sent a chat so we don’t clutter up this thread
XDAP03 Norse elite vs. TeamBoldDutch
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first off, you guys are playing with a way out of date map (and maybe out of date triplea versions too?)
The current version of the map is version 3.3
your version is 2.8
there are various bugs in the 2.8 version
Also, in the 2.8 version there were various things that were not completed yet.
For example, in 2.8 and previous versions Tactical Bombers could bomb Factories. However, just because triplea does not stop you, does not mean you have a license to go against the rules.
I specifically wrote this in the game notes: That playing this map on TripleA does not absolve you from knowing the rules of how to play the game.
Just like when playing the board game in real life, there is nothing stopping you from using tactical bombers (or any other unit) from making strategic bombing raids. It is up to you to know the rules and play by them.For the question of how does bombing work on TripleA, here are the steps in their exact order:
Bombers will each roll a 1-6 sided die.
This Dice result will get mailed to you from MARTI. (therefore the dice results you see will be 1-6 in natura)
AFTER Receiving the dice results, TripleA will add “2” to the result for all Bombers (tactical bombers do not get any bonus), and that is the result you will see inside TripleA.I do not have your dice results, and I can not recreate the situation because I am using a newer version of the map.
However, I can confirm that at least when using TripleA 1.6.1.2 and Global 1940 version 3.3, that it plays exactly by the rules.
I suggest you update your map, and play all future games using that updated map. You can also (after updating) do some quick tests by yourself to confirm this:
1. Start a new game (PBEM or Local, you should try this in both)
2. Use edit mode to give Germany 99 Bombers, and use edit mode to delete the fighters in France or UK (so you won’t get asked about scrambling)
3. Bomb france or UK with all 99 Bombers
4. Watch the dice results, and compare them with the dice shown in TripleA.
(you will see the dice results as: 1, 3, 6, 4, 2, 5, etc. And the dice in TripleA will be exactly 2 higher: 3, 5, 8, 6, 4, 7 ) -
this game started in october (and you are using map version 2.8)
version 3.3 has been out since start of August
(and 2.9 was released in early June)because you started the game with 2.8, it will continue as 2.8. you should still update your map though.
if you want to convert it to 3.3, you must start a new game as 3.3, then fast forward to the round and turn you are on currently (doing all political actions you need to do on the way), then use edit mode to make the map look the same.
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we are not getting rolls for convoy disruption - is that some option that must be chosen at the beginning of the game, or is that in issue with using an out of date map?
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the good news is, i do not think any rolls that have occurred are invalid per se. obviously the tac bomber was shot down - the only question may be what the actual damage on the london IC should have been…
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one lesson here is that before a new game begins, make sure there is a pow-wow about what technology we are all using! :lol:
i am up for converting to the appropriate technology - shouldn’t be too hard since only 1 round is in the books. :-)
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you are not getting rolls because your map is out of date, i sent you a private message explaining this previously.
IN version 3.3 of Global 1940, WHEN played using the triplea engine version 1.6.1.2 or later, you will:
1. Not be able to assign Tactical bombers to Factories
2. Get convoy damage rollsuntil then, it is up to you to not bomb factories with your tacticals
and until then, all convoys rolls are equal to “1”
Please update and start playing on 3.3, you will immediately see the differences
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first off, you guys are playing with a way out of date map (and maybe out of date triplea versions too?)
The current version of the map is version 3.3
your version is 2.8
there are various bugs in the 2.8 version
Also, in the 2.8 version there were various things that were not completed yet.
For example, in 2.8 and previous versions Tactical Bombers could bomb Factories.� However, just because triplea does not stop you, does not mean you have a license to go against the rules.�
I specifically wrote this in the game notes: That playing this map on TripleA does not absolve you from knowing the rules of how to play the game.
Just like when playing the board game in real life, there is nothing stopping you from using tactical bombers (or any other unit) from making strategic bombing raids.� It is up to you to know the rules and play by them.For the question of how does bombing work on TripleA, here are the steps in their exact order:
Bombers will each roll a 1-6 sided die.
This Dice result will get mailed to you from MARTI.� (therefore the dice results you see will be 1-6 in natura)
AFTER Receiving the dice results, TripleA will add “2” to the result for all Bombers (tactical bombers do not get any bonus), and that is the result you will see inside TripleA.I do not have your dice results, and I can not recreate the situation because I am using a newer version of the map.
However, I can confirm that at least when using TripleA 1.6.1.2 and Global 1940 version 3.3, that it plays exactly by the rules.
I suggest you update your map, and play all future games using that updated map.� You can also (after updating) do some quick tests by yourself to confirm this:
1. Start a new game (PBEM or Local, you should try this in both)
2. Use edit mode to give Germany 99 Bombers, and use edit mode to delete the fighters in France or UK (so you won’t get asked about scrambling)
3. Bomb france or UK with all 99 Bombers
4. Watch the dice results, and compare them with the dice shown in TripleA.
(you will see the dice results as: 1, 3, 6, 4, 2, 5, etc.� And the dice in TripleA will be exactly 2 higher: 3, 5, 8, 6, 4, 7 )thanks for all your work veq. myself and many others have a lot of fun using your program.
and thank you for taking the time to look at this game and the excellent long written reply. -
i likewise thank you Veq. amazing work you have done. all we need to do is decide how best to handle the damage roll (11 is average, 12 was the actual shown, whether or not it is valid, we are not far from average anyway) and upgrade to map version 3.3.
