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 artillery and 2 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Szechwan to Kiangsu
Place Units - Japanese
4 armour, 1 fighter and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 factory_minor
Kwangsi : 1 aaGun and 3 mech_infantrys
Kiangsu : 1 factory_minor, 1 fighter and 2 tactical_bombers
Kiangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 4 armour, 1 factory_major, 4 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 infantry and 1 mech_infantry
Hunan : 1 flag, 2 infantry and 4 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 artillery and 2 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield, 2 bombers, 1 harbour and 1 tactical_bomber
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 artillery
Yenisey : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 mech_infantry
Dutch New Guinea : 1 flag, 1 artillery
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
6 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
Caucasus : 1 flag
Iraq : 1 flag, 1 armour
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 43 / 61
Russians : 20 / 21
Japanese : 59 / 60
Americans : 53 / 73
Chinese : 1 / 1
British : 37 / 61
UK_Pacific : 15 / 17
Italians : 13 / 5
ANZAC : 17 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
ok…ready for the US. I won’t scramble any fighters from Japan…but I get to use kamikazes…I’ve never had the chance to do that. I’ll let you know what ships they’ll be attacking when you post the file.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 5 artilleries, 2 carriers and 6 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
3 artilleries, 3 battleships, 2 carriers, 3 cruisers, 4 destroyers, 4 fighters, 5 infantry, 1 submarine and 4 transports moved from 16 Sea Zone to 6 Sea Zone
1 artillery, 3 battleships, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 15 Sea Zone to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
4 artilleries moved from 6 Sea Zone to Korea
1 bomber moved from United Kingdom to Germany
Ok need those kamakazi targets
I think I get six of them right? If so then assign two on each carrier.
Yep 6 will do
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 5 artilleries, 2 carriers and 6 infantry; Remaining resources: 3 PUs;
Combat Move - Americans
3 artilleries, 3 battleships, 2 carriers, 3 cruisers, 4 destroyers, 4 fighters, 5 infantry, 1 submarine and 4 transports moved from 16 Sea Zone to 6 Sea Zone
1 artillery, 3 battleships, 1 carrier, 2 cruisers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 15 Sea Zone to 6 Sea Zone
6 infantry moved from 6 Sea Zone to Korea
4 artilleries moved from 6 Sea Zone to Korea
1 bomber moved from United Kingdom to Germany
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5,5
Battle in 6 Sea Zone
Americans attack with 6 battleships, 3 carriers, 5 cruisers, 4 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 5 transports
Japanese defend with 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 6 battleships, 2 carriers, 5 cruisers, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 53
Casualties for Japanese: 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier and 2 submarines
Battle in Korea
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to Holland Belgium
6 transports moved from 107 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
1 fighter moved from 6 Sea Zone to Soviet Far East
5 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 armour placed in Holland Belgium
4 artilleries and 6 infantry placed in Eastern United States
1 artillery placed in Central United States
1 carrier placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 2 artilleries, 5 fighters and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 transports; Remaining resources: 3 PUs;
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Yunnan to Hunan
2 artilleries moved from Yunnan to Hunan
1 tactical_bomber moved from Burma to Hunan
1 fighter moved from Burma to Hunan
1 fighter moved from India to Hunan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
2 mech_infantrys moved from India to Yunnan
2 infantry moved from Brazil to British Guiana
Combat - British
Battle in Hunan
British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry and 4 mech_infantrys
British win, taking Hunan from Japanese with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 infantry and 4 mech_infantrys
Casualties for British: 2 infantry
Battle in Szechwan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Hunan to Yunnan
1 tactical_bomber moved from Hunan to Yunnan
1 infantry moved from India to Burma
4 fighters moved from Greece to Egypt
1 tactical_bomber moved from Greece to Egypt
2 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Adding units owned by British to Holland Belgium: 4 infantry
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Egypt
2 fighters placed in 110 Sea Zone
3 fighters placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 transports placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 18 PUs total
Some Units in 39 Sea Zone change ownership: 2 transports
It wasn’t letting me unload my 4 uk guys off transports so i just did it with edit.
yeah that’s fine. there seems to be some kind of bug in that seazone…it wouldn’t let me place the two there earlier.
You surprised me going for Korea…I thought you were going to go for Japan…now I have to see if my counter-attack gets rid of your fleet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
2 aaGuns and 1 fighter moved from Northern Italy to Southern Italy
1 aaGun moved from Yugoslavia to Northern Italy
2 artilleries moved from Northern Italy to Southern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,6,2,1
Italians collect 9 PUs (4 lost to blockades); end with 10 PUs total
Territory Summary for Italians :
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Yugoslavia : 1 aaGun
Production/PUs Summary :
Germans : 43 / 61
Russians : 20 / 21
Japanese : 54 / 60
Americans : 56 / 79
Chinese : 3 / 2
British : 37 / 42
UK_Pacific : 15 / 18
Italians : 13 / 10
ANZAC : 17 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Italy’s about worthless in this game…it’s going to be difficult for Germany to cover for them.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Libya to Tunisia
ANZAC take Tunisia from Italians
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
2 destroyers moved from 62 Sea Zone to 46 Sea Zone
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
Place Units - ANZAC
2 artilleries placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs