I didn’t scramble, as they all seemed worse for you, but let me know if you want to run any of them.
L12 G40 wheatbeer (Axis) vs U-505 (Allies) game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :10
Purchase Units - British
British buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Morocco to 81 Sea ZoneCombat - British
Battle in 81 Sea Zone
British attack with 1 bomber and 2 submarines
Germans defend with 1 transport; Italians defend with 2 destroyers and 3 transports
British roll dice for 2 submarines in 81 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 bomber in 81 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 destroyers and 4 transports in 81 Sea Zone, round 1 : 0/2 hits
British roll dice for 2 submarines in 81 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 2 destroyers and 4 transports in 81 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Italians lost in 81 Sea Zone
1 transport owned by the Germans and 3 transports owned by the Italians lost in 81 Sea Zone
British roll dice for 2 submarines in 81 Sea Zone, round 3 : 0/2 hits
British win with 1 bomber and 2 submarines remaining. Battle score for attacker is 44
Casualties for Germans: 1 transport
Casualties for Italians: 2 destroyers and 3 transportsNon Combat Move - British
1 bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun, 1 artillery and 1 infantry moved from Libya to Tobruk
3 infantry moved from Union of South Africa to Rhodesia
6 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Algeria to Tunisia
3 infantry moved from Morocco to Algeria
1 tactical_bomber moved from Algeria to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Tobruk
3 infantry moved from Eastern United States to 101 Sea Zone
3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 106 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
2 infantry placed in Quebec
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTerritory Summary for British :
Belgian Congo : 1 flag, 3 armour and 2 mech_infantrys
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor and 5 infantry
Gibraltar : 1 flag, 1 airfield, 3 fighters and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Anglo Egyptian Sudan : 1 flag, 1 aaGun, 1 artillery, 1 bomber, 4 infantry and 6 mech_infantrys
Rhodesia : 1 flag, 3 infantry
Morocco : 1 flag, 3 infantry
Algeria : 1 flag, 3 infantry
Tunisia : 1 flag, 1 artillery and 2 infantry
Tobruk : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 1 infantry
Libya : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 2 transports
92 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
81 Sea Zone : 1 flag, 2 submarines
91 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 43 / 60
Russians : 35 / 35
Japanese : 45 / 58
Americans : 62 / 82
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 19 / 26
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :10
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 43 / 60
Russians : 35 / 35
Japanese : 45 / 58
Americans : 62 / 82
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 19 / 26
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
In my rush to defend Iraq I left Egypt without any planes to scramble … that was foolish of me.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :10
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Persia
1 destroyer moved from 95 Sea Zone to 81 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
2 fighters moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Iraq to Persia
1 fighter moved from Iraq to 81 Sea Zone
1 fighter moved from Southern Italy to 81 Sea Zone
1 submarine moved from 95 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 fighters in 93 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 93 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 fighters in 93 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 93 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 93 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Persia
Italians attack with 1 armour and 1 fighter
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour and 1 fighter in Persia, round 1 : 0/2 hits
Russians roll dice for 1 mech_infantry in Persia, round 1 : 0/1 hits
Italians roll dice for 1 armour and 1 fighter in Persia, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits
1 fighter owned by the Italians and 1 mech_infantry owned by the Russians lost in Persia
Italians win, taking Persia from Russians with 1 armour remaining. Battle score for attacker is -6
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 fighter
Battle in 81 Sea Zone
Italians attack with 1 destroyer, 2 fighters and 1 submarine
British defend with 2 submarines
Italians roll dice for 1 submarine in 81 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 submarines in 81 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 destroyer and 2 fighters in 81 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the British lost in 81 Sea Zone
Italians win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 2 submarinesNon Combat Move - Italians
2 fighters moved from 81 Sea Zone to Egypt
2 fighters moved from 93 Sea Zone to 95 Sea ZonePlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 factory_minor placed in EgyptTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 35
Japanese : 45 / 58
Americans : 62 / 82
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 21 / 30
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :10
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 22 Sea ZoneNon Combat Move - ANZAC
1 submarine moved from 22 Sea Zone to 20 Sea ZoneTurn Complete - ANZAC
Territory Summary for ANZAC :
New Zealand : 1 flag, 1 airfield, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 aaGun
20 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 infantry
Italian Somaliland : 1 flagProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 35
Japanese : 45 / 58
Americans : 62 / 82
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 21 / 30
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 1 fighter
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 43 / 60
Russians : 33 / 35
Japanese : 45 / 58
Americans : 62 / 82
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 21 / 30
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
In my rush to defend Iraq I left Egypt without any planes to scramble … that was foolish of me.
Not as foolish as, say, leaving New South Wales under defended because I couldn’t anticipate a Japanese Naval base being built in Java.