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this is the email Veq sent me when i asked about the convoy issue - i didn’t really read it closely as i have been so busy with work and i didn’t realize that if either the map or the triplea version was out of date, it could have other implications to our game…
my PM to Veq:
Hey V,
Convoy disruption is determined by
rolling now right? in your game, i
had 10 convoy disruption docked
from germany’s income and i
received dice rolls for the subs.in the norse elite/teambolddutch game
i got 2 lost due to german sub in 106 but
got no rolls from Marti. in addition, every time i run the turn
it results in 2 ipc lost so it would appear this is happening automatically,
not as a result of die rolls?what are we doing wrong, if anything? do we have to set something up differently in the game from the beginning?
Veq’s response:
rolling for convoy disruption was added with triplea 1.6.1.2 and a very recent version of the Global 1940 map (like version 3.1 or something)
so, if you are using an OLDER version of the game engine (triplea)
OR you are using an older version of the map file (global 1940)
then the convoy rolling will not happen
instead of rolling, the old way is to simply deduct 1 income (for each roll that would have happened)
1 income is the exact average result of 1 roll, so the overall effect is the same
anyway, depending on Dutch’s feelings on the issue, i’m probably ok with continuing from where we are now (just converting to the proper map) - minimal issue in my mind since the only things that could have possibly been different are the convoy disruption roll for the german sub and the bombing roll for the 2 strat bombers and they were basically both dead on average.
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i likewise thank you Veq.� amazing work you have done.� all we need to do is decide how best to handle the damage roll (11 is average, 12 was the actual shown, whether or not it is valid, we are not far from average anyway) and upgrade to map version 3.3.
i can’t comment on the damage because without recreating it i do not know if it is a bug or not, and i can’t recreate it because i am already using a newer (and fixed) version.
you are welcome. these kinds of things (the program) do not just appear out of nowhere, fully formed. they take a lot of work.
I have been working on getting TripleA to run Global for about 1.5 years now, and only since about August does it do it.
All versions prior to version 3.0 were beta test versions. Only version 3.0 actually follows all the rules, and of course there were small fixes in 3.1, 3.2, and 3.3 because this map is complicated as hell and noone except krieg knows all the rules by heart.FYI on the rules:
Tactical Bombers may target only bases. Bombers may target everything.
If a territory contains no bases, then tacticals may not be sent to bomb that territory.
After the escort/interception battle, you THEN assign which surviving bomber/tactical is targeting which infrastructure.
Then AA hits will occur, after that any survivors roll for damage. -
i didn’t realize that if either the map or the triplea version was out of date, it could have other implications to our game…
Yes, both the map and the engine must be up to date.
This is because the newer map contains newer features that are only available in the latest version of triplea.
so if EITHER is out of date, it will not use those features (like the convoy rolling dice)
To update TripleA:
http://sourceforge.net/projects/tripleamaps/files/TripleA/stable/To update the map through triplea, watch this video:
http://www.desura.com/games/triplea/videos/how-to-download-mapsTo update the map manually, download here:
http://sourceforge.net/projects/tripleamaps/files/maps/ -
And all players must be updated at least for the engine.
If Bold is using engine 1.6.1.2, and I am using 1.6.1.0, then during my turn when I play, any bugs in 1.6.1 will affect the game.
As far as the map goes, whoever starts the game determines what map is used. After that, the map is inside the game save and does not change (it is game data).
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Do all agree that we continue from the G2-map but using the latest version of both map and TripleA?
If not, please suggest alternatives…
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Hey V, if there are several acc and aircraft for 2 or more powers in a sea zone, does triplea distinguish which ftrs are on which acc’s?
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When would this ever do a difference?
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everyone should proceed with getting the right version of tripleA. I will download the updated map and work on getting the map to where it needs to be for the commencement of R2. meanwhile, i’m waiting for confirmation from Dutch that he thinks proceeding from this point is acceptable.
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i guess all you need to do is make sure you have version 1.6.1.2. once i start with the right map (3.3) it is used by all and no one else needs to worry about map updating.
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here is the recreated map using v3.3. the convoy disruption loss caused by the german in 106 sub actually registered as 1 this time due to the fact that it is supposed to be determined by a roll, not an automatic 2 per sub. i went ahead and changed the british bank account back to 31, but a case could be made that the bombing and convoy damage should just be called to be average due to the fact that the roll never occurred so that would leave 12 damage on london and 32 ipc in the bank account. Average would have been 11 damage to london and 2 convoy disruption loss.
let me know what you guys think.
please take a close look at the map and verify that everything is correct. the bombing worked perfectly this time, as did the convoy disruption roll - so we should be good to go from here.
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noticed one thing wrong. the british bomber is in gib not in london. he’s updated map.
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