@axis-dominion sounds good fire it up whenever you want
13L G40 Boldfresh vs. Karl7 (Allies +11)
-
I14 - tough one for the allies.
-
if you want different casualties in round 2 defense go ahead
and choose them. i may then want to choose my casualties
differently and continue the battle. -
by rule, once you see your defense roll you should not be allowed to change casualties (just in case you did not know that) but i have no problem with it in this case, since the axis are so far ahead.
-
Could I just swap out a brit fts and cc from a us cv?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 34 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
Could I just swap out a brit fts and cc from a us cv?
yes you could lose a brit cru, ftr instead of the US acc
-
ok, you decided you wanted to lose differently so instead of taking 2 hits to the US acc, you want to lose brit ftr, cru. in that case, instead of losing 3 ftr, i will lose 3 acc.
Round 3
Attackers - 2 cru, 3 ftr, 2 damaged bat, 2 bombers
Rolls: 5@3 4@4; Total Hits: 65@3: (6, 5, 3, 3, 3)4@4: (1, 3, 5, 1)Defenders - acc, 2 cru, 2 ftr, damaged bat
Rolls: 1@2 2@3 3@4; Total Hits: 41@2: (2)2@3: (1, 5)3@4: (5, 2, 3) -
now what do you want to keep? you have one unit remaining, either damaged acc or a cru or ftr or damaged bat.
-
Cruiser
-
hold on a minute… you want to keep the cruiser over the damaged battleship?
-
What? That would be dumb,… Save bb
-
i lose 3 ftr, cru and retreat to 92. here’s the map, G15 coming.
-
G15 is up - scramble from london to z109?
-
forgot to take finland - use this map.
-
forgot about china! use this one
-
no scramble…
where did those planes come from?
I must have misse them or you are buying a couple cvs
-
ha! you are buying some cvs… very good.
Our hotels in Cairo are awaiting German guests with turned down beds and fresh Pilsner on tap…
-
ha! you are buying some cvs… very good.
Our hotels in Cairo are awaiting German guests with turned down beds and fresh Pilsner on tap…
I dont need cairo right? Just one of either cairo or london right?





