i am away for the weekend, so maybe sunday night
12L AA50-41 CdnRanger (Allies +7) vs. djensen (Axis) +NOs -Tech
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Any possibility that we can move this game a little faster. More than once a week?
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Germany to 4 Sea Zone
1 artillery moved from Baltic States to Belorussia
1 infantry moved from East Poland to Belorussia
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Norway
1 fighter moved from 5 Sea Zone to Belorussia
1 fighter moved from 5 Sea Zone to Belorussia
2 armour moved from Poland to Karelia S.S.R.
1 artillery moved from Germany to Northwestern Europe
1 infantry moved from France to Northwestern Europe
1 armour moved from Germany to Northwestern Europe
1 bomber moved from Germany to Karelia S.S.R.
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from 5 Sea Zone to NorwayCombat - Germans
Battle in 4 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 4 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Northwestern Europe
Germans attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Northwestern Europe, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Northwestern Europe, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Northwestern Europe
Germans win, taking Northwestern Europe from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 cruiser in Norway, round 1 : 1/1 hits
British roll dice for 1 infantry in Norway, round 1 : 0/1 hits
1 infantry owned by the British lost in Norway
Germans win, taking Norway from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 bomber and 1 fighter
British defend with 1 armour and 1 infantry; Russians defend with 1 aaGun and 1 factory
AA guns fire in Karelia S.S.R. : 0/2 hits
Germans roll dice for 2 armour, 1 bomber and 1 fighter in Karelia S.S.R., round 1 : 1/4 hits
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 : 2/2 hits
1 infantry owned by the British , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 1 armour and 1 bomber in Karelia S.S.R., round 2 : 2/2 hits
Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits
1 armour owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 fighter
Casualties for British: 1 armour and 1 infantry
Battle in Belorussia
Germans attack with 1 artillery, 2 fighters and 1 infantry
Russians defend with 1 armour and 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Belorussia, round 1 : 2/4 hits
Russians roll dice for 1 armour and 1 infantry in Belorussia, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Germans
1 bomber moved from 4 Sea Zone to Germany
1 bomber moved from Karelia S.S.R. to Germany
1 fighter moved from Norway to 5 Sea Zone
2 fighters moved from Belorussia to 5 Sea Zone
1 infantry moved from Poland to East Poland
1 artillery and 1 infantry moved from Poland to Baltic States
2 artilleries moved from Germany to Poland
4 armour moved from Germany to Baltic StatesPlace Units - Germans
1 fighter and 2 submarines placed in 5 Sea Zone
4 armour, 1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Baltic States : 1 flag, 4 armour, 1 artillery and 1 infantry
Belorussia : 1 flag, 1 artillery
East Poland : 1 flag, 1 infantry
France : 1 flag, 5 infantry
Germany : 1 flag, 1 aaGun, 4 armour, 1 artillery, 2 bombers, 1 factory and 2 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
Northwestern Europe : 1 flag, 1 armour, 1 artillery and 1 infantry
Norway : 1 flag, 2 infantry
Poland : 1 flag, 2 artilleries
5 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 submarines and 1 transportProduction/PUs Summary :
Germans : 35 / 50
Russians : 21 / 28
Japanese : 46 / 63
British : 27 / 31
Italians : 12 / 12
Chinese : 0 / 0
Americans : 37 / 50 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Purchase Units - Russians
Russians buy 2 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Archangel to Karelia S.S.R.
1 armour moved from Russia to Karelia S.S.R.
1 infantry moved from Ukraine to East Poland
1 artillery moved from Ukraine to East Poland
1 infantry moved from Eastern Ukraine to Belorussia
4 armour moved from Ukraine to Belorussia
1 infantry moved from Novosibirsk to Chinghai
1 armour moved from Russia to Chinghai
1 infantry moved from Russia to Belorussia
2 infantry moved from Russia to Belorussia
1 artillery moved from Russia to BelorussiaCombat - Russians
Battle in 5 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 submarines and 1 transport
Germans roll dice for 4 submarines in 5 Sea Zone, round 1 : 0/4 hits
Russians roll dice for 1 submarine in 5 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 5 Sea Zone, round 1 : 4/8 hits
1 submarine owned by the Russians lost in 5 Sea Zone
Germans win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in East Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in East Poland, round 1 : 1/2 hits
Germans roll dice for 1 infantry in East Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 4 armour, 1 artillery and 4 infantry
Germans defend with 1 artillery
Russians roll dice for 4 armour, 1 artillery and 4 infantry in Belorussia, round 1 : 3/9 hits
Germans roll dice for 1 artillery in Belorussia, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 4 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Karelia S.S.R.
