12L AA50-41 Gamerman01 v LL(+12)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yun2DiceRolls: 3@3; Total Hits: 13@3: (4, 5, 3)DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Fra - 4 INF (Lib)
    Z13 - CA, CV, BB (Z14)
    Cng - FTR (SAf)
    Fin - FTR (Fra)
    Phi - INF, ART (Jpn)
    Z50 - 2 SS, 2 DD, 2 CV, 4 FTR (Z52) 4 SS, 2 DD, 2 CV, 4 FTR (Z60)
    Z51 - SS (Z61)
    Z62 - DD, CV (Z60)
    Cau - 2 FTR (Sui)
    Kia - INF (Man)
    Man - 2 INF (Bry)

    Place 2 FTR, TP (Z62)
    Place ARM (Jpn)
    Collect 43, 43 on hand

    12L_LL(12)_v_Gamerman01_1941_8c.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    All 3 transports to 13
    Just realized I could have transported 4 infantry with only 2, so stating it now…
    Of course, it’s on the map too


  • Britain turn 8

    Purchase

    39 IPC

    infantry
    destroyer
    2 ac

    Combat Moves

    ALG (empty) v infantry (GBR)

    Noncombat Moves

    transport, submarine, 5 destroyers, ac, battleship from Z7 to Z12
    transport, destroyer from Z37 to Z35
    tank from BUR to PER
    infantry, AA gun from IND to PER

    Mobilize

    destroyer, 2 ac in Z35
    infantry in GBR

    Income

    33

    12L_LL(12)_v_Gamerman01_1941_8d.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I8 with 30, buy INF, ARM, FTR, BMB

    Combat moves -
    Z12 - FTR (Lib) 2 SS, 4 DD, BB (Z14)
    Alg - ARM (Z13) INF, 2 ARM (Lib)

    AlgDiceRolls: 1@1 3@3; Total Hits: 21@1: (4)3@3: (1, 3, 5)DiceRolls: 1@2; Total Hits: 01@2: (4)
    Z12DiceRolls: 2@2 4@2 1@3 1@4; Total Hits: 32@2: (6, 5)4@2: (2, 6, 1, 3)1@3: (5)1@4: (4)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, you would definitely lose sub, hit to battleship, destroyer
    Z12 defenseDiceRolls: 1@1 6@2 2@4; Total Hits: 41@1: (6)6@2: (4, 1, 6, 1, 6, 6)2@4: (2, 2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Lose 2 subs, destroyer, hit battleship
    Z12 round 2DiceRolls: 3@2 1@3 1@4; Total Hits: 43@2: (5, 1, 2)1@3: (2)1@4: (4)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Extremely lucky roll yet again in this game
    You would certainly lose 4 destroyersDiceRolls: 5@2 2@4; Total Hits: 45@2: (1, 2, 4, 3, 4)2@4: (1, 2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Pretty much neutralized by your luck there….
    Z12 round 3DiceRolls: 1@4; Total Hits: 01@4: (5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Z12 defenseDiceRolls: 1@2 2@4; Total Hits: 21@2: (4)2@4: (3, 1)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Cng - ARM (Egy)
    Egy - INF (Lib)
    Yun - 2 ARM (Chi)
    Ukr - ART (Bul)
    Bul - 2 INF (Blk) ARM (Ita)
    Alg - INF, AA (Ita)

    Collect 30, 30 on hand

    12L_LL(12)_v_Gamerman01_1941_8e.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Let me know if you really would have chosen casualties any differently there…. judging the situation I think I took what were the best choices at the time…  Carrier is ready to take on American air, and USA subs could join the defense in 12 so I don’t think you should have kept any destroyers
    Please let me know right away if you disagree and we can make changes.


  • Yes, I would have kept a destroyer and lost the Soviet fighter in the 2nd round.  Otherwise I am at risk to your German submarines.  It would have been a risk, especially with your very good second round roll but it was what i was planning to do.  Otherwise, I am at too much risk when the Germans attack.

