@ArtofWar1947 Scramble to defend German BB?
13L G40 Boldfresh vs. Karl7 (Allies +11) game 2
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dang it!! i once again forgot about the tank in siberia that was to blitz to soviet far east.
well, you are still up by 700 in TUV.
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here’s the edit taking the bombing damage off the egypt harbor.
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beware, the germans are turning the war machine into high gear. :evil:
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by the way, my initial plan was to go two rounds with the germans and then mop up with the japanese in egypt. you just never know in this game, but let’s just say i’m usually where you’re at, getting pounded by the dice. :roll:
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my experience has been pretty good with the odds calculator but the Egypt battle really put that to the test. It said 70% chance of UK victory and I got killed. Oh well.
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no it was correct. that battle skewed pretty hard for the attacker. as i said, it is a big advantage to be the attacker in a battle like that because if you get a positive skew you can continue and the defender is just helpless. if it goes poorly in round 1 the attacker can just retreat.
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my experience has been pretty good with the odds calculator but the Egypt battle really put that to the test. It said 70% chance of UK victory and I got killed. Oh well.
also, did you realize i could follow up with the japanese?
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Yes, but the point was to bleed out the german forces. Maybe there would have been enough to counter the japanese or at least make it hurt for them. I wasn’t trying to hold Egypt, more just seeing it as a way to reduce Axis power though a favorable exchange. I wonder if the dice gods hate that and decided to have the dice run away from me. :|
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 armour moved from Buryatia to Siberia
Russians take Sakha from Germans
Russians take Siberia from Germans
1 infantry moved from Archangel to Belarus
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus -
i don’t think it was a bad plan. i wan’t looking forward to ramming into that formidable army that’s for sure.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
1 armour moved from Buryatia to Siberia
Russians take Sakha from Germans
Russians take Siberia from Germans
1 infantry moved from Archangel to Belarus
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Belarus
1 fighter moved from Bryansk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
3 fighters moved from Belarus to Bryansk
1 artillery moved from Tambov to Volgograd
15 infantry moved from Tambov to Volgograd
1 aaGun moved from Tambov to Volgograd
10 infantry moved from Tambov to Bryansk
5 artilleries moved from Bryansk to Tambov
1 infantry moved from Rostov to Volgograd
9 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
2 armour moved from Bryansk to Russia
2 armour moved from Bryansk to Tambov
3 infantry moved from Timguska to NovosibirskPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
italy is sure looking forward to getting back into the game (albeit at the expense of japan)…
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This might do down as the wildest game I ever played.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 85 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 armour and 3 infantry moved from British Somaliland to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry moved from Italian Somaliland to 76 Sea Zone
3 armour, 7 infantry and 5 transports moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 76 Sea Zone to 81 Sea Zone
3 armour and 7 infantry moved from 81 Sea Zone to Egypt
16 fighters and 6 tactical_bombers moved from Trans-Jordan to EgyptCombat - Japanese
Battle in Egypt
Japanese attack with 3 armour, 16 fighters, 7 infantry and 6 tactical_bombers
British defend with 1 factory_minor, 5 fighters, 1 harbour and 2 tactical_bombers
Japanese roll dice for 1 battleship in Egypt, round 1 : 1/1 hits
Japanese roll dice for 3 armour, 16 fighters, 7 infantry and 6 tactical_bombers in Egypt, round 1 : 16/32 hits
British roll dice for 5 fighters and 2 tactical_bombers in Egypt, round 1 : 3/7 hits
2 tactical_bombers owned by the British , 3 infantry owned by the Japanese and 5 fighters owned by the British lost in Egypt
Japanese win, taking Egypt from British with 3 armour, 16 fighters, 4 infantry and 6 tactical_bombers remaining. Battle score for attacker is 63
Casualties for Japanese: 3 infantry
