Napoleonic Empires: Free For All
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I don’t think he’s going to be around for about a month.
Should I play his turn?
We are -allies- …
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I’m ok with it
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Well… he will probably be dead next next round according to my moocalculations.
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OK for me
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I don’t think he’s going to be around for about a month.
Should I play his turn?
We are -allies- …
Works for me 8-)
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Yeah as long as canuck is fine with it. as long as you are defending your capital or attacking france.
he probably wants to maximize his defense on austria, he knows i am coming next next round. I can’t wait any longer.
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I doubt he has any attacks, because he can’t counter attack next round, because those units would get ignored and his capital all ined. There is no real surprises from me. I only moved north to make prussia defend itself instead of stacking with austria.
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I am pretty much all in.
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TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5
Game History
Round :6
Purchase Units - AustrianEmpire
AustrianEmpire buy 1 Artillery, 1 Chasseurs, 1 Dragoons, 1 Fusiliers and 1 Grenadiers; Remaining resources: 0 PUs;Non Combat Move - AustrianEmpire
1 Fusiliers moved from Austria to Moravia
8 Artillerys, 11 Chasseurss, 1 Dragoons, 8 Fusilierss, 1 General, 2 Grenadierss, 2 Horse_Artillerys, 3 Howitzers and 1 Hussars moved from Austria to Salzburg
1 Howitzer moved from Zala to Austria
1 Artillery moved from Zala to AustriaPlace Units - AustrianEmpire
1 Artillery and 1 Grenadiers placed in Salzburg
1 Chasseurs, 1 Dragoons and 1 Fusiliers placed in AustriaTurn Complete - AustrianEmpire
AustrianEmpire collect 26 PUs; end with 26 PUs totalTerritory Summary for AustrianEmpire :
Slavonia : 1 Fortress and 2 Fusilierss
Transylvania : 1 Fusiliers
Austria : 1 Artillery, 1 Capital, 1 Chasseurs, 1 Dragoons, 1 Fusiliers, 1 Howitzer and 1 Mortella_Tower -
Damn you guys are quick.
At least I got one more in.
However, what my Saxon compatriot says is true. I will be unable to post until August. So I will hand over to my only ally Prussia to take over the reigns until then. (I imagine this game will still be going on at that time. Whether Austria will remain is another question.
Rad game V. It’s been fun. See you all on the other side of summer.
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TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5
Game History
Round :6
Combat Move - OttomanEmpire
2 Cuirassierss, 3 Dragoonss and 1 Fusiliers moved from Odessa to Kiev
1 Artillery and 12 Fusilierss moved from Bessarabia to Kiev
1 Cutter moved from SZ95 to SZ98
OttomanEmpire take SZ98 from Russia
1 Chasseurs moved from Crimea to SZ94
1 Barque and 1 Chasseurs moved from SZ94 to SZ97
1 Chasseurs moved from SZ97 to Astrakahn
OttomanEmpire take Astrakahn from Russia
1 Barque moved from SZ95 to SZ93
1 Grenadiers moved from Bulgaria to SZ93
1 Barque and 1 Grenadiers moved from SZ93 to SZ94
1 Grenadiers moved from SZ94 to Bessarabia
1 General moved from Kiutayeh to SZ84
1 Barque and 1 General moved from SZ84 to SZ95
1 General moved from SZ95 to Crimea
1 Brigantine and 1 Cutter moved from SZ92 to SZ95
1 Frigate moved from SZ84 to SZ95
2 Cuirassierss moved from Kiutayeh to Karamania
1 Fusiliers moved from Lazes to Tarsus
1 Artillery moved from Edessa to Tarsus
3 Chasseurss, 6 Fusilierss and 2 Howitzers moved from Bulgaria to Moldavia
2 Fusilierss and 1 Grenadiers moved from Constantinople to BulgariaPurchase Units - OttomanEmpire
OttomanEmpire buy 2 Barques, 2 Cuirassierss and 4 Fusilierss; Remaining resources: 3 PUs;Combat - OttomanEmpire
Battle in Kiev
OttomanEmpire attack with 1 Artillery, 2 Cuirassierss, 3 Dragoonss and 13 Fusilierss
Russia defend with 2 Chasseurss and 1 Fusiliers
OttomanEmpire win, taking Kiev from Russia with 1 Artillery, 2 Cuirassierss, 3 Dragoonss and 12 Fusilierss remaining. Battle score for attacker is 10
Casualties for OttomanEmpire: 1 Fusiliers
Casualties for Russia: 2 Chasseurss and 1 Fusiliers
OttomanEmpire win with 1 Artillery, 2 Cuirassierss, 3 Dragoonss and 12 Fusilierss remaining. Battle score for attacker is 10
Casualties for OttomanEmpire: 1 Fusiliers
Casualties for Russia: 2 Chasseurss and 1 Fusiliers
Recording Battle StatisticsNon Combat Move - OttomanEmpire
Place Units - OttomanEmpire
1 Barque placed in SZ86
1 Barque placed in SZ92
2 Cuirassierss placed in Crimea
4 Fusilierss placed in ConstantinopleTurn Complete - OttomanEmpire
OttomanEmpire collect 50 PUs; end with 53 PUs total
Objective OttomanEmpire destroys TUV: OttomanEmpire met a national objective for an additional 6 PUs; end with 59 PUs -
wow no one tell me horse artillery only supports infantry… the hell have i been buying lol.