    Cheers


  • If this changes anything please make any adjustments you want.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Didn’t think about how you could replace the Russian one with a USA fighter.
    OK, swap out the Russian fighter for a destroyer…

    Are you sure?  This was right before you got an unbelievably good roll.  At the time I had a good chance of sinking everything, and could ignore subs on Germany’s turn.

    Well, that’s what I get for not waiting.  Didn’t think you’d want any destroyers because USA subs would pretty much offset the German ones.  Surprise strike would be no big deal.  Go ahead and swap it.  When a player doesn’t wait for casualty choices, the other player should get to change them retroactively, so it’s fine.  I’m not even sure that’s a better choice, but the choice is yours


  • Yeah I am not sure either, but I was planning to lose the Soviet fighter in the battle because it gave the best chance of saving the fleet.  I was hoping strongly for a better result but I guess it probably came out around average?

    Cheers

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Seems like about average…
    Italians had about a 1 in 4 chance of sinking everything, going in
    The destroyer greatly increases your chances of repelling the Germans, assuming you move a lot of subs in
    Losing the fighter will help your chances of holding Z12 through G9, but you will probably lose another American fighter because of it.
    Of course, this is all academic because the dice gave me the game the first round and beyond

    I didn’t wait, so you have every right to change the choice afterwards, and I can’t really argue.  That’s what I give up by expediting the battle and assuming choices.  Thanks for being a good sport, as always

    Game on


  • America turn 8

    Purchase

    52 IPC

    3 destroyers
    2 ac

    Combat Moves

    Z36 (transport) v fighter (Z35)
    TRJ (infantry) v bomber (FEQ), 4 fighters (Z37), 3 fighters, 3 bombers (PER)

    dice…

    TRJ
    A - 7 fighters, 4 bombers
    DiceRolls: 7@3 4@4; Total Hits: 77@3: (4, 1, 1, 6, 2, 3, 1)4@4: (2, 5, 3, 5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • :|

    TRJ cleared with 6 fighters, 4 bombers

    Noncombat Moves

    2 fighters from FEQ to Z35 to 1 British ac
    2 fighters from FEQ to PER
    2 fighters from WCA to Z12
    3 fighters from WCA to ECA
    fighter from Z36 to Z35 to British ac
    10 fighters, 4 bombers from TRJ to PER
    submarine, 4 destroyers, 2 ac, battleship, 4 fighters from Z37 to Z35
    8 submarines from Z10 to Z12
    4 infantry from WCA to ALA
    infantry, AA gun from WCA to ECA

    Mobilize

    3 destroyers, 2 ac in Z10

    Income

    38 + 5 NO = 43

    12L_LL(12)_v_Gamerman01_1941_8f.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Karl kept me busy with a 1940 game today, or I’d keep this one moving forward…. not that you’re having too much fun with this one…

    It’s the first time I’ve been past like round 4 in a global game (have played several different rulesets over the past two years, too  :-P) and we’ve got a very tight one going.  It takes countless hours to play that game right, but man is it a whole 'nother level of A&A…

    I liberated France in round 7 or 8 and am denying counterattacks so far, so that’s been fun.  Will soon be spending 17 IPC’s with France for the second time.  Thinking about buying a researcher because I can  :-D  Couldn’t bring myself to do it the first time though - wanted a fighter more.

    Also about to do a neutral crush, unless I change my mind.  Spain is hugely strategic for USA - 5 different sea zones to build in, and one of them off South France allows naval base access right out of the gate if South France is controlled…
    Check it out - it’s a heckuva game.  He just got the 5th city with Japan and needs that all-elusive 6th to seal the game.  He’s also got Moscow under siege and the Japs are closing in.  The middle east oil bonuses are calling the Axis…  But USA just got improved shipyards, and it’s USA and UK’s turn…

    It’s like the old Classic game in that it always looks really good for the Axis after Japan goes, but really good for the Allies after Russia (Classic) or USA/UK/ANZ/France (1940) goes…

    The game has been out for 2 full years, and this is the first compelling game I’ve had…  Has a lot to do with my opponent (Karl’s played real sound) and the Alpha3 ruleset, I think…

    Let me know if you check it out.
    Until tomorrow then…  Cheers
    http://www.axisandallies.org/forums/index.php?topic=27547.new

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