Made a slight edit as well, use the second
12L AA50-41 CdnRanger (Allies +7) vs. djensen (Axis) +NOs -Tech
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Kazakh S.S.R.
1 artillery moved from Persia to Kazakh S.S.R.
1 armour moved from Trans-Jordan to Libya
British take Egypt from Italians
1 infantry moved from Morocco Algeria to Libya
1 artillery moved from Morocco Algeria to Libya
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Finland
British take Finland from Germans
1 artillery moved from 4 Sea Zone to Finland
1 fighter moved from United Kingdom to 5 Sea Zone
3 destroyers moved from 6 Sea Zone to 5 Sea Zone
2 submarines moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from 6 Sea Zone to 5 Sea Zone
2 carriers and 1 fighter moved from 6 Sea Zone to 5 Sea ZoneCombat - British
Battle in Norway
British attack with 1 armour and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 armour and 1 infantry in Norway, round 1 : 0/2 hits
Germans roll dice for 2 infantry in Norway, round 1 : 0/2 hits
British roll dice for 1 armour and 1 infantry in Norway, round 2 : 1/2 hits
Germans roll dice for 2 infantry in Norway, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Norway
British roll dice for 1 armour in Norway, round 3 : 1/1 hits
Germans roll dice for 1 infantry in Norway, round 3 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Germans lost in Norway
Germans win with no units remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Libya
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 1 : 0/3 hits
Italians roll dice for 1 artillery in Libya, round 1 : 0/1 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Libya, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Libya, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Libya
British win, taking Libya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 5 Sea Zone
British attack with 2 carriers, 1 cruiser, 3 destroyers, 4 fighters and 2 submarines; Americans loiter and taunt with
Germans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 submarines and 1 transport
British roll dice for 2 submarines in 5 Sea Zone, round 1 : 2/2 hits
Germans roll dice for 4 submarines in 5 Sea Zone, round 1 : 0/4 hits
British roll dice for 2 carriers, 1 cruiser, 3 destroyers and 4 fighters in 5 Sea Zone, round 1 : 2/10 hits
Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport in 5 Sea Zone, round 1 : 5/8 hits
2 submarines owned by the British , 4 submarines owned by the Germans and 3 destroyers owned by the British lost in 5 Sea Zone
1 fighter owned by the Americans , 1 cruiser owned by the British and 2 carriers owned by the British retreated to 6 Sea Zone
Germans win with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 4 submarines
Casualties for British: 3 destroyers and 2 submarines
Battle in Kazakh S.S.R.
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 0/3 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 1 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the British lost in Kazakh S.S.R.
British roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 aaGun moved from Trans-Jordan to Egypt
1 infantry moved from Anglo-Egypt Sudan to Belgian Congo
1 infantry moved from Anglo-Egypt Sudan to Belgian Congo
1 infantry moved from Eastern Canada to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
3 fighters moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from 5 Sea Zone to United KingdomPlace Units - British
1 armour, 1 artillery and 1 infantry placed in United Kingdom
1 cruiser and 1 transport placed in 6 Sea ZoneTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTerritory Summary for British :
Belgian Congo : 1 flag, 2 infantry
Egypt : 1 flag, 1 aaGun
Finland : 1 flag, 1 artillery and 1 infantry
Kazakh S.S.R. : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag, 1 armour, 1 artillery and 1 infantry
Morocco Algeria : 1 flag
United Kingdom : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory, 1 fighter and 2 infantry
2 Sea Zone : 1 flag, 1 transport
4 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 2 carriers, 2 cruisers, 3 fighters and 2 transportsProduction/PUs Summary :
Germans : 29 / 50
Russians : 22 / 30
Japanese : 52 / 69
British : 29 / 29
Italians : 9 / 12
Chinese : 0 / 0
Americans : 37 / 50 -
I used max defence for SZ5 (you losing subs), since I was going to continue attacking had I done better with my planes and surface ships…. :-(
Feel free to change your Sub casualties to destroyer/cruiser :-D
Cheers!
I can do US right away after Italy since its getting easier now…
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Non Combat Move - Italians
2 infantry moved from Italy to France
1 armour moved from Bulgaria Romania to Baltic States
1 armour moved from Italy to Bulgaria RomaniaPlace Units - Italians
4 infantry placed in ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs totalTerritory Summary for Italians :
Baltic States : 1 flag, 1 armour
France : 1 flag, 1 fighter and 7 infantry
Italy : 1 flag, 1 aaGun, 1 factory and 4 infantry
Bulgaria Romania : 1 flag, 1 armourProduction/PUs Summary :
Germans : 29 / 50
Russians : 22 / 30
Japanese : 52 / 69
British : 29 / 29
Italians : 9 / 9
Chinese : 0 / 0
Americans : 37 / 50 -
I attacked Sea Zone 5 with - 1 Carrier, 2 Destroyers, 1 Battleship, 2 Bombers and 5 Fighters, but AAA only rolled for 4 fighters.
I’m going to roll once here for the fifth fighter (the one that attacked from the UK Carrier) that AAA I guess didn’t know how to handle, if that’s ok.
So far five casualties to choose.
File attached -
US Fighter attacking Sea Zone 5
Rolls: 1@3; Total Hits: 01@3: (6) -
Fighter missed
Ok, so 5 casualties to choose from sea zone 5 please -
Thanks.
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2 carriers, 1 destroyer, 1 cruiser, 1 fighter.
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TripleA Turn Summary for game: World War II v3 1941, version: 1.4
Game History
Round :5
Turn Complete - Chinese
1 unit repaired. -
Total failure in Sz5 after round 1……
good game you win!
Sorry for the slow play…
Ranger.
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Good game to you as well. Did you happen to report the outcome?
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Yup I did - The result counted for 2012 -
Cheers!
Ranger.





