@SuperbattleshipYamato no scramble thanks
Axis Suprise Attack & Allies Capt. Walker
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Well I got Germany out of the US. But now I have to deal with Japan! I didn’t even notice that you had snuck in there!
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Yugoslavia to Romania
1 armour moved from Bulgaria to Romania
1 armour moved from Northern Italy to Yugoslavia
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
1 armour moved from Southern Italy to Yugoslavia -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Yugoslavia to Romania
1 armour moved from Bulgaria to Romania
1 armour moved from Northern Italy to Yugoslavia
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern France to Northern Italy
1 armour moved from Southern Italy to YugoslaviaNon Combat Move - Italians
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
Yea, dont ya hate it when your enemy makes it tough on ya.
Good war have fun. S.A. -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 45 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 34 Sea Zone to 35 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
Northern Territory : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
South Australia : 2 infantry
Western Australia : 1 infantry
Hawaiian Islands : 1 fighter
Java : 1 flag, 2 infantry
42 Sea Zone : 1 flag
44 Sea Zone : 1 submarine
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 destroyer
20 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 53 / 61
Russians : 22 / 22
Japanese : 58 / 58
Americans : 47 / 57
Chinese : 6 / 5
British : 34 / 34
UK_Pacific : 11 / 11
Italians : 13 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 2 infantryProduction/PUs Summary :
Germans : 53 / 61
Russians : 22 / 22
Japanese : 58 / 58
Americans : 47 / 57
Chinese : 6 / 5
British : 34 / 34
UK_Pacific : 11 / 11
Italians : 13 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
This is the first game I’ve played where the US has to fight on it’s own territory. Makes it hard for them to do anything else.
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TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 bomber moved from Normandy Bordeaux to 105 Sea Zone
1 fighter and 2 tactical_bombers moved from Eastern Poland to Southern Italy
2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Romania to Bessarabia
1 artillery and 1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Archangel to Smolensk
2 armour moved from Archangel to Vologda
2 armour moved from Belarus to Smolensk
1 armour moved from Novgorod to Vologda
1 armour moved from Novgorod to Smolensk
3 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
5 infantry moved from Baltic States to Belarus
3 infantry moved from Novgorod to Archangel
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Bessarabia
8 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
5 infantry moved from Slovakia Hungary to Eastern Poland
12 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 105 Sea Zone
1 bomber moved from Normandy Bordeaux to 105 Sea Zone
1 fighter and 2 tactical_bombers moved from Eastern Poland to Southern Italy
2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 armour moved from Western Ukraine to Ukraine
2 infantry moved from Western Ukraine to Ukraine
3 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Romania to Bessarabia
1 artillery and 1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Belarus to Smolensk
1 mech_infantry moved from Archangel to Smolensk
2 armour moved from Archangel to Vologda
2 armour moved from Belarus to Smolensk
1 armour moved from Novgorod to Vologda
1 armour moved from Novgorod to Smolensk
3 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
5 infantry moved from Baltic States to Belarus
3 infantry moved from Novgorod to Archangel
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Poland to Bessarabia
8 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
5 infantry moved from Slovakia Hungary to Eastern Poland
12 infantry moved from Germany to Poland
2 armour moved from Western Germany to PolandCombat - Germans
Battle in Ukraine
Germans attack with 1 armour, 1 artillery and 4 infantry
Russians defend with 1 aaGun, 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 artillery and 4 infantry in Ukraine, round 1 : 1/6 hits
Russians roll dice for 1 aaGun and 2 infantry in Ukraine, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Ukraine
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 3/5 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in Vologda
Germans attack with 3 armour, 1 artillery and 1 mech_infantry
Russians defend with 4 infantry
Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Vologda, round 1 : 2/5 hits
Russians roll dice for 4 infantry in Vologda, round 1 : 1/4 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
3 armour owned by the Germans and 1 artillery owned by the Germans retreated to Archangel
Russians win with 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Smolensk, round 1 : 4/5 hits
Russians roll dice for 1 aaGun and 4 infantry in Smolensk, round 1 : 1/4 hits
3 infantry owned by the Russians , 1 mech_infantry owned by the Germans and 1 aaGun owned by the Russians lost in Smolensk
3 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in 105 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 105 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 destroyer in 105 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Germans
1 bomber moved from 105 Sea Zone to Southern Italy
1 fighter moved from Western Germany to 112 Sea Zone
2 infantry moved from Western Germany to Northern Italy
1 artillery and 1 infantry moved from France to Southern France
3 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
1 fighter placed in 112 Sea Zone
1 armour and 2 infantry placed in Novgorod
2 infantry placed in Germany
2 infantry placed in Normandy Bordeaux
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 2 mech_infantrys moved from Northwest Persia to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Battle in Iraq
Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 1 armour and 2 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Rostov
3 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
5 infantry moved from Samara to Russia
2 aaGuns moved from Samara to Russia
1 infantry moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Sikang to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Shensi : 1 infantry
Chahar : 1 infantry
Sikang : 1 mech_infantry
Yenisey : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 aaGun and 4 infantry
Rostov : 2 infantry
Russia : 3 aaGuns, 1 airfield, 2 armour, 5 artilleries, 1 factory_major, 1 fighter, 33 infantry and 1 tactical_bomber
Vologda : 2 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Caucasus : 1 fighter, 2 infantry and 1 tactical_bomber
Smolensk : 4 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 1 armour
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 55 / 62
Russians : 22 / 22
Japanese : 57 / 58
Americans : 47 / 57
Chinese : 7 / 5
British : 34 / 34
UK_Pacific : 11 / 11
Italians : 13 / 18
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Would you know why Russia didn’t collect the NO for Iraq? I thought they got 3ipc’s for an axis neutral.
