@surfer Well, that mighty stand by the French will help the Allied cause
13L G40 Boldfresh vs. Karl7 (Allies +11)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from Philippines to 41 Sea Zone
1 armour and 1 infantry moved from Western Australia to 56 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 bombers moved from Java to Sumatra
6 tactical_bombers moved from Kiangsu to KweichowCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 armour, 2 bombers and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 bombers and 1 infantry in Sumatra, round 1 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 armour and 2 bombers in Sumatra, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 mech_infantry and 6 tactical_bombers
Russians defend with 1 armour and 1 infantry
Japanese roll dice for 1 mech_infantry and 6 tactical_bombers in Kweichow, round 1 : 3/7 hits
Chinese roll dice for 1 armour and 1 infantry in Kweichow, round 1 : 2/2 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win with 5 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Japanese
1 aaGun, 1 artillery and 8 infantry moved from Kwangsi to French Indo China
3 infantry moved from Kwangtung to Kwangsi
2 infantry moved from Caroline Islands to 33 Sea Zone
6 fighters moved from Kiangsu to 20 Sea Zone
4 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
4 tactical_bombers moved from 22 Sea Zone to Japan
3 fighters moved from Japan to 20 Sea Zone
1 fighter moved from Philippines to 20 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
2 bombers moved from Sumatra to Java
3 artilleries, 2 battleships, 6 carriers, 1 cruiser, 4 fighters, 5 infantry, 2 submarines and 4 transports moved from 33 Sea Zone to 20 Sea Zone
5 tactical_bombers moved from Kweichow to Anhwe
10 infantry moved from Kiangsu to Anhwe
3 artilleries and 5 infantry moved from 20 Sea Zone to Kiangsi
1 fighter moved from Japan to AnhwePlace Units - Japanese
1 carrier and 2 destroyers placed in 20 Sea Zone
1 infantry and 2 mech_infantrys placed in French Indo China
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,6
Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Kwangsi : 1 flag, 1 airfield, 1 harbour and 3 infantry
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag, 3 artilleries and 5 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 20 infantry and 4 tactical_bombers
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 infantry
Hunan : 1 flag
Kansu : 1 flag, 1 artillery
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 fighter, 10 infantry and 5 tactical_bombers
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Western Australia : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Timguska : 1 flag
French Indo China : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 12 infantry and 2 mech_infantrys
Celebes : 1 flag, 1 infantry
Java : 1 flag, 2 bombers
Sumatra : 1 flag, 1 armour
42 Sea Zone : 1 flag, 1 carrier and 1 tactical_bomber
41 Sea Zone : 1 flag, 1 transport
20 Sea Zone : 1 flag, 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 14 fighters, 2 submarines and 4 transports
Novosibirsk : 1 flagProduction/PUs Summary :
Germans : 51 / 68
Russians : 19 / 0
Japanese : 53 / 56
Americans : 55 / 76
Chinese : 9 / 11
British : 31 / 35
UK_Pacific : 7 / 11
Italians : 27 / 31
ANZAC : 9 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.957
Median : 4.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23Null / Other
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.250
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14UK_Pacific Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
ool for sz 20?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
6 bombers moved from Iwo Jima to 20 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 17 Sea Zone to 35 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
3 armour moved from Morocco to 92 Sea Zone
2 artilleries moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
7 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
3 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 8 infantry, 1 mech_infantry, 1 submarine and 7 transports moved from 92 Sea Zone to 96 Sea Zone
3 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians -
I’ll assume ool is right up combat value. If you win, you win the game.
