0%

L13 G40 Mistergreen Axis vs Karl7(allies+9) game 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 2 carriers, 2 destroyers, 5 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour moved from Kwangtung to 20 Sea Zone
                1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                3 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 destroyer, 3 infantry and 2 transports moved from 35 Sea Zone to 45 Sea Zone
                1 armour and 3 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Szechwan to Sikang
                2 bombers moved from French Indo China to Sikang
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Hopei
                2 fighters and 1 tactical_bomber moved from Anhwe to Chahar
                1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
                1 tactical_bomber moved from 19 Sea Zone to Hopei

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 destroyer and 2 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Dutch New Guinea
                    Japanese attack with 1 armour and 3 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour and 3 infantry in Dutch New Guinea, round 1 :  0/4 hits
                        ANZAC roll dice for 2 infantry in Dutch New Guinea, round 1 :  2/2 hits
                        2 infantry owned by the Japanese lost in Dutch New Guinea
                        Japanese roll dice for 1 armour and 1 infantry in Dutch New Guinea, round 2 :  2/2 hits
                        ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 :  1/2 hits
                        2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Sikang
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Sikang, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Chahar, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Hopei, round 1 :  2/4 hits
                        Chinese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 battleship and 1 carrier moved from 35 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 45 Sea Zone
                5 submarines and 2 transports moved from 35 Sea Zone to 6 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 fighters moved from 19 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Chahar to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from Hopei to Anhwe
                1 mech_infantry moved from Jehol to Kweichow
                3 infantry moved from Manchuria to Jehol
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry moved from 6 Sea Zone to Korea
                3 infantry moved from Kwangsi to Yunnan
                1 armour moved from Kwangtung to Hunan
                2 bombers moved from Sikang to Shan State
                2 infantry moved from French Indo China to Shan State
                1 aaGun moved from Kweichow to Yunnan
                1 infantry moved from French Indo China to Shan State
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 infantry moved from Kwangtung to Kwangsi

    Place Units - Japanese
                2 carriers, 2 destroyers and 1 submarine placed in 6 Sea Zone
                1 transport placed in 20 Sea Zone
                2 infantry placed in Kwangtung
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3,167
            Median : 3,000
            Variance : 0,435
            Standard Deviation : 0,659
            Total rolls : 24

    Japanese Combat
                1 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3,412
            Median : 4,000
            Variance : 1,438
            Standard Deviation : 1,199
            Total rolls : 17

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2,000
            Median : 2,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3,333
            Median : 3,000
            Variance : 1,500
            Standard Deviation : 1,225
            Total rolls : 3

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 infantry moved from Western United States to 10 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 fighter moved from Western United States to Midway
                1 armour, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 mech_infantry moved from 25 Sea Zone to Midway
                1 armour moved from 25 Sea Zone to Midway
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 fighter and 1 infantry placed in Western United States
                1 destroyer and 1 transport placed in 101 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
                EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Suiyuyan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Suiyuyan

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Combat Move - British
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 armour moved from Iraq to Trans-Jordan
                      British take Trans-Jordan from Germans
                1 armour moved from Trans-Jordan to Iraq
                1 artillery moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 fighter moved from United Kingdom to 125 Sea Zone
                1 destroyer moved from 109 Sea Zone to 125 Sea Zone

    Combat - British
                Battle in Sumatra
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 125 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                    British win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 destroyer
                    Casualties for British: 1 destroyer

    Non Combat Move - British
                1 fighter moved from 125 Sea Zone to Scotland
                1 aaGun moved from United Kingdom to Scotland
                5 infantry moved from United Kingdom to Scotland
                1 armour moved from United Kingdom to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 armour, 1 carrier, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                1 bomber moved from Egypt to India
                1 aaGun moved from India to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 aaGun and 1 infantry moved from 80 Sea Zone to Iraq

    Place Units - British
                1 artillery, 1 fighter and 1 infantry placed in Iraq
                1 artillery and 2 infantry placed in Egypt
                British undo move 2.
                British undo move 1.
                2 artilleries and 1 infantry placed in Iraq
                2 infantry placed in Egypt
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 12 PUs total
                Some Units in India change ownership: 1 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland

    Combat - Italians

    Non Combat Move - Italians
                1 transport moved from 99 Sea Zone to 96 Sea Zone
                3 transports moved from 99 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 artillery and 5 infantry moved from Northern Italy to 97 Sea Zone
                2 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
                2 aaGuns moved from Western Germany to Northern Italy
                1 fighter moved from Norway to Southern Italy
                1 armour and 1 infantry moved from Tunisia to Libya
                1 artillery, 5 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                2 artilleries and 6 infantry moved from 99 Sea Zone to Syria

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy
                4 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 35 / 40
        Japanese : 54 / 66
        Americans : 53 / 73
        Chinese : 5 / 5
        British : 33 / 33
        UK_Pacific : 10 / 12
        Italians : 18 / 23
        ANZAC : 10 / 17
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from Queensland to 62 Sea Zone
                1 fighter moved from Queensland to 62 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round :5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • Scramble sz115?


  • Map.

    a.tsvg

  • 22 20 19 18 17 16 15 14 12

    Yes, scramble 2ftr, tacb


  • I will run the sz115 battle in the forum. I did a test run and found out that triplea did not allow me to retreat.


  • sz115 rd1:
    A(dd, cc)
    DiceRolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (2)
    D(tac, 2 fig)
    DiceRolls: 1@3 2@4; Total Hits: 21@3: (3)2@4: (1, 5)


  • sz115 holds with one plane. 2 trn, 2 inf, 2 art retreat > sz114.
    I’ll edit the change except the plane, when you tell me what plane you want in Novgorod or Vyborg depending on the outcome of the battle I’ll add it in or you can add it on your next turn.

  • 22 20 19 18 17 16 15 14 12

    you got 2 hits?  oh man…


  • I’m experiencing some problem with the editing. I figure I just let the battle run it’s course and if we get the most likely outcome that you win in sz115 I can edit in the correct placement later. If I win in sz115 I figure I just reload the save and try again.

  • 22 20 19 18 17 16 15 14 12

    You could just set up the cm’s again but according to the sea battle


  • Sadly I won in Novgorod. I was hoping to leave around two of your units alive but no such luck. What plane do you want in Vyborg?

  • 22 20 19 18 17 16 15 14 12

    ftr

  • 22 20 19 18 17 16 15 14 12

    on second thought, make that a tacb

T-shirts, Hats, and More

Suggested Topics

  • 6
  • 51
  • 33
  • 35
  • 60
  • 61
  • 245
  • 136
Axis & Allies Boardgaming Custom Painted Miniatures

23

Online

18.0k

Users

40.8k

Topics

1.8m

Posts