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Yes any pro axis neutral, feel free to edit in the 3 bucks for the NO, I think its that much.
Sometimes with all the diff versions of this game ya think …ok they must have changed that. Feel free to edit in the $
S.A. -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 artillery and 1 infantry moved from Alaska to British Columbia
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 transport moved from 1 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Sumatra
1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 mech_infantry moved from Szechwan to Yunnan
2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
1 tactical_bomber moved from Hunan to Shan State
1 fighter moved from Hunan to Shensi -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 1 fighter, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 artillery and 1 infantry moved from Alaska to British Columbia
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 transport moved from 1 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Sumatra
1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 carrier moved from 36 Sea Zone to 41 Sea Zone
1 cruiser moved from 36 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from ANZAC
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 bomber moved from Japan to 35 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 2 mech_infantrys moved from Kiangsu to Chahar
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery and 1 mech_infantry moved from Szechwan to Yunnan
2 mech_infantrys moved from Kweichow to Shensi
1 armour moved from Kweichow to Shensi
1 tactical_bomber moved from Hunan to Shan State
1 fighter moved from Hunan to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry; Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Shensi, round 1 : 2/4 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Chahar, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Chahar
Japanese win, taking Chahar from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 1 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 1 : 2/2 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 2/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 2/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 1 artillery owned by the British and 1 artillery owned by the Japanese lost in Shan State
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 cruiser in Java, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 1 artillery in Java, round 3 : 1/1 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in 35 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers and 1 destroyer in 35 Sea Zone, round 1 : 3/3 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea Zone
1 fighter moved from Shensi to Hunan
2 bombers moved from 35 Sea Zone to HunanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 destroyers, 1 fighter and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Japanese collect 66 PUs (3 lost to blockades); end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Western United States to British Columbia
1 fighter moved from Western United States to British Columbia
1 infantry moved from Southeast Mexico to Central America
Americans take Central America from Germans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to CelebesCombat - Americans
Battle in Celebes
Battle in British Columbia
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Celebes from Japanese, taking British Columbia from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 4 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 7 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery and 1 mech_infantry moved from Southeast Mexico to Central United States
1 fighter moved from British Columbia to Western United States
1 carrier and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea ZonePlace Units - Americans
1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 armour and 1 mech_infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
British Columbia : 1 artillery and 1 infantry
Queensland : 1 fighter
New Guinea : 1 artillery and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Celebes : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
44 Sea Zone : 1 transport
10 Sea Zone : 1 destroyer and 1 submarine
7 Sea Zone : 1 submarine
4 Sea Zone : 1 submarine
54 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
Central United States : 1 artillery, 1 factory_minor and 1 mech_infantry
Central America : 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
United Kingdom : 1 bomber
101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
103 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 62
Russians : 22 / 22
Japanese : 65 / 71
Americans : 51 / 66
Chinese : 4 / 5
British : 34 / 34
UK_Pacific : 7 / 11
Italians : 13 / 18
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Szechwan : 1 infantry
Sikang : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 54 / 62
Russians : 22 / 22
Japanese : 64 / 71
Americans : 51 / 66
Chinese : 5 / 7
British : 34 / 34
UK_Pacific : 7 / 11
Italians : 13 / 18
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Combat Move - British
1 submarine moved from 109 Sea Zone to 105 Sea Zone
2 fighters moved from United Kingdom to 105 Sea Zone
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Tunisia to Morocco
British take Algeria from Italians
British take Morocco from Italians
2 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in 105 Sea Zone
British attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for British: 1 submarine
Battle in 99 Sea Zone
British attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 99 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for British: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 mech_infantry moved from India to Shan State
1 infantry moved from India to Burma
3 infantry moved from Eastern Persia to West India
3 transports moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Tobruk to Russia
2 fighters moved from 105 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea ZonePlace Units - British
1 carrier placed in 109 Sea Zone
1 fighter placed in 109 Sea Zone
1 mech_infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 37 PUs totalTerritory Summary for British :
Shan State : 1 mech_infantry
Burma : 1 infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 5 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British Guiana : 1 armour
Ontario : 1 artillery and 1 infantry
Scotland : 1 airfield and 4 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Morocco : 1 flag, 1 armour
Algeria : 1 flag
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag, 1 infantry
Ethiopia : 1 flag
Russia : 1 bomber
106 Sea Zone : 1 flag
109 Sea Zone : 1 flag, 1 carrier and 1 fighter
99 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 flag
Brazil : 1 flag, 4 infantry
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 54 / 62
Russians : 22 / 22
Japanese : 64 / 71
Americans : 51 / 66
Chinese : 5 / 7
British : 36 / 37
UK_Pacific : 7 / 0
Italians : 11 / 18
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrysTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 54 / 62
Russians : 22 / 22
Japanese : 64 / 71
Americans : 51 / 66
Chinese : 5 / 7
British : 36 / 37
UK_Pacific : 7 / 7
Italians : 11 / 18
ANZAC : 10 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Southern Italy
1 armour moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
1 armour moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Yugoslavia to Northern Italy -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Southern Italy
1 armour moved from Romania to Ukraine
1 armour moved from Romania to Ukraine
1 armour moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Southern Italy
1 artillery moved from Yugoslavia to Northern ItalyNon Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs