Practice tripleA jim vs Axisplaya

  • Customizer

    You seem all business.  No banter back and forth?

  • '10

    @jim010:

    You seem all business.  No banter back and forth?

    Been playin a bit too much these days…have too many games going, and the Alpha 2 Tournament is not finished. My game could start any day now.

    In this game, you took France with so few losses, that’s insane. Also, sz110 has been EXTREMELY good for you. So you have a game as good as it can be. Your “bad luck” in London is actually not THAT bad when we consider that you didn’t send any plane there, and it definately doesn’t make up for previous luck (IMO at least).
    So, that leaves me with interesting challenge. I’ll have to hit hard and to hit fast if i want to survive…

    Now, i’m going to pray a lot for the sz110 battle on US3 to go my way. It would be a game changer !

  • Customizer

    @Axisplaya:

    Now, i’m going to pray a lot for the sz110 battle on US3 to go my way. It would be a game changer !

    Yes, I certainly recognize that those 4 planes make it.  I juggled buying a DD but passed in favour of more land units.  I missed the Red October, though.  And I thought my CA was actually a BB.

    You should get those TTs, I think.

  • Customizer

    At least your bmbs won’t be a part of it.

  • Customizer

    In this game, you took France with so few losses, that’s insane. Also, sz110 has been EXTREMELY good for you. So you have a game as good as it can be. Your “bad luck” in London is actually not THAT bad when we consider that you didn’t send any plane there, and it definately doesn’t make up for previous luck (IMO at least).

    Well, London probably balances out Paris, then, I’d say.

    My real problem is that I set Italy up for something else, and then left them to hang when I changed my mind.

    I have never won as Axis when Italy was weak.

  • Liaison TripleA '11 '10

    I have never won as Axis when Italy was weak.

    Yep…

  • Customizer

    I want to move a loaded TT to sz42.

    Is there a reason that I am not seeing as to why TripleA is not letting me?

  • Customizer

    Also, in sz54, I can’t tell what is ANZAC and what is US.

    Is there some why of adjusting the colours?

  • Customizer

    I’ll have to get you to edit for me.  It won’t let me delete 1 inf, 1 art and 1 TT from Kwa and sz36.

  • Customizer

    Sumatra went well for you.  I’ll miss those bmbs.

  • '10

    When it doesn’t allow you to move 3 spaces while you should be able, do that : move it 2 spaces, then one more.

    tr from sz36 to Cel, then move it from sz44 to sz42

    sz54, only 1 CA is Anzac’s

    a BB is Indian

    Rest is US

  • Customizer

    Gave me some error when I finished Japan.

    The map is here, but 1 inf, and 1 art in Kwa have to be removed.

    1 TT from sz36 has to be removed as well.  It would not let me remove them in Edit Mode even.

    Sorry, but this program is frustrating me.


  • @jim010:

    Well, here it is.

    I prefer Battlemap.

    And with Battlemap, I can move units around to see what the game could like like in future turns.  Helps me plan.

    Maybe you figured it out already (didn’t get far in your thread), but selecting the terr instead of the units brings up all the units in a list and you can select all or some of them for movement instead of one by one. You can also continue clicking units individually before clicking the destination and they’ll stack up, so you could easily pick an inf, art, and fighter to make an attack. Oh and if you want to cheat ahead, sometimes I’ll change it to internal dice server and make some moves without posting just to get a better feel for what’s coming. Alternately, there’s the edit function, but it’s more cumbersome then on battlemap.

  • '10

    @jim010:

    Gave me some error when I finished Japan.

    The map is here, but 1 inf, and 1 art in Kwa have to be removed.

    1 TT from sz36 has to be removed as well.  It would not let me remove them in Edit Mode even.

    Sorry, but this program is frustrating me.

    Do i just remove them or do they have to be also added somewhere ?

  • Customizer

    @Axisplaya:

    @jim010:

    Gave me some error when I finished Japan.

    The map is here, but 1 inf, and 1 art in Kwa have to be removed.

    1 TT from sz36 has to be removed as well.  It would not let me remove them in Edit Mode even.

    Sorry, but this program is frustrating me.

    Do i just remove them or do they have to be also added somewhere ?

    They have to be removed.

  • Customizer

    Oh and if you want to cheat ahead, sometimes I’ll change it to internal dice server and make some moves without posting just to get a better feel for what’s coming.

    I like to do this too, but as it rolls whacky, I can’t get a realistic sense of what I would be facing some turns down the road.

    Alternately, there’s the edit function, but it’s more cumbersome then on battlemap

    No kidding.


  • @jim010:

    I want to move a loaded TT to sz42.

    Is there a reason that I am not seeing as to why TripleA is not letting me?

    Sometimes it won’t let you do so if you moved them. Just wait until your done with your movement phases and you should be able to edit them at that point.

  • Customizer

    I tried.  Wouldn’t let then, either.


  • @jim010:

    I tried.  Wouldn’t let then, either.

    hmm, were you in your place units or end turn phase?

  • '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6

    Game History

    Round :3

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Setting uses for triggers used this phase.
                Turning on Edit Mode
                EDIT: Americans player Removing units owned by PlayerID named:Japanese from 36 Sea Zone: 1 transport
                EDIT: Americans player Removing units owned by PlayerID named:Japanese from Kwangsi: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Italians are now being played by: Human
                    Neutral_True is now being played by: Human
                    Americans are now being played by: Human

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                3 fighters and 1 tactical_bomber moved from 102 Sea Zone to 110 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Germans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Battle in 110 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 12 transports
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 113
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 12 transports
                    Casualties for Americans: 2 fighters
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 113
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 12 transports
                    Casualties for Americans: 2 fighters
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win with 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine
                    Americans win with 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine
                Recording Battle Statistics

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                1 carrier moved from 102 Sea Zone to 104 Sea Zone
                1 cruiser and 1 destroyer moved from 102 Sea Zone to 104 Sea Zone
                1 carrier moved from 102 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from Hawaiian Islands to Queensland
                1 carrier moved from 10 Sea Zone to 30 Sea Zone
                5 bombers moved from Eastern United States to French West Africa
                5 bombers moved from French West Africa to French Central Africa
                5 bombers moved from French Central Africa to French Equatorial Africa
                1 mech_infantry moved from Western United States to Central United States

    Place Units - Americans
                1 carrier and 1 submarine placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

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