Made a slight edit as well, use the second
12L AA50-41 Gamerman01 v LL(+12)
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Soviet turn 4
Purchase
28 IPC
6 infantry
2 tanksCombat Moves
BEL (infantry) v infantry, fighter (RUS)
UKR (infantry) v infantry (CAU), bomber (RUS)dice…
BEL
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (1)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
BEL held, infantry lost by both
UKR
A - infantry, bomber
Rolls: 1@1 1@4; Total Hits: 21@1: (1)1@4: (1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
UKR taken with infantry, bomber
Noncombat Moves
fighter from BEL to CAU
bomber from EUK to CAU
2 infantry from EUK to RUS
infantry, tank, AA gun from PER to CAU
5 infantry, AA gun from CAU to RUS
7 tanks from RUS to CAU
6 infantry from YAK to EVE
submarine from Z6 to Z12Mobilize
4 infantry in CAU
2 infantry, 2 tanks in CAUIncome
22 + 5 NO = 27
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Gone for a couple days…
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And now I’m backed up on some moves… and I need to pay attention to my G40 playmates - I tend to put them off because the moves take soooooo long :-)
But since AA50 moves don’t take long especially when the dice have been so ridiculous for you, it probably won’t be too long til I make another move hereHope you’re having a great week
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OK…. ready to go again here I think
Was loving the fast pace of this game - will try to do my part -
J4 with 61, buy 2 INF, 3 ARM, 4 SS, 2 DD
Combat moves -
Yak - INF (Far)
Kaz - INF (Chi)
Per - 2 INF (Mad) ART (Ind) CA, BB (Z38)Per
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (1)2@2: (2, 4)1@3: (6)1@4: (5)
Rolls: 2@2; Total Hits: 12@2: (1, 6) -
Egy - INF (FIC) ARM (Bur)
TrJ - 4 INF (Ind) offload from 15
Z15 - CV, FTR (Z35) FTR (Ind)
Nin - 2 INF (Sui)
Sui - 2 ARM (Bry)
Bry - INF (Oki) INF (Iwo), 2 ARM (Jpn)
Far - 2 INF (Bry)
Ind - BMB (Jpn) ART (Bur)
Z34 - DD (Z38)
Z59 - 2 SS, 2 DD, 2 CV, 4 FTR (Z62)Place 2 INF, ARM (Ind)
Place 2 ARM (Jpn)
Place 4 SS, 2 DD (Z62)
Collect 65, 65 on hand -
This next few moves may take some time.
Cheers
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Take your time - I’ve had trouble keeping up with all my games anyway
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Britain turn 4
Purchase
25 IPC
3 infantry
submarine
fighterCombat Moves
FIN (empty) v artillery (NWY) by land
BOR (empty) v infantry (Z46)Noncombat Moves
destroyer from Z46 to Z49
2 transports, 3 destroyers, ac, battleship from Z6 to Z7
tank from NWY to GBRMobilize
3 infantry in GBR
submarine, fighter in Z7Income
23
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I4 with 30, buy 3 INF, 2 ARM, FTR (save 1)
Combat moves -
Ukr - 2 INF (Ita) BB (Z15) CA (Z34) FTR (Bul)
Bra - ART (SAf)
Cau - SBR (Ita)Cau AA
Rolls: 1@1; Total Hits: 11@1: (1) -
There goes my ability to stop the UK in the Pacific - Japs are going to have to do it themselves
Ukr
Rolls: 2@1 2@3 1@4; Total Hits: 02@1: (2, 5)2@3: (6, 5)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3) -
Ukr2
Rolls: 2@1 1@3; Total Hits: 12@1: (6, 2)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (1) -
Z16 - CA (Z34)
Sud - INF (EAf)
Fra - 2 INF (Ita)
EPl - ARM (Bul)
Bul - ARM (Ita)
Ind - FTR (Ukr)
Egy - ARM (TrJ)
Per - INF (TrJ)Collect 32, 33 on hand
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America turn 4
Purchase
49 IPC
infantry
fighter
3 bombersCombat Moves
AUS (empty) v infantry (Z46)
Noncombat Moves
fighter from NWY to ECA
2 bombers from NWY to WCA
2 submarines, 7 destroyers, 2 ac, 4 fighters, battleship from Z46 to Z49
fighter from WUS to WCA
destroyer from Z56 to Z46
AA gun from WCA to WUS
3 fighters from WUS to SOLMobilize
infantry, fighter, 3 bombers in WUS
Income
35 + 10 NO = 45
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Your map has only 2 fighters going to Solomons instead of 3. If it’s supposed to be 3, let me know
There were 3 zones you could have unloaded to Australia but you didn’t specify. It didn’t matter since you weren’t rolling dice - just be careful about that in the future
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G5 with 52, buy 4 INF, 8 ARM
Combat moves -
Arc - INF (Kar)
EUk - INF (EPl)
Fin - 3 INF, 2 ARM, FTR (Kar)
Rus - SBR (Ger)Rus AA
Rolls: 1@1; Total Hits: 11@1: (1) -
This is the weirdest game…
Fin
Rolls: 3@1 3@3; Total Hits: 23@1: (4, 3, 5)3@3: (2, 4, 2)
Rolls: 1@2; Total Hits: 01@2: (3)





