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11L '41 Zhukov4 (Axis) vs. LL (Allies + 8) +NO, No Tech


  • UKR round 2
    A - 2 infantry, artillery
    DiceRolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (4, 2)
    D - infantry, fighter
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (3)1@4: (4)


  • UKR round 3
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)
    D - fighter
    DiceRolls: 1@4; Total Hits: 01@4: (6)


  • UKR round 4
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)
    D - fighter
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • disaster

    UKR to completion
    A - artillery
    DiceRolls: 10@2; Total Hits: 310@2: (5, 4, 3, 3, 2, 2, 6, 5, 5, 1)
    D - fighter
    DiceRolls: 10@4; Total Hits: 510@4: (6, 6, 3, 4, 3, 5, 6, 2, 5, 4)


  • UKR holds with fighter.  the dice have it in for me i guess.  had to take a risk after the disaster of losing RUS

    RUS
    A - 2 infantry, 2 tanks
    DiceRolls: 2@1 2@3; Total Hits: 22@1: (1, 3)2@3: (1, 5)
    D - 3 tanks
    DiceRolls: 3@3; Total Hits: 13@3: (3, 4, 5)


  • RUS round 2
    A - infantry, 2 tanks
    DiceRolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (1, 4)
    D - tank
    DiceRolls: 1@3; Total Hits: 01@3: (5)


  • at least they didn’t both go south, but that UKR battle cut deep.

    RUS taken with infantry, 2 tanks

    Noncombat Moves
    6 infantry from EVE to NOV
    submarine from Z28 to Z30
    AA gun from KAZ to NOV

    Income
    22

    I know what I just attempted to do was very risky, and I probably should have just taken all units to RUS.  However, since the recent string of events, I think I have to take some big risks.

    I appreciate your thoughts on Z16.  Perhaps I did make wrong choices there, and it is going to cost me the game unless I catch some good luck back.  That Z16 result was catastrophic when coupled with the result of losing Russia to a close battle as well, and now not being able to get the 2 income in UKR and kill the Japanese fighter.  Bad string of results ever since EUK went well.  Kindof wish EUK hadn’t gone so well now because it gave me the freedom to attempt Z16 which led to disaster.  Those are the breaks!

    Cheers.

    05ll_zhuk_05bR.AAM


  • Wow, just goes to show you can never be too conservative in this game.  Z16 looked to be a very safe battle.  I actually intended to lose the battleship but after the disasterous first round and the even worse second round, I decided I had to keep the battleship to have the best chance to at least sink your transports and battleship.  if I lose the carrier, I throw away a fighter anyway so after seeing the second round roll, I felt keeping the battleship and carrier was the best way to go.  If you missed it still made Russia risky for you.  best I could have done was have one more fighter in Russia, and you would have still gone for it and with the dice you got, you would have still taken it.

    Just some tough breaks, all those hits in Z16 were a killer.

  • 16 15 10

    I don’t mean to criticize your play or anything.  I’m pretty chatty and sometimes run my mouth a bit too much.

    Overall I like the game you’ve played.  You’ve been aggressive at the right moments which is a refreshing contrast to some Allied opponents who passively take their beating.  There have been so many dicey results–starting with BST I’ve been luckier in the big ones than you and that’s probably been the difference.

  • 16 15 10

    Japan has 47 buy 4 fig 2 inf 2 arm

    CM
    4 fig trj, fig ukr>15
    inf arm stc>yak
    7 fig 62>60

    62
    DiceRolls: 7@3; Total Hits: 37@3: (4, 4, 2, 3, 6, 2, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 16 15 10

    60 cl nl

    SZ15
    DiceRolls: 5@3; Total Hits: 15@3: (2, 6, 5, 6, 4)
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (2)

  • 16 15 10

    sz15p2
    DiceRolls: 4@3; Total Hits: 14@3: (4, 1, 5, 5)
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (2)

  • 16 15 10

    sz15p3
    DiceRolls: 3@3; Total Hits: 03@3: (5, 5, 5)
    DiceRolls: 1@4; Total Hits: 01@4: (6)

  • 16 15 10

    sz15p4
    DiceRolls: 3@3; Total Hits: 23@3: (3, 6, 3)
    DiceRolls: 1@4; Total Hits: 11@4: (1)


  • Yep one less fighter there coulda been trouble…  :|

  • 16 15 10

    Wacky dice.  That battleship will be remembered in song.

    NCM
    2 fig 15>egy
    inf ind>per
    8 inf bur>ind
    2 inf yun>sik
    inf bry>stc
    inf sik>nin
    fig 60>jap
    6 fig 60, fleet 62>36
    3 inf arm man, inf yun>fic

    Place 2 inf 2 arm 4 fig jap
    Collect 39+10=49, has 50

    05ll_zhuk_05cj.AAM


  • Britain turn 5

    Purchase
    49 IPC

    2 transports
    3 infantry
    artillery
    fighter
    bomber

    Combat Moves

    CNG (empty) v infantry (SUD)

    Noncombat Moves
    2 destroyers, ac, 3 transports from Z4 to Z6
    transport from Z2 to Z6
    transport from Z9 to Z17
    infantry from LIB to ALG
    infantry from SUM to Z51
    4 infantry, 2 artillery from CAU to RUS
    AA from KAZ to RUS
    3 infantry, artillery, 2 tanks from ARC to RUS
    3 infantry, 4 tanks from GBR to NWY

    Mobilize
    fighters, 2 transports in Z6
    3 infantry, artillery, bomber in GBR

    Income
    31 + 5 NO = 36

    05ll_zhuk_05dB.AAM

  • 16 15 10

    Oh man Mussolini is gonna get rich this turn.

    Italy 5, has 15, purchase 5 inf.

    CM
    inf per>cau
    inf per>kaz
    arm bel>blitz arc>kar
    inf epl>euk

    NCM
    3 inf 3 arm ita, art ger, arm pol>fra
    arm bst>epl
    2 inf blk, fig epl>ger
    3 arm bul>cau

    Place 5 inf
    Collect 26+5=31, 31 on hand.

    05ll_zhuk_05ei.AAM


  • :mrgreen:yep


  • Mussolini is happy.

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