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11L '41 Zhukov4 (Axis) vs. LL (Allies + 8) +NO, No Tech


  • sucks for me.


  • LuckyLindy is not a happy camper.  That disaster in z16 was one in a hundred and gave you the attack or Russia as a freebie.


  • Is there not an aa gun in Russia?


  • Sadly, that z16 disaster and the loss of Russia will probably decide the game.  Since your bomber never hit it doesn’t matter but please roll the aa.

  • 16 15 10

    Yikes sorry man…lapse of concentration I guess.

    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • 16 15 10

    @LuckyLindy:

    LuckyLindy is not a happy camper.  That disaster in z16 was one in a hundred and gave you the attack or Russia as a freebie.

    True, that’s what gave me the odds.  In general I think you’ve made the correct attacks, but if I was in your shoes I would have taken the surface navy as casualties for 16 and kept the air power for last.  In my experience, sometimes I fail to make the right decision on the spot right after I’ve been diced.  Essentially that’s what happened at Cau–I should have stayed safe and withdrawn after Round 1 or Round 2, and barring that I should have just moved my infantry into Ukraine.  But the good dice at Russia and 16 saved my ass.


  • Soviet turn 3

    Combat Moves
    RUS (3 tanks) v 2 tanks (EUK), 2 infantry (KAZ)
    UKR (infantry, fighter) v 2 infantry, artillery (EUK)

    dice

    UKR
    A - 2 infantry, artillery
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (2)2@2: (4, 6)
    D - infantry, fighter
    DiceRolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (6)


  • UKR round 2
    A - 2 infantry, artillery
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (4, 2)
    D - infantry, fighter
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (4)


  • UKR round 3
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)
    D - fighter
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • UKR round 4
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)
    D - fighter
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • disaster

    UKR to completion
    A - artillery
    DiceRolls: 10@2; Total Hits: 310@2: (5, 4, 3, 3, 2, 2, 6, 5, 5, 1)
    D - fighter
    DiceRolls: 10@4; Total Hits: 510@4: (6, 6, 3, 4, 3, 5, 6, 2, 5, 4)


  • UKR holds with fighter.  the dice have it in for me i guess.  had to take a risk after the disaster of losing RUS

    RUS
    A - 2 infantry, 2 tanks
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (1, 3)2@3: (1, 5)
    D - 3 tanks
    DiceRolls: 3@3; Total Hits: 13@3: (3, 4, 5)


  • RUS round 2
    A - infantry, 2 tanks
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (1, 4)
    D - tank
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • at least they didn’t both go south, but that UKR battle cut deep.

    RUS taken with infantry, 2 tanks

    Noncombat Moves
    6 infantry from EVE to NOV
    submarine from Z28 to Z30
    AA gun from KAZ to NOV

    Income
    22

    I know what I just attempted to do was very risky, and I probably should have just taken all units to RUS.  However, since the recent string of events, I think I have to take some big risks.

    I appreciate your thoughts on Z16.  Perhaps I did make wrong choices there, and it is going to cost me the game unless I catch some good luck back.  That Z16 result was catastrophic when coupled with the result of losing Russia to a close battle as well, and now not being able to get the 2 income in UKR and kill the Japanese fighter.  Bad string of results ever since EUK went well.  Kindof wish EUK hadn’t gone so well now because it gave me the freedom to attempt Z16 which led to disaster.  Those are the breaks!

    Cheers.

    05ll_zhuk_05bR.AAM


  • Wow, just goes to show you can never be too conservative in this game.  Z16 looked to be a very safe battle.  I actually intended to lose the battleship but after the disasterous first round and the even worse second round, I decided I had to keep the battleship to have the best chance to at least sink your transports and battleship.  if I lose the carrier, I throw away a fighter anyway so after seeing the second round roll, I felt keeping the battleship and carrier was the best way to go.  If you missed it still made Russia risky for you.  best I could have done was have one more fighter in Russia, and you would have still gone for it and with the dice you got, you would have still taken it.

    Just some tough breaks, all those hits in Z16 were a killer.

  • 16 15 10

    I don’t mean to criticize your play or anything.  I’m pretty chatty and sometimes run my mouth a bit too much.

    Overall I like the game you’ve played.  You’ve been aggressive at the right moments which is a refreshing contrast to some Allied opponents who passively take their beating.  There have been so many dicey results–starting with BST I’ve been luckier in the big ones than you and that’s probably been the difference.

  • 16 15 10

    Japan has 47 buy 4 fig 2 inf 2 arm

    CM
    4 fig trj, fig ukr>15
    inf arm stc>yak
    7 fig 62>60

    62
    DiceRolls: 7@3; Total Hits: 37@3: (4, 4, 2, 3, 6, 2, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 16 15 10

    60 cl nl

    SZ15
    DiceRolls: 5@3; Total Hits: 15@3: (2, 6, 5, 6, 4)
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (2)

  • 16 15 10

    sz15p2
    DiceRolls: 4@3; Total Hits: 14@3: (4, 1, 5, 5)
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (2)

  • 16 15 10

    sz15p3
    DiceRolls: 3@3; Total Hits: 03@3: (5, 5, 5)
    DiceRolls: 1@4; Total Hits: 01@4: (6)

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