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Heheh, fair enough.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Purchase Units - Germans
Germans buy 4 artilleries, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries and 4 mech_infantrys moved from Karelia to Novgorod
1 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
4 artilleries and 4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Smolensk
22 artilleries and 20 infantry moved from Belarus to Bryansk
1 bomber moved from Slovakia Hungary to Archangel
2 mech_infantrys moved from Belarus to Western Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 bomber moved from Slovakia Hungary to Smolensk
2 mech_infantrys moved from Belarus to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 1 infantry in Archangel, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Smolensk, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 22 artilleries and 20 infantry
Russians defend with 1 infantry
Germans roll dice for 22 artilleries and 20 infantry in Bryansk, round 1 : 16/42 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 22 artilleries and 20 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 3 artilleries and 4 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries and 4 mech_infantrys in Novgorod, round 1 : 3/7 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 4 artilleries, 4 infantry and 4 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 4 artilleries, 4 infantry and 4 mech_infantrys in Western Ukraine, round 1 : 5/12 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 1 : 2/3 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 aaGuns moved from Belarus to Bryansk
9 armour moved from Belarus to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Belarus to Western Ukraine
2 artilleries and 6 infantry moved from Slovakia Hungary to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
10 mech_infantrys moved from Belarus to Bryansk
1 bomber moved from Smolensk to Eastern Poland
1 bomber moved from Archangel to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
4 artilleries moved from Finland to Karelia
2 fighters and 1 tactical_bomber moved from Iraq to Southern Italy
1 fighter moved from Iraq to EgyptPlace Units - Germans
1 artillery and 4 infantry placed in Western Germany
8 mech_infantrys placed in Germany
3 artilleries placed in FinlandTurn Complete - Germans
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsProduction/PUs Summary :
Germans : 50 / 63
Russians : 26 / 35
Japanese : 45 / 58
Americans : 62 / 82
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 21 / 30
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :11
Purchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 bomber moved from Rostov to Persia
1 artillery and 1 infantry moved from Northwest Persia to Persia
1 armour, 1 artillery and 3 infantry moved from Northwest Persia to Iraq
Russians take Iraq from Italians
1 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Rostov to SmolenskCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Persia
Russians attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 bomber and 1 infantry in Persia, round 1 : 1/3 hits
Italians roll dice for 1 armour in Persia, round 1 : 0/1 hits
1 armour owned by the Italians lost in Persia
Russians win, taking Persia from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Russians
1 bomber moved from Persia to Tsinghai
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
2 aaGuns, 1 artillery and 23 infantry moved from Vologda to Russia
1 armour and 2 mech_infantrys moved from Rostov to Russia
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Volgograd
9 infantry moved from Kansu to Novosibirsk
3 infantry moved from Suiyuyan to Kansu
5 infantry moved from Korea to ManchuriaPlace Units - Russians
10 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUsTerritory Summary for Russians :
Manchuria : 1 flag, 5 infantry
Kansu : 1 flag, 3 infantry
Tsinghai : 1 flag, 1 bomber
Rostov : 1 flag, 1 mech_infantry
Archangel : 1 flag, 1 infantry
Russia : 1 flag, 4 aaGuns, 1 airfield, 10 armour, 1 artillery, 1 factory_major, 2 fighters, 58 infantry, 10 mech_infantrys and 2 tactical_bombers
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag, 9 infantry
Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 armour, 1 artillery and 3 infantry
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery and 1 infantry
115 Sea Zone : 1 flag, 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 48 / 63
Russians : 32 / 36
Japanese : 45 / 58
Americans : 62 / 82
Chinese : 23 / 23
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 17 / 30
ANZAC : 2 / 0
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I know this is obvious, but since it’s a league game I’m going to ask anyways.
Need scrambling orders SZ20
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map
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definitely scramble all aircraft. Are you sure you want to bring the TP’s to the battle?
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whoops, no, that wasn’t my intent since annihilation is fairly likely
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I’ll probably need OOL too
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Japan had 14 hits in round 1
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I assume you want to damage all capitol ships and sink all submarines and all destroyers.
I don’t know for sure whether you want to sink cruisers or carriers at this stage though.
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6 hits to the heavies, 3 SS, 1 DD, 1 CA, 3 CV.
I can’t edit the map in the middle of the battle so I’m going to list my units here so I don’t have to keep calculating what’s left.
That leaves me with 1 DD, 2 dmgd CV, 2 CA, 1 tac, 15 fig, 1 dmgd BB.
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BTW, what did you do with the TP’s? I may need that info for OOL decisions.
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I made no combat movement with the transports
Japan took a heavy beating (20 Allied hits, all but 1 of your @4s hit)
Japan has 10 fig, 4 tact, 1 bomber, 2 damaged bsh left
rolled 8 hits for round 2





