@Jacob16 No scramble
13L G40 Boldfresh vs. Karl7 (Allies +11) game 2
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getting punished for aggressive italian play that went bad and then by my rushed german move where i was supposed to land several aircraft in gibraltar… :roll:
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guess we both threw away a couple trannies… :|
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Don’t worry, I was contemplating surrender given the disaster in Toranto UK1 but decided to say what the F*&% and see what happend. As is, You are going to win this handily anyway. I am not sure how Japan got so big so fast. But it looks like its going to be a roll for you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 destroyer moved from 96 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 artillery and 1 infantry
British defend with 1 armour
Italians roll dice for 1 artillery and 1 infantry in Morocco, round 1 : 0/2 hits
British roll dice for 1 armour in Morocco, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
British roll dice for 1 armour in Morocco, round 2 : 0/1 hits
1 armour owned by the British lost in Morocco
Italians win, taking Morocco from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 cruiser in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 92 Sea Zone
Italians win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiserNon Combat Move - Italians
1 carrier, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Albania to Yugoslavia
2 aaGuns, 2 artilleries and 4 infantry moved from Southern France to Northern Italy
1 armour moved from Albania to Yugoslavia
2 aaGuns moved from Northern Italy to Southern Italy
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to LibyaPlace Units - Italians
1 infantry placed in Southern Italy
1 destroyer, 1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for Italians :
Morocco : 1 flag, 1 artillery
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 4 infantry
Libya : 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
93 Sea Zone : 1 flag
99 Sea Zone : 1 carrier
97 Sea Zone : 1 destroyer, 1 submarine and 1 transport
92 Sea Zone : 1 destroyer and 1 submarine
Yugoslavia : 1 armour and 1 infantryProduction/PUs Summary :
Germans : 47 / 60
Russians : 37 / 40
Japanese : 50 / 64
Americans : 55 / 75
Chinese : 10 / 16
British : 28 / 34
UK_Pacific : 7 / 7
Italians : 16 / 21
ANZAC : 10 / 19
French : 5 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.444
Median : 5.000
Variance : 2.125
Standard Deviation : 1.458
Total rolls : 9British Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.500
Median : 5.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 cruiser
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 submarine moved from 62 Sea Zone to 34 Sea Zone
2 fighters moved from Hawaiian Islands to KoreaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Alexandria: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 cruiser moved from 88 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 cruiser moved from 88 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
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Sorry for all the edits, kept moving wrong units or forgetting to ncm units before I placed…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 2 fighters, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
4 armour moved from Vyborg to Karelia
4 infantry moved from Finland to Karelia
2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Finland to Belarus
2 artilleries and 7 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Karelia
1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 bomber moved from Romania to Ukraine
1 bomber moved from Romania to Western Ukraine
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
1 tactical_bomber moved from Eastern Poland to Western Ukraine
1 fighter moved from 99 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from 99 Sea Zone to Ukraine
1 mech_infantry moved from Romania to UkraineCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 cruiser, 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 cruiser and 1 destroyer in 115 Sea Zone, round 1 : 0/2 hits
1 submarine owned by the Germans lost in 115 Sea Zone
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 cruiser and 1 destroyer in 115 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 115 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Russians: 1 submarine
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 1 : 3/4 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 8 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 8 infantry in Archangel, round 1 : 3/10 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
Germans roll dice for 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 4 armour, 1 artillery and 4 infantry
Russians defend with 1 aaGun, 1 artillery and 4 infantry
Germans roll dice for 4 armour, 1 artillery and 4 infantry in Karelia, round 1 : 4/9 hits
Russians roll dice for 1 aaGun, 1 artillery and 4 infantry in Karelia, round 1 : 1/5 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Karelia
Germans roll dice for 4 armour, 1 artillery and 3 infantry in Karelia, round 2 : 2/8 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia, round 2 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 4 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 4 infantry
Battle in Western Ukraine
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 fighter moved from 81 Sea Zone to 99 Sea Zone
1 tactical_bomber moved from Ukraine to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Poland to Southern Italy
2 mech_infantrys moved from Yugoslavia to Southern Italy
2 armour moved from Greece to Romania
2 mech_infantrys moved from Romania to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Yugoslavia to Romania
2 armour moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 mech_infantrys moved from Eastern Poland to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
3 aaGuns moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 bomber moved from Western Ukraine to Romania
1 bomber moved from Ukraine to Romania
9 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns moved from Germany to Western Germany
1 mech_infantry moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Romania
1 tactical_bomber moved from Romania to Yugoslavia
2 armour moved from Eastern Poland to Archangel
7 mech_infantrys moved from Eastern Poland to Archangel
1 submarine moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 artilleries placed in Novgorod
2 infantry placed in France
