Used 2.5.22294
Wheatbeer (axis) vs kilroynothere (allies) G40 A3
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KAR
A 2 inf, 2 strat
Rolls: 2@1 2@4; Total Hits: 12@1: (5, 5)2@4: (6, 4)D 2 inf
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
KAR r2
A 1 inf, 2 strat
Rolls: 1@1 2@4; Total Hits: 11@1: (6)2@4: (6, 1)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
bal, nukr, bel twol
bes twlo 1 inf
kar twlo 1 infNCM:
1 fig wgr >> SZ112
2 strat kar >> epl
1 tact bel >> epl
1 fig bel >> rom
2 fig nukr >> rom
2 tact bes >> epl
3 sub SZ109 >> SZ112
2 inf nita load trans SZ95 >> SZ98 unload egy
2 inf, 2 tank nor >> fin
4 inf, 1 art, 2 mech, 5 tank, 2 aa gun epl >> bal
1 tank yugo >> epl
2 inf, 2 art wgr load 2x trans SZ112 unload nor
1 art fra >> wgrMobilize:
5 inf, 4 art rom
2 fig wgrCollect 48 + 10 = 58 IPC
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So, how you feeling on this game? I don’t feel so good as the allies at all… but maybe that’s normal on turn 4. It seems to me that turn 4 is sort of the critical point. Do the allies start to stem the tide or does the axis just roll on… There are a bunch of choices and critical fights about to happen… hard to say which way this will go. Much fun.
Russia 4:
36/36
8inf = 24
3art = 12CM:
BEL (1inf)
2inf NOV
1ftr, 1tac NOVNUKR (1inf)
2inf BRY
1ftr, 1tac NOVSIB (walk-in)
1inf AMUKOR (walk-in)
1inf AMUMAN (walk-in)
1inf AMUBEL (1inf)
2inf SUKR
1bbr NOV -
BEL:
a
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 2)1@3: (1)1@4: (4)
d
Rolls: 1@2; Total Hits: 01@2: (3)NUKR:
a
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 5)1@3: (3)1@4: (4)
d
Rolls: 1@2; Total Hits: 01@2: (4)BEL:
a
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 5)1@4: (2)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
BEL twol
NUKR twol
BES twlo 1inf.NCM:
6inf YAK to YEN
1inf, 1art RUS to BRY
1art SUKR to BRY
10inf, 4art, 2aa NOV to ARCH
2inf VOLO to ARCH
All planes to RUS
2inf AMU to MANBuild:
1inf NOV
1inf SUKR
5inf, 3art RUS
1inf VOLCollect: 39 – KOR (3) convoy damage =
Rolls: 15@3; Total Hits: 515@3: (2, 5, 3, 5, 4, 5, 6, 6, 5, 6, 1, 6, 6, 2, 3) -
Russia Collects 33
BTW, we skipped france and ANZAC. I will do those next and then you can do Japan.
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oops… collect 36. Math not so good…
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ANZAC 3:
Purchase: 15/15
1dd = 8
1inf/1art = 7
collect: 19NCM:
3ftrs to CAR
1ss to z33
1ca to z33
1inf NZE to NSW via tt
tt z46 to z62
1inf NGU to z45
3inf, 1art, 2aa QUE to SAU
1inf, 1art NSW to SAUBuild: NSW and z62
Collect 14 + 5NO = 19
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Anzac 3, France 3, (Germany 4), Russia 4 map
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How this game goes might rest on SZ33 … I think Japan has reasonable odds, but if it loses then the Pacific will crumple.
Two UK ICs in the middle east are a serious problem for the Axis too.
Btw, Russia can’t take Manchuria, it’s simply liberated Chinese territory. And since it borders Mongolia, that means Japan can attack Soviet territory adjacent to Mongolia without Mongolian armies turning Soviet (just want to be sure you know). Let me know if you still want to liberate Manchuria for China or what.
