TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
such a classic move… and I fail to pick it up. Boy, at the rate I am giong you DESERVE to win… :lol:
NCM change:
the 11inf, aa in sukr will go to bry
the 6inf in rus will go to bry
3inf from smo wil go to bry too
mech from kaz to tam
ftr from cau to vol
corrected map
Japan 7:
bank=88
4 dd@8=32
2 trn@7=14
2 ss@6=12
10 inf@3=30
total=88
cm:
arm ind > wind(mt) > ind
mech jeh > sui(mt)
inf wau > nte(mt)
inf wau > sau(mt)
hop(inf)
inf cha
2 mech jeh
mech, arm yun
she(inf)
2 inf kwe
fig(1) shn
sz61(ss)
dd sz37
cc, bb sz56
sz42(ss)
dd sz33
2 fig, 2 tac(3) sz37
ss55(ss)
dd sz33
fig(2) phi
2 fig(3) sz56
sz25(dd)
dd sz33
fig, tac(2) sz6
bmb(4) jpn
sz31(dd)
ss, 2 fig, tac(2) sz33
sz30(dd)
2 fig, tac(2), bmb(4) car
sz30 rd1:
A(2 fig, tac, bmb)
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 1)2@4: (6, 3)
D(dd)
Rolls: 1@2; Total Hits: 11@2: (2)
sz30 cwlo fig.
sz31 rd1:
A(ss, 2 fig, tac)
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (3)2@3: (6, 2)1@4: (6)
D(dd)
Rolls: 1@2; Total Hits: 11@2: (2)
sz31 cwlo ss.
sz25 rd1:
A(dd, fig, tac, bmb)
Rolls: 1@2 1@3 2@4; Total Hits: 11@2: (1)1@3: (4)2@4: (6, 6)
D(dd)
Rolls: 1@2; Total Hits: 01@2: (5)
sz25 twol.
sz61 rd1:
A(dd, cc, bb)
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (5)1@3: (5)1@4: (5)
D(ss)
Rolls: 1@1; Total Hits: 01@1: (3)
sz61 rd2:
A(dd, cc, bb)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (6)1@4: (4)
D(ss)
Rolls: 1@1; Total Hits: 01@1: (5)
sz61 twol.
sz55 rd1:
A(dd, 3 fig)
Rolls: 1@2 3@3; Total Hits: 21@2: (1)3@3: (6, 5, 1)
D(ss)
Rolls: 1@1; Total Hits: 01@1: (4)
sz55 twol.
sz42 rd1:
A(dd, 2 fig, 2 tac)
Rolls: 1@2 2@3 2@4; Total Hits: 41@2: (5)2@3: (3, 1)2@4: (3, 4)
D(ss)
Rolls: 1@1; Total Hits: 01@1: (3)
sz42 twol.
she rd1:
A(2 inf, fig)
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 4)1@3: (2)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (5)
she twol.
hop rd1:
A(inf, 3 mech, arm)
Rolls: 4@1 1@3; Total Hits: 24@1: (1, 3, 6, 6)1@3: (2)
D(inf)
Rolls: 1@2; Total Hits: 01@2: (4)
hop twol.
ncm:
inf sak > bur
bmb sz25 > jpn
fig, tac sz25 > sz6
2 inf kor > car /v trn sz6 > sz33
ss sz33 > 62
ss sz6 > sz33
3 tac sz33 > car
2 fig, tac sz31 > sz33
fig, tac sz30 > sz33
bmb sz30 > car
ac sz56 > sz61
2 fig sz55 > sz61
fig sz55 > shn
2 inf wau > nte
inf shn + inf jav > nte /v trn sz37 > sz55
2 fig, 2 tac sz42 > ind
3 inf fic > shn
arm yun > shn
4 arm ind > shn
fig she > kwe
3 trn sz56 > sz37
placement:
4 dd, 2 ss > sz6
2 trn > sz37
inf > mal
3 inf > fic
3 inf > hon
3 inf > ind
collect:
85 ipc
Upload folder is full. I’ll send it to your dice mail….
one more ncm: ss sz72 > sz70
Could you move it? :-)
yes
Ok, after much study, I think the Allies are doomed unless they do “something” – which unfortunately means also having a little luck on their side. I find continuously that luck does NOT favor the bold in these games. Anyhow, got to do it. :cry:
USA
buy
ftr, tacb
cv
3ss
2dd
3 inf
cm
sz33
fleet in 26 to 33
air in nsw to 33
I assume you will scramble 3 tacb in car?
land troop from mor into hol
hol
land 3inf from mor into hol
bb, 2cc contibute
3ftr, tacb from 125
sz35
dd from 10
bomb from wus
Or I guess you have 2tacb on car
I got 3, only 5 air in the sz though, will scramble all!
bb, 2cc contibute
3ftr, tacb from 125
Holland is empty what are these units doing?
oh they are attakcign wfr – ha!
ok
I do no expect to win this, but…
33
A
Rolls: 5@2 6@3 1@4; Total Hits: 95@2: (2, 2, 1, 4, 1)6@3: (2, 2, 3, 1, 6, 5)1@4: (3)
D
Rolls: 1@1 3@2 6@3 4@4; Total Hits: 81@1: (1)3@2: (4, 3, 1)6@3: (3, 3, 2, 2, 6, 4)4@4: (5, 2, 3, 5)
ok, so I guess you got to do ool?