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Oh, I forgot the kamikaze attacks
choose please
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Oh, I forgot the kamikaze attacks
choose please
one to each cruiser for a total of 2, then the remaining 4 will go at 4 destroyers.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 8 fighters, 3 submarines and 1 tactical_bomber moved from 17 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
6 bombers moved from Iwo Jima to 20 Sea Zone
1 artillery, 6 infantry, 1 mech_infantry and 4 transports moved from 17 Sea Zone to 35 Sea Zone
1 artillery, 6 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
3 armour moved from Morocco to 92 Sea Zone
2 artilleries moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Morocco to 92 Sea Zone
7 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
3 armour, 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 8 infantry, 1 mech_infantry, 1 submarine and 7 transports moved from 92 Sea Zone to 96 Sea Zone
3 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 20 Sea Zone
Americans attack with 1 battleship, 6 bombers, 5 carriers, 1 cruiser, 8 destroyers, 8 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 14 fighters, 2 submarines and 4 transports
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Units damaged: 3 carriers owned by the Japanese
Units damaged: 5 carriers owned by the Americans
Americans win, taking 20 Sea Zone from Japanese with 1 battleship, 6 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 97
Casualties for Japanese: 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 14 fighters, 2 submarines and 4 transports
Casualties for Americans: 5 carriers, 7 destroyers, 8 fighters, 6 submarines and 1 tactical_bomber
Battle in Philippines
Battle in Libya
Americans attack with 3 armour, 2 artilleries, 8 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry; Italians defend with 5 infantry
Americans win, taking Philippines from Japanese, taking Libya from Italians with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Italians: 5 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
6 bombers moved from 20 Sea Zone to Guam
3 submarines moved from 25 Sea Zone to 6 Sea Zone
3 submarines moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Iwo JimaPlace Units - Americans
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
6 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 6 infantry, 2 submarines and 4 transports moved from 92 Sea Zone to 96 Sea Zone
6 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to Tobruk
3 submarines moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from 96 Sea Zone to Egypt
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 tactical_bomber moved from India to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
6 infantry moved from Morocco to 92 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 armour moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 6 infantry, 2 submarines and 4 transports moved from 92 Sea Zone to 96 Sea Zone
6 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
1 armour moved from 96 Sea Zone to Tobruk
3 submarines moved from 81 Sea Zone to 96 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
2 fighters moved from 96 Sea Zone to Egypt
1 tactical_bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Syria
British take Syria from Italians
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Shan State to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 tactical_bomber moved from India to 41 Sea ZoneCombat - British
Battle in 41 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Tobruk
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Tobruk from Italians, taking Iraq from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 infantry moved from Alexandria to Egypt
2 fighters moved from Gibraltar to 96 Sea Zone
1 bomber moved from Gibraltar to Egypt
1 tactical_bomber moved from 41 Sea Zone to India
1 armour moved from India to Burma
3 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
4 artilleries moved from Shan State to BurmaPlace Units - British
1 fighter and 2 infantry placed in Persia
2 armour and 1 infantry placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to United KingdomCombat - Italians
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.Non Combat Move - Italians
1 bomber moved from United Kingdom to Normandy Bordeaux
1 armour and 3 artilleries moved from Southern Italy to 97 Sea Zone
5 infantry moved from Southern Italy to 97 Sea Zone
4 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 armour, 3 artilleries and 10 infantry moved from 97 Sea Zone to Albania
4 mech_infantrys moved from Northern Italy to Yugoslavia
1 artillery and 2 infantry moved from France to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
3 infantry moved from France to Northern ItalyPlace Units - Italians
1 carrier, 1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 23 PUs totalTerritory Summary for Italians :
Normandy Bordeaux : 1 flag, 1 bomber, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Albania : 1 flag, 1 armour, 3 artilleries and 10 infantry
Northern Italy : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters and 5 infantry
Southern Italy : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 flag
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag
Western Ukraine : 1 flag
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 7 transports
Yugoslavia : 1 flag, 1 armour and 4 mech_infantrysProduction/PUs Summary :
Germans : 51 / 68
Russians : 19 / 0
Japanese : 42 / 56
Americans : 59 / 84
Chinese : 14 / 15
British : 34 / 39
UK_Pacific : 11 / 13
Italians : 22 / 23
ANZAC : 9 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
just a sec Karl, i’m going to reposition italy a little bit. wont affect either of your anzac or french turn so go ahead.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Western Australia
ANZAC take Western Australia from Japanese
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
1 infantry moved from 19 Sea Zone to KiangsuCombat - ANZAC
Battle in Kiangsu
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
1 carrier, 1 cruiser and 2 fighters moved from 17 Sea Zone to 35 Sea Zone
3 fighters moved from Iwo Jima to Philippines
1 aaGun, 1 artillery and 3 infantry moved from South Australia to Queensland
1 aaGun, 1 fighter and 4 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
here it is. just putting 8 inf back in southern italy instead of albania.
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anzac makin ban :-ok!
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oops didn’t realize the factory got destroyed if anzac took a kiangsu… oh well, live and learn in this game right?