Russians attack with 1 armour and 1 infantry
Germans defend with 1 aaGun, 1 armour and 1 factory
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 1 : 0/2 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 1 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 infantry in Karelia S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 armour in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Chinghai
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Chinghai, round 1 : 0/2 hits
Japanese roll dice for 1 armour in Chinghai, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Chinghai
Russians roll dice for 1 armour in Chinghai, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Chinghai, round 2 : 1/1 hits
1 armour owned by the Russians lost in Chinghai
Japanese win with 1 armour remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
1 aaGun moved from Caucasus to Russia
1 aaGun moved from Ukraine to Caucasus
1 infantry moved from Caucasus to Ukraine
1 artillery moved from Caucasus to RussiaPlace Units - Russians
2 armour and 3 infantry placed in Russia
1 infantry placed in Russia
2 infantry placed in CaucasusTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Russians :
Belorussia : 1 flag, 4 armour, 1 artillery and 4 infantry
Caucasus : 1 flag, 1 aaGun, 1 factory and 2 infantry
East Poland : 1 flag, 1 artillery
Karelia S.S.R. : 1 flag, 1 aaGun, 1 armour and 1 factory
Kazakh S.S.R. : 1 flag, 1 infantry
Novosibirsk : 1 flag, 1 infantry
Russia : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory and 4 infantry
Ukraine : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 31 / 50
Russians : 25 / 30
Japanese : 46 / 63
British : 27 / 31
Italians : 12 / 12
Chinese : 0 / 0
Americans : 37 / 50 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Burma to India
Japanese take India from British
1 armour, 1 artillery and 2 infantry moved from East Indies to 38 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 38 Sea Zone to 34 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 34 Sea Zone to Trans-Jordan
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
2 armour moved from Ningxia to Novosibirsk
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Stanovoj Chrebet to Evenki National Okrug
1 fighter moved from Sikang to Novosibirsk
1 bomber moved from East Indies to Kazakh S.S.R.
1 armour moved from Chinghai to Kazakh S.S.R.
1 fighter moved from Burma to Kazakh S.S.R.
1 infantry moved from New Zealand to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
3 infantry moved from Burma to IndiaCombat - Japanese
Battle in Trans-Jordan
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 aaGun, 1 armour and 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 1 : 0/4 hits
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 1 : 2/2 hits
2 infantry owned by the Japanese lost in Trans-Jordan
Japanese roll dice for 1 armour and 1 artillery in Trans-Jordan, round 2 : 0/2 hits
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 artillery owned by the Japanese lost in Trans-Jordan
Japanese roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits
British roll dice for 1 armour and 1 infantry in Trans-Jordan, round 3 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Trans-Jordan
British win with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Kazakh S.S.R., round 1 : 2/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 2 armour and 1 fighter in Novosibirsk, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser and 2 fighters moved from 38 Sea Zone to 34 Sea Zone
3 armour and 3 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from Novosibirsk to Chinghai
1 bomber moved from Kazakh S.S.R. to Chinghai
1 fighter moved from Kazakh S.S.R. to Chinghai
1 infantry moved from Hupeh to Yunnan
3 infantry moved from Manchuria to Suiyuan
6 armour moved from Manchuria to Ningxia
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
1 armour and 1 infantry moved from 62 Sea Zone to Manchuria
2 fighters moved from Fukien to Yunnan
1 carrier moved from 62 Sea Zone to 36 Sea Zone
1 fighter moved from 62 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 transport placed in 38 Sea Zone
1 artillery and 2 infantry placed in East Indies
1 armour, 1 artillery and 3 infantry placed in Japan
3 armour placed in Manchuria
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Australia : 1 flag, 1 aaGun
Borneo : 1 flag
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Chinghai : 1 flag, 1 bomber and 2 fighters
East Indies : 1 flag, 1 artillery, 1 factory and 2 infantry
Evenki National Okrug : 1 flag, 1 armour, 1 artillery and 1 infantry
French Indo-China Thailand : 1 flag, 1 armour and 1 infantry
Fukien : 1 flag
Hawaiian Islands : 1 flag
Hupeh : 1 flag
India : 1 flag, 4 infantry
Japan : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 4 infantry
Kazakh S.S.R. : 1 flag, 1 armour
Kwangtung : 1 flag
Manchuria : 1 flag, 5 armour, 1 factory and 2 infantry
New Guinea : 1 flag
New Zealand : 1 flag
Ningxia : 1 flag, 6 armour
Novosibirsk : 1 flag, 2 armour
Philippine Islands : 1 flag
Sikang : 1 flag
Solomon Islands : 1 flag, 1 infantry
Soviet Far East : 1 flag
Stanovoj Chrebet : 1 flag
Suiyuan : 1 flag, 3 infantry
Yakut S.S.R. : 1 flag
Yunnan : 1 flag, 2 fighters and 1 infantry
34 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 transports
36 Sea Zone : 1 flag, 1 carrier, 1 fighter and 1 transport
38 Sea Zone : 1 flag, 1 transport
46 Sea Zone : 1 flag, 1 transport
62 Sea Zone : 1 flag, 1 carrier, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 31 / 50
Russians : 20 / 30
Japanese : 54 / 69
British : 24 / 31
Italians : 12 / 12
Chinese : 0 / 0
Americans : 37 / 50 -
TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Kazakh S.S.R.