1 armour, 2 fighters and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_major and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 4 mech_infantrys
Romania : 2 armour, 2 bombers and 1 infantry
Germany : 1 factory_major
Northern Italy : 1 mech_infantry
Southern Italy : 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Belarus : 1 flag, 2 infantry
Karelia : 1 flag, 4 armour, 1 artillery and 2 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 3 aaGuns, 2 armour, 2 artilleries, 8 infantry and 10 mech_infantrys
Eastern Poland : 1 flag, 2 armour, 2 artilleries, 9 infantry and 12 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
112 Sea Zone : 1 submarine
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
99 Sea Zone : 1 fighter and 1 tactical_bomber
115 Sea Zone : 1 cruiser and 1 transport
Yugoslavia : 1 flag, 1 tactical_bomber
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 64
Russians : 30 / 40
Japanese : 50 / 64
Americans : 55 / 75
Chinese : 10 / 16
British : 28 / 34
UK_Pacific : 7 / 7
Italians : 16 / 21
ANZAC : 10 / 18
French : 5 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 11 times
6 was rolled 5 times
Average roll : 3.317
Median : 3.000
Variance : 0.855
Standard Deviation : 0.925
Total rolls : 63Germans Combat
1 was rolled 8 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.354
Median : 4.000
Variance : 0.979
Standard Deviation : 0.989
Total rolls : 48Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Western Ukraine
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Smolensk to Russia
2 aaGuns, 3 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from Bryansk to Russia
1 fighter moved from Western Ukraine to Russia
5 infantry moved from Vologda to Russia
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Tambov
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
2 aaGuns and 6 infantry moved from Yenisey to Timguska
4 infantry moved from Buryatia to Amur
1 infantry moved from Russia to VologdaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 3 infantry
EDIT: Removing units owned by Russians from Iraq: 1 armour
EDIT: Adding units owned by Russians to Caucasus: 1 armour
EDIT: Adding units owned by Russians to Northwest Persia: 3 infantry
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 8 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 armour, 5 infantry and 1 mech_infantry moved from French Indo China to 36 Sea Zone
1 armour, 5 infantry, 1 mech_infantry and 4 transports moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 7 infantry, 1 mech_infantry and 5 transports moved from 42 Sea Zone to 56 Sea Zone
1 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from 56 Sea Zone to Western Australia
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
5 fighters and 2 tactical_bombers moved from French Indo China to 20 Sea Zone
5 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 1/3 hits
Chinese roll dice for 1 artillery in Kwangsi, round 1 : 0/1 hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Western Australia
Battle in 6 Sea Zone
Japanese attack with 1 destroyer, 6 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser; Americans defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 6 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 : 5/9 hits
Americans roll dice for 1 cruiser and 1 transport in 6 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 1 cruiser owned by the ANZAC , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese win, taking Western Australia from ANZAC with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Casualties for Americans: 1 submarine and 1 transportNon Combat Move - Japanese
1 fighter moved from 6 Sea Zone to French Indo China
5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
2 tactical_bombers moved from French Indo China to 56 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 42 Sea Zone to 56 Sea Zone
1 battleship moved from 41 Sea Zone to 56 Sea Zone
1 carrier and 1 cruiser moved from 36 Sea Zone to 56 Sea Zone
3 artilleries and 3 infantry moved from Kiangsi to Hunan
1 aaGun, 2 artilleries and 6 infantry moved from Anhwe to Hunan
1 infantry moved from Chahar to AnhwePlace Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
2 infantry and 1 mech_infantry placed in French Indo China
1 airfield placed in Java
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 7 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Hainan : 1 harbour
Hunan : 1 flag, 1 aaGun, 5 artilleries and 10 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 2 infantry
Malaya : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Western Australia : 1 flag, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
French Indo China : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag, 1 airfield and 2 bombers
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
56 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 7 transports
61 Sea Zone : 1 carrier, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 52 / 64
Russians : 32 / 35
Japanese : 50 / 55
Americans : 55 / 75
Chinese : 11 / 16
British : 28 / 34
UK_Pacific : 7 / 7
Italians : 16 / 21
ANZAC : 9 / 18
French : 5 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.467
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Japanese Combat
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.583
Median : 3.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 12Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
quick edit
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says the french have 19 ipc… what the heck??
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 airfield, 2 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 92 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Italians defend with 1 destroyer and 1 submarine
Americans win, taking Normandy Bordeaux from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Central United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to Korea
1 bomber moved from Hawaiian Islands to Korea
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 airfield and 1 factory_minor placed in Korea
2 transports placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
2 infantry placed in Western United States
Americans undo move 4.
Americans undo move 3.
Americans undo move 2.
1 transport placed in 101 Sea Zone
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Manchuria
1 artillery placed in Manchuria
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from Alexandria to Tobruk
2 fighters moved from Egypt to Tobruk -
whoops I screwed up UK combat move… if ok, I will redo… sorry