Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 3 fighters and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Western United States to Central United States
2 bombers moved from French West Africa to Egypt
Place Units - Americans
3 artilleries and 1 infantry placed in Central United States
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 bomber moved from Gibraltar to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 bomber moved from 98 Sea Zone to Egypt
2 armour and 1 mech_infantry moved from Ethiopia to Egypt
1 cruiser moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from British Somaliland to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 carrier, 2 fighters, 2 infantry and 2 transports moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from 71 Sea Zone to Union of South Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 91 Sea Zone to 82 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 82 Sea Zone to French Equatorial Africa
1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 82 Sea Zone
Place Units - British
2 destroyers placed in 71 Sea Zone
1 armour placed in Union of South Africa
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,4,3,6,2,3,6,3,3,4,5,2
British collect 30 PUs (2 lost to blockades); end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry
forgot to move UK BB to z6 too. I’ll move it there with the ANZAC cruiser next turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 armour moved from Tobruk to Libya
Italians take Libya from French
1 armour moved from Libya to Tobruk
1 armour moved from Archangel to Belarus
1 armour moved from Eastern Poland to Belarus
1 bomber moved from Syria to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 bomber in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Syria to Iraq
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
2 fighters moved from Southern Italy to Syria
Place Units - Italians
3 mech_infantrys placed in Northern Italy
1 factory_minor placed in Iraq
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 22 PUs
Production/PUs Summary :
Germans : 49 / 59
Russians : 25 / 28
Japanese : 66 / 71
Americans : 50 / 70
Chinese : 4 / 4
British : 32 / 30
UK_Pacific : 5 / 5
Italians : 17 / 22
ANZAC : 10 / 21
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
forgot to move UK BB to z6 too. I’ll move it there with the ANZAC cruiser next turn
That’s fine … you’re certain you want your Pacific fleet in SZ6 though? I haven’t run the math, but I expect Japan will be able to sink it if they want to (granted, it would delay using Japan’s sea might elsewhere).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 9 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 cruiser moved from 26 Sea Zone to 6 Sea Zone
Place Units - ANZAC
3 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from 26 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
3 infantry moved from Tunisia to Libya
French take Libya from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Germans
Germans buy 7 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Baltic States to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 submarines moved from 124 Sea Zone to 125 Sea Zone
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 mech_infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 99 Sea Zone to Syria
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Novgorod to Belarus
2 armour and 2 mech_infantrys moved from Novgorod to Belarus
1 aaGun, 3 armour, 14 artilleries and 32 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
3 artilleries and 4 infantry moved from Poland to Eastern Poland
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from Western Ukraine to Eastern Poland
4 armour and 5 mech_infantrys moved from Baltic States to Belarus
1 aaGun, 2 artilleries and 7 infantry moved from Western Germany to Northern Italy
2 infantry moved from Germany to Poland
2 artilleries and 3 infantry moved from France to Northern Italy
1 fighter moved from Southern Italy to 99 Sea Zone
1 tactical_bomber moved from Southern Italy to Iraq
1 battleship and 1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from 99 Sea Zone to Iraq
1 tactical_bomber moved from Baltic States to Eastern Poland
2 tactical_bombers moved from Baltic States to Yugoslavia
1 mech_infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Germans
3 artilleries placed in Novgorod
1 artillery, 1 fighter and 1 infantry placed in Yugoslavia
3 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2,5,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Production/PUs Summary :
Germans : 51 / 59
Russians : 23 / 28
Japanese : 66 / 71
Americans : 50 / 70
Chinese : 4 / 4
British : 32 / 30
UK_Pacific : 5 / 5
Italians : 16 / 22
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Let me know you’re certain you want the Pacific fleet in SZ6 before it’s Japan’s turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Ukraine to Western Ukraine
2 fighters moved from Russia to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Western Ukraine to Bryansk
1 aaGun and 2 infantry moved from Bryansk to Smolensk
2 infantry moved from Vologda to Smolensk
3 artilleries and 14 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Novosibirsk to Samara
4 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
OK let’s see what the dice have in store for z6. :-)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
6 fighters moved from Caroline Islands to 6 Sea Zone
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Iraq to Persia
Japanese take Persia from British
1 infantry moved from Philippines to 35 Sea Zone
2 bombers moved from Philippines to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
Japan opens with 10 hits (1 sub hit, 9 non-sub hits)
Should I just give you max defense? Or do you want to call OOL?
(in the interest of expediency I will assume your OOL for this round since you will still have destroyers and carriers alive anyways if I give you max D)
US rolled insanely lucky in round 1 and 2 :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 4 destroyers and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
6 fighters moved from Caroline Islands to 6 Sea Zone
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Iraq to Persia
Japanese take Persia from British
1 infantry moved from Philippines to 35 Sea Zone
2 bombers moved from Philippines to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Britain
Combat - Japanese
Battle in New Britain
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 6 destroyers, 11 fighters, 5 submarines and 3 tactical_bombers
ANZAC defend with 1 cruiser; British defend with 1 battleship; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 4 fighters and 2 submarines
Japanese roll dice for 5 submarines in 6 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 6 destroyers, 11 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 : 9/24 hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the British
Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 7 destroyers and 4 fighters in 6 Sea Zone, round 1 : 12/18 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
2 submarines owned by the Americans , 4 destroyers owned by the Americans , 2 destroyers owned by the Japanese , 2 fighters owned by the Japanese and 5 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 destroyers, 9 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 12/20 hits
Americans roll dice for 2 battleships, 2 carriers, 3 cruisers, 3 destroyers and 4 fighters in 6 Sea Zone, round 2 : 11/14 hits
4 fighters owned by the Americans , 3 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the ANZAC , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 4 destroyers owned by the Japanese and 5 fighters owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 4/9 hits
Americans roll dice for 2 battleships in 6 Sea Zone, round 3 : 0/2 hits
1 battleship owned by the Americans and 1 battleship owned by the British lost in 6 Sea Zone
Japanese win, taking New Britain from ANZAC with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 46
Casualties for Japanese: 6 destroyers, 7 fighters, 5 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 cruiser
Casualties for British: 1 battleship
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 7 destroyers, 4 fighters and 2 submarines
Non Combat Move - Japanese
2 bombers moved from 6 Sea Zone to Kiangsi
1 fighter moved from 6 Sea Zone to Japan
1 aaGun, 1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Kwangsi
1 armour, 7 artilleries and 15 infantry moved from Yunnan to Burma
3 armour moved from French Indo China to Burma
3 mech_infantrys moved from Malaya to Burma
1 mech_infantry moved from Szechwan to Burma
1 infantry moved from Suiyuyan to Hopei
1 artillery and 1 infantry moved from Manchuria to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 80 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 80 Sea Zone to Iraq
Place Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 mech_infantrys placed in Manchuria
1 destroyer and 2 submarines placed in 37 Sea Zone
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Production/PUs Summary :
Germans : 51 / 59
Russians : 23 / 24
Japanese : 69 / 74
Americans : 50 / 70
Chinese : 4 / 4
British : 30 / 30
UK_Pacific : 5 / 5
Italians : 15 / 22
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
12/20(w subs) and 11/14 … thank god your battleships whiffed in round 3!
opening with 10/29 was not the high point of Japan’s career
the board looks a little emptier now