11L '41 Zhukov4 (Axis) vs. LL (Allies + 8) +NO, No Tech
-
complete disaster in Z16. this will more than negate the success in EUK I believe.
Brits lose 3 fighters. Italians lose 2 cruisers
Z16 round 3
A - ac, battleship
Rolls: 1@1 1@4; Total Hits: 11@1: (5)1@4: (1)
D - battleship
Rolls: 1@4; Total Hits: 01@4: (6) -
Z16 taken with battleship, ac.
Noncombat Moves
tank from PER to RUS
4 infantry, 2 artillery from PER to CAU
AA gun from PER to KAZ
infantry from ALG to LIB
transport from Z13 to Z9
infantry from NWY to FIN
3 infantry, artillery, 2 tanks from GBR to ARC
2 destroyers, ac from Z6 to Z4Mobilize
3 infantry, 4 tanks in GBR
transport in Z2Income
36 + 10 NO + 3 saved = 49Boy oh boy, we are seeing some CRAZY dice in this game. i think the chances were very good that I would lose nothing or just a bomber in that battle… I guess I should be glad it ended as well as it did! :|
-
Well, now we have each made a nifty move that has blown up spectacularly in our faces… :lol:
-
Yup, 15 was certainly a big break. Dice have not been kind to the attacker for the most part.
Italy 4
has 24 buy 3 inf 3 armCM
arm bul, fig fra>bst
2 inf trj>per
arm ukr>belBst
Rolls: 2@3; Total Hits: 12@3: (5, 1)
Rolls: 1@2; Total Hits: 01@2: (3) -
bst t nl
NCM
fig bst>epl
inf ukr>epl
3 arm ita>bul
arm fra>pol
2 inf ita>blk
art fra>ger
inf ita>fra -
America turn 4
Purchase
58 IPC5 destroyers
3 submarinesCombat Moves
Z50 (2 transports) v fighter (Z51)Noncombat Moves
destroyer, transport from Z18 to Z24
fighter from Z16 to RUS
infantry from HAW, infantry from WCA to Z51
fighter from Z50 to Z51
2 fighters from WUS to ECA
destroyer from Z51 to Z60
2 destroyers from Z56 to Z51
2 bombers from AUS to ECAMobilize
5 destroyers, 3 submarines in Z56Income
38 + 10 NO = 48 -
Germany 5, buy 9 arm fig
CM
10 arm bmb epl>rus
3 inf art trj>egy
arm rho>saf>rho
arm rho>eaf>rhoEgy
Rolls: 2@1 2@2; Total Hits: 02@1: (4, 3)2@2: (6, 6)
Rolls: 1@3; Total Hits: 11@3: (2) -
Egy2
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (4, 2)
Rolls: 1@3; Total Hits: 11@3: (1) -
Rus attack roll
Rolls: 10@3 1@4; Total Hits: 510@3: (2, 4, 2, 6, 4, 2, 1, 5, 4, 1)1@4: (6) -
Can’t imagine you not losing the bmb, so defense
Rolls: 1@1 7@3 2@4; Total Hits: 41@1: (6)7@3: (4, 4, 6, 1, 1, 1, 5)2@4: (2, 6) -
Rus2
Rolls: 6@3 1@4; Total Hits: 36@3: (4, 1, 4, 6, 2, 1)1@4: (5)
Rolls: 3@3 2@4; Total Hits: 23@3: (2, 5, 2)2@4: (6, 5) -
Rus3
Rolls: 4@3 1@4; Total Hits: 34@3: (4, 2, 2, 4)1@4: (4)
Rolls: 2@4; Total Hits: 12@4: (6, 2) -
Huge roll, seemed like a do or die attack for me.
NCM
bmb rus>bul
5 inf fra>ger
10 arm ger>eplPlace 9 arm fig
Collect 40+10=50 + 27 +1=78 on hand. -
sucks for me.
-
LuckyLindy is not a happy camper. That disaster in z16 was one in a hundred and gave you the attack or Russia as a freebie.
-
Is there not an aa gun in Russia?
-
Sadly, that z16 disaster and the loss of Russia will probably decide the game. Since your bomber never hit it doesn’t matter but please roll the aa.
-
Yikes sorry man…lapse of concentration I guess.
Rolls: 1@1; Total Hits: 01@1: (3) -
LuckyLindy is not a happy camper. That disaster in z16 was one in a hundred and gave you the attack or Russia as a freebie.
True, that’s what gave me the odds. In general I think you’ve made the correct attacks, but if I was in your shoes I would have taken the surface navy as casualties for 16 and kept the air power for last. In my experience, sometimes I fail to make the right decision on the spot right after I’ve been diced. Essentially that’s what happened at Cau–I should have stayed safe and withdrawn after Round 1 or Round 2, and barring that I should have just moved my infantry into Ukraine. But the good dice at Russia and 16 saved my ass.
-
Soviet turn 3
Combat Moves
RUS (3 tanks) v 2 tanks (EUK), 2 infantry (KAZ)
UKR (infantry, fighter) v 2 infantry, artillery (EUK)dice
UKR
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (4, 6)
D - infantry, fighter
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (6)





