@axis-dominion sounds good fire it up whenever you want
13L G40 Axisplaya VS Karl7 (Allies + 12) Game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
2 infantry moved from Volgograd to Rostov
1 tactical_bomber moved from Russia to Rostov
2 fighters moved from Russia to Rostov
2 infantry moved from Amur to Buryatia
16 infantry moved from Amur to Korea
2 artilleries and 7 infantry moved from Karelia to Novgorod
1 infantry moved from Samara to RussiaCombat - Russians
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Rostov to RussiaPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
1 ncm edit
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FYI – that ncm edit was to move the 2 rssian aa guns to korea
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 fighter, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 fighter moved from Chahar to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Philippines to 19 Sea Zone
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 mech_infantrys moved from Kweichow to Shensi
1 bomber moved from Yunnan to Shensi
1 mech_infantry moved from Kweichow to Sikang
1 bomber moved from French Indo China to Sikang
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from French Indo China to BurmaCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Sikang
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 bomber moved from Shensi to Yunnan
1 bomber moved from Sikang to Yunnan
3 mech_infantrys moved from Shantung to Manchuria
1 fighter and 2 tactical_bombers moved from French Indo China to Manchuria
2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 8 fighters, 2 submarines and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
2 mech_infantrys moved from Anhwe to ManchuriaPlace Units - Japanese
1 fighter and 9 infantry placed in Japan
3 infantry placed in Manchuria
1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,4,1,6,1,5,2,1,5,5,4,2,5,2,5,4,6,3,6,1,1,4,3,5,2,4,3,4,3,1,5,1,4,3,1,2,2,5,6,6,3,5,2
Japanese collect 49 PUs (9 lost to blockades); end with 49 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
Currently out of town until Thursday. Tried to do US but got it screwed up. I’ll just redo it when I get back. Happy new years
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 1 factory_minor, 2 fighters, 1 harbour and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 6 Sea Zone to 19 Sea Zone
7 fighters moved from 6 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 126 Sea Zone
1 artillery and 1 infantry moved from 126 Sea Zone to Norway
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
British loiter and taunt with ; Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Norway
Battle in 19 Sea Zone
Americans attack with 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans win, taking Norway from Germans, taking 19 Sea Zone from Japanese with 7 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shantung
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
4 fighters moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from 19 Sea Zone to Korea
1 fighter moved from Western United States to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
6 bombers moved from Caroline Islands to Korea
1 bomber moved from New Guinea to Wake Island
1 aaGun, 1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Iceland to United Kingdom
1 fighter moved from Eastern United States to Iceland
6 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 6 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
6 infantry moved from 123 Sea Zone to Iceland
2 fighters moved from 125 Sea Zone to 110 Sea ZonePlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Korea
1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 mech_infantrys
Chinese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - British
1 bomber moved from West India to 41 Sea Zone
3 infantry moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in 41 Sea Zone
British attack with 1 bomber
Japanese defend with 2 transports
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Holland Belgium
British attack with 2 fighters and 3 infantry
Italians defend with 2 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Southern France
British attack with 2 fighters and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Southern France from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from Southern France to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Iceland to United Kingdom
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 mech_infantrys moved from Iraq to Eastern Persia
2 infantry moved from Eastern Persia to West India
3 aaGuns, 4 artilleries, 2 fighters, 32 infantry and 1 tactical_bomber moved from India to Burma
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 79 Sea Zone to 39 Sea Zone
1 bomber moved from 41 Sea Zone to India
1 infantry moved from Egypt to Alexandria
2 armour moved from Egypt to IraqPlace Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Normandy Bordeaux
5 infantry placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
2 fighters moved from 92 Sea Zone to Southern France
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to 126 Sea Zone
2 armour and 2 infantry moved from Bryansk to RostovCombat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 126 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern France
Italians attack with 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
retreated to Southern France
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Battle in Rostov
Italians attack with 2 armour and 2 infantry
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from 126 Sea Zone to Western Germany
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Rostov
1 artillery moved from Northern Italy to Western Germany
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Italians
2 artilleries, 1 fighter and 3 infantry placed in Northern Italy
Italians undo move 1.
1 fighter placed in Southern Italy
2 artilleries and 3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Turning on Edit Mode
EDIT: Adding units owned by Italians to Western Germany: 2 infantry
EDIT: Removing units owned by Italians from Germany: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to KiangsuCombat - ANZAC
Battle in KiangsuNon Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Baltic States to Novgorod
1 armour moved from Poland to Novgorod
1 armour and 1 mech_infantry moved from Eastern Poland to Novgorod
11 armour and 4 mech_infantrys moved from Bryansk to Novgorod
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 fighter moved from Germany to Novgorod
4 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Finland to Norway
2 fighters moved from 113 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from Southern Italy to Norway
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers
British defend with 1 destroyer
Germans win with 1 battleship, 1 carrier, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Novgorod
Germans attack with 13 armour, 5 fighters, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 19 infantry
Germans win, taking Novgorod from Russians with 11 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 2 armour, 1 fighter, 2 infantry and 5 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 artilleries and 19 infantry
Battle in Norway
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans win, taking Norway from Americans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Norway to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
4 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 aaGun moved from Bryansk to Rostov
2 aaGuns moved from Bryansk to Ukraine
4 artilleries and 10 infantry moved from Bryansk to Rostov
9 artilleries and 37 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Poland to Eastern Poland
6 infantry moved from Germany to PolandPlace Units - Germans
1 carrier, 3 destroyers and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
ugh… you kiled me that easy in NOV?
ugh, you make this so hard for me Axisplaya….
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
2 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns, 3 armour, 5 artilleries, 85 infantry and 1 mech_infantry moved from Russia to Bryansk
1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Smolensk to Russia
2 infantry moved from Volgograd to SamaraPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 fighters moved from 35 Sea Zone to 21 Sea Zone
4 fighters moved from 35 Sea Zone to 20 Sea Zone
2 mech_infantrys moved from Manchuria to Shantung
1 fighter and 1 tactical_bomber moved from Manchuria to Shantung
1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 tactical_bomber moved from Japan to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 38 Sea Zone
2 bombers moved from Yunnan to KiangsuCombat - Japanese
Battle in Shantung
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kiangsu
Japanese attack with 2 bombers
ANZAC defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 transport
Battle in 38 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Yunnan
1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
2 bombers moved from Kiangsu to Manchuria
1 fighter and 1 tactical_bomber moved from Shantung to Manchuria
1 tactical_bomber moved from 19 Sea Zone to Japan
1 tactical_bomber moved from Manchuria to Japan
4 fighters moved from 21 Sea Zone to 35 Sea Zone
4 fighters moved from 20 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 artilleries placed in Manchuria
1 infantry and 2 mech_infantrys placed in Kwangtung
2 artilleries and 1 infantry placed in French Indo China
2 fighters placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 1 tactical_bomber
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,1,6,1,2,4,1,2,1,2,1,5,2,4,3,4,1,2,5,1,4,2,3,1,5,3,3,5,3,6,6,4,3,1,6
Japanese collect 40 PUs (14 lost to blockades); end with 40 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs -
Need Kamakzie order for naval battle in phi
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lol….i never saw that harbour you bought…I would never have left my fleet here had i realised that you purchased an Harbour last round…
As it is there, i don’t even need to give you any kami order: i just concede. Can’t loose the entire fleet vs a bunch of ss and dds…
My fault, should have paid more attention.
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Cool, want to rematch? Rules allow playoff for 1 to 1 matches
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not at the moment. Got too much games going, and the more games i play at the same time, the weaker my play…
Will pm you when ready.





