@dawgoneit bump
13 GL Zhukov4 vrs. Boldfresh (allies +9)
-
he is aware. it is pretty obvious what he is doing.
-
sure isn’t obvious to me. :lol:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Romania
2 fighters moved from Southern Italy to 92 Sea Zone
1 battleship and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to Morocco
1 bomber moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
French defend with 2 infantry
Italians roll dice for 1 battleship in Morocco, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 1 : 4/5 hits
French roll dice for 2 infantry in Morocco, round 1 : 0/2 hits
2 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 bomber moved from Morocco to Southern France
2 infantry moved from Yugoslavia to Romania
2 artilleries and 3 infantry moved from Greece to Bulgaria
2 cruisers moved from 97 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Kenya to Italian Somaliland
1 infantry moved from British Somaliland to Italian Somaliland
1 mech_infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to Tobruk
1 infantry moved from Alexandria to Tobruk
1 armour moved from Alexandria to Tobruk
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 fighters moved from 92 Sea Zone to Southern FrancePlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs totalTerritory Summary for Italians :
British Somaliland : 1 flag
Alexandria : 1 flag, 1 infantry
Kenya : 1 flag
Morocco : 1 flag, 1 armour, 1 artillery and 2 infantry
Southern France : 1 bomber and 2 fighters
Romania : 1 armour, 2 infantry and 1 mech_infantry
Tobruk : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_major, 2 infantry and 3 mech_infantrys
Italian Somaliland : 1 artillery and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Bessarabia : 1 flag
94 Sea Zone : 2 cruisers
Bulgaria : 2 artilleries and 3 infantry
Greece : 1 flag
92 Sea Zone : 1 battleship, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 45 / 49
Americans : 52 / 72
Chinese : 10 / 15
British : 29 / 30
UK_Pacific : 11 / 10
Italians : 14 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8French Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
Average roll : 1.833
Median : 2.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
I assume he is attacking your usa fleet, he has subs and now he has air in range with a place to land.
-
kind of gives germany a bit of incentive to buy naval.
-
I hate all these damn Italian can openers, lost my fleet in 91 in games 2 or 3 times now.
-
@Cow:
kind of gives germany a bit of incentive to buy naval.
cow, as always i have no idea what you are talking about. yeah he can get a few planes there, but it’s an attack i was prepared for, even inviting. maybe i’m missing something and zhukov will teach me a new trick, so either way i win! :lol:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Gibraltar : 1 fighter
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 1 infantry
80 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 45 / 49
Americans : 52 / 72
Chinese : 10 / 15
British : 29 / 30
UK_Pacific : 11 / 10
Italians : 14 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
there is only 1 thing zhukov could be thinking that would make sense to me, and i’m prepared for that too. i’m actually hoping he knows something i don’t. :?
-
I hate all these damn Italian can openers, lost my fleet in 91 in games 2 or 3 times now.
nothing to fear from italian can openers jeff - you just gotta be ready for them.
-
clearly zhuk has his entire G3 carefully planned. when you are ready
to fire zhuk, please post your move summary and wait for me to reply before rolling
any dice. just to be safe. :wink: -
remember, just because tripleA allows something doesn’t mean it’s
legal. -
oh, yeah his w german air can get there… i didn’t calculate the route correctly. nevertheless, i invite that attack. bring it zhuk, you are due for some cold dice! :wink:
-
10v8 with bigger dice and a transport kill to pick up. I like it.
-
@Cow:
10v8 with bigger dice and a transport kill to pick up. I like it.
i like it more than you like it cow, trust me. course if he clears my fleet with minimal losses, he’ll look like a genius and so far his dice have been white hot so it could be a great move… :-)
-
big early fleet battles are REALLY dicey. which usually is not good for me. but you just never know… :wink:
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarPurchase Units - Germans
Germans buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to 91 Sea Zone
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
2 artilleries and 13 infantry moved from Romania to Eastern Poland
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from Poland to Baltic States
4 artilleries moved from Poland to Baltic States
2 artilleries moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 artillery moved from Poland to Baltic States
9 infantry moved from Poland to Baltic States
2 infantry moved from Poland to Eastern Poland
7 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Eastern Poland
1 armour moved from Poland to Baltic States
1 armour moved from Germany to Eastern Poland
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Germany to Eastern Poland -
need scramble/submerge/ool info for 91
-
sub fights scramble all 3 fighters. Ool will be round by round. I am on so will be quick with my responses
-
1 G sub hit (no dd)–what will you lose?





