12L LuckyLindy vs Jennifer Game 1


  • going to change that.  use this Noncombat instead.

    Noncombat Moves

    fighter from LIB to Z7
    ac, destroyer from Z2 to Z7
    fighter from FRA to Z7
    bomber from FRA to GBR
    destroyer, transport from Z33 to Z34
    2 infantry from RHO to TRJ
    destroyer from Z45 to Z46
    transport from Z45 to Z56
    4 infantry, artillery, AA gun from IND to PER

    Mobilize

    submarine, fighter, ac, cruiser in Z7
    3 infantry in GBR

    Income

    41 + 10 NO = 51

    L12_LuckyLindy_v_Jen_Game01_02dB.AAM

  • 18 17 16 11 Mod

    Italy:

    Buy(15)

    • 5 Infantry

    Combat Moves:

    2 Infantry to Egypt
    2 Armor, 2 Fighters to France

    Combat:

    Attacker:
    DiceRolls: 4@3; Total Hits: 24@3: (1, 5, 5, 1)
    Defender:
    DiceRolls: 1@3; Total Hits: 01@3: (4)

  • 18 17 16 11 Mod

    Think I’m totally screwing up the Axis play.  At least it’s fun!

    Collect 11 IPC

    L12_LuckyLindy_v_Jen_Game01_02eI.AAM


  • America turn 2

    Purchase

    48 IPC

    ac
    fighter
    3 destroyers

    China gets 1 infantry

    Combat Moves

    Z38 (transport) v fighter (AUS)
    Z49 (transport) v bomber (AUS)
    Z57 (transport) v fighter (Z45)

    Noncombat Moves

    fighter from Z38 to AUS
    bomber from Z49 to AUS
    fighter from AUS to Z56
    fighter from Z57 to Z56
    destroyer, ac from Z45 to Z56
    fighter from ECA to Z56
    transport, destroyer, ac, fighter from Z10 to Z8
    infantry, artillery, bomber from ECA to GBR
    fighter from Z10 to GBR

    China

    5 infantry from NIN to CHI

    Mobilize

    fighter, ac, 3 destroyers in Z56

    China

    infantry in NIN

    Income

    37 + 5 NO = 42

    L12_LuckyLindy_v_Jen_Game01_02fUSA.AAM

  • 18 17 16 11 Mod

    Germany:

    BUy(60)

    • 1 Industrial Complex
    • 1 Anti-Aircraft Gun
    • 6 Infantry
    • 3 Artillery
    • 1 Fighter

    Combat Moves:

    4 Infantry, Artillery, 6 Armor to Karelia
    Infantry to Arkhangelsk
    2 INfantry, Bomber to Urkaine

    Combat:

    Karelia:
    Attacker:
    DiceRolls: 3@1 2@2 6@3; Total Hits: 33@1: (6, 4, 2)2@2: (6, 4)6@3: (1, 2, 6, 5, 6, 2)
    Defender:
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

  • 18 17 16 11 Mod

    Ukraine:
    Attacker:
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (5, 1)1@4: (6)
    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 18 17 16 11 Mod

    Build: Fighter, 3 Artillery, 6 Armor in Germany
    Build: Complex, AA Gun in France

    Collect: 15 NO + 39 TT = 54 IPC

    L12_LuckyLindy_v_Jen_Game01_03Agermany.AAM


  • Jennifer, you cannot build the IC and also build something using the IC in the same turn.  Thus, you can build only the IC and 10 more units.

  • 18 17 16 11 Mod

    Yea.

    Move an AA Gun from Germany to France
    Build complex in France
    Build Fighter, AA Gun, 3 Artillery, 5 Infantry in Germany

    Refund 3 IPC or keep Infantry for next round or however it’s done in Anniversary.

    L12_LuckyLindy_v_Jen_Game01_03Agermany.AAM


  • AA guns are 6 IPC.  So I’ll let you have 2 IPC saved.  I will update the G account from 54 to 56.

    Soviet turn 3

    Purchase

    5 infantry
    3 tanks

    Combat Moves

    ARC (infantry) v 2 infantry (RUS), bomber (CAU)
    BEL (infantry) v 12 infantry, 4 artillery (RUS), 3 tanks (CAU)
    UKR (2 infantry) v 7 infantry, tank (CAU)

    dice

    ARC
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (5, 4)1@4: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • my offense is awful today!

    ARC round 2
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 02@1: (6, 3)1@4: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • ARC round 3
    A - infantry, bomber
    DiceRolls: 1@1 1@4; Total Hits: 11@1: (4)1@4: (4)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • there was a disaster.

    ARC taken with infantry

    BEL
    A - 12 infantry, 4 artillery, 3 tanks
    DiceRolls: 8@1 8@2 3@3; Total Hits: 88@1: (4, 1, 4, 4, 6, 4, 1, 1)8@2: (3, 3, 2, 1, 5, 4, 2, 1)3@3: (5, 5, 1)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • BEL taken with 12 infantry, 4 artillery, 3 tanks

    UKR
    A - 7 infantry, tank
    DiceRolls: 7@1 1@3; Total Hits: 17@1: (5, 1, 3, 5, 3, 6, 2)1@3: (4)
    D - infantry
    DiceRolls: 2@2; Total Hits: 02@2: (6, 3)


  • UKR round 2
    A - 7 infantry, tank
    DiceRolls: 7@1 1@3; Total Hits: 07@1: (4, 4, 6, 5, 2, 2, 2)1@3: (6)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • :roll:

    UKR round 3
    A - 7 infantry, tank
    DiceRolls: 7@1 1@3; Total Hits: 47@1: (5, 2, 4, 1, 2, 1, 1)1@3: (2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • UKR taken with 6 infantry, tank

    Noncombat Moves

    infantry from EVE to NOV
    AA gun from NOV to CHI
    AA gun from RUS to BEL
    submarine from Z12 to Z13

    Mobilize

    3 infantry, tank in CAU
    2 infantry, 2 tanks in RUS

    Income

    22 + 5 NO = 27

    Losing the Russian bomber like that really stings.

    L12_LuckyLindy_v_Jen_Game01_03bR.AAM

  • 18 17 16 11 Mod

    Japan:

    Buy(41)

    • 1 Transport
    • 2 Destroyers
    • 1 Aircraft Carrier
    • Save 2

    Combat Moves:

    Infantry from Philippines to New Guinea
    2 Infantry from Hawaii to Wake
    Infantry, Armor from Midway to Wake
    BB/CA Bombard Wake
    Infantry, Artillery from Japan to Wake
    2 INfnatry from SFE to Yak
    Inf, Art from Stan to Yak

    Combat:

    Wake:
    Attacker:
    DiceRolls: 3@1 2@2 8@3 1@4; Total Hits: 43@1: (3, 3, 3)2@2: (4, 3)8@3: (3, 5, 6, 3, 1, 5, 5, 4)1@4: (1)
    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 18 17 16 11 Mod

    NCM:

    Inf to Yun
    Inf to FIC
    2 Fig to SZ 62

    Build: AC, 2 DD, Trn in SZ 62

    Collect: 38 TT + 10 NO +2 Saved = 50 IPC


    So what you’re telling me is it’s okay to lose the Russian bomber, just not in that fashion?  I dunno, I’d hate to lose the Russian bomber - ever!

  • 18 17 16 11 Mod

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