@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
G40 2012L Championship Game Mr.Green(Axis)v.Karl7(Allies+9)
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Do a regular best odds of survival OOL. Ie keep best defense to last, in a tie keep more expensive unit.
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Ok, so I’ll take off all your hits points (4) leaving 5 hits, meaning ss, 3cvs, 1 tacb down?
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Ok, yes that should be right per your formula
My losses will be…. hmm this is complicated for me. If anything survives, you’re going to kill it. My air has no where to land too… eek!
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Ok, the object here was to just KILL KILL KILL…
so, I lose all cvs (6hits), lost 2ss
Rd2 – any hit by my subs is an auto kill
A
Rolls: 2@2 1@2 6@3 1@4; Total Hits: 42@2: (3, 5)1@2: (6)6@3: (2, 6, 6, 6, 1, 3)1@4: (3)
ss, dd, airD
Rolls: 4@3 1@3 1@4 3@4; Total Hits: 64@3: (3, 6, 4, 2)1@3: (3)1@4: (1)3@4: (6, 3, 4)
tacbs, cc, bb, ftrs -
rd3
the ool is pretty straigh forward here
A
Rolls: 4@3 1@4; Total Hits: 44@3: (2, 1, 3, 2)1@4: (5)
D
Rolls: 1@3 4@4; Total Hits: 41@3: (2)4@4: (1, 3, 6, 1) -
holy smokes :-o! its a tacb vs a bb!
A
Rolls: 1@3; Total Hits: 01@3: (4)
D
Rolls: 1@4; Total Hits: 01@4: (5) -
bb vs tacb
A
Rolls: 1@3; Total Hits: 01@3: (4)
D
Rolls: 1@4; Total Hits: 11@4: (3) -
damaged bb survives!
sz25
A
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (2)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
szcwlo dd
wfr
A
Rolls: 2@1 5@3 2@4; Total Hits: 72@1: (1, 6)5@3: (3, 3, 3, 3, 1)2@4: (6, 3)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
wfr twol
ncm
army in mor to alg
ss from 91 to 93
2trn from 91 to 101
rest of fleet from 125 to 110
dd from 10 to 25
bomb from wus to haw
ss, trn from 101 to haw, land 2inf
4ftr from wus to haw
2trn from 101 to 28 w 2aa
2trn from haw to wusplace
all in/around wuscollect 80
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oh, I suppose I’ll place a tacb in cus…
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Ok, well, the sz33 battle was not a disaster… I think that helped the allied chances from say 20% chance of winning to 35%… of course I may just be fooling myself… :wink:
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China
buy 2infncm
move inf from tsi to kan
place 2inf in tsicollect 3
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uk
buy
miic
3arm
mech
infcm
army in epr to wind (refresh my recollection, the UKW taking back UKE territory doesn’t mean anything right? UKW doesn;t get the money?)
tun
army in lib + bomber from egysz72
dd from 125
ftr from nor -
tun
A
Rolls: 4@1 2@2 2@3 1@4; Total Hits: 54@1: (2, 1, 4, 6)2@2: (1, 4)2@3: (2, 1)1@4: (4)
D
Rolls: 4@2 1@3; Total Hits: 24@2: (6, 6, 3, 1)1@3: (2) -
tun twlo 2inf
sz127
A
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
You were supposed to move to ss to sz70…
I don’t think UKW liberating UKE benefits them but I’m not certain so perhaps you should consult the rulebook… -
Nevermind the ss but in your first post it was listed as sz72 not sz127 :)
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whoops, gave your sub a better defense but didn’t matter
ncm
bomb in tun to alx
2inf in tob to alx
ftr from egy to gib
ftr from gib to uk
ftr in 127 to nor
trns in 125 to 110
dd from 80 to 39
ss 81 to 80
dd from 81 to 76
ss from 99 to 81
ftr from egy to eprplace
miic in irq
3arm in cpr
mech, inf in egycollect
cvd70
Rolls: 2@3; Total Hits: 02@3: (4, 6) -
uk collects 41
yeah mistyped the 127
you know where the Anzac cc is headed…. got to finish the job… maybe :wink:





