TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - GermansCombat Hit Differential Summary :
hop twol.
ncm:
inf sak > bur
bmb sz25 > jpn
fig, tac sz25 > sz6
2 inf kor > car /v trn sz6 > sz33
ss sz33 > 62
ss sz6 > sz33
3 tac sz33 > car
2 fig, tac sz31 > sz33
fig, tac sz30 > sz33
bmb sz30 > car
ac sz56 > sz61
2 fig sz55 > sz61
fig sz55 > shn
2 inf wau > nte
inf shn + inf jav > nte /v trn sz37 > sz55
2 fig, 2 tac sz42 > ind
3 inf fic > shn
arm yun > shn
4 arm ind > shn
fig she > kwe
3 trn sz56 > sz37
placement:
4 dd, 2 ss > sz6
2 trn > sz37
inf > mal
3 inf > fic
3 inf > hon
3 inf > ind
collect:
85 ipc
Upload folder is full. I’ll send it to your dice mail….
one more ncm: ss sz72 > sz70
Could you move it? :-)
yes
Ok, after much study, I think the Allies are doomed unless they do “something” – which unfortunately means also having a little luck on their side. I find continuously that luck does NOT favor the bold in these games. Anyhow, got to do it. :cry:
USA
buy
ftr, tacb
cv
3ss
2dd
3 inf
cm
sz33
fleet in 26 to 33
air in nsw to 33
I assume you will scramble 3 tacb in car?
land troop from mor into hol
hol
land 3inf from mor into hol
bb, 2cc contibute
3ftr, tacb from 125
sz35
dd from 10
bomb from wus
Or I guess you have 2tacb on car
I got 3, only 5 air in the sz though, will scramble all!
bb, 2cc contibute
3ftr, tacb from 125
Holland is empty what are these units doing?
oh they are attakcign wfr – ha!
ok
I do no expect to win this, but…
33
A
Rolls: 5@2 6@3 1@4; Total Hits: 95@2: (2, 2, 1, 4, 1)6@3: (2, 2, 3, 1, 6, 5)1@4: (3)
D
Rolls: 1@1 3@2 6@3 4@4; Total Hits: 81@1: (1)3@2: (4, 3, 1)6@3: (3, 3, 2, 2, 6, 4)4@4: (5, 2, 3, 5)
ok, so I guess you got to do ool?
Do a regular best odds of survival OOL. Ie keep best defense to last, in a tie keep more expensive unit.
Ok, so I’ll take off all your hits points (4) leaving 5 hits, meaning ss, 3cvs, 1 tacb down?
Ok, yes that should be right per your formula
My losses will be…. hmm this is complicated for me. If anything survives, you’re going to kill it. My air has no where to land too… eek!
Ok, the object here was to just KILL KILL KILL…
so, I lose all cvs (6hits), lost 2ss
Rd2 – any hit by my subs is an auto kill
A
Rolls: 2@2 1@2 6@3 1@4; Total Hits: 42@2: (3, 5)1@2: (6)6@3: (2, 6, 6, 6, 1, 3)1@4: (3)
ss, dd, air
D
Rolls: 4@3 1@3 1@4 3@4; Total Hits: 64@3: (3, 6, 4, 2)1@3: (3)1@4: (1)3@4: (6, 3, 4)
tacbs, cc, bb, ftrs
rd3
the ool is pretty straigh forward here
A
Rolls: 4@3 1@4; Total Hits: 44@3: (2, 1, 3, 2)1@4: (5)
D
Rolls: 1@3 4@4; Total Hits: 41@3: (2)4@4: (1, 3, 6, 1)
holy smokes :-o! its a tacb vs a bb!
A
Rolls: 1@3; Total Hits: 01@3: (4)
D
Rolls: 1@4; Total Hits: 01@4: (5)
bb vs tacb
A
Rolls: 1@3; Total Hits: 01@3: (4)
D
Rolls: 1@4; Total Hits: 11@4: (3)
damaged bb survives!
sz25
A
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (2)
D
Rolls: 1@2; Total Hits: 11@2: (1)
szcwlo dd
wfr
A
Rolls: 2@1 5@3 2@4; Total Hits: 72@1: (1, 6)5@3: (3, 3, 3, 3, 1)2@4: (6, 3)
D
Rolls: 1@2; Total Hits: 01@2: (6)
wfr twol
ncm
army in mor to alg
ss from 91 to 93
2trn from 91 to 101
rest of fleet from 125 to 110
dd from 10 to 25
bomb from wus to haw
ss, trn from 101 to haw, land 2inf
4ftr from wus to haw
2trn from 101 to 28 w 2aa
2trn from haw to wus
place
all in/around wus
collect 80