Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
italy coming now
karl, i had to tell you but you cannot make the amphibious assault of italy because you cannot kill the sub.
i see that you edited the sub out to allow you to make the landing, but the reason you could not make the landing is because the submarine precludes it. the only way you can land is if you kill the sub and you have no possibility to kill the sub. so please revise your UK turn.
thanks
sure was a nice idea to go for southern italy though… :wink:
P 18 of the Europe Rule Book 2nd edition:
Amphibious Assault Sequence
1. Sea combat
2. Battleship and cruiser bombardment
3. Land combat
Step 1. Sea Combat
If there are defending surface warships and/or scrambled
air units, sea combat occurs. If there are only defending
submarines and/or transports, the attacker can choose to
ignore those units or conduct sea combat.
–—
Am I missing something here? As I read I can ignore the sub. I assumed TrippleA just has it wrong. Has there been a clarification changing the above? :oops:
i will find the rule for you. you can only ignore the sub during an amphibious assault if you have a surface ship to accompany it.
sorry, what i wrote before was actually misleading because you do NOT have to kill the sub to make the landing, IF you have a surface ship.
actually if does not even necessarily need to be a surface ship, i think it can also be a sub. let me check just to completely confirm. what i do know for sure is that you can not land with a naked transport if there is a sub in the zone.
Hmm, rules say sub does not cause sea zone to be hostile…
Check p 8 and 14
page 16 of the rulebook under “transports”, paragraph 2:
“A transport that is part of an amphibious assault must end its movement in a friendly sea zone (or one that could become friendly as a result of sea combat) from which it can conduct the assault. However, a transport is not allowed to offload land units for an amphibious assault in a sea zone containing 1 or more ignored enemy submarines unless at least 1 warship belonging to the attacking power is also present in the sea zone at the end of the Combat Move phase.”
ok, so there is an exception… very good.
will repost UK
so you are correct, the presence of an enemy sub in the zone does not make the zone hostile. only a scrambled plane or a surface ship makes the zone hostile. if i only had planes scrambled into the zone, you could have killed them with your air and made the landing. bottom line though, the sub just being present in the zone precludes the landing alone whether air is scrambled or not, since you have no surface warship in the zone.
if i had a sub AND fighter(s) to scramble and you had a warship, you would have to be able to at least have a chance of killing the sub to make the assault attempt (ie, an acc would not suffice because it has no attack power). Any ship other than an acc though, would allow you to make the landing if planes are scrambled and beaten and the sub is beaten.
However, if you had an acc and there were no scrambled planes, you COULD ignore the sub and make the landing. a single scrambled plane though, would preclude the landing with only an acc.
i’m sure i’m poorly explaining this whole scenario! :lol:
so you are correct, the presence of an enemy sub in the zone does not make the zone hostile. only a scrambled plane or a surface ship makes the zone hostile. if i only had planes scrambled into the zone, you could have killed them with your air and made the landing. bottom line though, the sub just being present in the zone precludes the landing alone whether air is scrambled or not, since you have no
surfacewarship in the zone.if i had a sub AND fighter(s) to scramble and you had a warship, you would have to be able to at least have a chance of killing the sub to make the assault attempt (ie, an acc would not suffice because it has no attack power). Any ship other than an acc though, would allow you to make the landing if planes are scrambled and beaten and the sub is beaten.
However, if you had an acc and there were no scrambled planes, you COULD ignore the sub and make the landing. a single scrambled plane though, would preclude the landing with only an acc.
i’m sure i’m poorly explaining this whole scenario! :lol:
No, I get it in as much as I suppose it would be silly to say that a lone transports could invade when a sub was on station. However, according to the logic of the basic rules you can do that. So Larry H. carved out an exception to the rules, which is fine.
To make it more reasonable, I think they should change the aircraft/sub rule so that subs can be hit by planes only if the sub wishes to contest the sea zone. Therefore in this scenario to defend against the transport the sub has to fight and try actually kill the transport. But them’s the rules……
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Southern France
3 fighters moved from United Kingdom to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Southern France
3 fighters moved from United Kingdom to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Italians defend with 1 mech_infantry
British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern France causes 3 damage total.
Non Combat Move - British
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 aaGun moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from India to Burma
1 infantry moved from West India to India
1 artillery moved from West India to India
1 mech_infantry moved from Eastern Persia to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Southern France to United Kingdom
Place Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Egypt
1 transport placed in 110 Sea Zone
3 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
Now that I’ve thought about it, I think the way the rule should be worded is thus:
“The presence of only enemy subs in a sea zone does create a hostile sea zone, however the moving player may ignore the enemy subs and treat the sea zone as friendly if a friendly surface warship moves into or is present in that sea zone.”
This would cover this scenario as well as situations involving naval retreat into zones containing subs.
doesn’t need to be a surface warship, a sub would work right?
Now that I’ve thought about it, I think the way the rule should be worded is thus:
“The presence of only enemy subs in a sea zone does create a hostile sea zone, however the moving player may ignore the enemy subs and treat the sea zone as friendly if a friendly surface warship moves into or is present in that sea zone.”
This would cover this scenario as well as situations involving naval retreat into zones containing subs.
what is the issue about retreating into into a zone containing an enemy sub - i remember something about that and that it was hard to understand. are you saying you can’t retreat into a zone that contained only an enemy sub(s)?