Casualties for British: 5 fighters and 2 tactical_bombersNon Combat Move - Japanese
12 fighters and 6 tactical_bombers moved from Egypt to Greece
4 fighters moved from Egypt to Greece
7 carriers, 2 destroyers and 2 submarines moved from 76 Sea Zone to 81 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,6,1,5,2,6,6,2,3,4,4,3,1,3,5,6,3,3,4,5,6,5,6,4,4,6,6,5,1,1,1,5,5,6,4,5,1,2,3,4,5,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,3,4,3,1,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,5,2,2
Japanese collect 15 PUs (15 lost to blockades); end with 100 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 110 PUsTerritory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 34 infantry
Ceylon : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour, 1 infantry and 1 mech_infantry
Victoria : 1 flag
Northern Territory : 1 flag
New South Wales : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
South Australia : 1 flag
Western Australia : 1 flag
Wake Island : 1 flag, 1 airfield
Celebes : 1 flag
Sumatra : 1 flag
West India : 1 flag, 2 infantry
British Somaliland : 1 flag
Egypt : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 4 infantry
Greece : 16 fighters and 6 tactical_bombers
81 Sea Zone : 1 battleship, 7 carriers, 2 destroyers, 2 submarines and 5 transportsProduction/PUs Summary :
Germans : 55 / 84
Russians : 31 / 31
Japanese : 30 / 110
Americans : 75 / 105
Chinese : 23 / 24
British : 28 / 35
UK_Pacific : 5 / 0
Italians : 12 / 11
ANZAC : 2 / 0
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.500
Median : 3.000
Variance : 0.372
Standard Deviation : 0.610
Total rolls : 44Null / Other
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.545
Median : 3.000
Variance : 0.406
Standard Deviation : 0.637
Total rolls : 33British Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.857
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
the germans remind me of the movie backdraft… they were like a fire lying dormant just waiting for a little oxygen to explode.
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I got only 3 hits in Egypt? sigh…
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it wasn’t right what the dice did to you in egypt. and i’m not very happy about it either because i was looking forward to the struggle of getting germany back to strength to take over a giant russia… but the dice have spoken. :|
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Burma to India
UK_Pacific take India from Japanese
UK_Pacific take Malaya from Americans
UK_Pacific take Borneo from Americans
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from French Indo China to 36 Sea Zone
1 armour and 1 mech_infantry moved from Korea to Siberia
6 fighters moved from Kansu to Russia
1 infantry moved from Hainan to 36 Sea Zone
2 battleships, 4 carriers, 6 destroyers, 7 fighters, 9 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
3 bombers moved from Burma to Volgograd
1 infantry moved from French Indo China to Yunnan
4 bombers moved from French Indo China to Korea
2 bombers moved from French Indo China to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 fighters, 4 infantry, 3 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Burma to India
UK_Pacific take India from Japanese
UK_Pacific take Malaya from Americans
UK_Pacific take Borneo from Americans
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from French Indo China to 36 Sea Zone
1 armour and 1 mech_infantry moved from Korea to Siberia
6 fighters moved from Kansu to Russia
1 infantry moved from Hainan to 36 Sea Zone
2 battleships, 4 carriers, 6 destroyers, 7 fighters, 9 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
3 bombers moved from Burma to Volgograd
1 infantry moved from French Indo China to Yunnan
4 bombers moved from French Indo China to Korea
2 bombers moved from French Indo China to VolgogradCombat - Americans
Battle in Sumatra
Battle in CelebesNon Combat Move - Americans
1 aaGun moved from Western United States to Central United States
1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 2 transports moved from 110 Sea Zone to 109 Sea Zone
4 infantry and 2 transports moved from 103 Sea Zone to 109 Sea Zone
4 infantry moved from 109 Sea Zone to United Kingdom
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 fighter moved from 110 Sea Zone to Scotland
6 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 carrier, 6 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea ZonePlace Units - Americans
3 fighters placed in Eastern United States
2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
2 artilleries and 4 infantry placed in Eastern United States
3 mech_infantrys placed in French Indo ChinaTurn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 artilleries placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs