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Man it seemed so logical that horse artillery supports horses and normal artillery supports infantry… I would have had way more dragoons instead.
Why didn’t anyone tell me what the hell? Like “hey Cow you know you have lots of horse artillery but no inf, what gives?” I would be like, “they support the horses right?” Then you be like, “no.”
man screw you all, I only trust spain now. Obviously he is the ocean guy so he probably didn’t know.
I am going to take austria at 94% odds still… even though I could have had like 20 pus worth of crap on it if these horse artillery were something else. you guys are sick.
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I been spending 5 pus for a 4 pu unit basically, man you really got to explain your game better veqryn.
Wait a second… are the other horses supportable? I don’t see any fours being rolled… I don’t get it… -.-
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ah I see… it makes my 2s turn to 3s… ok. that makes sense. nvm I am crazy. CRAZY.
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lol cow, you are hilarious to read
here is how “support” works in this game (and in 99% of triplea games)
_any unit that can “give support” gives it to any and all units that can take it (priority is lowest to highest dice roll)
any unit that can “be supported” can be supported by any and all units that can give it
all support increases the supported unit’s attack power by “1”
and support does not stack._
in this game, the only ground units that can NOT be supported are:
- any unit that gives support (any artillery types)
- Marines
- Hussars
(and also cutters, but we are talking about land here)
So, it doesn’t matter if you have a howitzer, or an artillery, or a mortar, or a horse artillery.
All of them will give +1 attack to your supported units, no matter whether they are fusiliers, or dragoons.so, your Horse Arty purchases have not been in vain, assuming you have enough Dragoons and Cuirassiers and infantry types for them to support.
horse arty are very good buys, their effective attack power is the highest in the game (for cavalry)
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TripleA Turn Summary for game: Napoleonic Empires: FFA, version: 4.0.5
Game History
Round :6
Combat Move - Russia
1 Chasseurs moved from Kazan to Odessa
Russia take Odessa from OttomanEmpire
1 Cuirassiers moved from Georgia to Lazes
Russia take Lazes from OttomanEmpire
1 Cuirassiers moved from Lazes to Astrakahn
2 Dragoonss moved from Georgia to Astrakahn
1 Horse_Artillery moved from Tsaritsyn to Astrakahn
1 Dragoons moved from Tsaritsyn to Astrakahn
1 Chasseurs moved from Tsaritsyn to AstrakahnPurchase Units - Russia
Russia buy 6 Artillerys and 3 Horse_Artillerys; Remaining resources: 0 PUs;Combat - Russia
Battle in Astrakahn
Russia attack with 1 Chasseurs, 1 Cuirassiers, 3 Dragoonss and 1 Horse_Artillery
OttomanEmpire defend with 1 Chasseurs
Russia roll dice for 1 Chasseurs, 1 Cuirassiers, 3 Dragoonss and 1 Horse_Artillery in Astrakahn, round 1 : 0/6 hits
OttomanEmpire roll dice for 1 Chasseurs in Astrakahn, round 1 : 1/1 hits
1 Chasseurs owned by the Russia lost in Astrakahn
Russia roll dice for 1 Cuirassiers, 3 Dragoonss and 1 Horse_Artillery in Astrakahn, round 2 : 2/5 hits
OttomanEmpire roll dice for 1 Chasseurs in Astrakahn, round 2 : 1/1 hits
1 Chasseurs owned by the OttomanEmpire and 1 Horse_Artillery owned by the Russia lost in Astrakahn
Russia win, taking Astrakahn from OttomanEmpire with 1 Cuirassiers and 3 Dragoonss remaining. Battle score for attacker is -5
Casualties for OttomanEmpire: 1 Chasseurs
Casualties for Russia: 1 Chasseurs and 1 Horse_Artillery
Russia win with 1 Cuirassiers and 3 Dragoonss remaining. Battle score for attacker is -5
Casualties for OttomanEmpire: 1 Chasseurs
Casualties for Russia: 1 Chasseurs and 1 Horse_Artillery
Recording Battle StatisticsNon Combat Move - Russia
1 Grenadiers moved from Severia to Moscovia
1 Fusiliers moved from Minsk to Volhynia
1 Chasseurs moved from Severia to Kazan
1 Fusiliers moved from Minsk to Severia
5 Dragoonss moved from Moscovia to Mordvins
1 Cuirassiers moved from Moscovia to Mordvins
3 Chasseurss, 5 Fusilierss, 1 Grenadiers, 1 Howitzer and 1 Marines moved from Novgorod to MoscoviaPlace Units - Russia
5 Artillerys placed in Moscovia
1 Artillery and 2 Horse_Artillerys placed in Minsk
1 Horse_Artillery placed in NovgorodTurn Complete - Russia
Russia collect 36 PUs; end with 36 PUs total
Objective Russia destroys TUV: Russia met a national objective for an additional 6 PUs; end with 42 PUsTerritory Summary for Russia :
Severia : 1 Fusiliers
SZ2 : 3 Barques, 1 Battleship, 2 Brigantines and 1 Cutter
SZ101 : 1 Barque and 1 Battleship -
france allies spain. here you go.
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what is everyone else’s politics?
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Nothing from Ottomans