@fasthard nevermind – had a file open from another game ;-) my mistake.
13 GL Zhukov4 vrs. Boldfresh (allies +9)
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@Cow:
kind of gives germany a bit of incentive to buy naval.
cow, as always i have no idea what you are talking about. yeah he can get a few planes there, but it’s an attack i was prepared for, even inviting. maybe i’m missing something and zhukov will teach me a new trick, so either way i win! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Gibraltar : 1 fighter
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 1 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 45 / 49
Americans : 52 / 72
Chinese : 10 / 15
British : 29 / 30
UK_Pacific : 11 / 10
Italians : 14 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
there is only 1 thing zhukov could be thinking that would make sense to me, and i’m prepared for that too. i’m actually hoping he knows something i don’t. :?
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I hate all these damn Italian can openers, lost my fleet in 91 in games 2 or 3 times now.
nothing to fear from italian can openers jeff - you just gotta be ready for them.
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clearly zhuk has his entire G3 carefully planned. when you are ready
to fire zhuk, please post your move summary and wait for me to reply before rolling
any dice. just to be safe. :wink: -
remember, just because tripleA allows something doesn’t mean it’s
legal. -
oh, yeah his w german air can get there… i didn’t calculate the route correctly. nevertheless, i invite that attack. bring it zhuk, you are due for some cold dice! :wink:
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10v8 with bigger dice and a transport kill to pick up. I like it.
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@Cow:
10v8 with bigger dice and a transport kill to pick up. I like it.
i like it more than you like it cow, trust me. course if he clears my fleet with minimal losses, he’ll look like a genius and so far his dice have been white hot so it could be a great move… :-)
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big early fleet battles are REALLY dicey. which usually is not good for me. but you just never know… :wink:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
2 artilleries and 13 infantry moved from Romania to Eastern Poland
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from Poland to Baltic States
4 artilleries moved from Poland to Baltic States
2 artilleries moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
9 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
7 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Baltic States
1 armour moved from Germany to Eastern Poland
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland -
need scramble/submerge/ool info for 91
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sub fights scramble all 3 fighters. Ool will be round by round. I am on so will be quick with my responses
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1 G sub hit (no dd)–what will you lose?
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lose the sub
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4 hits. OOL looks obvious, but I’ll ask to be sure.
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scuttle the ships
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well, you got extremely lucky on d with 5 hits (grr, on every practice run G won losing either 2 or 3 units).
2 more hits, what will u lose?
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keep the british ftr
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
2 artilleries and 13 infantry moved from Romania to Eastern Poland
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from Poland to Baltic States
4 artilleries moved from Poland to Baltic States
2 artilleries moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
9 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
7 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Baltic States
1 armour moved from Germany to Eastern Poland
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern PolandCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Baltic States
Germans attack with 1 armour, 6 artilleries and 17 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 6 artilleries and 17 infantry in Baltic States, round 1 : 6/24 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 6 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 5 artilleries, 16 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 5 artilleries, 16 infantry and 3 mech_infantrys in Eastern Poland, round 1 : 7/27 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 3 armour, 5 artilleries, 16 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 3 fighters, 2 submarines and 3 tactical_bombers
French defend with 1 fighter; British defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 1 : 4/8 hits
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 transport in 91 Sea Zone, round 1 : 5/6 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Americans , 2 fighters owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 3 fighters and 1 transport in 91 Sea Zone, round 2 : 3/3 hits
2 tactical_bombers owned by the Germans , 1 fighter owned by the British , 1 fighter owned by the French and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans roll dice for 2 bombers in 91 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 fighter and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
1 fighter owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 3 fighters, 2 submarines and 3 tactical_bombers
Casualties for French: 1 fighter
Casualties for British: 1 fighter
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transportNon Combat Move - Germans
2 bombers moved from 91 Sea Zone to Southern France
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
2 armour moved from Poland to Eastern Poland
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 armour and 4 mech_infantrys moved from Western Germany to Poland
2 armour moved from Normandy Bordeaux to Western Germany
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
2 armour and 2 mech_infantrys moved from Southern France to Western Germany
3 aaGuns, 2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 2 tactical_bombers moved from Alexandria to Southern Italy
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 aaGun moved from Poland to Germany
1 aaGun moved from Poland to Germany
1 aaGun moved from Poland to Eastern PolandPlace Units - Germans
5 armour and 5 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 46 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 3 aaGuns, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 4 armour, 1 factory_major, 1 harbour and 5 mech_infantrys
Poland : 1 armour and 4 mech_infantrys
Germany : 2 aaGuns, 5 armour, 1 factory_major and 5 mech_infantrys
Northern Italy : 1 artillery and 1 infantry
Southern Italy : 2 fighters and 2 tactical_bombers
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 1 armour, 6 artilleries and 19 infantry
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 7 armour, 5 artilleries, 16 infantry and 7 mech_infantrys
112 Sea Zone : 1 cruiser
106 Sea Zone : 1 flag
Bulgaria : 1 flag
121 Sea Zone : 1 submarine
115 Sea Zone : 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 51
Russians : 34 / 37
Japanese : 45 / 49
Americans : 52 / 72
Chinese : 10 / 15
British : 29 / 30
UK_Pacific : 11 / 10
Italians : 14 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 15 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 3.483
Median : 4.000
Variance : 0.128
Standard Deviation : 0.358
Total rolls : 87Null / Other
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
1 was rolled 9 times
2 was rolled 12 times
3 was rolled 9 times
4 was rolled 15 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.618
Median : 4.000
Variance : 0.388
Standard Deviation : 0.623
Total rolls : 68Russians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 2.455
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11