1 artillery moved from Persia to Kazakh S.S.R.
1 armour moved from Trans-Jordan to Libya
British take Egypt from Italians
1 infantry moved from Morocco Algeria to Libya
1 artillery moved from Morocco Algeria to Libya
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Finland
British take Finland from Germans
1 artillery moved from 4 Sea Zone to Finland
1 fighter moved from United Kingdom to 5 Sea Zone
3 destroyers moved from 6 Sea Zone to 5 Sea Zone
2 submarines moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 6 Sea Zone to 5 Sea Zone
2 carriers and 1 fighter moved from 6 Sea Zone to 5 Sea ZoneCombat - British
Battle in Norway
British attack with 1 armour and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour and 1 infantry in Norway, round 1 : 0/2 hits
Germans roll dice for 2 infantry in Norway, round 1 : 0/2 hits
British roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British roll dice for 1 armour in Norway, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Norway
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Libya
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 1 : 0/3 hits
Italians roll dice for 1 artillery in Libya, round 1 : 0/1 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 5 Sea Zone
British attack with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 submarines; Americans loiter and taunt with
Germans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 submarines and 1 transport
British roll dice for 2 submarines in 5 Sea Zone, round 1 : 2/2 hits
Germans roll dice for 4 submarines in 5 Sea Zone, round 1 : 0/4 hits
British roll dice for 2 carriers, 1 cruiser, 3 destroyers and 4 fighters in 5 Sea Zone, round 1 : 2/10 hits
Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 5 Sea Zone, round 1 : 5/8 hits
2 submarines owned by the British , 4 submarines owned by the Germans and 3 destroyers owned by the British lost in 5 Sea Zone
1 fighter owned by the Americans , 1 cruiser owned by the British and 2 carriers owned by the British retreated to 6 Sea Zone
Germans win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 4 submarines
Casualties for British: 3 destroyers and 2 submarines
Battle in Kazakh S.S.R.
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 0/3 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 1 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the British lost in Kazakh S.S.R.
British roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Trans-Jordan to Egypt
1 infantry moved from Anglo-Egypt Sudan to Belgian Congo
1 infantry moved from Anglo-Egypt Sudan to Belgian Congo
1 infantry moved from Eastern Canada to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
3 fighters moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to United KingdomPlace Units - British
1 armour, 1 artillery and 1 infantry placed in United Kingdom
1 cruiser and 1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTerritory Summary for British :
Belgian Congo : 1 flag, 2 infantry
Egypt : 1 flag, 1 aaGun
Finland : 1 flag, 1 artillery and 1 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag, 1 armour, 1 artillery and 1 infantry
Morocco Algeria : 1 flag
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
2 Sea Zone : 1 flag, 1 transport
4 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 3 fighters and 2 transportsProduction/PUs Summary :
Germans : 29 / 50
Russians : 22 / 30
Japanese : 52 / 69
British : 29 / 29
Italians : 9 / 12
Chinese : 0 / 0
Americans : 37 / 50 -
I used max defence for SZ5 (you losing subs), since I was going to continue attacking had I done better with my planes and surface ships…. :-(
Feel free to change your Sub casualties to destroyer/cruiser :-D
Cheers!
I can do US right away after Italy since its getting easier now…
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Non Combat Move - Italians
2 infantry moved from Italy to France
1 armour moved from Bulgaria Romania to Baltic States
1 armour moved from Italy to Bulgaria RomaniaPlace Units - Italians
4 infantry placed in ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs totalTerritory Summary for Italians :
Baltic States : 1 flag, 1 armour
France : 1 flag, 1 fighter and 7 infantry
Italy : 1 flag, 1 aaGun, 1 factory and 4 infantry
Bulgaria Romania : 1 flag, 1 armourProduction/PUs Summary :
Germans : 29 / 50
Russians : 22 / 30
Japanese : 52 / 69
British : 29 / 29
Italians : 9 / 9
Chinese : 0 / 0
Americans : 37 / 50 -
I attacked Sea Zone 5 with - 1 Carrier, 2 Destroyers, 1 Battleship, 2 Bombers and 5 Fighters, but AAA only rolled for 4 fighters.
I’m going to roll once here for the fifth fighter (the one that attacked from the UK Carrier) that AAA I guess didn’t know how to handle, if that’s ok.
So far five casualties to choose.
File attached -
US Fighter attacking Sea Zone 5
Rolls: 1@3; Total Hits: 01@3: (6) -
Fighter missed
Ok, so 5 casualties to choose from sea zone 5 please -
Thanks.
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2 carriers, 1 destroyer, 1 cruiser, 1 fighter.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Turn Complete - Chinese
1 unit repaired. -
Total failure in Sz5 after round 1……
good game you win!
Sorry for the slow play…
Ranger.
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Good game to you as well. Did you happen to report the outcome?
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Yup I did - The result counted for 2012 -
Cheers!
Ranger.