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Japan 4
Buy (53/53)
1 minor IC
3 inf
2 art
1 dest
1 carrierSZ33
1 dest, 1 cru, 1 bsh, 1 carrier, 1 fig, 1 tact SZ35
3 dest, 1 cru, 1 bsh, 2 carrier, 2 fig, 2 tact SZ6
1 carrier, 2 fig SZ20
1 fig, 3 tact, 2 strat kwa(fig/tact SZ35 can land on MAR, 2 fig SZ20 can land on carrier off Malaysia during NCM, the remaining planes can land on carriers taking part in the battle)
SZ43
1 sub SZ43
1 dest, 2 fig SZ37SUM
1 trans SZ37 >> SZ43 load 1 inf bor >> SZ41 unload sumJAV
1 inf, 1 art mal load trans SZ37 >> SZ42 unload javCEL
1 art phi load trans SZ35 >> SZ34 load 1 inf pau >> SZ44 unload celSHN
1 inf ficBUR
1 inf, 1 art yun
2 fig, 2 tactSZE
4 inf, 3 art yun
1 fig kwaneed scrambling orders SZ33
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Hey Wheat, thanks for the clarification. I READ that, but apparently did not understand that very well. Also, not sure why I thought that became Russian. Know better than that!
So, will not take MAN, just the 1inf into KOR. So, please take 3 ipc off of Russia on hand IPC when done with Japan’s turn.
I think you have 3 to 1 odds of destroying the allied fleet in z33… pretty darn good. Going to be VERY painful for both regardless of how the dice roll out. Because there are so many choices on what to take out, please go round by round and I will decide on what I want to lose. I knew I could block some of your ships, but felt that just wanted to have the fight and see what happens… Even on normal odds it will be painful for Japan, although probably gives you the win if you destroy the fleet. Who knows. Sounded like fun to me!
Definitely scramble.
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So, was looking at the odds a bit closer. Probably more 2 to 1 and it really depends on how that first round of dice goes (doesn’t it always, really?). AND, how you decide to take hits on your carriers. You have a bunch of planes at risk, so even a victory might seem pretty ugly for you.
Fascinating little battle. I’m thinking I was bit too aggressive as the allies (again), but maybe it works out. Still learning the allies… just don’t know how to play the well. Feel like I can play UK alright, Russia OK, but still at somewhat of a loss with the US. Seem to want to play them too aggressively because you have all that money… but, it takes forever to get the units in place to make a difference, so really need to think slower build-ups…
Regardless, good learning experience again.
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Do you use aa calc too? That’s what I use by I’m never sure about naval because it does carriers and defending subs wrong.
I find the US really tough to play properly as well, but I go the opposite direction … being too timid (I think, lol).
SZ33
A 4 dest, 2 cru, 2 bsh, 4 carrier, 6 fig, 6 tact, 2 strat
Rolls: 4@2 2@3 2@4 6@3 8@4; Total Hits: 144@2: (1, 1, 4, 5)2@3: (1, 2)2@4: (4, 4)6@3: (2, 2, 2, 6, 4, 5)8@4: (5, 5, 6, 1, 2, 3, 1, 3)D 2 sub, 3 dest, 4 cru, 2 bsh, 3 carrier, 1 tact, 8 fig
Rolls: 2@1 3@2 4@3 2@4 3@2 1@3 8@4; Total Hits: 82@1: (3, 2)3@2: (4, 4, 5)4@3: (4, 1, 2, 6)2@4: (2, 2)3@2: (4, 6, 2)1@3: (5)8@4: (4, 5, 6, 6, 1, 5, 3, 6) -
That’s on the high side for Japan, let me know if you want a reroll.
meantime, I’m going to roll the other combats
SZ43
A 1 sub, 1 dest, 2 fig
Rolls: 2@2 2@3; Total Hits: 02@2: (4, 4)2@3: (6, 4)D 1 sub
Rolls: 1@1; Total Hits: 01@1: (3) -
SZ43 r2
A 1 sub, 1 dest, 2 fig
Rolls: 2@2 2@3; Total Hits: 32@2: (5, 1)2@3: (2, 1)D 1 sub
Rolls: 1@1; Total Hits: 11@1: (1) -
sz43 cwlo 1 sub
SUM
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 12@2: (2, 5)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (3) -
that’s JAV (sum is a walk in)
CEL
A 1 inf, 1 art
Rolls: 2@2; Total Hits: 22@2: (2, 2)D 1 inf
Rolls: 1@2; Total Hits: 01@2: (5) -
BUR
A 1 inf, 1 art, 2 fig, 2 tact
Rolls: 2@2 2@3 2@4; Total Hits: 12@2: (6, 4)2@3: (5, 6)2@4: (2, 5)D 3 inf
Rolls: 3@2; Total Hits: 03@2: (6, 5, 6)





