I’m not at my computer for a while. If it’s the same battles as our previous game, do the same orders and OOL. If not, then wait until I can check the game.
13L G40 Boldfresh vs. Karl7 (Allies +11) game 3 THE RECKONING
-
i consider myself to be blessed that you only downed two aircraft… :-o
-
if you go taranto, scramble everything.
-
forgot one noncom. send the dude in siam to fic before you do USA please.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Central United States to 26 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Central United States to 26 Sea Zone -
don’t forget about my dude in siam. :lol:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 bomber moved from Central United States to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_AlliesPlace Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
OK, here we go again…. Time for some self abuse and time to get your dice back. 5 time getting killed at this would be the charm.
Toranto? Scramble?
-
i told you scramble all. and i said you need to move the inf from siam to fic.
-
Yeah, see that now.
OK, here comes the pain
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - British
British buy 2 destroyers and 1 factory_minor; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siam: 1 infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Egypt to Ethiopia
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea ZoneCombat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 37 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 cruiser
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 destroyer and 1 transport
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 2 artilleries, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Ethiopia from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
Units damaged: 1 battleship owned by the Italians
retreated to 97 Sea Zone
Italians win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is -29
Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 cruiser
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - British
1 fighter moved from 37 Sea Zone to Shan State
1 fighter moved from Shan State to Burma
2 infantry moved from Malaya to Shan State
1 bomber and 1 fighter moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Alexandria to Egypt
1 armour and 1 artillery moved from Alexandria to Egypt
1 carrier moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 98 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 aaGun moved from India to Burma
2 infantry moved from India to Burma
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 battleship and 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 aaGun and 2 infantry moved from Scotland to United KingdomPlace Units - British
1 factory_minor placed in Egypt
2 destroyers placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4,5,4
British collect 29 PUs; end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
6 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 6 infantry -
you got your dice back.
taranto was another disaster.
That’s 5 failures in 5 games for me on that. :-(
-
hey karl - i think i want to lose the german fighter instead of the italian cruiser. would you like to continue the battle?
-
No. It would still just be murder against me.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy nothing; Remaining resources: 10 PUs;Combat Move - Italians
1 unit repaired.
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from Albania to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
2 fighters moved from Southern Italy to Malta
2 armour and 2 infantry moved from 96 Sea Zone to Malta
1 artillery and 1 infantry moved from Libya to Tunisia
1 battleship moved from 97 Sea Zone to 96 Sea Zone
1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to Malta
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 armour moved from Tobruk to Tunisia
1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 3/5 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 1 : 1/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 2/4 hits
French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 1 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from French with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 93 Sea Zone
Italians attack with 2 cruisers, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 cruisers and 1 destroyer in 93 Sea Zone, round 1 : 1/3 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 2 cruisers and 1 destroyer in 93 Sea Zone, round 2 : 0/3 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 93 Sea Zone
Italians roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 3 : 1/2 hits
French roll dice for 1 cruiser in 93 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the French and 1 cruiser owned by the Italians lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is -10
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 2 cruisers and 1 submarine
Battle in Malta
Italians attack with 2 armour, 1 bomber, 2 fighters and 2 infantry
British defend with 1 aaGun, 1 bomber, 2 fighters and 1 infantry
AA guns fire in Malta : 0/3 hits
Italians roll dice for 1 battleship in Malta, round 1 : 0/1 hits
Italians roll dice for 2 armour, 1 bomber, 2 fighters and 2 infantry in Malta, round 1 : 4/7 hits
British roll dice for 1 aaGun, 1 bomber, 2 fighters and 1 infantry in Malta, round 1 : 3/4 hits
1 bomber owned by the British , 1 infantry owned by the British , 1 fighter owned by the British , 1 aaGun owned by the British , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Malta
Italians roll dice for 1 armour, 1 bomber and 2 fighters in Malta, round 2 : 3/4 hits
British roll dice for 1 fighter in Malta, round 2 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Malta
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 22
Casualties for British: 1 aaGun, 1 bomber, 2 fighters and 1 infantry
Casualties for Italians: 2 armour and 2 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Adding units owned by Italians to Kenya: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Malta to Southern Italy
2 fighters moved from Malta to Libya
2 aaGuns and 5 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Northern Italy to Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 14 PUs; end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
Kenya : 1 flag, 1 infantry
Southern France : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 armour and 1 artillery
Albania : 1 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 5 infantry
Libya : 2 fighters
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
96 Sea Zone : 1 battleship and 2 transports
93 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 37 / 63
Russians : 36 / 41
Japanese : 35 / 41
Americans : 52 / 72
Chinese : 10 / 16
British : 28 / 34
UK_Pacific : 14 / 14
Italians : 14 / 29
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 10 times
Average roll : 3.266
Median : 3.000
Variance : 1.048
Standard Deviation : 1.024
Total rolls : 64Null / Other
1 was rolled 3 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9French Combat
1 was rolled 3 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.111
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9British Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.556
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Italians Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.270
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 37 -
well, i got diced back, but at least you didn’t take down any of my planes… :roll:
-
The med is a bloodbath!
KIll! KIll! KIll!